diff options
Diffstat (limited to 'src/boost/tools/build/src/engine/rules.cpp')
-rw-r--r-- | src/boost/tools/build/src/engine/rules.cpp | 739 |
1 files changed, 739 insertions, 0 deletions
diff --git a/src/boost/tools/build/src/engine/rules.cpp b/src/boost/tools/build/src/engine/rules.cpp new file mode 100644 index 000000000..3bbfc6574 --- /dev/null +++ b/src/boost/tools/build/src/engine/rules.cpp @@ -0,0 +1,739 @@ +/* + * Copyright 1993, 1995 Christopher Seiwald. + * + * This file is part of Jam - see jam.c for Copyright information. + */ + +/* This file is ALSO: + * Copyright 2001-2004 David Abrahams. + * Distributed under the Boost Software License, Version 1.0. + * (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) + */ + +/* + * rules.c - access to RULEs, TARGETs, and ACTIONs + * + * External routines: + * bindrule() - return pointer to RULE, creating it if necessary. + * bindtarget() - return pointer to TARGET, creating it if necessary. + * touch_target() - mark a target to simulate being new. + * targetlist() - turn list of target names into a TARGET chain. + * targetentry() - add a TARGET to a chain of TARGETS. + * actionlist() - append to an ACTION chain. + * addsettings() - add a deferred "set" command to a target. + * pushsettings() - set all target specific variables. + * popsettings() - reset target specific variables to their pre-push values. + * freesettings() - delete a settings list. + * rules_done() - free RULE and TARGET tables. + */ + +#include "jam.h" +#include "rules.h" + +#include "hash.h" +#include "lists.h" +#include "object.h" +#include "parse.h" +#include "pathsys.h" +#include "search.h" +#include "variable.h" + + +static void set_rule_actions( RULE *, rule_actions * ); +static void set_rule_body ( RULE *, FUNCTION * ); + +static struct hash * targethash = 0; + + +/* + * get_target_includes() - lazy creates a target's internal includes node + * + * The newly created node is not entered into the hash table as there should + * never be a need to bind them directly from a target names. If you want to + * access an internal includes node by name, first access the actual target and + * then read the internal includes node from there. + */ + +static TARGET * get_target_includes( TARGET * const t ) +{ + if ( !t->includes ) + { + TARGET * const i = (TARGET *)BJAM_MALLOC( sizeof( *t ) ); + memset( (char *)i, '\0', sizeof( *i ) ); + i->name = object_copy( t->name ); + i->boundname = object_copy( i->name ); + i->flags |= T_FLAG_NOTFILE | T_FLAG_INTERNAL; + t->includes = i; + } + return t->includes; +} + + +/* + * target_include() - adds a target to the given targe's 'included' list + * target_include_many() - adds targets to the given target's 'included' list + * + * Included targets are modeled as dependencies of the including target's + * internal include node. + */ + +void target_include( TARGET * const including, TARGET * const included ) +{ + TARGET * const internal = get_target_includes( including ); + internal->depends = targetentry( internal->depends, included ); +} + +void target_include_many( TARGET * const including, LIST * const included_names + ) +{ + TARGET * const internal = get_target_includes( including ); + internal->depends = targetlist( internal->depends, included_names ); +} + + +/* + * enter_rule() - return pointer to RULE, creating it if necessary in + * target_module. + */ + +static RULE * enter_rule( OBJECT * rulename, module_t * target_module ) +{ + int found; + RULE * const r = (RULE *)hash_insert( demand_rules( target_module ), + rulename, &found ); + if ( !found ) + { + r->name = object_copy( rulename ); + r->procedure = 0; + r->module = 0; + r->actions = 0; + r->exported = 0; + r->module = target_module; + } + return r; +} + + +/* + * define_rule() - return pointer to RULE, creating it if necessary in + * target_module. Prepare it to accept a body or action originating in + * src_module. + */ + +static RULE * define_rule( module_t * src_module, OBJECT * rulename, + module_t * target_module ) +{ + RULE * const r = enter_rule( rulename, target_module ); + if ( r->module != src_module ) + { + /* If the rule was imported from elsewhere, clear it now. */ + set_rule_body( r, 0 ); + set_rule_actions( r, 0 ); + /* r will be executed in the source module. */ + r->module = src_module; + } + return r; +} + + +void rule_free( RULE * r ) +{ + object_free( r->name ); + r->name = 0; + if ( r->procedure ) + function_free( r->procedure ); + r->procedure = 0; + if ( r->actions ) + actions_free( r->actions ); + r->actions = 0; +} + + +/* + * bindtarget() - return pointer to TARGET, creating it if necessary. + */ + +TARGET * bindtarget( OBJECT * const target_name ) +{ + int found; + TARGET * t; + + if ( !targethash ) + targethash = hashinit( sizeof( TARGET ), "targets" ); + + t = (TARGET *)hash_insert( targethash, target_name, &found ); + if ( !found ) + { + memset( (char *)t, '\0', sizeof( *t ) ); + t->name = object_copy( target_name ); + t->boundname = object_copy( t->name ); /* default for T_FLAG_NOTFILE */ + } + + return t; +} + + +static void bind_explicitly_located_target( void * xtarget, void * data ) +{ + TARGET * t = (TARGET *)xtarget; + if ( !( t->flags & T_FLAG_NOTFILE ) ) + { + /* Check if there is a setting for LOCATE. */ + SETTINGS * s = t->settings; + for ( ; s ; s = s->next ) + { + if ( object_equal( s->symbol, constant_LOCATE ) && ! list_empty( s->value ) ) + { + set_explicit_binding( t->name, list_front( s->value ) ); + break; + } + } + } +} + + +void bind_explicitly_located_targets() +{ + if ( targethash ) + hashenumerate( targethash, bind_explicitly_located_target, (void *)0 ); +} + + +/* + * touch_target() - mark a target to simulate being new. + */ + +void touch_target( OBJECT * const t ) +{ + bindtarget( t )->flags |= T_FLAG_TOUCHED; +} + + +/* + * target_scc() - returns the root of a strongly connected component that this + * target is a part of. + */ + +TARGET * target_scc( TARGET * t ) +{ + TARGET * result = t; + while ( result->scc_root ) + result = result->scc_root; + while ( t->scc_root ) + { + TARGET * const tmp = t->scc_root; + t->scc_root = result; + t = tmp; + } + return result; +} + + +/* + * targetlist() - turn list of target names into a TARGET chain. + * + * Inputs: + * chain existing TARGETS to append to + * targets list of target names + */ + +TARGETS * targetlist( TARGETS * chain, LIST * target_names ) +{ + LISTITER iter = list_begin( target_names ); + LISTITER const end = list_end( target_names ); + for ( ; iter != end; iter = list_next( iter ) ) + chain = targetentry( chain, bindtarget( list_item( iter ) ) ); + return chain; +} + + +/* + * targetentry() - add a TARGET to a chain of TARGETS. + * + * Inputs: + * chain existing TARGETS to append to + * target new target to append + */ + +TARGETS * targetentry( TARGETS * chain, TARGET * target ) +{ + TARGETS * const c = (TARGETS *)BJAM_MALLOC( sizeof( TARGETS ) ); + c->target = target; + + if ( !chain ) chain = c; + else chain->tail->next = c; + chain->tail = c; + c->next = 0; + + return chain; +} + + +/* + * targetchain() - append two TARGET chains. + * + * Inputs: + * chain existing TARGETS to append to + * target new target to append + */ + +TARGETS * targetchain( TARGETS * chain, TARGETS * targets ) +{ + if ( !targets ) return chain; + if ( !chain ) return targets; + + chain->tail->next = targets; + chain->tail = targets->tail; + return chain; +} + +/* + * action_free - decrement the ACTIONs reference count and (maybe) free it. + */ + +void action_free( ACTION * action ) +{ + if ( --action->refs == 0 ) + { + freetargets( action->targets ); + freetargets( action->sources ); + BJAM_FREE( action ); + } +} + + +/* + * actionlist() - append to an ACTION chain. + */ + +ACTIONS * actionlist( ACTIONS * chain, ACTION * action ) +{ + ACTIONS * const actions = (ACTIONS *)BJAM_MALLOC( sizeof( ACTIONS ) ); + actions->action = action; + ++action->refs; + if ( !chain ) chain = actions; + else chain->tail->next = actions; + chain->tail = actions; + actions->next = 0; + return chain; +} + +static SETTINGS * settings_freelist; + + +/* + * addsettings() - add a deferred "set" command to a target. + * + * Adds a variable setting (varname=list) onto a chain of settings for a + * particular target. 'flag' controls the relationship between new and old + * values in the same way as in var_set() function (see variable.c). Returns the + * head of the settings chain. + */ + +SETTINGS * addsettings( SETTINGS * head, int flag, OBJECT * symbol, + LIST * value ) +{ + SETTINGS * v; + + /* Look for previous settings. */ + for ( v = head; v; v = v->next ) + if ( object_equal( v->symbol, symbol ) ) + break; + + /* If not previously set, alloc a new. */ + /* If appending, do so. */ + /* Else free old and set new. */ + if ( !v ) + { + v = settings_freelist; + if ( v ) + settings_freelist = v->next; + else + v = (SETTINGS *)BJAM_MALLOC( sizeof( *v ) ); + + v->symbol = object_copy( symbol ); + v->value = value; + v->next = head; + head = v; + } + else if ( flag == VAR_APPEND ) + { + v->value = list_append( v->value, value ); + } + else if ( flag != VAR_DEFAULT ) + { + list_free( v->value ); + v->value = value; + } + else + list_free( value ); + + /* Return (new) head of list. */ + return head; +} + + +/* + * pushsettings() - set all target specific variables. + */ + +void pushsettings( struct module_t * module, SETTINGS * v ) +{ + for ( ; v; v = v->next ) + v->value = var_swap( module, v->symbol, v->value ); +} + + +/* + * popsettings() - reset target specific variables to their pre-push values. + */ + +void popsettings( struct module_t * module, SETTINGS * v ) +{ + pushsettings( module, v ); /* just swap again */ +} + + +/* + * copysettings() - duplicate a settings list, returning the new copy. + */ + +SETTINGS * copysettings( SETTINGS * head ) +{ + SETTINGS * copy = 0; + SETTINGS * v; + for ( v = head; v; v = v->next ) + copy = addsettings( copy, VAR_SET, v->symbol, list_copy( v->value ) ); + return copy; +} + + +/* + * freetargets() - delete a targets list. + */ + +void freetargets( TARGETS * chain ) +{ + while ( chain ) + { + TARGETS * const n = chain->next; + BJAM_FREE( chain ); + chain = n; + } +} + + +/* + * freeactions() - delete an action list. + */ + +void freeactions( ACTIONS * chain ) +{ + while ( chain ) + { + ACTIONS * const n = chain->next; + action_free( chain->action ); + BJAM_FREE( chain ); + chain = n; + } +} + + +/* + * freesettings() - delete a settings list. + */ + +void freesettings( SETTINGS * v ) +{ + while ( v ) + { + SETTINGS * const n = v->next; + object_free( v->symbol ); + list_free( v->value ); + v->next = settings_freelist; + settings_freelist = v; + v = n; + } +} + + +static void freetarget( void * xt, void * data ) +{ + TARGET * const t = (TARGET *)xt; + if ( t->name ) object_free ( t->name ); + if ( t->boundname ) object_free ( t->boundname ); + if ( t->settings ) freesettings( t->settings ); + if ( t->depends ) freetargets ( t->depends ); + if ( t->dependants ) freetargets ( t->dependants ); + if ( t->parents ) freetargets ( t->parents ); + if ( t->actions ) freeactions ( t->actions ); + if ( t->includes ) + { + freetarget( t->includes, (void *)0 ); + BJAM_FREE( t->includes ); + } +} + + +/* + * rules_done() - free RULE and TARGET tables. + */ + +void rules_done() +{ + if ( targethash ) + { + hashenumerate( targethash, freetarget, 0 ); + hashdone( targethash ); + } + while ( settings_freelist ) + { + SETTINGS * const n = settings_freelist->next; + BJAM_FREE( settings_freelist ); + settings_freelist = n; + } +} + + +/* + * actions_refer() - add a new reference to the given actions. + */ + +void actions_refer( rule_actions * a ) +{ + ++a->reference_count; +} + + +/* + * actions_free() - release a reference to given actions. + */ + +void actions_free( rule_actions * a ) +{ + if ( --a->reference_count <= 0 ) + { + function_free( a->command ); + list_free( a->bindlist ); + BJAM_FREE( a ); + } +} + + +/* + * set_rule_body() - set the argument list and procedure of the given rule. + */ + +static void set_rule_body( RULE * rule, FUNCTION * procedure ) +{ + if ( procedure ) + function_refer( procedure ); + if ( rule->procedure ) + function_free( rule->procedure ); + rule->procedure = procedure; +} + + +/* + * global_name() - given a rule, return the name for a corresponding rule in the + * global module. + */ + +static OBJECT * global_rule_name( RULE * r ) +{ + if ( r->module == root_module() ) + return object_copy( r->name ); + + { + char name[ 4096 ] = ""; + if ( r->module->name ) + { + strncat( name, object_str( r->module->name ), sizeof( name ) - 1 ); + strncat( name, ".", sizeof( name ) - 1 ); + } + strncat( name, object_str( r->name ), sizeof( name ) - 1 ); + return object_new( name ); + } +} + + +/* + * global_rule() - given a rule, produce a corresponding entry in the global + * module. + */ + +static RULE * global_rule( RULE * r ) +{ + if ( r->module == root_module() ) + return r; + + { + OBJECT * const name = global_rule_name( r ); + RULE * const result = define_rule( r->module, name, root_module() ); + object_free( name ); + return result; + } +} + + +/* + * new_rule_body() - make a new rule named rulename in the given module, with + * the given argument list and procedure. If exported is true, the rule is + * exported to the global module as modulename.rulename. + */ + +RULE * new_rule_body( module_t * m, OBJECT * rulename, FUNCTION * procedure, + int exported ) +{ + RULE * const local = define_rule( m, rulename, m ); + local->exported = exported; + set_rule_body( local, procedure ); + + /* Mark the procedure with the global rule name, regardless of whether the + * rule is exported. That gives us something reasonably identifiable that we + * can use, e.g. in profiling output. Only do this once, since this could be + * called multiple times with the same procedure. + */ + if ( !function_rulename( procedure ) ) + function_set_rulename( procedure, global_rule_name( local ) ); + + return local; +} + + +static void set_rule_actions( RULE * rule, rule_actions * actions ) +{ + if ( actions ) + actions_refer( actions ); + if ( rule->actions ) + actions_free( rule->actions ); + rule->actions = actions; +} + + +static rule_actions * actions_new( FUNCTION * command, LIST * bindlist, + int flags ) +{ + rule_actions * const result = (rule_actions *)BJAM_MALLOC( sizeof( + rule_actions ) ); + function_refer( command ); + result->command = command; + result->bindlist = bindlist; + result->flags = flags; + result->reference_count = 0; + return result; +} + + +RULE * new_rule_actions( module_t * m, OBJECT * rulename, FUNCTION * command, + LIST * bindlist, int flags ) +{ + RULE * const local = define_rule( m, rulename, m ); + RULE * const global = global_rule( local ); + set_rule_actions( local, actions_new( command, bindlist, flags ) ); + set_rule_actions( global, local->actions ); + return local; +} + + +/* + * Looks for a rule in the specified module, and returns it, if found. First + * checks if the rule is present in the module's rule table. Second, if the + * rule's name is in the form name1.name2 and name1 is in the list of imported + * modules, look in module 'name1' for rule 'name2'. + */ + +RULE * lookup_rule( OBJECT * rulename, module_t * m, int local_only ) +{ + RULE * r; + RULE * result = 0; + module_t * original_module = m; + + if ( m->class_module ) + m = m->class_module; + + if ( m->rules && ( r = (RULE *)hash_find( m->rules, rulename ) ) ) + result = r; + else if ( !local_only && m->imported_modules ) + { + /* Try splitting the name into module and rule. */ + const char * p = strchr( object_str( rulename ), '.' ) ; + if ( p ) + { + /* Now, r->name keeps the module name, and p + 1 keeps the rule + * name. + */ + OBJECT * rule_part = object_new( p + 1 ); + OBJECT * module_part; + { + string buf[ 1 ]; + string_new( buf ); + string_append_range( buf, object_str( rulename ), p ); + module_part = object_new( buf->value ); + string_free( buf ); + } + if ( hash_find( m->imported_modules, module_part ) ) + result = lookup_rule( rule_part, bindmodule( module_part ), 1 ); + object_free( module_part ); + object_free( rule_part ); + } + } + + if ( result ) + { + if ( local_only && !result->exported ) + result = 0; + else if ( original_module != m ) + { + /* Lookup started in class module. We have found a rule in class + * module, which is marked for execution in that module, or in some + * instance. Mark it for execution in the instance where we started + * the lookup. + */ + int const execute_in_class = result->module == m; + int const execute_in_some_instance = + result->module->class_module == m; + if ( execute_in_class || execute_in_some_instance ) + result->module = original_module; + } + } + + return result; +} + + +RULE * bindrule( OBJECT * rulename, module_t * m ) +{ + RULE * result = lookup_rule( rulename, m, 0 ); + if ( !result ) + result = lookup_rule( rulename, root_module(), 0 ); + /* We have only one caller, 'evaluate_rule', which will complain about + * calling an undefined rule. We could issue the error here, but we do not + * have the necessary information, such as frame. + */ + if ( !result ) + result = enter_rule( rulename, m ); + return result; +} + + +RULE * import_rule( RULE * source, module_t * m, OBJECT * name ) +{ + RULE * const dest = define_rule( source->module, name, m ); + set_rule_body( dest, source->procedure ); + set_rule_actions( dest, source->actions ); + return dest; +} + + +void rule_localize( RULE * rule, module_t * m ) +{ + rule->module = m; + if ( rule->procedure ) + { + FUNCTION * procedure = function_unbind_variables( rule->procedure ); + function_refer( procedure ); + function_free( rule->procedure ); + rule->procedure = procedure; + } +} |