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+# Build Thrift IDL compiler using CMake
+
+<!-- TOC -->
+
+- [Build Thrift IDL compiler using CMake](#build-thrift-idl-compiler-using-cmake)
+ - [Build on Unix-like System](#build-on-unix-like-system)
+ - [Prerequisites](#prerequisites)
+ - [Build using CMake](#build-using-cmake)
+ - [Build with Eclipse IDE](#build-with-eclipse-ide)
+ - [Build with XCode IDE in MacOS](#build-with-xcode-ide-in-macos)
+ - [Usage of other IDEs](#usage-of-other-ides)
+ - [Build on Windows](#build-on-windows)
+ - [Prerequisites](#prerequisites-1)
+ - [Build using Git Bash](#build-using-git-bash)
+ - [Using Visual Studio and Win flex-bison](#using-visual-studio-and-win-flex-bison)
+ - [Cross compile using mingw32 and generate a Windows Installer with CPack](#cross-compile-using-mingw32-and-generate-a-windows-installer-with-cpack)
+- [Other cases](#other-cases)
+ - [Building the Thrift IDL compiler in Windows without CMake](#building-the-thrift-idl-compiler-in-windows-without-cmake)
+- [Unit tests for compiler](#unit-tests-for-compiler)
+ - [Using boost test](#using-boost-test)
+ - [Using Catch C++ test library](#using-catch-c-test-library)
+- [Have a Happy free time and holidays](#have-a-happy-free-time-and-holidays)
+
+<!-- /TOC -->
+
+## Build on Unix-like System
+
+### Prerequisites
+- Install CMake
+- Install flex and bison
+
+### Build using CMake
+
+- Go to **thrift\compiler\cpp**
+- Use the following steps to build using cmake:
+
+```
+mkdir cmake-build && cd cmake-build
+cmake ..
+make
+```
+
+#### Build with Eclipse IDE
+
+- Go to **thrift\compiler\cpp**
+- Use the following steps to build using cmake:
+
+```
+mkdir cmake-ec && cd cmake-ec
+cmake -G "Eclipse CDT4 - Unix Makefiles" ..
+make
+```
+
+Now open the folder cmake-ec using eclipse.
+
+#### Build with XCode IDE in MacOS
+
+- Install/update flex, bison and cmake with brew
+
+```
+brew install cmake
+brew install bison
+```
+
+- Go to **thrift\compiler\cpp**
+- Run commands in command line:
+
+```
+mkdir cmake-build && cd cmake-build
+cmake -G "Xcode" ..
+cmake --build .
+```
+
+#### Usage of other IDEs
+
+Please check list of supported IDE
+
+```
+cmake --help
+```
+
+## Build on Windows
+
+### Prerequisites
+- Install CMake - https://cmake.org/download/
+- In case if you want to build without Git Bash - install winflexbison - https://sourceforge.net/projects/winflexbison/
+- In case if you want to build with Visual Studio - install Visual Studio
+ - Better to use the latest stable Visual Studio Community Edition - https://www.visualstudio.com/vs/whatsnew/ (ensure that you installed workload "Desktop Development with C++" for VS2017) - Microsoft added some support for CMake and improving it in Visual Studio
+
+### Build using Git Bash
+
+Git Bash provides flex and bison
+
+- Go to **thrift\compiler\cpp**
+- Use the following steps to build using cmake:
+
+```
+mkdir cmake-vs && cd cmake-vs
+cmake -DWITH_SHARED_LIB=off ..
+cmake --build .
+```
+
+### Using Visual Studio and Win flex-bison
+
+- Generate a Visual Studio project for version of Visual Studio which you have (**cmake --help** can show list of supportable VS versions):
+- Run commands in command line:
+```
+mkdir cmake-vs
+cd cmake-vs
+cmake -G "Visual Studio 15 2017" ..
+```
+- Now open the folder cmake-vs using Visual Studio.
+
+### Cross compile using mingw32 and generate a Windows Installer with CPack
+
+```
+mkdir cmake-mingw32 && cd cmake-mingw32
+cmake -DCMAKE_TOOLCHAIN_FILE=../build/cmake/mingw32-toolchain.cmake -DBUILD_COMPILER=ON -DBUILD_LIBRARIES=OFF -DBUILD_TESTING=OFF ..
+cpack
+```
+
+# Other cases
+
+## Building the Thrift IDL compiler in Windows without CMake
+
+If you don't want to use CMake you can use the already available Visual Studio 2010 solution.
+
+The Visual Studio project contains pre-build commands to generate the thriftl.cc, thrifty.cc and thrifty.hh files which are necessary to build the compiler.
+
+These depend on bison, flex and their dependencies to work properly.
+
+Download flex & bison as described above.
+
+Place these binaries somewhere in the path and rename win_flex.exe and win_bison.exe to flex.exe and bison.exe respectively.
+
+If this doesn't work on a system, try these manual pre-build steps.
+
+Open compiler.sln and remove the Pre-build commands under the project's: Properties -> Build Events -> Pre-Build Events.
+
+From a command prompt:
+```
+cd thrift/compiler/cpp
+flex -o src\thrift\thriftl.cc src\thrift\thriftl.ll
+```
+In the generated thriftl.cc, comment out #include <unistd.h>
+
+Place a copy of bison.simple in thrift/compiler/cpp
+```
+bison -y -o "src/thrift/thrifty.cc" --defines src/thrift/thrifty.yy
+move src\thrift\thrifty.cc.hh src\thrift\thrifty.hh
+```
+
+Bison might generate the yacc header file "thrifty.cc.h" with just one h ".h" extension; in this case you'll have to rename to "thrifty.h".
+
+```
+move src\thrift\version.h.in src\thrift\version.h
+```
+
+Download inttypes.h from the interwebs and place it in an include path
+location (e.g. thrift/compiler/cpp/src).
+
+Build the compiler in Visual Studio.
+
+# Unit tests for compiler
+
+## Using boost test
+- pls check **test** folder
+
+## Using Catch C++ test library
+
+Added generic way to cover code by tests for many languages (you just need to make a correct header file for generator for your language - example in **netcore** implementation)
+
+- pls check **tests** folder
+
+# Have a Happy free time and holidays