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+// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
+// vim: ts=8 sw=2 smarttab
+
+#ifndef _MSG_ASYNC_PROTOCOL_V1_
+#define _MSG_ASYNC_PROTOCOL_V1_
+
+#include "Protocol.h"
+
+class ProtocolV1;
+using CtPtr = Ct<ProtocolV1>*;
+
+class ProtocolV1 : public Protocol {
+/*
+ * ProtocolV1 State Machine
+ *
+
+ send_server_banner send_client_banner
+ | |
+ v v
+ wait_client_banner wait_server_banner
+ | |
+ | v
+ v handle_server_banner_and_identify
+ wait_connect_message <---------\ |
+ | | | v
+ | wait_connect_message_auth | send_connect_message <----------\
+ | | | | |
+ v v | | |
+handle_connect_message_2 | v |
+ | | | wait_connect_reply |
+ v v | | | |
+ replace -> send_connect_message_reply | V |
+ | | wait_connect_reply_auth |
+ | | | |
+ v v v |
+ open ---\ handle_connect_reply_2 --------/
+ | | |
+ | v v
+ | wait_seq wait_ack_seq
+ | | |
+ v v v
+ server_ready client_ready
+ | |
+ \------------------> wait_message <------------/
+ | ^ | ^
+ /------------------------/ | | |
+ | | | \----------------- ------------\
+ v /----------/ v |
+handle_keepalive2 | handle_message_header read_message_footer
+handle_keepalive2_ack | | ^
+handle_tag_ack | v |
+ | | throttle_message read_message_data
+ \----------------/ | ^
+ v |
+ read_message_front --> read_message_middle --/
+*/
+
+protected:
+
+ enum State {
+ NONE = 0,
+ START_CONNECT,
+ CONNECTING,
+ CONNECTING_WAIT_BANNER_AND_IDENTIFY,
+ CONNECTING_SEND_CONNECT_MSG,
+ START_ACCEPT,
+ ACCEPTING,
+ ACCEPTING_WAIT_CONNECT_MSG_AUTH,
+ ACCEPTING_HANDLED_CONNECT_MSG,
+ OPENED,
+ THROTTLE_MESSAGE,
+ THROTTLE_BYTES,
+ THROTTLE_DISPATCH_QUEUE,
+ READ_MESSAGE_FRONT,
+ READ_FOOTER_AND_DISPATCH,
+ CLOSED,
+ WAIT,
+ STANDBY
+ };
+
+ static const char *get_state_name(int state) {
+ const char *const statenames[] = {"NONE",
+ "START_CONNECT",
+ "CONNECTING",
+ "CONNECTING_WAIT_BANNER_AND_IDENTIFY",
+ "CONNECTING_SEND_CONNECT_MSG",
+ "START_ACCEPT",
+ "ACCEPTING",
+ "ACCEPTING_WAIT_CONNECT_MSG_AUTH",
+ "ACCEPTING_HANDLED_CONNECT_MSG",
+ "OPENED",
+ "THROTTLE_MESSAGE",
+ "THROTTLE_BYTES",
+ "THROTTLE_DISPATCH_QUEUE",
+ "READ_MESSAGE_FRONT",
+ "READ_FOOTER_AND_DISPATCH",
+ "CLOSED",
+ "WAIT",
+ "STANDBY"};
+ return statenames[state];
+ }
+
+ char *temp_buffer;
+
+ enum class WriteStatus { NOWRITE, REPLACING, CANWRITE, CLOSED };
+ std::atomic<WriteStatus> can_write;
+ std::list<Message *> sent; // the first ceph::buffer::list need to inject seq
+ // priority queue for outbound msgs
+ std::map<int, std::list<std::pair<ceph::buffer::list, Message *>>> out_q;
+ bool keepalive;
+ bool write_in_progress = false;
+
+ __u32 connect_seq, peer_global_seq;
+ std::atomic<uint64_t> in_seq{0};
+ std::atomic<uint64_t> out_seq{0};
+ std::atomic<uint64_t> ack_left{0};
+
+ std::shared_ptr<AuthSessionHandler> session_security;
+
+ // Open state
+ ceph_msg_connect connect_msg;
+ ceph_msg_connect_reply connect_reply;
+ ceph::buffer::list authorizer_buf; // auth(orizer) payload read off the wire
+ ceph::buffer::list authorizer_more; // connect-side auth retry (we added challenge)
+
+ utime_t backoff; // backoff time
+ utime_t recv_stamp;
+ utime_t throttle_stamp;
+ unsigned msg_left;
+ uint64_t cur_msg_size;
+ ceph_msg_header current_header;
+ ceph::buffer::list data_buf;
+ ceph::buffer::list::iterator data_blp;
+ ceph::buffer::list front, middle, data;
+
+ bool replacing; // when replacing process happened, we will reply connect
+ // side with RETRY tag and accept side will clear replaced
+ // connection. So when connect side reissue connect_msg,
+ // there won't exists conflicting connection so we use
+ // "replacing" to skip RESETSESSION to avoid detect wrong
+ // presentation
+ bool is_reset_from_peer;
+ bool once_ready;
+
+ State state;
+
+ void run_continuation(CtPtr pcontinuation);
+ CtPtr read(CONTINUATION_RX_TYPE<ProtocolV1> &next, int len,
+ char *buffer = nullptr);
+ CtPtr write(CONTINUATION_TX_TYPE<ProtocolV1> &next,ceph::buffer::list &bl);
+ inline CtPtr _fault() { // helper fault method that stops continuation
+ fault();
+ return nullptr;
+ }
+
+ CONTINUATION_DECL(ProtocolV1, wait_message);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_message);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_keepalive2);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_keepalive2_ack);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_tag_ack);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_message_header);
+ CONTINUATION_DECL(ProtocolV1, throttle_message);
+ CONTINUATION_DECL(ProtocolV1, throttle_bytes);
+ CONTINUATION_DECL(ProtocolV1, throttle_dispatch_queue);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_message_front);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_message_middle);
+ CONTINUATION_DECL(ProtocolV1, read_message_data);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_message_data);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_message_footer);
+
+ CtPtr ready();
+ CtPtr wait_message();
+ CtPtr handle_message(char *buffer, int r);
+
+ CtPtr handle_keepalive2(char *buffer, int r);
+ void append_keepalive_or_ack(bool ack = false, utime_t *t = nullptr);
+ CtPtr handle_keepalive2_ack(char *buffer, int r);
+ CtPtr handle_tag_ack(char *buffer, int r);
+
+ CtPtr handle_message_header(char *buffer, int r);
+ CtPtr throttle_message();
+ CtPtr throttle_bytes();
+ CtPtr throttle_dispatch_queue();
+ CtPtr read_message_front();
+ CtPtr handle_message_front(char *buffer, int r);
+ CtPtr read_message_middle();
+ CtPtr handle_message_middle(char *buffer, int r);
+ CtPtr read_message_data_prepare();
+ CtPtr read_message_data();
+ CtPtr handle_message_data(char *buffer, int r);
+ CtPtr read_message_footer();
+ CtPtr handle_message_footer(char *buffer, int r);
+
+ void session_reset();
+ void randomize_out_seq();
+
+ Message *_get_next_outgoing(ceph::buffer::list *bl);
+
+ void prepare_send_message(uint64_t features, Message *m, ceph::buffer::list &bl);
+ ssize_t write_message(Message *m, ceph::buffer::list &bl, bool more);
+
+ void requeue_sent();
+ uint64_t discard_requeued_up_to(uint64_t out_seq, uint64_t seq);
+ void discard_out_queue();
+
+ void reset_recv_state();
+ void reset_security();
+
+ std::ostream& _conn_prefix(std::ostream *_dout);
+
+public:
+ ProtocolV1(AsyncConnection *connection);
+ virtual ~ProtocolV1();
+
+ virtual void connect() override;
+ virtual void accept() override;
+ virtual bool is_connected() override;
+ virtual void stop() override;
+ virtual void fault() override;
+ virtual void send_message(Message *m) override;
+ virtual void send_keepalive() override;
+
+ virtual void read_event() override;
+ virtual void write_event() override;
+ virtual bool is_queued() override;
+
+ // Client Protocol
+private:
+ int global_seq;
+
+ CONTINUATION_DECL(ProtocolV1, send_client_banner);
+ WRITE_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_client_banner_write);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_server_banner_and_identify);
+ WRITE_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_my_addr_write);
+ CONTINUATION_DECL(ProtocolV1, send_connect_message);
+ WRITE_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_connect_message_write);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_connect_reply_1);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_connect_reply_auth);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_ack_seq);
+ WRITE_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_in_seq_write);
+
+ CtPtr send_client_banner();
+ CtPtr handle_client_banner_write(int r);
+ CtPtr wait_server_banner();
+ CtPtr handle_server_banner_and_identify(char *buffer, int r);
+ CtPtr handle_my_addr_write(int r);
+ CtPtr send_connect_message();
+ CtPtr handle_connect_message_write(int r);
+ CtPtr wait_connect_reply();
+ CtPtr handle_connect_reply_1(char *buffer, int r);
+ CtPtr wait_connect_reply_auth();
+ CtPtr handle_connect_reply_auth(char *buffer, int r);
+ CtPtr handle_connect_reply_2();
+ CtPtr wait_ack_seq();
+ CtPtr handle_ack_seq(char *buffer, int r);
+ CtPtr handle_in_seq_write(int r);
+ CtPtr client_ready();
+
+ // Server Protocol
+protected:
+ bool wait_for_seq;
+
+ CONTINUATION_DECL(ProtocolV1, send_server_banner);
+ WRITE_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_server_banner_write);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_client_banner);
+ CONTINUATION_DECL(ProtocolV1, wait_connect_message);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_connect_message_1);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_connect_message_auth);
+ WRITE_HANDLER_CONTINUATION_DECL(ProtocolV1,
+ handle_connect_message_reply_write);
+ WRITE_HANDLER_CONTINUATION_DECL(ProtocolV1,
+ handle_ready_connect_message_reply_write);
+ READ_HANDLER_CONTINUATION_DECL(ProtocolV1, handle_seq);
+
+ CtPtr send_server_banner();
+ CtPtr handle_server_banner_write(int r);
+ CtPtr wait_client_banner();
+ CtPtr handle_client_banner(char *buffer, int r);
+ CtPtr wait_connect_message();
+ CtPtr handle_connect_message_1(char *buffer, int r);
+ CtPtr wait_connect_message_auth();
+ CtPtr handle_connect_message_auth(char *buffer, int r);
+ CtPtr handle_connect_message_2();
+ CtPtr send_connect_message_reply(char tag, ceph_msg_connect_reply &reply,
+ ceph::buffer::list &authorizer_reply);
+ CtPtr handle_connect_message_reply_write(int r);
+ CtPtr replace(const AsyncConnectionRef& existing, ceph_msg_connect_reply &reply,
+ ceph::buffer::list &authorizer_reply);
+ CtPtr open(ceph_msg_connect_reply &reply, ceph::buffer::list &authorizer_reply);
+ CtPtr handle_ready_connect_message_reply_write(int r);
+ CtPtr wait_seq();
+ CtPtr handle_seq(char *buffer, int r);
+ CtPtr server_ready();
+};
+
+class LoopbackProtocolV1 : public ProtocolV1 {
+public:
+ LoopbackProtocolV1(AsyncConnection *connection) : ProtocolV1(connection) {
+ this->can_write = WriteStatus::CANWRITE;
+ }
+};
+
+#endif /* _MSG_ASYNC_PROTOCOL_V1_ */