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+ $ crushtool --help
+ usage: crushtool ...
+
+ Display, modify and test a crush map
+
+ There are five stages, running one after the other:
+
+ - input/build
+ - tunables adjustments
+ - modifications
+ - display/test
+ - output
+
+ Options that are not specific to a stage.
+
+ [--infn|-i infile]
+ read the crush map from infile
+
+ Options for the input/build stage
+
+ --decompile|-d map decompile a crush map to source
+ [--outfn|-o outfile]
+ specify output for for (de)compilation
+ --compile|-c map.txt compile a map from source
+ --enable-unsafe-tunables
+ compile with unsafe tunables
+ --build --num_osds N layer1 ...
+ build a new map, where each 'layer' is
+ 'name (uniform|straw2|straw|list|tree) size'
+
+ Options for the tunables adjustments stage
+
+ --set-choose-local-tries N
+ set choose local retries before re-descent
+ --set-choose-local-fallback-tries N
+ set choose local retries using fallback
+ permutation before re-descent
+ --set-choose-total-tries N
+ set choose total descent attempts
+ --set-chooseleaf-descend-once <0|1>
+ set chooseleaf to (not) retry the recursive descent
+ --set-chooseleaf-vary-r <0|1>
+ set chooseleaf to (not) vary r based on parent
+ --set-chooseleaf-stable <0|1>
+ set chooseleaf firstn to (not) return stable results
+
+ Options for the modifications stage
+
+ -i mapfn --add-item id weight name [--loc type name ...]
+ insert an item into the hierarchy at the
+ given location
+ -i mapfn --update-item id weight name [--loc type name ...]
+ insert or move an item into the hierarchy at the
+ given location
+ -i mapfn --remove-item name
+ remove the given item
+ -i mapfn --reweight-item name weight
+ reweight a given item (and adjust ancestor
+ weights as needed)
+ -i mapfn --add-bucket name type [--loc type name ...]
+ insert a bucket into the hierarchy at the given
+ location
+ -i mapfn --move name --loc type name ...
+ move the given item to specified location
+ -i mapfn --reweight recalculate all bucket weights
+ -i mapfn --rebuild-class-roots
+ rebuild the per-class shadow trees (normally a no-op)
+ -i mapfn --create-simple-rule name root type mode
+ create crush rule <name> to start from <root>,
+ replicate across buckets of type <type>, using
+ a choose mode of <firstn|indep>
+ -i mapfn --create-replicated-rule name root type
+ create crush rule <name> to start from <root>,
+ replicate across buckets of type <type>
+ --device-class <class>
+ use device class <class> for new rule
+ -i mapfn --remove-rule name
+ remove the specified crush rule
+
+ Options for the display/test stage
+
+ -f --format the format of --dump, defaults to json-pretty
+ can be one of json, json-pretty, xml, xml-pretty,
+ table, table-kv, html, html-pretty
+ --dump dump the crush map
+ --tree print map summary as a tree
+ --bucket-tree print bucket map summary as a tree
+ --bucket-name specify bucket bucket name for bucket-tree
+ --check [max_id] check if any item is referencing an unknown name/type
+ -i mapfn --show-location id
+ show location for given device id
+ -i mapfn --test test a range of inputs on the map
+ [--min-x x] [--max-x x] [--x x]
+ [--min-rule r] [--max-rule r] [--rule r] [--ruleset rs]
+ [--num-rep n]
+ [--pool-id n] specifies pool id
+ [--batches b] split the CRUSH mapping into b > 1 rounds
+ [--weight|-w devno weight]
+ where weight is 0 to 1.0
+ [--simulate] simulate placements using a random
+ number generator in place of the CRUSH
+ algorithm
+ --show-utilization show OSD usage
+ --show-utilization-all
+ include zero weight items
+ --show-statistics show chi squared statistics
+ --show-mappings show mappings
+ --show-bad-mappings show bad mappings
+ --show-choose-tries show choose tries histogram
+ --output-name name
+ prepend the data file(s) generated during the
+ testing routine with name
+ --output-csv
+ export select data generated during testing routine
+ to CSV files for off-line post-processing
+ use --help-output for more information
+ --reclassify transform legacy CRUSH map buckets and rules
+ by adding classes
+ --reclassify-bucket <bucket-match> <class> <default-parent>
+ --reclassify-root <bucket-name> <class>
+ --set-subtree-class <bucket-name> <class>
+ set class for all items beneath bucket-name
+ --compare <otherfile> compare two maps using --test parameters
+
+ Options for the output stage
+
+ [--outfn|-o outfile]
+ specify output for modified crush map
+
+
+ $ crushtool --help-output
+ data output from testing routine ...
+ absolute_weights
+ the decimal weight of each OSD
+ data layout: ROW MAJOR
+ OSD id (int), weight (int)
+ batch_device_expected_utilization_all
+ the expected number of objects each OSD should receive per placement batch
+ which may be a decimal value
+ data layout: COLUMN MAJOR
+ round (int), objects expected on OSD 0...OSD n (float)
+ batch_device_utilization_all
+ the number of objects stored on each OSD during each placement round
+ data layout: COLUMN MAJOR
+ round (int), objects stored on OSD 0...OSD n (int)
+ device_utilization_all
+ the number of objects stored on each OSD at the end of placements
+ data_layout: ROW MAJOR
+ OSD id (int), objects stored (int), objects expected (float)
+ device_utilization
+ the number of objects stored on each OSD marked 'up' at the end of placements
+ data_layout: ROW MAJOR
+ OSD id (int), objects stored (int), objects expected (float)
+ placement_information
+ the map of input -> OSD
+ data_layout: ROW MAJOR
+ input (int), OSD's mapped (int)
+ proportional_weights_all
+ the proportional weight of each OSD specified in the CRUSH map
+ data_layout: ROW MAJOR
+ OSD id (int), proportional weight (float)
+ proportional_weights
+ the proportional weight of each 'up' OSD specified in the CRUSH map
+ data_layout: ROW MAJOR
+ OSD id (int), proportional weight (float)