// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab /* * Ceph - scalable distributed file system * * Copyright (C) 2004-2006 Sage Weil * * This is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software * Foundation. See file COPYING. * */ #ifndef COMMON_CEPH_TIMER_H #define COMMON_CEPH_TIMER_H #include #include #include #include #include #include #include #include #include "include/function2.hpp" #include "include/compat.h" #include "common/detail/construct_suspended.h" namespace bi = boost::intrusive; namespace ceph { // Compared to the SafeTimer this does fewer allocations (you // don't have to allocate a new Context every time you // want to cue the next tick.) // // It also does not share a lock with the caller. If you call // cancel event, it either cancels the event (and returns true) or // you missed it. If this does not work for you, you can set up a // flag and mutex of your own. // // You get to pick your clock. I like mono_clock, since I usually // want to wait FOR a given duration. real_clock is worthwhile if // you want to wait UNTIL a specific moment of wallclock time. If // you want you can set up a timer that executes a function after // you use up ten seconds of CPU time. template class timer { using sh = bi::set_member_hook>; struct event { typename TC::time_point t = typename TC::time_point::min(); std::uint64_t id = 0; fu2::unique_function f; sh schedule_link; sh event_link; event() = default; event(typename TC::time_point t, std::uint64_t id, fu2::unique_function f) : t(t), id(id), f(std::move(f)) {} event(const event&) = delete; event& operator =(const event&) = delete; event(event&&) = delete; event& operator =(event&&) = delete; bool operator <(const event& e) const noexcept { return t == e.t ? id < e.id : t < e.t; } }; struct id_key { using type = std::uint64_t; const type& operator ()(const event& e) const noexcept { return e.id; } }; bi::set, bi::constant_time_size> schedule; bi::set, bi::constant_time_size, bi::key_of_value> events; std::mutex lock; std::condition_variable cond; event* running = nullptr; std::uint64_t next_id = 0; bool suspended; std::thread thread; void timer_thread() { std::unique_lock l(lock); while (!suspended) { auto now = TC::now(); while (!schedule.empty()) { auto p = schedule.begin(); // Should we wait for the future? if (p->t > now) break; auto& e = *p; schedule.erase(e); events.erase(e.id); // Since we have only one thread it is impossible to have more // than one running event running = &e; l.unlock(); p->f(); l.lock(); if (running) { running = nullptr; delete &e; } // Otherwise the event requeued itself } if (suspended) break; if (schedule.empty()) { cond.wait(l); } else { // Since wait_until takes its parameter by reference, passing // the time /in the event/ is unsafe, as it might be canceled // while we wait. const auto t = schedule.begin()->t; cond.wait_until(l, t); } } } public: timer() : suspended(false) { thread = std::thread(&timer::timer_thread, this); ceph_pthread_setname(thread.native_handle(), "ceph_timer"); } // Create a suspended timer, jobs will be executed in order when // it is resumed. timer(construct_suspended_t) : suspended(true) {} timer(const timer&) = delete; timer& operator =(const timer&) = delete; ~timer() { suspend(); cancel_all_events(); } // Suspend operation of the timer (and let its thread die). void suspend() { std::unique_lock l(lock); if (suspended) return; suspended = true; cond.notify_one(); l.unlock(); thread.join(); } // Resume operation of the timer. (Must have been previously // suspended.) void resume() { std::unique_lock l(lock); if (!suspended) return; suspended = false; assert(!thread.joinable()); thread = std::thread(&timer::timer_thread, this); } // Schedule an event in the relative future template std::uint64_t add_event(typename TC::duration duration, Callable&& f, Args&&... args) { return add_event(TC::now() + duration, std::forward(f), std::forward(args)...); } // Schedule an event in the absolute future template std::uint64_t add_event(typename TC::time_point when, Callable&& f, Args&&... args) { std::lock_guard l(lock); auto e = std::make_unique(when, ++next_id, std::bind(std::forward(f), std::forward(args)...)); auto id = e->id; auto i = schedule.insert(*e); events.insert(*(e.release())); /* If the event we have just inserted comes before everything * else, we need to adjust our timeout. */ if (i.first == schedule.begin()) cond.notify_one(); // Previously each event was a context, identified by a // pointer, and each context to be called only once. Since you // can queue the same function pointer, member function, // lambda, or functor up multiple times, identifying things by // function for the purposes of cancellation is no longer // suitable. Thus: return id; } // Adjust the timeout of a currently-scheduled event (relative) bool adjust_event(std::uint64_t id, typename TC::duration duration) { return adjust_event(id, TC::now() + duration); } // Adjust the timeout of a currently-scheduled event (absolute) bool adjust_event(std::uint64_t id, typename TC::time_point when) { std::lock_guard l(lock); auto it = events.find(id); if (it == events.end()) return false; auto& e = *it; schedule.erase(e); e.t = when; schedule.insert(e); return true; } // Cancel an event. If the event has already come and gone (or you // never submitted it) you will receive false. Otherwise you will // receive true and it is guaranteed the event will not execute. bool cancel_event(const std::uint64_t id) { std::lock_guard l(lock); auto p = events.find(id); if (p == events.end()) { return false; } auto& e = *p; events.erase(e.id); schedule.erase(e); delete &e; return true; } // Reschedules a currently running event in the relative // future. Must be called only from an event executed by this // timer. If you have a function that can be called either from // this timer or some other way, it is your responsibility to make // sure it can tell the difference only does not call // reschedule_me in the non-timer case. // // Returns an event id. If you had an event_id from the first // scheduling, replace it with this return value. std::uint64_t reschedule_me(typename TC::duration duration) { return reschedule_me(TC::now() + duration); } // Reschedules a currently running event in the absolute // future. Must be called only from an event executed by this // timer. if you have a function that can be called either from // this timer or some other way, it is your responsibility to make // sure it can tell the difference only does not call // reschedule_me in the non-timer case. // // Returns an event id. If you had an event_id from the first // scheduling, replace it with this return value. std::uint64_t reschedule_me(typename TC::time_point when) { assert(std::this_thread::get_id() == thread.get_id()); std::lock_guard l(lock); running->t = when; std::uint64_t id = ++next_id; running->id = id; schedule.insert(*running); events.insert(*running); // Hacky, but keeps us from being deleted running = nullptr; // Same function, but you get a new ID. return id; } // Remove all events from the queue. void cancel_all_events() { std::lock_guard l(lock); while (!events.empty()) { auto p = events.begin(); event& e = *p; schedule.erase(e); events.erase(e.id); delete &e; } } }; // timer } // namespace ceph #endif