// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // Common hash functions with convenient interfaces. If hashing a // statically-sized input in a performance-critical context, consider // calling a specific hash implementation directly, such as // XXH3p_64bits from xxhash.h. // // Since this is a very common header, implementation details are kept // out-of-line. Out-of-lining also aids in tracking the time spent in // hashing functions. Inlining is of limited benefit for runtime-sized // hash inputs. #pragma once #include #include #include "rocksdb/slice.h" namespace ROCKSDB_NAMESPACE { // Stable/persistent 64-bit hash. Higher quality and generally faster than // Hash(), especially for inputs > 24 bytes. extern uint64_t Hash64(const char* data, size_t n, uint64_t seed); // Specific optimization without seed (same as seed = 0) extern uint64_t Hash64(const char* data, size_t n); // Non-persistent hash. Must only used for in-memory data structure. // The hash results are thus applicable to change. (Thus, it rarely makes // sense to specify a seed for this function.) inline uint64_t NPHash64(const char* data, size_t n, uint32_t seed) { // Currently same as Hash64 return Hash64(data, n, seed); } // Specific optimization without seed (same as seed = 0) inline uint64_t NPHash64(const char* data, size_t n) { // Currently same as Hash64 return Hash64(data, n); } // Stable/persistent 32-bit hash. Moderate quality and high speed on // small inputs. // TODO: consider rename to Hash32 extern uint32_t Hash(const char* data, size_t n, uint32_t seed); // TODO: consider rename to LegacyBloomHash32 inline uint32_t BloomHash(const Slice& key) { return Hash(key.data(), key.size(), 0xbc9f1d34); } inline uint64_t GetSliceHash64(const Slice& key) { return Hash64(key.data(), key.size()); } inline uint64_t GetSliceNPHash64(const Slice& s) { return NPHash64(s.data(), s.size()); } // TODO: consider rename to GetSliceHash32 inline uint32_t GetSliceHash(const Slice& s) { return Hash(s.data(), s.size(), 397); } // Useful for splitting up a 64-bit hash inline uint32_t Upper32of64(uint64_t v) { return static_cast(v >> 32); } inline uint32_t Lower32of64(uint64_t v) { return static_cast(v); } // std::hash compatible interface. // TODO: consider rename to SliceHasher32 struct SliceHasher { uint32_t operator()(const Slice& s) const { return GetSliceHash(s); } }; // An alternative to % for mapping a hash value to an arbitrary range. See // https://github.com/lemire/fastrange inline uint32_t fastrange32(uint32_t hash, uint32_t range) { uint64_t product = uint64_t{range} * hash; return static_cast(product >> 32); } // An alternative to % for mapping a 64-bit hash value to an arbitrary range // that fits in size_t. See https://github.com/lemire/fastrange // We find size_t more convenient than uint64_t for the range, with side // benefit of better optimization on 32-bit platforms. inline size_t fastrange64(uint64_t hash, size_t range) { #if defined(HAVE_UINT128_EXTENSION) // Can use compiler's 128-bit type. Trust it to do the right thing. __uint128_t wide = __uint128_t{range} * hash; return static_cast(wide >> 64); #else // Fall back: full decomposition. // NOTE: GCC seems to fully understand this code as 64-bit x {32 or 64}-bit // -> {96 or 128}-bit multiplication and optimize it down to a single // wide-result multiplication (64-bit platform) or two wide-result // multiplications (32-bit platforms, where range64 >> 32 is zero). uint64_t range64 = range; // ok to shift by 32, even if size_t is 32-bit uint64_t tmp = uint64_t{range64 & 0xffffFFFF} * uint64_t{hash & 0xffffFFFF}; tmp >>= 32; tmp += uint64_t{range64 & 0xffffFFFF} * uint64_t{hash >> 32}; // Avoid overflow: first add lower 32 of tmp2, and later upper 32 uint64_t tmp2 = uint64_t{range64 >> 32} * uint64_t{hash & 0xffffFFFF}; tmp += static_cast(tmp2); tmp >>= 32; tmp += (tmp2 >> 32); tmp += uint64_t{range64 >> 32} * uint64_t{hash >> 32}; return static_cast(tmp); #endif } } // namespace ROCKSDB_NAMESPACE