// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // /* Murmurhash from http://sites.google.com/site/murmurhash/ All code is released to the public domain. For business purposes, Murmurhash is under the MIT license. */ #include "murmurhash.h" #include "util/util.h" #if defined(__x86_64__) // ------------------------------------------------------------------- // // The same caveats as 32-bit MurmurHash2 apply here - beware of alignment // and endian-ness issues if used across multiple platforms. // // 64-bit hash for 64-bit platforms #ifdef ROCKSDB_UBSAN_RUN #if defined(__clang__) __attribute__((__no_sanitize__("alignment"))) #elif defined(__GNUC__) __attribute__((__no_sanitize_undefined__)) #endif #endif uint64_t MurmurHash64A ( const void * key, int len, unsigned int seed ) { const uint64_t m = 0xc6a4a7935bd1e995; const int r = 47; uint64_t h = seed ^ (len * m); const uint64_t * data = (const uint64_t *)key; const uint64_t * end = data + (len/8); while(data != end) { uint64_t k = *data++; k *= m; k ^= k >> r; k *= m; h ^= k; h *= m; } const unsigned char * data2 = (const unsigned char*)data; switch(len & 7) { case 7: h ^= ((uint64_t)data2[6]) << 48; FALLTHROUGH_INTENDED; case 6: h ^= ((uint64_t)data2[5]) << 40; FALLTHROUGH_INTENDED; case 5: h ^= ((uint64_t)data2[4]) << 32; FALLTHROUGH_INTENDED; case 4: h ^= ((uint64_t)data2[3]) << 24; FALLTHROUGH_INTENDED; case 3: h ^= ((uint64_t)data2[2]) << 16; FALLTHROUGH_INTENDED; case 2: h ^= ((uint64_t)data2[1]) << 8; FALLTHROUGH_INTENDED; case 1: h ^= ((uint64_t)data2[0]); h *= m; }; h ^= h >> r; h *= m; h ^= h >> r; return h; } #elif defined(__i386__) // ------------------------------------------------------------------- // // Note - This code makes a few assumptions about how your machine behaves - // // 1. We can read a 4-byte value from any address without crashing // 2. sizeof(int) == 4 // // And it has a few limitations - // // 1. It will not work incrementally. // 2. It will not produce the same results on little-endian and big-endian // machines. unsigned int MurmurHash2 ( const void * key, int len, unsigned int seed ) { // 'm' and 'r' are mixing constants generated offline. // They're not really 'magic', they just happen to work well. const unsigned int m = 0x5bd1e995; const int r = 24; // Initialize the hash to a 'random' value unsigned int h = seed ^ len; // Mix 4 bytes at a time into the hash const unsigned char * data = (const unsigned char *)key; while(len >= 4) { unsigned int k = *(unsigned int *)data; k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; data += 4; len -= 4; } // Handle the last few bytes of the input array switch(len) { case 3: h ^= data[2] << 16; FALLTHROUGH_INTENDED; case 2: h ^= data[1] << 8; FALLTHROUGH_INTENDED; case 1: h ^= data[0]; h *= m; }; // Do a few final mixes of the hash to ensure the last few // bytes are well-incorporated. h ^= h >> 13; h *= m; h ^= h >> 15; return h; } #else // ------------------------------------------------------------------- // // Same as MurmurHash2, but endian- and alignment-neutral. // Half the speed though, alas. unsigned int MurmurHashNeutral2 ( const void * key, int len, unsigned int seed ) { const unsigned int m = 0x5bd1e995; const int r = 24; unsigned int h = seed ^ len; const unsigned char * data = (const unsigned char *)key; while(len >= 4) { unsigned int k; k = data[0]; k |= data[1] << 8; k |= data[2] << 16; k |= data[3] << 24; k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; data += 4; len -= 4; } switch(len) { case 3: h ^= data[2] << 16; FALLTHROUGH_INTENDED; case 2: h ^= data[1] << 8; FALLTHROUGH_INTENDED; case 1: h ^= data[0]; h *= m; }; h ^= h >> 13; h *= m; h ^= h >> 15; return h; } #endif