// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:nil -*- #include #include #include "auth/Auth.h" #include "global/global_init.h" #include "messages/MPing.h" #include "msg/Dispatcher.h" #include "msg/Messenger.h" #include "auth/DummyAuth.h" enum class echo_role { as_server, as_client, }; namespace native_pingpong { constexpr int CEPH_OSD_PROTOCOL = 10; struct Server { Server(CephContext* cct, const entity_inst_t& entity) : dummy_auth(cct), dispatcher(cct) { msgr.reset(Messenger::create(cct, "async", entity.name, "pong", entity.addr.get_nonce())); dummy_auth.auth_registry.refresh_config(); msgr->set_cluster_protocol(CEPH_OSD_PROTOCOL); msgr->set_default_policy(Messenger::Policy::stateless_server(0)); msgr->set_auth_client(&dummy_auth); msgr->set_auth_server(&dummy_auth); msgr->set_require_authorizer(false); } DummyAuthClientServer dummy_auth; unique_ptr msgr; struct ServerDispatcher : Dispatcher { std::mutex mutex; std::condition_variable on_reply; bool replied = false; ServerDispatcher(CephContext* cct) : Dispatcher(cct) {} bool ms_can_fast_dispatch_any() const override { return true; } bool ms_can_fast_dispatch(const Message* m) const override { return m->get_type() == CEPH_MSG_PING; } void ms_fast_dispatch(Message* m) override { m->get_connection()->send_message(new MPing); m->put(); { std::lock_guard lock{mutex}; replied = true; } on_reply.notify_one(); } bool ms_dispatch(Message*) override { ceph_abort(); } bool ms_handle_reset(Connection*) override { return true; } void ms_handle_remote_reset(Connection*) override { } bool ms_handle_refused(Connection*) override { return true; } void echo() { replied = false; std::unique_lock lock{mutex}; return on_reply.wait(lock, [this] { return replied; }); } } dispatcher; void echo() { dispatcher.echo(); } }; struct Client { unique_ptr msgr; Client(CephContext *cct) : dummy_auth(cct), dispatcher(cct) { msgr.reset(Messenger::create(cct, "async", entity_name_t::CLIENT(-1), "ping", getpid())); dummy_auth.auth_registry.refresh_config(); msgr->set_cluster_protocol(CEPH_OSD_PROTOCOL); msgr->set_default_policy(Messenger::Policy::lossy_client(0)); msgr->set_auth_client(&dummy_auth); msgr->set_auth_server(&dummy_auth); msgr->set_require_authorizer(false); } DummyAuthClientServer dummy_auth; struct ClientDispatcher : Dispatcher { std::mutex mutex; std::condition_variable on_reply; bool replied = false; ClientDispatcher(CephContext* cct) : Dispatcher(cct) {} bool ms_can_fast_dispatch_any() const override { return true; } bool ms_can_fast_dispatch(const Message* m) const override { return m->get_type() == CEPH_MSG_PING; } void ms_fast_dispatch(Message* m) override { m->put(); { std::lock_guard lock{mutex}; replied = true; } on_reply.notify_one(); } bool ms_dispatch(Message*) override { ceph_abort(); } bool ms_handle_reset(Connection *) override { return true; } void ms_handle_remote_reset(Connection*) override { } bool ms_handle_refused(Connection*) override { return true; } bool ping(Messenger* msgr, const entity_inst_t& peer) { auto conn = msgr->connect_to(peer.name.type(), entity_addrvec_t{peer.addr}); replied = false; conn->send_message(new MPing); std::unique_lock lock{mutex}; return on_reply.wait_for(lock, 500ms, [&] { return replied; }); } } dispatcher; void ping(const entity_inst_t& peer) { dispatcher.ping(msgr.get(), peer); } }; } // namespace native_pingpong static void ceph_echo(CephContext* cct, entity_addr_t addr, echo_role role, unsigned count) { std::cout << "ceph/"; entity_inst_t entity{entity_name_t::OSD(0), addr}; if (role == echo_role::as_server) { std::cout << "server listening at " << addr << std::endl; native_pingpong::Server server{cct, entity}; server.msgr->bind(addr); server.msgr->add_dispatcher_head(&server.dispatcher); server.msgr->start(); for (unsigned i = 0; i < count; i++) { server.echo(); } server.msgr->shutdown(); server.msgr->wait(); } else { std::cout << "client sending to " << addr << std::endl; native_pingpong::Client client{cct}; client.msgr->add_dispatcher_head(&client.dispatcher); client.msgr->start(); auto conn = client.msgr->connect_to(entity.name.type(), entity_addrvec_t{entity.addr}); for (unsigned i = 0; i < count; i++) { std::cout << "seq=" << i << std::endl; client.ping(entity); } client.msgr->shutdown(); client.msgr->wait(); } } int main(int argc, char** argv) { namespace po = boost::program_options; po::options_description desc{"Allowed options"}; desc.add_options() ("help,h", "show help message") ("role", po::value()->default_value("pong"), "role to play (ping | pong)") ("port", po::value()->default_value(9010), "port #") ("nonce", po::value()->default_value(42), "a unique number to identify the pong server") ("count", po::value()->default_value(10), "stop after sending/echoing MPing messages") ("v2", po::value()->default_value(false), "using msgr v2 protocol"); po::variables_map vm; std::vector unrecognized_options; try { auto parsed = po::command_line_parser(argc, argv) .options(desc) .allow_unregistered() .run(); po::store(parsed, vm); if (vm.count("help")) { std::cout << desc << std::endl; return 0; } po::notify(vm); unrecognized_options = po::collect_unrecognized(parsed.options, po::include_positional); } catch(const po::error& e) { std::cerr << "error: " << e.what() << std::endl; return 1; } entity_addr_t addr; if (vm["v2"].as()) { addr.set_type(entity_addr_t::TYPE_MSGR2); } else { addr.set_type(entity_addr_t::TYPE_LEGACY); } addr.set_family(AF_INET); addr.set_port(vm["port"].as()); addr.set_nonce(vm["nonce"].as()); echo_role role = echo_role::as_server; if (vm["role"].as() == "ping") { role = echo_role::as_client; } auto count = vm["count"].as(); std::vector args(argv, argv + argc); auto cct = global_init(nullptr, args, CEPH_ENTITY_TYPE_CLIENT, CODE_ENVIRONMENT_UTILITY, CINIT_FLAG_NO_MON_CONFIG); common_init_finish(cct.get()); ceph_echo(cct.get(), addr, role, count); }