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//=======================================================================
// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.
// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//=======================================================================

#include <boost/config.hpp>
#include <iostream>
#include <algorithm>
#include <boost/graph/adjacency_list.hpp>

using namespace std;
using namespace boost;

/*
  Vertex Basics

  This example demonstrates the GGCL Vertex interface.

  Sample output:

  vertices(g) = 0 1 2 3 4
  vertex id: 0
  out-edges: (0,1) (0,2) (0,3) (0,4)
  in-edges: (2,0) (3,0) (4,0)
  adjacent vertices: 1 2 3 4

  vertex id: 1
  out-edges:
  in-edges: (0,1) (3,1) (4,1)
  adjacent vertices:

  vertex id: 2
  out-edges: (2,0) (2,4)
  in-edges: (0,2)
  adjacent vertices: 0 4

  vertex id: 3
  out-edges: (3,0) (3,1) (3,4)
  in-edges: (0,3)
  adjacent vertices: 0 1 4

  vertex id: 4
  out-edges: (4,0) (4,1)
  in-edges: (0,4) (2,4) (3,4)
  adjacent vertices: 0 1


 */

/* some helper functors for output */

template < class Graph > struct print_edge
{
    print_edge(Graph& g) : G(g) {}

    typedef typename boost::graph_traits< Graph >::edge_descriptor Edge;
    typedef typename boost::graph_traits< Graph >::vertex_descriptor Vertex;
    void operator()(Edge e) const
    {
        typename boost::property_map< Graph, vertex_index_t >::type id
            = get(vertex_index, G);

        Vertex src = source(e, G);
        Vertex targ = target(e, G);

        cout << "(" << id[src] << "," << id[targ] << ") ";
    }

    Graph& G;
};

template < class Graph > struct print_index
{
    print_index(Graph& g) : G(g) {}

    typedef typename boost::graph_traits< Graph >::vertex_descriptor Vertex;
    void operator()(Vertex c) const
    {
        typename boost::property_map< Graph, vertex_index_t >::type id
            = get(vertex_index, G);
        cout << id[c] << " ";
    }

    Graph& G;
};

template < class Graph > struct exercise_vertex
{
    typedef typename boost::graph_traits< Graph >::vertex_descriptor Vertex;

    exercise_vertex(Graph& _g) : g(_g) {}

    void operator()(Vertex v) const
    {
        typename boost::property_map< Graph, vertex_index_t >::type id
            = get(vertex_index, g);

        cout << "vertex id: " << id[v] << endl;

        cout << "out-edges: ";
        for_each(out_edges(v, g).first, out_edges(v, g).second,
            print_edge< Graph >(g));

        cout << endl;

        cout << "in-edges: ";
        for_each(in_edges(v, g).first, in_edges(v, g).second,
            print_edge< Graph >(g));

        cout << endl;

        cout << "adjacent vertices: ";
        for_each(adjacent_vertices(v, g).first, adjacent_vertices(v, g).second,
            print_index< Graph >(g));
        cout << endl << endl;
    }

    Graph& g;
};

int main()
{
    typedef adjacency_list< vecS, vecS, bidirectionalS > MyGraphType;

    typedef pair< int, int > Pair;
    Pair edge_array[11] = { Pair(0, 1), Pair(0, 2), Pair(0, 3), Pair(0, 4),
        Pair(2, 0), Pair(3, 0), Pair(2, 4), Pair(3, 1), Pair(3, 4), Pair(4, 0),
        Pair(4, 1) };

    /* Construct a graph using the edge_array*/
    MyGraphType g(5);
    for (int i = 0; i < 11; ++i)
        add_edge(edge_array[i].first, edge_array[i].second, g);

    boost::property_map< MyGraphType, vertex_index_t >::type id
        = get(vertex_index, g);

    cout << "vertices(g) = ";
    boost::graph_traits< MyGraphType >::vertex_iterator vi;
    for (vi = vertices(g).first; vi != vertices(g).second; ++vi)
        std::cout << id[*vi] << " ";
    std::cout << std::endl;

    /* Use the STL for_each algorithm to "exercise" all
       of the vertices in the graph */
    for_each(vertices(g).first, vertices(g).second,
        exercise_vertex< MyGraphType >(g));

    return 0;
}