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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/base/DOMMatrix.h
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--dom/base/DOMMatrix.h343
1 files changed, 343 insertions, 0 deletions
diff --git a/dom/base/DOMMatrix.h b/dom/base/DOMMatrix.h
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+++ b/dom/base/DOMMatrix.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_DOM_DOMMATRIX_H_
+#define MOZILLA_DOM_DOMMATRIX_H_
+
+#include <cstring>
+#include <utility>
+#include "js/RootingAPI.h"
+#include "mozilla/AlreadyAddRefed.h"
+#include "mozilla/Assertions.h"
+#include "mozilla/UniquePtr.h"
+#include "mozilla/dom/TypedArray.h"
+#include "mozilla/gfx/Matrix.h"
+#include "nsCOMPtr.h"
+#include "nsCycleCollectionParticipant.h"
+#include "nsISupports.h"
+#include "nsStringFwd.h"
+#include "nsWrapperCache.h"
+
+class JSObject;
+class nsIGlobalObject;
+struct JSContext;
+struct JSStructuredCloneReader;
+struct JSStructuredCloneWriter;
+
+namespace mozilla {
+class ErrorResult;
+
+namespace dom {
+
+class GlobalObject;
+class DOMMatrix;
+class DOMPoint;
+template <typename T>
+class Optional;
+class UTF8StringOrUnrestrictedDoubleSequenceOrDOMMatrixReadOnly;
+struct DOMPointInit;
+struct DOMMatrixInit;
+struct DOMMatrix2DInit;
+
+class DOMMatrixReadOnly : public nsWrapperCache {
+ public:
+ explicit DOMMatrixReadOnly(nsISupports* aParent)
+ : mParent(aParent), mMatrix2D(new gfx::MatrixDouble()) {}
+
+ DOMMatrixReadOnly(nsISupports* aParent, const DOMMatrixReadOnly& other)
+ : mParent(aParent) {
+ if (other.mMatrix2D) {
+ mMatrix2D = MakeUnique<gfx::MatrixDouble>(*other.mMatrix2D);
+ } else {
+ mMatrix3D = MakeUnique<gfx::Matrix4x4Double>(*other.mMatrix3D);
+ }
+ }
+
+ DOMMatrixReadOnly(nsISupports* aParent, const gfx::Matrix4x4& aMatrix)
+ : mParent(aParent) {
+ mMatrix3D = MakeUnique<gfx::Matrix4x4Double>(aMatrix);
+ }
+
+ DOMMatrixReadOnly(nsISupports* aParent, const gfx::Matrix& aMatrix)
+ : mParent(aParent) {
+ mMatrix2D = MakeUnique<gfx::MatrixDouble>(aMatrix);
+ }
+
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMMatrixReadOnly)
+ NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(DOMMatrixReadOnly)
+
+ nsISupports* GetParentObject() const { return mParent; }
+ virtual JSObject* WrapObject(JSContext* cx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ static already_AddRefed<DOMMatrixReadOnly> FromMatrix(
+ nsISupports* aParent, const DOMMatrix2DInit& aMatrixInit,
+ ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrixReadOnly> FromMatrix(
+ nsISupports* aParent, const DOMMatrixInit& aMatrixInit, ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrixReadOnly> FromMatrix(
+ const GlobalObject& aGlobal, const DOMMatrixInit& aMatrixInit,
+ ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrixReadOnly> FromFloat32Array(
+ const GlobalObject& aGlobal, const Float32Array& aArray32,
+ ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrixReadOnly> FromFloat64Array(
+ const GlobalObject& aGlobal, const Float64Array& aArray64,
+ ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrixReadOnly> Constructor(
+ const GlobalObject& aGlobal,
+ const Optional<UTF8StringOrUnrestrictedDoubleSequenceOrDOMMatrixReadOnly>&
+ aArg,
+ ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrixReadOnly> ReadStructuredClone(
+ JSContext* aCx, nsIGlobalObject* aGlobal,
+ JSStructuredCloneReader* aReader);
+
+ // clang-format off
+#define GetMatrixMember(entry2D, entry3D, default) \
+ { \
+ if (mMatrix3D) { \
+ return mMatrix3D->entry3D; \
+ } \
+ return mMatrix2D->entry2D; \
+ }
+
+#define Get3DMatrixMember(entry3D, default) \
+ { \
+ if (mMatrix3D) { \
+ return mMatrix3D->entry3D; \
+ } \
+ return default; \
+ }
+
+ double A() const GetMatrixMember(_11, _11, 1.0)
+ double B() const GetMatrixMember(_12, _12, 0)
+ double C() const GetMatrixMember(_21, _21, 0)
+ double D() const GetMatrixMember(_22, _22, 1.0)
+ double E() const GetMatrixMember(_31, _41, 0)
+ double F() const GetMatrixMember(_32, _42, 0)
+
+ double M11() const GetMatrixMember(_11, _11, 1.0)
+ double M12() const GetMatrixMember(_12, _12, 0)
+ double M13() const Get3DMatrixMember(_13, 0)
+ double M14() const Get3DMatrixMember(_14, 0)
+ double M21() const GetMatrixMember(_21, _21, 0)
+ double M22() const GetMatrixMember(_22, _22, 1.0)
+ double M23() const Get3DMatrixMember(_23, 0)
+ double M24() const Get3DMatrixMember(_24, 0)
+ double M31() const Get3DMatrixMember(_31, 0)
+ double M32() const Get3DMatrixMember(_32, 0)
+ double M33() const Get3DMatrixMember(_33, 1.0)
+ double M34() const Get3DMatrixMember(_34, 0)
+ double M41() const GetMatrixMember(_31, _41, 0)
+ double M42() const GetMatrixMember(_32, _42, 0)
+ double M43() const Get3DMatrixMember(_43, 0)
+ double M44() const Get3DMatrixMember(_44, 1.0)
+
+#undef GetMatrixMember
+#undef Get3DMatrixMember
+
+ // Defined here so we can construct DOMMatrixReadOnly objects.
+#define Set2DMatrixMember(entry2D, entry3D) \
+ { \
+ if (mMatrix3D) { \
+ mMatrix3D->entry3D = v; \
+ } else { \
+ mMatrix2D->entry2D = v; \
+ } \
+ }
+
+#define Set3DMatrixMember(entry3D, default) \
+ { \
+ if (mMatrix3D || (v != default)) { \
+ Ensure3DMatrix(); \
+ mMatrix3D->entry3D = v; \
+ } \
+ }
+
+ void SetA(double v) Set2DMatrixMember(_11, _11)
+ void SetB(double v) Set2DMatrixMember(_12, _12)
+ void SetC(double v) Set2DMatrixMember(_21, _21)
+ void SetD(double v) Set2DMatrixMember(_22, _22)
+ void SetE(double v) Set2DMatrixMember(_31, _41)
+ void SetF(double v) Set2DMatrixMember(_32, _42)
+
+ void SetM11(double v) Set2DMatrixMember(_11, _11)
+ void SetM12(double v) Set2DMatrixMember(_12, _12)
+ void SetM13(double v) Set3DMatrixMember(_13, 0)
+ void SetM14(double v) Set3DMatrixMember(_14, 0)
+ void SetM21(double v) Set2DMatrixMember(_21, _21)
+ void SetM22(double v) Set2DMatrixMember(_22, _22)
+ void SetM23(double v) Set3DMatrixMember(_23, 0)
+ void SetM24(double v) Set3DMatrixMember(_24, 0)
+ void SetM31(double v) Set3DMatrixMember(_31, 0)
+ void SetM32(double v) Set3DMatrixMember(_32, 0)
+ void SetM33(double v) Set3DMatrixMember(_33, 1.0)
+ void SetM34(double v) Set3DMatrixMember(_34, 0)
+ void SetM41(double v) Set2DMatrixMember(_31, _41)
+ void SetM42(double v) Set2DMatrixMember(_32, _42)
+ void SetM43(double v) Set3DMatrixMember(_43, 0)
+ void SetM44(double v) Set3DMatrixMember(_44, 1.0)
+ ; // semi-colon here to get clang-format to align properly from here on
+
+#undef Set2DMatrixMember
+#undef Set3DMatrixMember
+ // clang-format on
+
+ already_AddRefed<DOMMatrix> Translate(double aTx, double aTy,
+ double aTz = 0) const;
+ already_AddRefed<DOMMatrix> Scale(double aScaleX,
+ const Optional<double>& aScaleY,
+ double aScaleZ, double aOriginX,
+ double aOriginY, double aOriginZ) const;
+ already_AddRefed<DOMMatrix> Scale3d(double aScale, double aOriginX = 0,
+ double aOriginY = 0,
+ double aOriginZ = 0) const;
+ already_AddRefed<DOMMatrix> ScaleNonUniform(double aScaleX,
+ double aScaleY) const;
+ already_AddRefed<DOMMatrix> Rotate(double aRotX,
+ const Optional<double>& aRotY,
+ const Optional<double>& aRotZ) const;
+ already_AddRefed<DOMMatrix> RotateFromVector(double aX, double aY) const;
+ already_AddRefed<DOMMatrix> RotateAxisAngle(double aX, double aY, double aZ,
+ double aAngle) const;
+ already_AddRefed<DOMMatrix> SkewX(double aSx) const;
+ already_AddRefed<DOMMatrix> SkewY(double aSy) const;
+ already_AddRefed<DOMMatrix> Multiply(const DOMMatrixInit& aOther,
+ ErrorResult& aRv) const;
+ already_AddRefed<DOMMatrix> FlipX() const;
+ already_AddRefed<DOMMatrix> FlipY() const;
+ already_AddRefed<DOMMatrix> Inverse() const;
+
+ bool Is2D() const;
+ bool IsIdentity() const;
+ already_AddRefed<DOMPoint> TransformPoint(const DOMPointInit& aPoint) const;
+ void ToFloat32Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult,
+ ErrorResult& aRv) const;
+ void ToFloat64Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult,
+ ErrorResult& aRv) const;
+ void Stringify(nsAString& aResult, ErrorResult& aRv);
+
+ bool WriteStructuredClone(JSContext* aCx,
+ JSStructuredCloneWriter* aWriter) const;
+ const gfx::MatrixDouble* GetInternal2D() const {
+ if (Is2D()) {
+ return mMatrix2D.get();
+ }
+ return nullptr;
+ }
+
+ protected:
+ nsCOMPtr<nsISupports> mParent;
+ UniquePtr<gfx::MatrixDouble> mMatrix2D;
+ UniquePtr<gfx::Matrix4x4Double> mMatrix3D;
+
+ virtual ~DOMMatrixReadOnly() = default;
+
+ /**
+ * Sets data from a fully validated and fixed-up matrix init,
+ * where all of its members are properly defined.
+ * The init dictionary's dimension must match the matrix one.
+ */
+ void SetDataFromMatrix2DInit(const DOMMatrix2DInit& aMatrixInit);
+ void SetDataFromMatrixInit(const DOMMatrixInit& aMatrixInit);
+
+ DOMMatrixReadOnly* SetMatrixValue(const nsACString&, ErrorResult&);
+ void Ensure3DMatrix();
+
+ DOMMatrixReadOnly(nsISupports* aParent, bool is2D) : mParent(aParent) {
+ if (is2D) {
+ mMatrix2D = MakeUnique<gfx::MatrixDouble>();
+ } else {
+ mMatrix3D = MakeUnique<gfx::Matrix4x4Double>();
+ }
+ }
+
+ static bool ReadStructuredCloneElements(JSStructuredCloneReader* aReader,
+ DOMMatrixReadOnly* matrix);
+
+ private:
+ DOMMatrixReadOnly() = delete;
+ DOMMatrixReadOnly(const DOMMatrixReadOnly&) = delete;
+ DOMMatrixReadOnly& operator=(const DOMMatrixReadOnly&) = delete;
+};
+
+class DOMMatrix : public DOMMatrixReadOnly {
+ public:
+ explicit DOMMatrix(nsISupports* aParent) : DOMMatrixReadOnly(aParent) {}
+
+ DOMMatrix(nsISupports* aParent, const DOMMatrixReadOnly& other)
+ : DOMMatrixReadOnly(aParent, other) {}
+
+ DOMMatrix(nsISupports* aParent, const gfx::Matrix4x4& aMatrix)
+ : DOMMatrixReadOnly(aParent, aMatrix) {}
+
+ DOMMatrix(nsISupports* aParent, const gfx::Matrix& aMatrix)
+ : DOMMatrixReadOnly(aParent, aMatrix) {}
+
+ static already_AddRefed<DOMMatrix> FromMatrix(
+ nsISupports* aParent, const DOMMatrixInit& aMatrixInit, ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrix> FromMatrix(
+ const GlobalObject& aGlobal, const DOMMatrixInit& aMatrixInit,
+ ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrix> FromFloat32Array(
+ const GlobalObject& aGlobal, const Float32Array& aArray32,
+ ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrix> FromFloat64Array(
+ const GlobalObject& aGlobal, const Float64Array& aArray64,
+ ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrix> Constructor(
+ const GlobalObject& aGlobal,
+ const Optional<UTF8StringOrUnrestrictedDoubleSequenceOrDOMMatrixReadOnly>&
+ aArg,
+ ErrorResult& aRv);
+
+ static already_AddRefed<DOMMatrix> ReadStructuredClone(
+ JSContext* aCx, nsIGlobalObject* aGlobal,
+ JSStructuredCloneReader* aReader);
+
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ DOMMatrix* MultiplySelf(const DOMMatrixInit& aOther, ErrorResult& aRv);
+ DOMMatrix* PreMultiplySelf(const DOMMatrixInit& aOther, ErrorResult& aRv);
+ DOMMatrix* TranslateSelf(double aTx, double aTy, double aTz = 0);
+ DOMMatrix* ScaleSelf(double aScaleX, const Optional<double>& aScaleY,
+ double aScaleZ, double aOriginX, double aOriginY,
+ double aOriginZ);
+ DOMMatrix* Scale3dSelf(double aScale, double aOriginX = 0,
+ double aOriginY = 0, double aOriginZ = 0);
+ DOMMatrix* RotateSelf(double aRotX, const Optional<double>& aRotY,
+ const Optional<double>& aRotZ);
+ DOMMatrix* RotateFromVectorSelf(double aX, double aY);
+ DOMMatrix* RotateAxisAngleSelf(double aX, double aY, double aZ,
+ double aAngle);
+ DOMMatrix* SkewXSelf(double aSx);
+ DOMMatrix* SkewYSelf(double aSy);
+ DOMMatrix* InvertSelf();
+ DOMMatrix* SetMatrixValue(const nsACString&, ErrorResult&);
+
+ virtual ~DOMMatrix() = default;
+
+ private:
+ DOMMatrix(nsISupports* aParent, bool is2D)
+ : DOMMatrixReadOnly(aParent, is2D) {}
+};
+
+} // namespace dom
+} // namespace mozilla
+
+#endif /*MOZILLA_DOM_DOMMATRIX_H_*/