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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-enable-vertex-attrib.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-enable-vertex-attrib.html | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-enable-vertex-attrib.html b/dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-enable-vertex-attrib.html new file mode 100644 index 0000000000..6425a33a7a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-enable-vertex-attrib.html @@ -0,0 +1,51 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> + <head> +<meta charset="utf-8"> + <title>WebGL Enable Vertex Attrib Test</title> + <link rel="stylesheet" href="../../resources/js-test-style.css"/> + <script src="../../js/js-test-pre.js"></script> + <script src="../../js/webgl-test-utils.js"> </script> + <script src="../../js/tests/invalid-vertex-attrib-test.js"></script> +</head> +<body> +<canvas id="example" width="50" height="50"> +</canvas> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +description("tests that turning on attribs that have no buffer bound fails to draw"); +const wtu = WebGLTestUtils; +const gl = wtu.create3DContext("example"); + +async function runInvalidAttribTests() { + const invalidAttribTestFn = createInvalidAttribTestFn(gl); + + function drawArrays(gl) { + gl.drawArrays(gl.TRIANGLES, 0, 6); + } + + function drawElements(gl) { + gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0); + } + + await invalidAttribTestFn(drawArrays); + await invalidAttribTestFn(drawElements); + finishTest(); +} +runInvalidAttribTests(); + +var successfullyParsed = true; +</script> + +</body> +</html> + |