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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/context/zero-sized-canvas.html
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!--
+Copyright (c) 2020 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+
+// Global declarations so that "shouldBe" can eval with them:
+let gl;
+
+(function() {
+ description('Check that zero-sized canvases work with WebGL.');
+
+ testZero();
+
+ finishTest();
+})();
+
+function testZero() {
+ const canvas = document.createElement('canvas');
+ canvas.width = 0;
+ canvas.height = 0;
+ gl = WebGLTestUtils.create3DContext(canvas);
+
+ expectTrue(gl, `Context creation with ${canvas.width}x${canvas.height} canvas should succeed.`);
+ shouldBe('gl.drawingBufferWidth', '1');
+ shouldBe('gl.drawingBufferHeight', '1');
+ shouldBeFalse('gl.isContextLost()');
+
+ const version = gl.getParameter(gl.VERSION);
+ expectTrue(version && version.length, `getParameter() should return something.`);
+
+ debug('canvas.width = 2');
+ canvas.width = 2;
+ shouldBe('gl.drawingBufferWidth', '2');
+ shouldBeFalse('gl.isContextLost()');
+
+ debug('canvas.width = 0');
+ canvas.width = 0;
+ shouldBe('gl.drawingBufferWidth', '1');
+ shouldBeFalse('gl.isContextLost()');
+}
+
+</script>
+</body>
+</html>