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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/conditional-discard-optimization.html
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!-- author: Bill Baxter (wbaxter at google.com) -->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>ANGLE WebGL Shader Conditionals Repro</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+
+<body>
+<canvas id="repro" style="border: none;" width="256" height="256"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+
+<script id="shader-vs" type="x-shader/x-vertex">
+attribute vec2 pos;
+varying mediump float varA;
+void main(void) {
+ varA = 0.;
+ gl_Position = vec4(pos, 0.0, 1.0);
+}
+</script>
+
+<script id="shader-fs" type="x-shader/x-fragment">
+precision mediump float;
+varying float varA;
+void main(void) {
+ if (varA < -1. || (varA < -1. && varA > 1.)) {
+ discard;
+ }
+ gl_FragColor = vec4(0, 1, 0, 1) + 2. * varA * 2.;
+}
+</script>
+
+<script id="shader-fs-mutable" type="x-shader/x-fragment">
+precision mediump float;
+varying float varA;
+void main(void) {
+ float b = varA;
+ if (varA < (b -= 1.) || (varA < b && varA > (b += 2.))) {
+ discard;
+ }
+ gl_FragColor = vec4(0, 1, 0, 1) + 2. * varA * 2.;
+}
+</script>
+<script id="shader-fs-unfolded" type="x-shader/x-fragment">
+precision mediump float;
+varying float varA;
+void main(void) {
+ bool s1 = varA < -1.;
+ if (!s1) {
+ bool s2 = varA < -1.;
+ if (s2) {
+ s2 = varA > 1.;
+ }
+ s1 = s2;
+ }
+ if (s1) {
+ discard;
+ }
+ gl_FragColor = vec4(0, 1, 0, 1) + 2. * varA * 2.;
+}
+</script>
+<script>
+"use strict";
+
+description();
+debug("");
+debug("If things are working correctly, then there will be a green square.");
+debug("Otherwise it will be a black void.");
+debug("This is a repro for an issue seen on the D3D9 ANGLE implementation of WebGL on Chrome in a shader with a conditional discard, where the conditional is of the form (a || (b && c)).");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("repro");
+var gl = wtu.create3DContext(canvas);
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ gl.clearColor(0.0, 0.0, 0.0, 1.0);
+ wtu.setupUnitQuad(gl);
+
+ debug("");
+ debug("Testing shader with conditional discard");
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ var program = wtu.setupProgram(gl, ["shader-vs", "shader-fs"], ["pos"], undefined, true);
+ wtu.drawUnitQuad(gl);
+ wtu.checkCanvasRect(gl, 128, 128, 128, 128, [ 0, 255, 0, 255 ], "should be green", 1);
+
+ debug("");
+ debug("Testing conditional discard with side-effects in conditions");
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ var programMutable = wtu.setupProgram(gl, ["shader-vs", "shader-fs-mutable"], ["pos"], undefined, true);
+ wtu.drawUnitQuad(gl);
+ wtu.checkCanvasRect(gl, 128, 128, 128, 128, [ 0, 255, 0, 255 ], "should be green", 1);
+
+ debug("");
+ debug("Testing conditional discard with unfolded condition logic");
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ var programMutable = wtu.setupProgram(gl, ["shader-vs", "shader-fs-unfolded"], ["pos"], undefined, true);
+ wtu.drawUnitQuad(gl);
+ wtu.checkCanvasRect(gl, 128, 128, 128, 128, [ 0, 255, 0, 255 ], "should be green", 1);
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+</body>
+</html>