diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html new file mode 100644 index 0000000000..b202b854ff --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html @@ -0,0 +1,47 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Nested sequence operator</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderNestedSequenceOperator" type="x-shader/x-fragment"> +precision mediump float; +// Note that keep_flop_positive is expected to keep its default value false. +uniform bool keep_flop_positive; +float flop; +void main() +{ + flop = -1.0, + (flop *= -1.0, + keep_flop_positive ? 0.0 : flop *= -1.0), + gl_FragColor = vec4(0, -flop, 0, 1); +} +</script> +<script type="text/javascript"> +"use strict"; +description("Test a nested sequence operator with a ternary operator inside. The ternary operator needs to be converted into an if statement on a HLSL based WebGL backend, which makes this case tricky."); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderNestedSequenceOperator', + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Nested sequence operator is evaluated in the expected order." +} +]); +</script> +</body> +</html> |