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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html new file mode 100644 index 0000000000..785180f7e8 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/empty-declaration.html @@ -0,0 +1,111 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests - empty declarations</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexEmptyDeclaration" type="text/something-not-javascript"> +// Vertex shader with an empty declaration should succeed. +// See shading language grammar rules init_declarator_list and single_declaration +// in ESSL specs. +// Empty declarations are a side effect of how grammar for structs is defined. +void main() { + float; + gl_Position = vec4(0.0); +} +</script> +<script id="vertexEmptyDeclarationPlus" type="text/something-not-javascript"> +// Vertex shader with an empty declaration followed by declarator should succeed. +// See shading language grammar rules init_declarator_list and single_declaration +// in ESSL specs. +void main() { + float, a = 0.0; + gl_Position = vec4(a); +} +</script> +<script id="vertexEmptyStructDeclarationPlus" type="text/something-not-javascript"> +// Vertex shader with an empty declaration followed by declarator should succeed. +// See shading language grammar rules init_declarator_list and single_declaration +// in ESSL specs. + +struct S { + float member; +}, a; + +void main() { + a.member = 0.0; + gl_Position = vec4(a.member); +} +</script> +<script id="vertexEmptyDeclarationInStruct" type="text/something-not-javascript"> +// Vertex shader with an empty declaration inside struct should fail. +// In-struct declarations have different grammar from declarations outside structs. +struct S { + float; + float a; +}; + +void main() { + gl_Position = vec4(0.0); +} +</script> +<script id="vertexEmptyDeclarationPlusInStruct" type="text/something-not-javascript"> +// Vertex shader with an empty declaration inside struct should fail. +// In-struct declarations have different grammar from declarations outside structs. +struct S { + float, a; + float b; +}; + +void main() { + gl_Position = vec4(0.0); +} +</script> +<script> +"use strict"; +GLSLConformanceTester.runTests([ + { vShaderId: 'vertexEmptyDeclaration', + vShaderSuccess: true, + linkSuccess: true, + passMsg: 'Vertex shader with an empty declaration should succeed' + }, + { vShaderId: 'vertexEmptyDeclarationPlus', + vShaderSuccess: true, + linkSuccess: true, + passMsg: 'Vertex shader with an empty declaration followed by declarator should succeed' + }, + { vShaderId: 'vertexEmptyStructDeclarationPlus', + vShaderSuccess: true, + linkSuccess: true, + passMsg: 'Vertex shader with an empty struct declaration followed by declarator should succeed' + }, + { vShaderId: 'vertexEmptyDeclarationInStruct', + vShaderSuccess: false, + linkSuccess: false, + passMsg: 'Vertex shader with an empty declaration in a struct should fail' + }, + { vShaderId: 'vertexEmptyDeclarationPlusInStruct', + vShaderSuccess: false, + linkSuccess: false, + passMsg: 'Vertex shader with an empty declaration followed by declarator in a struct should fail' + } +]); + +var successfullyParsed = true; +</script> +</body> +</html> |