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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/local-variable-shadowing-outer-function.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/local-variable-shadowing-outer-function.html | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/local-variable-shadowing-outer-function.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/local-variable-shadowing-outer-function.html new file mode 100644 index 0000000000..4fb814c0d9 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/local-variable-shadowing-outer-function.html @@ -0,0 +1,59 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Test - Local Variable Shadowing Outer Function</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShader" type="text/something-not-javascript"> +// vertex shader must succeed +attribute vec3 vertex; +varying float interp; +void main() { + interp = vertex.x; + gl_Position = vec4(vertex, 1.0); +} +</script> +<script id="fragmentShader" type="text/something-not-javascript"> +// local variable shadowing outer function definition must succeed +precision mediump float; + +varying float interp; + +float rsquared(float radius) +{ + return radius * radius; +} + +void some_computation(float radius, out float bsdf) { + bsdf = 0.0; + float rsquared = rsquared(radius); + bsdf += rsquared; +} + +void main() { + float comp; + some_computation(interp, comp); + gl_FragColor = vec4(comp, 0.0, 0.0, 1.0); +} +</script> +<script> +"use strict"; +GLSLConformanceTester.runTest(); +var successfullyParsed = true; +</script> +</body> +</html> |