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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/fragment-shader-loop-crash.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/fragment-shader-loop-crash.html | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/fragment-shader-loop-crash.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/fragment-shader-loop-crash.html new file mode 100644 index 0000000000..a171b94e26 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/fragment-shader-loop-crash.html @@ -0,0 +1,72 @@ +<!-- +Copyright (c) 2021 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Fragment shader containing loop should not crash</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex">#version 300 es +precision highp float; +out vec2 v_tex_coord; +uniform mat4 matrix; + +void main() { + v_tex_coord = vec2(0.0, 0.0); + gl_Position = vec4(0.0, 0.0, 0.0, 0.0); +} +</script> +<script id="fshader" type="x-shader/x-fragment">#version 300 es +precision highp float; + +in vec2 v_tex_coord; +out vec4 out_color; + +uniform sampler2D texture_1; +uniform vec2 resolution; + +vec4 do_loops(vec4 z) +{ + vec4 v[16]; + for (int i = 0; i < 16; i++) + { + v[i] = z; + } + return v[1]; +} + +void main() { + out_color = do_loops(vec4(0.2, 0.4, 0.6, 1.0)) - texture(texture_1, v_tex_coord); +} +</script> +<script type="application/javascript"> +"use strict"; +description(); +const wtu = WebGLTestUtils; +const tests = [ + { + vShaderSource: wtu.getScript('vshader'), + fShaderSource: wtu.getScript('fshader'), + vShaderSuccess: true, + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Fragment shader containing a simple loop should compile and link' + } +]; + +GLSLConformanceTester.runTests(tests, 2); +</script> +</body> +</html> |