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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/sequence-operator-returns-non-constant.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/sequence-operator-returns-non-constant.html | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/sequence-operator-returns-non-constant.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/sequence-operator-returns-non-constant.html new file mode 100644 index 0000000000..d5d0e5eb71 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/sequence-operator-returns-non-constant.html @@ -0,0 +1,59 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Sequence operator returns non-constant test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<!-- +Sequence operator and non-constant expressions are detailed in the ESSL 3.00 spec section 12.43 +--> +<script id="fshader-non-const-expression" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +void main() { + const float a = (0.0, 1.0); +} +</script> +<script id="fshader-non-const-expression-as-array-size" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +void main() { + float a[(2, 3)]; +} +</script> +<script type="application/javascript"> +"use strict"; +description("Checks sequence operators returning non-constants and cannot be used as an array size."); +debug(""); + +GLSLConformanceTester.runTests([ +{ + fShaderId: 'fshader-non-const-expression', + fShaderSuccess: false, + linkSuccess: false, + passMsg: 'Sequence operator cannot return a constant expression' +}, +{ + fShaderId: 'fshader-non-const-expression-as-array-size', + fShaderSuccess: false, + linkSuccess: false, + passMsg: 'Sequence operator return value cannot be used as an array size' +}, +], 2); +</script> +</body> +</html> + |