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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-linking.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-linking.html | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-linking.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-linking.html new file mode 100644 index 0000000000..6210e0577b --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-linking.html @@ -0,0 +1,84 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>OpenGL ES Shading Language 1.00 and OpenGL ES Shading Language 3.00 shaders should not link with each other</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es +precision mediump float; +in vec4 aPosition; + +void main() { + gl_Position = aPosition; +} +</script> +<script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 my_FragColor; +void main() { + my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} +</script> +<script id="ESSL1VertexShader" type="x-shader/x-vertex"> +precision mediump float; +attribute vec4 aPosition; + +void main() { + gl_Position = aPosition; +} +</script> +<script id="ESSL1FragmentShader" type="x-shader/x-fragment"> +precision mediump float; + +void main() { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description(); +// See OpenGL ES Shading Language 3.00 spec section 1.5 or 3.3 +GLSLConformanceTester.runTests([ + { + vShaderId: "ES3VertexShader", + vShaderSuccess: true, + fShaderId: "ES3FragmentShader", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "OpenGL ES Shading Language 3.00 vertex shader should link with OpenGL ES Shading Language 3.00 fragment shader." + }, + { + vShaderId: "ES3VertexShader", + vShaderSuccess: true, + fShaderId: "ESSL1FragmentShader", + fShaderSuccess: true, + linkSuccess: false, + passMsg: "OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader." + }, + { + vShaderId: "ESSL1VertexShader", + vShaderSuccess: true, + fShaderId: "ES3FragmentShader", + fShaderSuccess: true, + linkSuccess: false, + passMsg: "OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader." + } +], 2); +var successfullyParsed = true; +</script> +</body> +</html> |