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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html new file mode 100644 index 0000000000..2bf41a3825 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html @@ -0,0 +1,59 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL mis-matching uniform block</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vshader-uniform-block-precision" type="text/something-not-javascript">#version 300 es +uniform Block { + mediump vec4 val; +}; + +void main() +{ + gl_Position = val; +} +</script> +<script id="fshader-uniform-block-precision" type="text/something-not-javascript">#version 300 es +uniform Block { + highp vec4 val; +}; + +out highp vec4 out_FragColor; +void main() +{ + out_FragColor = val; +} +</script> +<script> +"use strict"; +description("Shaders with precision mis-matching uniform blocks should fail"); + +GLSLConformanceTester.runTests([ +{ + vShaderId: 'vshader-uniform-block-precision', + vShaderSuccess: true, + fShaderId: 'fshader-uniform-block-precision', + fShaderSuccess: true, + linkSuccess: false, + passMsg: "Shaders with precision mis-matching uniform blocks should fail" +}, +], 2); +var successfullyParsed = true; +</script> +</body> +</html> |