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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html new file mode 100644 index 0000000000..1e006ebd28 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html @@ -0,0 +1,121 @@ +<!-- +Copyright (c) 2021 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Conformance Tests: Verify getFragDataLocation</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<canvas id="canvas" style="width: 4px; height: 4px;"> </canvas> +<div id="console"></div> +<script id="vs" type="x-shader/x-vertex">#version 300 es +void main() { + gl_Position = vec4(0, 0, 0, 1); +} +</script> + +<script id="fs" type="x-shader/x-fragment">#version 300 es +precision mediump float; +layout(location = 2) out vec4 fragColor0; +layout(location = 0) out vec4 fragColor1; +void main() { + fragColor0 = vec4(0, 1, 0, 1); + fragColor1 = vec4(1, 0, 0, 1); +} +</script> + +<script id="fs-array" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 fragColor[2]; +void main() { + fragColor[0] = vec4(0, 1, 0, 1); + fragColor[1] = vec4(1, 0, 0, 1); +} +</script> + +<script id="vs-es2" type="x-shader/x-vertex"> +void main() { + gl_Position = vec4(0, 0, 0, 1); +} +</script> +<script id="fs-es2" type="x-shader/x-fragment"> +precision mediump float; +void main() { + gl_FragColor = vec4(0, 1, 0, 1); +} +</script> + +<script> +"use strict"; +description("This test verifies getFragDataLocation behaviors."); + +debug(""); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas, null, 2); + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + runTests(); +} + +function runTests() { + window.program = wtu.setupProgram(gl, ["vs", "fs"]); + window.programArray = wtu.setupProgram(gl, ["vs", "fs-array"]); + window.programEs2 = wtu.setupProgram(gl, ["vs-es2", "fs-es2"]); + if (!program || !programArray || !programEs2) { + testFailed("Set up program failed"); + return; + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from set up"); + + shouldBe("gl.getFragDataLocation(program, 'gl_FragColor')", "-1"); + shouldBe("gl.getFragDataLocation(programArray, 'gl_FragColor')", "-1"); + shouldBe("gl.getFragDataLocation(programEs2, 'gl_FragColor')", "-1"); + shouldBe("gl.getFragDataLocation(program, 'gl_FragData')", "-1"); + shouldBe("gl.getFragDataLocation(programArray, 'gl_FragData')", "-1"); + shouldBe("gl.getFragDataLocation(programEs2, 'gl_FragData')", "-1"); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from gl_* queries"); + + var loc0 = gl.getFragDataLocation(program, "fragColor0"); + var loc1 = gl.getFragDataLocation(program, "fragColor1"); + if (loc0 != 2 || loc1 != 0) { + testFailed("Fail to query scalar output variable locations, " + + "expected: fragColor0->2, fragColor1->0, " + + "got: fragColor0->" + loc0 + ", fragColor1->" + loc1); + } else { + testPassed("getFragDataLocation on scalar variables works fine"); + } + + var loc = gl.getFragDataLocation(programArray, "fragColor"); + loc0 = gl.getFragDataLocation(programArray, "fragColor[0]"); + loc1 = gl.getFragDataLocation(programArray, "fragColor[1]"); + if (loc < 0 || loc0 < 0 || loc1 < 0 || loc != loc0 || loc0 + 1 != loc1) { + testFailed("Fail to query scalar output variable locations, " + + "expected: fragColor->0, fragColor[0]->0, fragColor[1]->1, " + + "got: fragColor->" + loc + ", fragColor[0]->" + loc0 + ", fragColor[1]->" + loc1); + } else { + testPassed("getFragDataLocation on variable arrays works fine"); + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from testing"); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |