diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-3d-mipmap-levels-intel-bug.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-3d-mipmap-levels-intel-bug.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-3d-mipmap-levels-intel-bug.html | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-3d-mipmap-levels-intel-bug.html b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-3d-mipmap-levels-intel-bug.html new file mode 100644 index 0000000000..594938c089 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-3d-mipmap-levels-intel-bug.html @@ -0,0 +1,82 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL2 3D texture mipmap level conformance test.</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="2" height="2" style="width: 2px; height: 2px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader_texsize" type="x-shader/x-vertex">#version 300 es +in vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader_texsize_3d" type="x-shader/x-fragment">#version 300 es +precision mediump float; +uniform highp sampler3D tex; +uniform int lod; +uniform ivec3 texSize; +out vec4 fragColor; +void main() +{ + fragColor = (textureSize(tex, lod) == texSize ? vec4(255, 0, 0, 255) : vec4(0, 0, 0, 255)); +} +</script> + + +<script> +"use strict"; +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example", undefined, 2); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + +// This test fails on Intel Mesa, see crbug.com/666384. +(function() { + debug(""); + debug("Test textureSize should work correctly with non-zero base level for texStorage3D"); + var program = wtu.setupProgram( + gl, ['vshader_texsize', 'fshader_texsize_3d'], ['vPosition'], [0]); + wtu.setupUnitQuad(gl, 0, 1); + + gl.uniform1i(gl.getUniformLocation(program, "tex"), 0); + gl.uniform1i(gl.getUniformLocation(program, "lod"), 1); + gl.uniform3i(gl.getUniformLocation(program, "texSize"), 8, 4, 2); + var tex3d = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_3D, tex3d); + gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texParameter(TEXTURE_MAG_FILTER) should succeed"); + gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texParameter(TEXTURE_MIN_FILTER) should succeed"); + gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_BASE_LEVEL, 1); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texParameter(TEXTURE_BASE_LEVEL) should succeed"); + gl.texStorage3D(gl.TEXTURE_3D, 4, gl.RGBA8, 32, 16, 8); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texStorage3D should succeed"); + wtu.clearAndDrawUnitQuad(gl); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "clearAndDrawQuad should succeed"); + wtu.checkCanvas(gl, [255, 0, 0, 255], "should draw with [255, 0, 0, 255]"); + gl.deleteTexture(tex3d); +})(); + +var successfullyParsed = true; + +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |