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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-2d.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-2d.html | 290 |
1 files changed, 290 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-2d.html b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-2d.html new file mode 100644 index 0000000000..34bff4d3a3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-2d.html @@ -0,0 +1,290 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>texStorage2D conformance test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<canvas id="canvas" width="64" height="64"> </canvas> +<div id="console"></div> + + +<script> +"use strict"; +description("This test verifies the functionality of texStorage2D."); + +debug(""); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas, null, 2); +var vao = null; + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + + runTexStorage2DTest(); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); +} + +function enumToString(value) { + return wtu.glEnumToString(gl, value); +} + +function runTexStorage2DTest() +{ + var texStorage2DTestCases = [ + { + target: gl.TEXTURE_2D, + mipmap: false, + sizedformat: gl.RGBA8, + unsizedformat: gl.RGBA, + type: gl.UNSIGNED_BYTE, + alpha: true, + redpixel: new Uint8Array([0xff, 0x00, 0x00, 0x00]), + }, + { + target: gl.TEXTURE_2D, + mipmap: true, + sizedformat: gl.R11F_G11F_B10F, + unsizedformat: gl.RGB, + type: gl.UNSIGNED_INT_10F_11F_11F_REV, + alpha: false, + // Red is unsigned floating point with 5 exponent bits followed by 6 mantissa bits. + // The effective value is 2^(exponent - 15) * (1 + mantissa / 64) + // See OpenGL ES 3.0.3 spec, section 2.1.3 + // Here we want to encode the value 1.0, which we achieve with a zero mantissa + // and an exponent of 15. + redpixel: new Uint32Array([15<<6]), + }, + { + target: gl.TEXTURE_2D, + mipmap: true, + sizedformat: gl.RGBA32F, + unsizedformat: gl.RGBA, + type: gl.FLOAT, + alpha: true, + redpixel: new Float32Array([1, 0, 0, 0]), + }, + { + target: gl.TEXTURE_CUBE_MAP, + mipmap: true, + sizedformat: gl.RGBA8, + unsizedformat: gl.RGBA, + type: gl.UNSIGNED_BYTE, + alpha: true, + redpixel: new Uint8Array([0xff, 0x00, 0x00, 0x00]), + }, + { + target: gl.TEXTURE_CUBE_MAP, + mipmap: false, + sizedformat: gl.RGB8, + unsizedformat: gl.RGB, + type: gl.UNSIGNED_BYTE, + alpha: false, + redpixel: new Uint8Array([0xff, 0x00, 0x00]), + }, + { + target: gl.TEXTURE_CUBE_MAP, + mipmap: true, + sizedformat: gl.RGB10_A2UI, + unsizedformat: gl.UNSIGNED_INT_2_10_10_10_REV, // type enum, bad as format + }, + { + target: gl.TEXTURE_CUBE_MAP, + mipmap: false, + sizedformat: gl.R11F_G11F_B10F, + unsizedformat: gl.RGB, + } + ]; + + texStorage2DTestCases.forEach(function(testcase){ + var target = testcase.target; + var imageTargets; + + if (target == gl.TEXTURE_2D) { + imageTargets = [ gl.TEXTURE_2D ]; + } else { + imageTargets = [ gl.TEXTURE_CUBE_MAP_POSITIVE_X, + gl.TEXTURE_CUBE_MAP_NEGATIVE_X, + gl.TEXTURE_CUBE_MAP_POSITIVE_Y, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, + gl.TEXTURE_CUBE_MAP_POSITIVE_Z, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ]; + } + + var tex = gl.createTexture(); + gl.bindTexture(target, tex); + var texsize = 4; + var levels = testcase.mipmap + ? Math.floor(Math.log(texsize) / Math.log(2)) + 1 + : 1; + + debug(""); + debug("Testing texStorage2D with target " + enumToString(target) + ", " + + (testcase.mipmap ? "mipmap" : "no mipmap") + ", " + + "internalformat: " + enumToString(testcase.sizedformat)); + + gl.texStorage2D(target, levels, testcase.sizedformat, + 0, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texStorage2D should fail for zero width"); + gl.texStorage2D(target, levels, testcase.sizedformat, + texsize, 0); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texStorage2D should fail for zero height"); + gl.texStorage2D(target, levels, testcase.sizedformat, + texsize, -texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texStorage2D should fail for negative height"); + gl.texStorage2D(target, 0, testcase.sizedformat, + texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texStorage2D should fail for zero levels"); + gl.texStorage2D(target, + Math.ceil(Math.log(texsize) / Math.log(2)) + 2, + testcase.sizedformat, + texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texStorage2D should fail for too many levels"); + gl.texStorage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, levels, testcase.sizedformat, + texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "texStorage2D should fail for bad target TEXTURE_CUBE_MAP_NEGATIVE_X"); + + gl.bindTexture(target, null); + gl.texStorage2D(target, levels, testcase.sizedformat, + texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texStorage2D should fail when no texture is bound"); + gl.bindTexture(target, tex); + + // texStorage2D should only accept sized internalformats + gl.texStorage2D(target, levels, testcase.unsizedformat, + texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "texStorage2D should fail for bad internalformat " + enumToString(testcase.unsizedformat)); + + // OK, now let's finally do the successfull texStorage2D call + gl.texStorage2D(target, levels, testcase.sizedformat, + texsize, texsize); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texStorage2D should succeed with a good sized internalformat"); + + // check TEXTURE_IMMUTABLE_FORMAT + var immutable = gl.getTexParameter(target, gl.TEXTURE_IMMUTABLE_FORMAT); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "getTexParameter should succeed with TEXTURE_IMMUTABLE_FORMAT"); + assertMsg(immutable != 0, "getTexParameter with TEXTURE_IMMUTABLE_FORMAT should not return 0"); + + // check operations disallowed on immutable texture + gl.texImage2D(imageTargets[0], 0, gl.RGBA, texsize, texsize, 0, + gl.RGBA, gl.UNSIGNED_BYTE, null); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texImage2D should fail on immutable texture"); + var s3tc = gl.getExtension("WEBGL_compressed_texture_s3tc"); + // FIXME - should eventually use a compressed format that's core in WebGL2, but + // I wanted something that I can run in Firefox today, which doesn't support the new formats yet. + if (s3tc) { + gl.compressedTexImage2D(imageTargets[0], 0, s3tc.COMPRESSED_RGBA_S3TC_DXT3_EXT, + texsize, texsize, 0, + new Uint8Array(texsize * texsize)); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "compressedTexImage2D should fail on immutable texture"); + } + gl.copyTexImage2D(imageTargets[0], 0, gl.RGBA, 0, 0, texsize, texsize, 0); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "copyTexImage2D should fail on immutable texture"); + + if ('redpixel' in testcase) { + // At this point, the texture images have only been defined by + // texStorage2D, which per spec should be equivalent to having + // defined texture images with null data, which should sample as RGBA 0,0,0,0. + gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, + testcase.mipmap ? gl.NEAREST_MIPMAP_NEAREST : gl.NEAREST); + if (testcase.type == gl.FLOAT) { + gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + } + + // Now upload some red texture data + var s = texsize; + var pixels; + if (testcase.redpixel instanceof Uint8Array) { + pixels = new Uint8Array(texsize * texsize * testcase.redpixel.length); + } else if (testcase.redpixel instanceof Uint16Array) { + pixels = new Uint16Array(texsize * texsize * testcase.redpixel.length); + } else if (testcase.redpixel instanceof Uint32Array) { + pixels = new Uint32Array(texsize * texsize * testcase.redpixel.length); + } else if (testcase.redpixel instanceof Float32Array) { + pixels = new Float32Array(texsize * texsize * testcase.redpixel.length); + } + for (var i = 0; i < texsize * texsize; i++) { + for (var j = 0; j < testcase.redpixel.length; j++) { + pixels[i * testcase.redpixel.length + j] = testcase.redpixel[j]; + } + } + + if (target == gl.TEXTURE_2D) { + wtu.setupTexturedQuad(gl); + } else if (target == gl.TEXTURE_CUBE_MAP) { + wtu.setupTexturedQuadWithCubeMap(gl); + } + + wtu.clearAndDrawUnitQuad(gl); + var alpha = testcase.alpha ? 0 : 255; + wtu.checkCanvas(gl, [0, 0, 0, alpha], "texture should sample as uninitialized texture after texStorage2D"); + + if (target == gl.TEXTURE_2D) { + for (var l = 0; l < levels; l++) { + gl.texSubImage2D(gl.TEXTURE_2D, + l, 0, 0, + s, s, + testcase.unsizedformat, testcase.type, + pixels); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texSubImage2D should succeed on immutable texture as long as the format is compatible"); + s /= 2; + } + } else if (target == gl.TEXTURE_CUBE_MAP) { + for (var l = 0; l < levels; l++) { + for (var f = 0; f < 6; f++) { + gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + f, + l, 0, 0, + s, s, + testcase.unsizedformat, testcase.type, + pixels); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texSubImage2D should succeed on immutable texture as long as the format is compatible"); + } + s /= 2; + } + } + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [255, 0, 0, alpha], "texture should sample as red after uploading red pixels with texSubImage2D"); + } + }); + + debug(""); + debug("Test non-square images:"); + const levels = 4; + const maxSize = 1 << (levels-1); + + function expectOk(x,y) { + const tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texStorage2D(gl.TEXTURE_2D, levels, gl.RGBA8, x, y); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "texStorage2D should succeed with size [" + ([x,y].join(', ')) + "]."); + gl.deleteTexture(tex); + } + expectOk(maxSize, maxSize); + expectOk(maxSize, 1); + expectOk( 1, maxSize); +} + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |