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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/media/platforms/wmf/DXVA2Manager.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/media/platforms/wmf/DXVA2Manager.cpp')
-rw-r--r-- | dom/media/platforms/wmf/DXVA2Manager.cpp | 1512 |
1 files changed, 1512 insertions, 0 deletions
diff --git a/dom/media/platforms/wmf/DXVA2Manager.cpp b/dom/media/platforms/wmf/DXVA2Manager.cpp new file mode 100644 index 0000000000..f080a16779 --- /dev/null +++ b/dom/media/platforms/wmf/DXVA2Manager.cpp @@ -0,0 +1,1512 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifdef MOZ_AV1 +# include "AOMDecoder.h" +#endif +#include "DXVA2Manager.h" +#include <d3d11.h> +#include "D3D9SurfaceImage.h" +#include "DriverCrashGuard.h" +#include "GfxDriverInfo.h" +#include "ImageContainer.h" +#include "MFTDecoder.h" +#include "MediaTelemetryConstants.h" +#include "PerformanceRecorder.h" +#include "VideoUtils.h" +#include "VPXDecoder.h" +#include "WMFUtils.h" +#include "gfxCrashReporterUtils.h" +#include "gfxWindowsPlatform.h" +#include "mfapi.h" +#include "mozilla/StaticMutex.h" +#include "mozilla/StaticPrefs_media.h" +#include "mozilla/Telemetry.h" +#include "mozilla/gfx/DeviceManagerDx.h" +#include "mozilla/layers/D3D11ShareHandleImage.h" +#include "mozilla/layers/D3D11TextureIMFSampleImage.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "mozilla/layers/TextureD3D11.h" +#include "mozilla/layers/TextureForwarder.h" +#include "mozilla/mscom/EnsureMTA.h" +#include "nsPrintfCString.h" +#include "nsThreadUtils.h" + +const GUID MF_XVP_PLAYBACK_MODE = { + 0x3c5d293f, + 0xad67, + 0x4e29, + {0xaf, 0x12, 0xcf, 0x3e, 0x23, 0x8a, 0xcc, 0xe9}}; + +DEFINE_GUID(MF_LOW_LATENCY, 0x9c27891a, 0xed7a, 0x40e1, 0x88, 0xe8, 0xb2, 0x27, + 0x27, 0xa0, 0x24, 0xee); + +// R600, R700, Evergreen and Cayman AMD cards. These support DXVA via UVD3 or +// earlier, and don't handle 1080p60 well. +static const DWORD sAMDPreUVD4[] = { + // clang-format off + 0x9400, 0x9401, 0x9402, 0x9403, 0x9405, 0x940a, 0x940b, 0x940f, 0x94c0, 0x94c1, 0x94c3, 0x94c4, 0x94c5, + 0x94c6, 0x94c7, 0x94c8, 0x94c9, 0x94cb, 0x94cc, 0x94cd, 0x9580, 0x9581, 0x9583, 0x9586, 0x9587, 0x9588, + 0x9589, 0x958a, 0x958b, 0x958c, 0x958d, 0x958e, 0x958f, 0x9500, 0x9501, 0x9504, 0x9505, 0x9506, 0x9507, + 0x9508, 0x9509, 0x950f, 0x9511, 0x9515, 0x9517, 0x9519, 0x95c0, 0x95c2, 0x95c4, 0x95c5, 0x95c6, 0x95c7, + 0x95c9, 0x95cc, 0x95cd, 0x95ce, 0x95cf, 0x9590, 0x9591, 0x9593, 0x9595, 0x9596, 0x9597, 0x9598, 0x9599, + 0x959b, 0x9610, 0x9611, 0x9612, 0x9613, 0x9614, 0x9615, 0x9616, 0x9710, 0x9711, 0x9712, 0x9713, 0x9714, + 0x9715, 0x9440, 0x9441, 0x9442, 0x9443, 0x9444, 0x9446, 0x944a, 0x944b, 0x944c, 0x944e, 0x9450, 0x9452, + 0x9456, 0x945a, 0x945b, 0x945e, 0x9460, 0x9462, 0x946a, 0x946b, 0x947a, 0x947b, 0x9480, 0x9487, 0x9488, + 0x9489, 0x948a, 0x948f, 0x9490, 0x9491, 0x9495, 0x9498, 0x949c, 0x949e, 0x949f, 0x9540, 0x9541, 0x9542, + 0x954e, 0x954f, 0x9552, 0x9553, 0x9555, 0x9557, 0x955f, 0x94a0, 0x94a1, 0x94a3, 0x94b1, 0x94b3, 0x94b4, + 0x94b5, 0x94b9, 0x68e0, 0x68e1, 0x68e4, 0x68e5, 0x68e8, 0x68e9, 0x68f1, 0x68f2, 0x68f8, 0x68f9, 0x68fa, + 0x68fe, 0x68c0, 0x68c1, 0x68c7, 0x68c8, 0x68c9, 0x68d8, 0x68d9, 0x68da, 0x68de, 0x68a0, 0x68a1, 0x68a8, + 0x68a9, 0x68b0, 0x68b8, 0x68b9, 0x68ba, 0x68be, 0x68bf, 0x6880, 0x6888, 0x6889, 0x688a, 0x688c, 0x688d, + 0x6898, 0x6899, 0x689b, 0x689e, 0x689c, 0x689d, 0x9802, 0x9803, 0x9804, 0x9805, 0x9806, 0x9807, 0x9808, + 0x9809, 0x980a, 0x9640, 0x9641, 0x9647, 0x9648, 0x964a, 0x964b, 0x964c, 0x964e, 0x964f, 0x9642, 0x9643, + 0x9644, 0x9645, 0x9649, 0x6720, 0x6721, 0x6722, 0x6723, 0x6724, 0x6725, 0x6726, 0x6727, 0x6728, 0x6729, + 0x6738, 0x6739, 0x673e, 0x6740, 0x6741, 0x6742, 0x6743, 0x6744, 0x6745, 0x6746, 0x6747, 0x6748, 0x6749, + 0x674a, 0x6750, 0x6751, 0x6758, 0x6759, 0x675b, 0x675d, 0x675f, 0x6840, 0x6841, 0x6842, 0x6843, 0x6849, + 0x6850, 0x6858, 0x6859, 0x6760, 0x6761, 0x6762, 0x6763, 0x6764, 0x6765, 0x6766, 0x6767, 0x6768, 0x6770, + 0x6771, 0x6772, 0x6778, 0x6779, 0x677b, 0x6700, 0x6701, 0x6702, 0x6703, 0x6704, 0x6705, 0x6706, 0x6707, + 0x6708, 0x6709, 0x6718, 0x6719, 0x671c, 0x671d, 0x671f, 0x9900, 0x9901, 0x9903, 0x9904, 0x9905, 0x9906, + 0x9907, 0x9908, 0x9909, 0x990a, 0x990b, 0x990c, 0x990d, 0x990e, 0x990f, 0x9910, 0x9913, 0x9917, 0x9918, + 0x9919, 0x9990, 0x9991, 0x9992, 0x9993, 0x9994, 0x9995, 0x9996, 0x9997, 0x9998, 0x9999, 0x999a, 0x999b, + 0x999c, 0x999d, 0x99a0, 0x99a2, 0x99a4 + // clang-format on +}; + +// List of NVidia Telsa GPU known to have broken NV12 rendering. +static const DWORD sNVIDIABrokenNV12[] = { + // clang-format off + 0x0191, 0x0193, 0x0194, 0x0197, 0x019d, 0x019e, // G80 + 0x0400, 0x0401, 0x0402, 0x0403, 0x0404, 0x0405, 0x0406, 0x0407, 0x0408, 0x0409, // G84 + 0x040a, 0x040b, 0x040c, 0x040d, 0x040e, 0x040f, + 0x0420, 0x0421, 0x0422, 0x0423, 0x0424, 0x0425, 0x0426, 0x0427, 0x0428, 0x0429, // G86 + 0x042a, 0x042b, 0x042c, 0x042d, 0x042e, 0x042f, + 0x0410, 0x0600, 0x0601, 0x0602, 0x0603, 0x0604, 0x0605, 0x0606, 0x0607, 0x0608, // G92 + 0x0609, 0x060a, 0x060b, 0x060c, 0x060f, 0x0610, 0x0611, 0x0612, 0x0613, 0x0614, + 0x0615, 0x0617, 0x0618, 0x0619, 0x061a, 0x061b, 0x061c, 0x061d, 0x061e, 0x061f, // G94 + 0x0621, 0x0622, 0x0623, 0x0625, 0x0626, 0x0627, 0x0628, 0x062a, 0x062b, 0x062c, + 0x062d, 0x062e, 0x0631, 0x0635, 0x0637, 0x0638, 0x063a, + 0x0640, 0x0641, 0x0643, 0x0644, 0x0645, 0x0646, 0x0647, 0x0648, 0x0649, 0x064a, // G96 + 0x064b, 0x064c, 0x0651, 0x0652, 0x0653, 0x0654, 0x0655, 0x0656, 0x0658, 0x0659, + 0x065a, 0x065b, 0x065c, 0x065f, + 0x06e0, 0x06e1, 0x06e2, 0x06e3, 0x06e4, 0x06e6, 0x06e7, 0x06e8, 0x06e9, 0x06ea, // G98 + 0x06eb, 0x06ec, 0x06ef, 0x06f1, 0x06f8, 0x06f9, 0x06fa, 0x06fb, 0x06fd, 0x06ff, + 0x05e0, 0x05e1, 0x05e2, 0x05e3, 0x05e6, 0x05e7, 0x05e9, 0x05ea, 0x05eb, 0x05ed, // G200 + 0x05ee, 0x05ef, + 0x0840, 0x0844, 0x0845, 0x0846, 0x0847, 0x0848, 0x0849, 0x084a, 0x084b, 0x084c, // MCP77 + 0x084d, 0x084f, + 0x0860, 0x0861, 0x0862, 0x0863, 0x0864, 0x0865, 0x0866, 0x0867, 0x0868, 0x0869, // MCP79 + 0x086a, 0x086c, 0x086d, 0x086e, 0x086f, 0x0870, 0x0871, 0x0872, 0x0873, 0x0874, + 0x0876, 0x087a, 0x087d, 0x087e, 0x087f, + 0x0ca0, 0x0ca2, 0x0ca3, 0x0ca2, 0x0ca4, 0x0ca5, 0x0ca7, 0x0ca9, 0x0cac, 0x0caf, // GT215 + 0x0cb0, 0x0cb1, 0x0cbc, + 0x0a20, 0x0a22, 0x0a23, 0x0a26, 0x0a27, 0x0a28, 0x0a29, 0x0a2a, 0x0a2b, 0x0a2c, // GT216 + 0x0a2d, 0x0a32, 0x0a34, 0x0a35, 0x0a38, 0x0a3c, + 0x0a60, 0x0a62, 0x0a63, 0x0a64, 0x0a65, 0x0a66, 0x0a67, 0x0a68, 0x0a69, 0x0a6a, // GT218 + 0x0a6c, 0x0a6e, 0x0a6f, 0x0a70, 0x0a71, 0x0a72, 0x0a73, 0x0a74, 0x0a75, 0x0a76, + 0x0a78, 0x0a7a, 0x0a7c, 0x10c0, 0x10c3, 0x10c5, 0x10d8 + // clang-format on +}; + +// The size we use for our synchronization surface. +// 16x16 is the size recommended by Microsoft (in the D3D9ExDXGISharedSurf +// sample) that works best to avoid driver bugs. +static const uint32_t kSyncSurfaceSize = 16; + +namespace mozilla { + +using layers::D3D11RecycleAllocator; +using layers::D3D11ShareHandleImage; +using layers::D3D9RecycleAllocator; +using layers::D3D9SurfaceImage; +using layers::Image; +using layers::ImageContainer; +using namespace layers; +using namespace gfx; + +class D3D9DXVA2Manager : public DXVA2Manager { + public: + D3D9DXVA2Manager(); + virtual ~D3D9DXVA2Manager(); + + HRESULT Init(layers::KnowsCompositor* aKnowsCompositor, + nsACString& aFailureReason); + + IUnknown* GetDXVADeviceManager() override; + + // Copies a region (aRegion) of the video frame stored in aVideoSample + // into an image which is returned by aOutImage. + HRESULT CopyToImage(IMFSample* aVideoSample, const gfx::IntRect& aRegion, + Image** aOutImage) override; + + bool SupportsConfig(const VideoInfo& aInfo, IMFMediaType* aInputType, + IMFMediaType* aOutputType) override; + + private: + bool CanCreateDecoder(const DXVA2_VideoDesc& aDesc) const; + + already_AddRefed<IDirectXVideoDecoder> CreateDecoder( + const DXVA2_VideoDesc& aDesc) const; + + RefPtr<IDirect3D9Ex> mD3D9; + RefPtr<IDirect3DDevice9Ex> mDevice; + RefPtr<IDirect3DDeviceManager9> mDeviceManager; + RefPtr<D3D9RecycleAllocator> mTextureClientAllocator; + RefPtr<IDirectXVideoDecoderService> mDecoderService; + RefPtr<IDirect3DSurface9> mSyncSurface; + RefPtr<IDirectXVideoDecoder> mDecoder; + GUID mDecoderGUID; + UINT32 mResetToken = 0; +}; + +void GetDXVA2ExtendedFormatFromMFMediaType(IMFMediaType* pType, + DXVA2_ExtendedFormat* pFormat) { + // Get the interlace mode. + MFVideoInterlaceMode interlace = MFVideoInterlaceMode(MFGetAttributeUINT32( + pType, MF_MT_INTERLACE_MODE, MFVideoInterlace_Unknown)); + + if (interlace == MFVideoInterlace_MixedInterlaceOrProgressive) { + pFormat->SampleFormat = DXVA2_SampleFieldInterleavedEvenFirst; + } else { + pFormat->SampleFormat = UINT(interlace); + } + + pFormat->VideoChromaSubsampling = MFGetAttributeUINT32( + pType, MF_MT_VIDEO_CHROMA_SITING, MFVideoChromaSubsampling_Unknown); + pFormat->NominalRange = MFGetAttributeUINT32(pType, MF_MT_VIDEO_NOMINAL_RANGE, + MFNominalRange_Unknown); + pFormat->VideoTransferMatrix = MFGetAttributeUINT32( + pType, MF_MT_YUV_MATRIX, MFVideoTransferMatrix_Unknown); + pFormat->VideoLighting = MFGetAttributeUINT32(pType, MF_MT_VIDEO_LIGHTING, + MFVideoLighting_Unknown); + pFormat->VideoPrimaries = MFGetAttributeUINT32(pType, MF_MT_VIDEO_PRIMARIES, + MFVideoPrimaries_Unknown); + pFormat->VideoTransferFunction = MFGetAttributeUINT32( + pType, MF_MT_TRANSFER_FUNCTION, MFVideoTransFunc_Unknown); +} + +HRESULT ConvertMFTypeToDXVAType(IMFMediaType* pType, DXVA2_VideoDesc* pDesc) { + ZeroMemory(pDesc, sizeof(*pDesc)); + + // The D3D format is the first DWORD of the subtype GUID. + GUID subtype = GUID_NULL; + HRESULT hr = pType->GetGUID(MF_MT_SUBTYPE, &subtype); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + pDesc->Format = (D3DFORMAT)subtype.Data1; + + UINT32 width = 0; + UINT32 height = 0; + hr = MFGetAttributeSize(pType, MF_MT_FRAME_SIZE, &width, &height); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + NS_ENSURE_TRUE(width <= MAX_VIDEO_WIDTH, E_FAIL); + NS_ENSURE_TRUE(height <= MAX_VIDEO_HEIGHT, E_FAIL); + pDesc->SampleWidth = width; + pDesc->SampleHeight = height; + + UINT32 fpsNumerator = 0; + UINT32 fpsDenominator = 0; + if (SUCCEEDED(MFGetAttributeRatio(pType, MF_MT_FRAME_RATE, &fpsNumerator, + &fpsDenominator))) { + pDesc->InputSampleFreq.Numerator = fpsNumerator; + pDesc->InputSampleFreq.Denominator = fpsDenominator; + + GetDXVA2ExtendedFormatFromMFMediaType(pType, &pDesc->SampleFormat); + pDesc->OutputFrameFreq = pDesc->InputSampleFreq; + if ((pDesc->SampleFormat.SampleFormat == + DXVA2_SampleFieldInterleavedEvenFirst) || + (pDesc->SampleFormat.SampleFormat == + DXVA2_SampleFieldInterleavedOddFirst)) { + pDesc->OutputFrameFreq.Numerator *= 2; + } + } + + return S_OK; +} + +// All GUIDs other than Intel ClearVideo can be found here: +// https://docs.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-guids +// VLD = Variable-length decoder, FGT = Film grain technology +static const GUID DXVA2_ModeH264_VLD_NoFGT = { + 0x1b81be68, + 0xa0c7, + 0x11d3, + {0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}}; + +// Also known as DXVADDI_Intel_ModeH264_E here: +// https://www.intel.com/content/dam/develop/external/us/en/documents/h264-avc-x4500-acceration-esardell-157713.pdf +// Named based on the fact that this is only supported on older ClearVideo +// Intel decoding hardware. +static const GUID DXVA2_Intel_ClearVideo_ModeH264_VLD_NoFGT = { + 0x604F8E68, + 0x4951, + 0x4c54, + {0x88, 0xFE, 0xAB, 0xD2, 0x5C, 0x15, 0xB3, 0xD6}}; + +// VP8 profiles +static const GUID DXVA2_ModeVP8_VLD = { + 0x90b899ea, + 0x3a62, + 0x4705, + {0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7}}; + +// VP9 profiles +static const GUID DXVA2_ModeVP9_VLD_Profile0 = { + 0x463707f8, + 0xa1d0, + 0x4585, + {0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e}}; + +static const GUID DXVA2_ModeVP9_VLD_10bit_Profile2 = { + 0xa4c749ef, + 0x6ecf, + 0x48aa, + {0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7}}; + +// AV1 profiles +static const GUID DXVA2_ModeAV1_VLD_Profile0 = { + 0xb8be4ccb, + 0xcf53, + 0x46ba, + {0x8d, 0x59, 0xd6, 0xb8, 0xa6, 0xda, 0x5d, 0x2a}}; + +static const GUID DXVA2_ModeAV1_VLD_Profile1 = { + 0x6936ff0f, + 0x45b1, + 0x4163, + {0x9c, 0xc1, 0x64, 0x6e, 0xf6, 0x94, 0x61, 0x08}}; + +static const GUID DXVA2_ModeAV1_VLD_Profile2 = { + 0x0c5f2aa1, + 0xe541, + 0x4089, + {0xbb, 0x7b, 0x98, 0x11, 0x0a, 0x19, 0xd7, 0xc8}}; + +static const GUID DXVA2_ModeAV1_VLD_12bit_Profile2 = { + 0x17127009, + 0xa00f, + 0x4ce1, + {0x99, 0x4e, 0xbf, 0x40, 0x81, 0xf6, 0xf3, 0xf0}}; + +static const GUID DXVA2_ModeAV1_VLD_12bit_Profile2_420 = { + 0x2d80bed6, + 0x9cac, + 0x4835, + {0x9e, 0x91, 0x32, 0x7b, 0xbc, 0x4f, 0x9e, 0xe8}}; + +// This tests if a DXVA video decoder can be created for the given media +// type/resolution. It uses the same decoder device (DXVA2_ModeH264_E - +// DXVA2_ModeH264_VLD_NoFGT) as the H264 decoder MFT provided by windows +// (CLSID_CMSH264DecoderMFT) uses, so we can use it to determine if the MFT will +// use software fallback or not. +bool D3D9DXVA2Manager::SupportsConfig(const VideoInfo& aInfo, + IMFMediaType* aInputType, + IMFMediaType* aOutputType) { + GUID inputSubtype; + HRESULT hr = aInputType->GetGUID(MF_MT_SUBTYPE, &inputSubtype); + if (FAILED(hr) || inputSubtype != MFVideoFormat_H264) { + return false; + } + + DXVA2_VideoDesc desc; + hr = ConvertMFTypeToDXVAType(aInputType, &desc); + NS_ENSURE_TRUE(SUCCEEDED(hr), false); + return CanCreateDecoder(desc); +} + +D3D9DXVA2Manager::D3D9DXVA2Manager() { MOZ_COUNT_CTOR(D3D9DXVA2Manager); } + +D3D9DXVA2Manager::~D3D9DXVA2Manager() { MOZ_COUNT_DTOR(D3D9DXVA2Manager); } + +IUnknown* D3D9DXVA2Manager::GetDXVADeviceManager() { + MutexAutoLock lock(mLock); + return mDeviceManager; +} + +HRESULT +D3D9DXVA2Manager::Init(layers::KnowsCompositor* aKnowsCompositor, + nsACString& aFailureReason) { + ScopedGfxFeatureReporter reporter("DXVA2D3D9"); + + // Create D3D9Ex. + HMODULE d3d9lib = LoadLibraryW(L"d3d9.dll"); + NS_ENSURE_TRUE(d3d9lib, E_FAIL); + decltype(Direct3DCreate9Ex)* d3d9Create = + (decltype(Direct3DCreate9Ex)*)GetProcAddress(d3d9lib, + "Direct3DCreate9Ex"); + if (!d3d9Create) { + NS_WARNING("Couldn't find Direct3DCreate9Ex symbol in d3d9.dll"); + aFailureReason.AssignLiteral( + "Couldn't find Direct3DCreate9Ex symbol in d3d9.dll"); + return E_FAIL; + } + RefPtr<IDirect3D9Ex> d3d9Ex; + HRESULT hr = d3d9Create(D3D_SDK_VERSION, getter_AddRefs(d3d9Ex)); + if (!d3d9Ex) { + NS_WARNING("Direct3DCreate9 failed"); + aFailureReason.AssignLiteral("Direct3DCreate9 failed"); + return E_FAIL; + } + + // Ensure we can do the YCbCr->RGB conversion in StretchRect. + // Fail if we can't. + hr = d3d9Ex->CheckDeviceFormatConversion( + D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'), D3DFMT_X8R8G8B8); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "CheckDeviceFormatConversion failed with error %lX", hr); + return hr; + } + + // Create D3D9DeviceEx. We pass null HWNDs here even though the documentation + // suggests that one of them should not be. At this point in time Chromium + // does the same thing for video acceleration. + D3DPRESENT_PARAMETERS params = {0}; + params.BackBufferWidth = 1; + params.BackBufferHeight = 1; + params.BackBufferFormat = D3DFMT_A8R8G8B8; + params.BackBufferCount = 1; + params.SwapEffect = D3DSWAPEFFECT_DISCARD; + params.hDeviceWindow = nullptr; + params.Windowed = TRUE; + params.Flags = D3DPRESENTFLAG_VIDEO; + + RefPtr<IDirect3DDevice9Ex> device; + hr = d3d9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, nullptr, + D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED | + D3DCREATE_MIXED_VERTEXPROCESSING, + ¶ms, nullptr, getter_AddRefs(device)); + if (!SUCCEEDED(hr)) { + aFailureReason = + nsPrintfCString("CreateDeviceEx failed with error %lX", hr); + return hr; + } + + // Ensure we can create queries to synchronize operations between devices. + // Without this, when we make a copy of the frame in order to share it with + // another device, we can't be sure that the copy has finished before the + // other device starts using it. + RefPtr<IDirect3DQuery9> query; + + hr = device->CreateQuery(D3DQUERYTYPE_EVENT, getter_AddRefs(query)); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString("CreateQuery failed with error %lX", hr); + return hr; + } + + // Create and initialize IDirect3DDeviceManager9. + UINT resetToken = 0; + RefPtr<IDirect3DDeviceManager9> deviceManager; + + hr = wmf::DXVA2CreateDirect3DDeviceManager9(&resetToken, + getter_AddRefs(deviceManager)); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "DXVA2CreateDirect3DDeviceManager9 failed with error %lX", hr); + return hr; + } + hr = deviceManager->ResetDevice(device, resetToken); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "IDirect3DDeviceManager9::ResetDevice failed with error %lX", hr); + return hr; + } + + HANDLE deviceHandle; + RefPtr<IDirectXVideoDecoderService> decoderService; + hr = deviceManager->OpenDeviceHandle(&deviceHandle); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "IDirect3DDeviceManager9::OpenDeviceHandle failed with error %lX", hr); + return hr; + } + + hr = deviceManager->GetVideoService( + deviceHandle, IID_PPV_ARGS(decoderService.StartAssignment())); + deviceManager->CloseDeviceHandle(deviceHandle); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "IDirectXVideoDecoderServer::GetVideoService failed with error %lX", + hr); + return hr; + } + + UINT deviceCount; + GUID* decoderDevices = nullptr; + hr = decoderService->GetDecoderDeviceGuids(&deviceCount, &decoderDevices); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "IDirectXVideoDecoderServer::GetDecoderDeviceGuids failed with error " + "%lX", + hr); + return hr; + } + + bool found = false; + for (UINT i = 0; i < deviceCount; i++) { + if (decoderDevices[i] == DXVA2_ModeH264_VLD_NoFGT || + decoderDevices[i] == DXVA2_Intel_ClearVideo_ModeH264_VLD_NoFGT) { + mDecoderGUID = decoderDevices[i]; + found = true; + break; + } + } + CoTaskMemFree(decoderDevices); + + if (!found) { + aFailureReason.AssignLiteral("Failed to find an appropriate decoder GUID"); + return E_FAIL; + } + + D3DADAPTER_IDENTIFIER9 adapter; + hr = d3d9Ex->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &adapter); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "IDirect3D9Ex::GetAdapterIdentifier failed with error %lX", hr); + return hr; + } + + if ((adapter.VendorId == 0x1022 || adapter.VendorId == 0x1002) && + !StaticPrefs::media_wmf_skip_blacklist()) { + for (const auto& model : sAMDPreUVD4) { + if (adapter.DeviceId == model) { + mIsAMDPreUVD4 = true; + break; + } + } + if (StaticPrefs::media_wmf_dxva_d3d9_amd_pre_uvd4_disabled() && + mIsAMDPreUVD4) { + aFailureReason.AssignLiteral( + "D3D9DXVA2Manager is disabled on AMDPreUVD4"); + return E_FAIL; + } + } + + RefPtr<IDirect3DSurface9> syncSurf; + hr = device->CreateRenderTarget(kSyncSurfaceSize, kSyncSurfaceSize, + D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, + getter_AddRefs(syncSurf), NULL); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + mDecoderService = decoderService; + + mResetToken = resetToken; + mD3D9 = d3d9Ex; + mDevice = device; + mDeviceManager = deviceManager; + mSyncSurface = syncSurf; + + if (layers::ImageBridgeChild::GetSingleton()) { + // There's no proper KnowsCompositor for ImageBridge currently (and it + // implements the interface), so just use that if it's available. + mTextureClientAllocator = new D3D9RecycleAllocator( + layers::ImageBridgeChild::GetSingleton().get(), mDevice); + } else { + mTextureClientAllocator = + new D3D9RecycleAllocator(aKnowsCompositor, mDevice); + } + mTextureClientAllocator->SetMaxPoolSize(5); + + Telemetry::Accumulate(Telemetry::MEDIA_DECODER_BACKEND_USED, + uint32_t(media::MediaDecoderBackend::WMFDXVA2D3D9)); + + reporter.SetSuccessful(); + + return S_OK; +} + +HRESULT +D3D9DXVA2Manager::CopyToImage(IMFSample* aSample, const gfx::IntRect& aRegion, + Image** aOutImage) { + RefPtr<IMFMediaBuffer> buffer; + HRESULT hr = aSample->GetBufferByIndex(0, getter_AddRefs(buffer)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<IDirect3DSurface9> surface; + hr = wmf::MFGetService(buffer, MR_BUFFER_SERVICE, IID_IDirect3DSurface9, + getter_AddRefs(surface)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<D3D9SurfaceImage> image = new D3D9SurfaceImage(); + hr = image->AllocateAndCopy(mTextureClientAllocator, surface, aRegion); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<IDirect3DSurface9> sourceSurf = image->GetD3D9Surface(); + + // Copy a small rect into our sync surface, and then map it + // to block until decoding/color conversion completes. + RECT copyRect = {0, 0, kSyncSurfaceSize, kSyncSurfaceSize}; + hr = mDevice->StretchRect(sourceSurf, ©Rect, mSyncSurface, ©Rect, + D3DTEXF_NONE); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + D3DLOCKED_RECT lockedRect; + hr = mSyncSurface->LockRect(&lockedRect, NULL, D3DLOCK_READONLY); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = mSyncSurface->UnlockRect(); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + image.forget(aOutImage); + return S_OK; +} + +// Count of the number of DXVAManager's we've created. This is also the +// number of videos we're decoding with DXVA. Use on main thread only. +static Atomic<uint32_t> sDXVAVideosCount(0); + +/* static */ +DXVA2Manager* DXVA2Manager::CreateD3D9DXVA( + layers::KnowsCompositor* aKnowsCompositor, nsACString& aFailureReason) { + HRESULT hr; + + // DXVA processing takes up a lot of GPU resources, so limit the number of + // videos we use DXVA with at any one time. + uint32_t dxvaLimit = StaticPrefs::media_wmf_dxva_max_videos(); + + if (sDXVAVideosCount == dxvaLimit) { + aFailureReason.AssignLiteral("Too many DXVA videos playing"); + return nullptr; + } + + UniquePtr<D3D9DXVA2Manager> d3d9Manager(new D3D9DXVA2Manager()); + hr = d3d9Manager->Init(aKnowsCompositor, aFailureReason); + if (SUCCEEDED(hr)) { + return d3d9Manager.release(); + } + + // No hardware accelerated video decoding. :( + return nullptr; +} + +bool D3D9DXVA2Manager::CanCreateDecoder(const DXVA2_VideoDesc& aDesc) const { + float framerate = static_cast<float>(aDesc.OutputFrameFreq.Numerator) / + aDesc.OutputFrameFreq.Denominator; + if (IsUnsupportedResolution(aDesc.SampleWidth, aDesc.SampleHeight, + framerate)) { + return false; + } + RefPtr<IDirectXVideoDecoder> decoder = CreateDecoder(aDesc); + return decoder.get() != nullptr; +} + +already_AddRefed<IDirectXVideoDecoder> D3D9DXVA2Manager::CreateDecoder( + const DXVA2_VideoDesc& aDesc) const { + UINT configCount; + DXVA2_ConfigPictureDecode* configs = nullptr; + HRESULT hr = mDecoderService->GetDecoderConfigurations( + mDecoderGUID, &aDesc, nullptr, &configCount, &configs); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + RefPtr<IDirect3DSurface9> surface; + hr = mDecoderService->CreateSurface( + aDesc.SampleWidth, aDesc.SampleHeight, 0, + (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'), D3DPOOL_DEFAULT, 0, + DXVA2_VideoDecoderRenderTarget, surface.StartAssignment(), NULL); + if (!SUCCEEDED(hr)) { + CoTaskMemFree(configs); + return nullptr; + } + + for (UINT i = 0; i < configCount; i++) { + RefPtr<IDirectXVideoDecoder> decoder; + IDirect3DSurface9* surfaces = surface; + hr = mDecoderService->CreateVideoDecoder(mDecoderGUID, &aDesc, &configs[i], + &surfaces, 1, + decoder.StartAssignment()); + if (FAILED(hr)) { + continue; + } + + CoTaskMemFree(configs); + return decoder.forget(); + } + + CoTaskMemFree(configs); + return nullptr; +} + +class D3D11DXVA2Manager : public DXVA2Manager { + public: + D3D11DXVA2Manager(); + virtual ~D3D11DXVA2Manager(); + + HRESULT Init(layers::KnowsCompositor* aKnowsCompositor, + nsACString& aFailureReason, ID3D11Device* aDevice); + HRESULT InitInternal(layers::KnowsCompositor* aKnowsCompositor, + nsACString& aFailureReason, ID3D11Device* aDevice); + + IUnknown* GetDXVADeviceManager() override; + + // Copies a region (aRegion) of the video frame stored in aVideoSample + // into an image which is returned by aOutImage. + HRESULT CopyToImage(IMFSample* aVideoSample, const gfx::IntRect& aRegion, + Image** aOutImage) override; + + HRESULT WrapTextureWithImage(IMFSample* aVideoSample, + const gfx::IntRect& aRegion, + layers::Image** aOutImage) override; + + HRESULT CopyToBGRATexture(ID3D11Texture2D* aInTexture, uint32_t aArrayIndex, + ID3D11Texture2D** aOutTexture) override; + + HRESULT ConfigureForSize(IMFMediaType* aInputType, + gfx::YUVColorSpace aColorSpace, + gfx::ColorRange aColorRange, uint32_t aWidth, + uint32_t aHeight) override; + + bool IsD3D11() override { return true; } + + bool SupportsConfig(const VideoInfo& aInfo, IMFMediaType* aInputType, + IMFMediaType* aOutputType) override; + + void BeforeShutdownVideoMFTDecoder() override; + + bool SupportsZeroCopyNV12Texture() override { + if (mIMFSampleUsageInfo->SupportsZeroCopyNV12Texture() && + (mDevice != DeviceManagerDx::Get()->GetCompositorDevice())) { + mIMFSampleUsageInfo->DisableZeroCopyNV12Texture(); + } + return mIMFSampleUsageInfo->SupportsZeroCopyNV12Texture(); + } + + private: + HRESULT CreateOutputSample(RefPtr<IMFSample>& aSample, + ID3D11Texture2D* aTexture); + + bool CanCreateDecoder(const D3D11_VIDEO_DECODER_DESC& aDesc) const; + + already_AddRefed<ID3D11VideoDecoder> CreateDecoder( + const D3D11_VIDEO_DECODER_DESC& aDesc) const; + void RefreshIMFSampleWrappers(); + void ReleaseAllIMFSamples(); + + RefPtr<ID3D11Device> mDevice; + RefPtr<ID3D11DeviceContext> mContext; + RefPtr<IMFDXGIDeviceManager> mDXGIDeviceManager; + RefPtr<MFTDecoder> mTransform; + RefPtr<D3D11RecycleAllocator> mTextureClientAllocator; + RefPtr<layers::KnowsCompositor> mKnowsCompositor; + RefPtr<ID3D11VideoDecoder> mDecoder; + RefPtr<layers::SyncObjectClient> mSyncObject; + uint32_t mWidth = 0; + uint32_t mHeight = 0; + UINT mDeviceManagerToken = 0; + RefPtr<IMFMediaType> mInputType; + GUID mInputSubType; + gfx::YUVColorSpace mYUVColorSpace; + gfx::ColorRange mColorRange = gfx::ColorRange::LIMITED; + std::list<ThreadSafeWeakPtr<layers::IMFSampleWrapper>> mIMFSampleWrappers; + RefPtr<layers::IMFSampleUsageInfo> mIMFSampleUsageInfo; +}; + +bool D3D11DXVA2Manager::SupportsConfig(const VideoInfo& aInfo, + IMFMediaType* aInputType, + IMFMediaType* aOutputType) { + D3D11_VIDEO_DECODER_DESC desc = {GUID_NULL, 0, 0, DXGI_FORMAT_UNKNOWN}; + + HRESULT hr = MFGetAttributeSize(aInputType, MF_MT_FRAME_SIZE, + &desc.SampleWidth, &desc.SampleHeight); + NS_ENSURE_TRUE(SUCCEEDED(hr), false); + NS_ENSURE_TRUE(desc.SampleWidth <= MAX_VIDEO_WIDTH, false); + NS_ENSURE_TRUE(desc.SampleHeight <= MAX_VIDEO_HEIGHT, false); + + GUID subtype; + hr = aInputType->GetGUID(MF_MT_SUBTYPE, &subtype); + NS_ENSURE_TRUE(SUCCEEDED(hr), false); + + if (subtype == MFVideoFormat_H264) { + // IsUnsupportedResolution is only used to work around an AMD H264 issue. + const float framerate = [&]() { + UINT32 numerator; + UINT32 denominator; + if (SUCCEEDED(MFGetAttributeRatio(aInputType, MF_MT_FRAME_RATE, + &numerator, &denominator))) { + return static_cast<float>(numerator) / denominator; + } + return 30.0f; + }(); + NS_ENSURE_FALSE( + IsUnsupportedResolution(desc.SampleWidth, desc.SampleHeight, framerate), + false); + NS_ENSURE_TRUE(aInfo.mColorDepth == ColorDepth::COLOR_8, false); + + RefPtr<ID3D11VideoDevice> videoDevice; + hr = mDevice->QueryInterface( + static_cast<ID3D11VideoDevice**>(getter_AddRefs(videoDevice))); + + GUID guids[] = {DXVA2_ModeH264_VLD_NoFGT, + DXVA2_Intel_ClearVideo_ModeH264_VLD_NoFGT}; + for (const GUID& guid : guids) { + BOOL supported = false; + hr = videoDevice->CheckVideoDecoderFormat(&guid, DXGI_FORMAT_NV12, + &supported); + if (SUCCEEDED(hr) && supported) { + desc.Guid = guid; + break; + } + } + } else if (subtype == MFVideoFormat_VP80) { + NS_ENSURE_TRUE(aInfo.mColorDepth == ColorDepth::COLOR_8, false); + desc.Guid = DXVA2_ModeVP8_VLD; + } else if (subtype == MFVideoFormat_VP90) { + NS_ENSURE_TRUE(aInfo.mColorDepth == ColorDepth::COLOR_8 || + aInfo.mColorDepth == ColorDepth::COLOR_10, + false); + uint8_t profile; + + if (aInfo.mExtraData && !aInfo.mExtraData->IsEmpty()) { + VPXDecoder::VPXStreamInfo vp9Info; + VPXDecoder::ReadVPCCBox(vp9Info, aInfo.mExtraData); + profile = vp9Info.mProfile; + } else { + // If no vpcC is present, we can't know the profile, which limits the + // subsampling mode, but 4:2:0 is most supported so default to profiles 0 + // and 2: + // Profile 0 = 8bit, 4:2:0 + // Profile 2 = 10/12bit, 4:2:0 + profile = aInfo.mColorDepth == ColorDepth::COLOR_8 ? 0 : 2; + } + + switch (profile) { + case 0: + desc.Guid = DXVA2_ModeVP9_VLD_Profile0; + break; + case 2: + desc.Guid = DXVA2_ModeVP9_VLD_10bit_Profile2; + break; + default: + break; + } + } else if (subtype == MFVideoFormat_AV1) { + uint8_t profile; + bool yuv420; + + if (aInfo.mExtraData && !aInfo.mExtraData->IsEmpty()) { + AOMDecoder::AV1SequenceInfo av1Info; + bool hadSeqHdr; + AOMDecoder::ReadAV1CBox(aInfo.mExtraData, av1Info, hadSeqHdr); + profile = av1Info.mProfile; + yuv420 = av1Info.mSubsamplingX && av1Info.mSubsamplingY; + } else { + // If no av1C is present, we can't get profile or subsampling mode. 4:2:0 + // subsampling is most likely to be supported in hardware, so set av1Info + // accordingly. + // 8bit/10bit = Main profile, 4:2:0 + // 12bit = Professional, 4:2:0 + profile = aInfo.mColorDepth == ColorDepth::COLOR_12 ? 2 : 0; + yuv420 = true; + } + + switch (profile) { + case 0: + desc.Guid = DXVA2_ModeAV1_VLD_Profile0; + break; + case 1: + desc.Guid = DXVA2_ModeAV1_VLD_Profile1; + break; + case 2: + MOZ_ASSERT(aInfo.mColorDepth < ColorDepth::COLOR_16); + if (aInfo.mColorDepth == ColorDepth::COLOR_12) { + if (yuv420) { + desc.Guid = DXVA2_ModeAV1_VLD_12bit_Profile2_420; + } else { + desc.Guid = DXVA2_ModeAV1_VLD_12bit_Profile2; + } + } else { + desc.Guid = DXVA2_ModeAV1_VLD_Profile2; + } + break; + default: + break; + } + } + + hr = aOutputType->GetGUID(MF_MT_SUBTYPE, &subtype); + if (SUCCEEDED(hr)) { + if (subtype == MFVideoFormat_NV12) { + desc.OutputFormat = DXGI_FORMAT_NV12; + } else if (subtype == MFVideoFormat_P010) { + desc.OutputFormat = DXGI_FORMAT_P010; + } else if (subtype == MFVideoFormat_P016) { + desc.OutputFormat = DXGI_FORMAT_P016; + } + } + + if (desc.Guid == GUID_NULL || desc.OutputFormat == DXGI_FORMAT_UNKNOWN) { + return false; + } + + return CanCreateDecoder(desc); +} + +D3D11DXVA2Manager::D3D11DXVA2Manager() + : mIMFSampleUsageInfo(new layers::IMFSampleUsageInfo) {} + +D3D11DXVA2Manager::~D3D11DXVA2Manager() {} + +IUnknown* D3D11DXVA2Manager::GetDXVADeviceManager() { + MutexAutoLock lock(mLock); + return mDXGIDeviceManager; +} +HRESULT +D3D11DXVA2Manager::Init(layers::KnowsCompositor* aKnowsCompositor, + nsACString& aFailureReason, ID3D11Device* aDevice) { + if (aDevice) { + return InitInternal(aKnowsCompositor, aFailureReason, aDevice); + } + + HRESULT hr; + ScopedGfxFeatureReporter reporter("DXVA2D3D11"); + + hr = InitInternal(aKnowsCompositor, aFailureReason, aDevice); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + if (layers::ImageBridgeChild::GetSingleton() || !aKnowsCompositor) { + // There's no proper KnowsCompositor for ImageBridge currently (and it + // implements the interface), so just use that if it's available. + mTextureClientAllocator = new D3D11RecycleAllocator( + layers::ImageBridgeChild::GetSingleton().get(), mDevice, + gfx::SurfaceFormat::NV12); + + if (ImageBridgeChild::GetSingleton() && + StaticPrefs::media_wmf_use_sync_texture_AtStartup() && + mDevice != DeviceManagerDx::Get()->GetCompositorDevice()) { + // We use a syncobject to avoid the cost of the mutex lock when + // compositing, and because it allows color conversion ocurring directly + // from this texture DXVA does not seem to accept IDXGIKeyedMutex textures + // as input. + mSyncObject = layers::SyncObjectClient::CreateSyncObjectClient( + layers::ImageBridgeChild::GetSingleton() + ->GetTextureFactoryIdentifier() + .mSyncHandle, + mDevice); + } + } else { + mTextureClientAllocator = new D3D11RecycleAllocator( + aKnowsCompositor, mDevice, gfx::SurfaceFormat::NV12); + mKnowsCompositor = aKnowsCompositor; + if (StaticPrefs::media_wmf_use_sync_texture_AtStartup()) { + // We use a syncobject to avoid the cost of the mutex lock when + // compositing, and because it allows color conversion ocurring directly + // from this texture DXVA does not seem to accept IDXGIKeyedMutex textures + // as input. + mSyncObject = layers::SyncObjectClient::CreateSyncObjectClient( + aKnowsCompositor->GetTextureFactoryIdentifier().mSyncHandle, mDevice); + } + } + mTextureClientAllocator->SetMaxPoolSize(5); + + Telemetry::Accumulate(Telemetry::MEDIA_DECODER_BACKEND_USED, + uint32_t(media::MediaDecoderBackend::WMFDXVA2D3D11)); + + reporter.SetSuccessful(); + + return S_OK; +} + +HRESULT +D3D11DXVA2Manager::InitInternal(layers::KnowsCompositor* aKnowsCompositor, + nsACString& aFailureReason, + ID3D11Device* aDevice) { + HRESULT hr; + + mDevice = aDevice; + + if (!mDevice) { + bool useHardwareWebRender = + aKnowsCompositor && aKnowsCompositor->UsingHardwareWebRender(); + mDevice = + gfx::DeviceManagerDx::Get()->CreateDecoderDevice(useHardwareWebRender); + if (!mDevice) { + aFailureReason.AssignLiteral("Failed to create D3D11 device for decoder"); + return E_FAIL; + } + } + + RefPtr<ID3D10Multithread> mt; + hr = mDevice->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt)); + NS_ENSURE_TRUE(SUCCEEDED(hr) && mt, hr); + mt->SetMultithreadProtected(TRUE); + + mDevice->GetImmediateContext(getter_AddRefs(mContext)); + + hr = wmf::MFCreateDXGIDeviceManager(&mDeviceManagerToken, + getter_AddRefs(mDXGIDeviceManager)); + if (!SUCCEEDED(hr)) { + aFailureReason = + nsPrintfCString("MFCreateDXGIDeviceManager failed with code %lX", hr); + return hr; + } + + hr = mDXGIDeviceManager->ResetDevice(mDevice, mDeviceManagerToken); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "IMFDXGIDeviceManager::ResetDevice failed with code %lX", hr); + return hr; + } + + // The IMFTransform interface used by MFTDecoder is documented to require to + // run on an MTA thread. + // https://msdn.microsoft.com/en-us/library/windows/desktop/ee892371(v=vs.85).aspx#components + // The main thread (where this function is called) is STA, not MTA. + RefPtr<MFTDecoder> mft; + mozilla::mscom::EnsureMTA([&]() -> void { + mft = new MFTDecoder(); + hr = mft->Create(MFT_CATEGORY_VIDEO_PROCESSOR, MFVideoFormat_NV12, + MFVideoFormat_ARGB32); + + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "MFTDecoder::Create of Video Processor MFT for color conversion " + "failed with code %lX", + hr); + return; + } + + hr = mft->SendMFTMessage(MFT_MESSAGE_SET_D3D_MANAGER, + ULONG_PTR(mDXGIDeviceManager.get())); + if (!SUCCEEDED(hr)) { + aFailureReason = nsPrintfCString( + "MFTDecoder::SendMFTMessage(MFT_MESSAGE_" + "SET_D3D_MANAGER) failed with code %lX", + hr); + return; + } + }); + + if (!SUCCEEDED(hr)) { + return hr; + } + mTransform = mft; + + RefPtr<IDXGIDevice> dxgiDevice; + hr = mDevice->QueryInterface( + static_cast<IDXGIDevice**>(getter_AddRefs(dxgiDevice))); + if (!SUCCEEDED(hr)) { + aFailureReason = + nsPrintfCString("QI to IDXGIDevice failed with code %lX", hr); + return hr; + } + + RefPtr<IDXGIAdapter> adapter; + hr = dxgiDevice->GetAdapter(adapter.StartAssignment()); + if (!SUCCEEDED(hr)) { + aFailureReason = + nsPrintfCString("IDXGIDevice::GetAdapter failed with code %lX", hr); + return hr; + } + + DXGI_ADAPTER_DESC adapterDesc; + hr = adapter->GetDesc(&adapterDesc); + if (!SUCCEEDED(hr)) { + aFailureReason = + nsPrintfCString("IDXGIAdapter::GetDesc failed with code %lX", hr); + return hr; + } + + if ((adapterDesc.VendorId == 0x1022 || adapterDesc.VendorId == 0x1002) && + !StaticPrefs::media_wmf_skip_blacklist()) { + for (const auto& model : sAMDPreUVD4) { + if (adapterDesc.DeviceId == model) { + mIsAMDPreUVD4 = true; + break; + } + } + } + + if (!IsD3D11() || !XRE_IsGPUProcess() || + (mDevice != DeviceManagerDx::Get()->GetCompositorDevice())) { + mIMFSampleUsageInfo->DisableZeroCopyNV12Texture(); + } + + return S_OK; +} + +HRESULT +D3D11DXVA2Manager::CreateOutputSample(RefPtr<IMFSample>& aSample, + ID3D11Texture2D* aTexture) { + RefPtr<IMFSample> sample; + HRESULT hr = wmf::MFCreateSample(getter_AddRefs(sample)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<IMFMediaBuffer> buffer; + hr = wmf::MFCreateDXGISurfaceBuffer(__uuidof(ID3D11Texture2D), aTexture, 0, + FALSE, getter_AddRefs(buffer)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = sample->AddBuffer(buffer); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + aSample = sample; + return S_OK; +} + +HRESULT +D3D11DXVA2Manager::CopyToImage(IMFSample* aVideoSample, + const gfx::IntRect& aRegion, Image** aOutImage) { + NS_ENSURE_TRUE(aVideoSample, E_POINTER); + NS_ENSURE_TRUE(aOutImage, E_POINTER); + MOZ_ASSERT(mTextureClientAllocator); + + RefPtr<D3D11ShareHandleImage> image = + new D3D11ShareHandleImage(gfx::IntSize(mWidth, mHeight), aRegion, + ToColorSpace2(mYUVColorSpace), mColorRange); + + // Retrieve the DXGI_FORMAT for the current video sample. + RefPtr<IMFMediaBuffer> buffer; + HRESULT hr = aVideoSample->GetBufferByIndex(0, getter_AddRefs(buffer)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<IMFDXGIBuffer> dxgiBuf; + hr = buffer->QueryInterface((IMFDXGIBuffer**)getter_AddRefs(dxgiBuf)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<ID3D11Texture2D> tex; + hr = dxgiBuf->GetResource(__uuidof(ID3D11Texture2D), getter_AddRefs(tex)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + D3D11_TEXTURE2D_DESC inDesc; + tex->GetDesc(&inDesc); + + bool ok = image->AllocateTexture(mTextureClientAllocator, mDevice); + NS_ENSURE_TRUE(ok, E_FAIL); + + RefPtr<TextureClient> client = + image->GetTextureClient(ImageBridgeChild::GetSingleton().get()); + NS_ENSURE_TRUE(client, E_FAIL); + + RefPtr<ID3D11Texture2D> texture = image->GetTexture(); + D3D11_TEXTURE2D_DESC outDesc; + texture->GetDesc(&outDesc); + + RefPtr<IDXGIKeyedMutex> mutex; + texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + + { + AutoTextureLock(mutex, hr, 2000); + if (mutex && (FAILED(hr) || hr == WAIT_TIMEOUT || hr == WAIT_ABANDONED)) { + return hr; + } + + if (!mutex && mDevice != DeviceManagerDx::Get()->GetCompositorDevice()) { + NS_ENSURE_TRUE(mSyncObject, E_FAIL); + } + + UINT height = std::min(inDesc.Height, outDesc.Height); + PerformanceRecorder<PlaybackStage> perfRecorder( + MediaStage::CopyDecodedVideo, height); + // The D3D11TextureClientAllocator may return a different texture format + // than preferred. In which case the destination texture will be BGRA32. + if (outDesc.Format == inDesc.Format) { + // Our video frame is stored in a non-sharable ID3D11Texture2D. We need + // to create a copy of that frame as a sharable resource, save its share + // handle, and put that handle into the rendering pipeline. + UINT width = std::min(inDesc.Width, outDesc.Width); + D3D11_BOX srcBox = {0, 0, 0, width, height, 1}; + + UINT index; + dxgiBuf->GetSubresourceIndex(&index); + mContext->CopySubresourceRegion(texture, 0, 0, 0, 0, tex, index, &srcBox); + } else { + // Use MFT to do color conversion. + hr = E_FAIL; + mozilla::mscom::EnsureMTA( + [&]() -> void { hr = mTransform->Input(aVideoSample); }); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<IMFSample> sample; + hr = CreateOutputSample(sample, texture); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = E_FAIL; + mozilla::mscom::EnsureMTA( + [&]() -> void { hr = mTransform->Output(&sample); }); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + } + perfRecorder.Record(); + } + + if (!mutex && mDevice != DeviceManagerDx::Get()->GetCompositorDevice() && + mSyncObject) { + static StaticMutex sMutex MOZ_UNANNOTATED; + // Ensure that we only ever attempt to synchronise via the sync object + // serially as when using the same D3D11 device for multiple video decoders + // it can lead to deadlocks. + StaticMutexAutoLock lock(sMutex); + // It appears some race-condition may allow us to arrive here even when + // mSyncObject is null. It's better to avoid that crash. + client->SyncWithObject(mSyncObject); + if (!mSyncObject->Synchronize(true)) { + return DXGI_ERROR_DEVICE_RESET; + } + } + + image.forget(aOutImage); + + return S_OK; +} + +HRESULT D3D11DXVA2Manager::WrapTextureWithImage(IMFSample* aVideoSample, + const gfx::IntRect& aRegion, + layers::Image** aOutImage) { + NS_ENSURE_TRUE(aVideoSample, E_POINTER); + NS_ENSURE_TRUE(aOutImage, E_POINTER); + + RefPtr<IMFMediaBuffer> buffer; + HRESULT hr = aVideoSample->GetBufferByIndex(0, getter_AddRefs(buffer)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<IMFDXGIBuffer> dxgiBuf; + hr = buffer->QueryInterface((IMFDXGIBuffer**)getter_AddRefs(dxgiBuf)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<ID3D11Texture2D> texture; + hr = dxgiBuf->GetResource(__uuidof(ID3D11Texture2D), getter_AddRefs(texture)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + D3D11_TEXTURE2D_DESC desc; + texture->GetDesc(&desc); + + UINT arrayIndex; + dxgiBuf->GetSubresourceIndex(&arrayIndex); + + RefreshIMFSampleWrappers(); + + RefPtr<D3D11TextureIMFSampleImage> image = new D3D11TextureIMFSampleImage( + aVideoSample, texture, arrayIndex, gfx::IntSize(mWidth, mHeight), aRegion, + ToColorSpace2(mYUVColorSpace), mColorRange); + image->AllocateTextureClient(mKnowsCompositor, mIMFSampleUsageInfo); + + RefPtr<IMFSampleWrapper> wrapper = image->GetIMFSampleWrapper(); + ThreadSafeWeakPtr<IMFSampleWrapper> weak(wrapper); + mIMFSampleWrappers.push_back(weak); + + image.forget(aOutImage); + + return S_OK; +} + +void D3D11DXVA2Manager::RefreshIMFSampleWrappers() { + for (auto it = mIMFSampleWrappers.begin(); it != mIMFSampleWrappers.end();) { + auto wrapper = RefPtr<IMFSampleWrapper>(*it); + if (!wrapper) { + // wrapper is already destroyed. + it = mIMFSampleWrappers.erase(it); + continue; + } + it++; + } +} + +void D3D11DXVA2Manager::ReleaseAllIMFSamples() { + for (auto it = mIMFSampleWrappers.begin(); it != mIMFSampleWrappers.end(); + it++) { + RefPtr<IMFSampleWrapper> wrapper = RefPtr<IMFSampleWrapper>(*it); + if (wrapper) { + wrapper->ClearVideoSample(); + } + } +} + +void D3D11DXVA2Manager::BeforeShutdownVideoMFTDecoder() { + ReleaseAllIMFSamples(); +} + +HRESULT +D3D11DXVA2Manager::CopyToBGRATexture(ID3D11Texture2D* aInTexture, + uint32_t aArrayIndex, + ID3D11Texture2D** aOutTexture) { + NS_ENSURE_TRUE(aInTexture, E_POINTER); + NS_ENSURE_TRUE(aOutTexture, E_POINTER); + + HRESULT hr; + RefPtr<ID3D11Texture2D> texture, inTexture; + + inTexture = aInTexture; + + CD3D11_TEXTURE2D_DESC desc; + aInTexture->GetDesc(&desc); + + if (!mInputType || desc.Width != mWidth || desc.Height != mHeight) { + RefPtr<IMFMediaType> inputType; + hr = wmf::MFCreateMediaType(getter_AddRefs(inputType)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = inputType->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + const GUID subType = [&]() { + switch (desc.Format) { + case DXGI_FORMAT_NV12: + return MFVideoFormat_NV12; + case DXGI_FORMAT_P010: + return MFVideoFormat_P010; + case DXGI_FORMAT_P016: + return MFVideoFormat_P016; + default: + MOZ_ASSERT_UNREACHABLE("Unexpected texture type"); + return MFVideoFormat_NV12; + } + }(); + + hr = inputType->SetGUID(MF_MT_SUBTYPE, subType); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = inputType->SetUINT32(MF_MT_INTERLACE_MODE, + MFVideoInterlace_Progressive); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = inputType->SetUINT32(MF_MT_ALL_SAMPLES_INDEPENDENT, TRUE); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = ConfigureForSize(inputType, mYUVColorSpace, mColorRange, desc.Width, + desc.Height); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + } + + RefPtr<IDXGIKeyedMutex> mutex; + inTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex)); + // The rest of this function will not work if inTexture implements + // IDXGIKeyedMutex! In that case case we would have to copy to a + // non-mutex using texture. + + if (mutex) { + RefPtr<ID3D11Texture2D> newTexture; + + desc.MiscFlags = 0; + hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(newTexture)); + NS_ENSURE_TRUE(SUCCEEDED(hr) && newTexture, E_FAIL); + + hr = mutex->AcquireSync(0, 2000); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + mContext->CopyResource(newTexture, inTexture); + + mutex->ReleaseSync(0); + inTexture = newTexture; + } + + desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; + + hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture)); + NS_ENSURE_TRUE(SUCCEEDED(hr) && texture, E_FAIL); + + RefPtr<IMFSample> inputSample; + wmf::MFCreateSample(getter_AddRefs(inputSample)); + + // If these aren't set the decoder fails. + inputSample->SetSampleTime(10); + inputSample->SetSampleDuration(10000); + + RefPtr<IMFMediaBuffer> inputBuffer; + hr = wmf::MFCreateDXGISurfaceBuffer(__uuidof(ID3D11Texture2D), inTexture, + aArrayIndex, FALSE, + getter_AddRefs(inputBuffer)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + inputSample->AddBuffer(inputBuffer); + + hr = E_FAIL; + mozilla::mscom::EnsureMTA( + [&]() -> void { hr = mTransform->Input(inputSample); }); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<IMFSample> outputSample; + hr = CreateOutputSample(outputSample, texture); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = E_FAIL; + mozilla::mscom::EnsureMTA( + [&]() -> void { hr = mTransform->Output(&outputSample); }); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + texture.forget(aOutTexture); + + return S_OK; +} + +HRESULT +D3D11DXVA2Manager::ConfigureForSize(IMFMediaType* aInputType, + gfx::YUVColorSpace aColorSpace, + gfx::ColorRange aColorRange, + uint32_t aWidth, uint32_t aHeight) { + GUID subType = {0}; + HRESULT hr = aInputType->GetGUID(MF_MT_SUBTYPE, &subType); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + if (subType == mInputSubType && aWidth == mWidth && aHeight == mHeight && + mYUVColorSpace == aColorSpace && mColorRange == aColorRange) { + // If the media type hasn't changed, don't reconfigure. + return S_OK; + } + + // Create a copy of our input type. + RefPtr<IMFMediaType> inputType; + hr = wmf::MFCreateMediaType(getter_AddRefs(inputType)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + hr = aInputType->CopyAllItems(inputType); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = MFSetAttributeSize(inputType, MF_MT_FRAME_SIZE, aWidth, aHeight); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<IMFAttributes> attr; + mozilla::mscom::EnsureMTA( + [&]() -> void { attr = mTransform->GetAttributes(); }); + NS_ENSURE_TRUE(attr != nullptr, E_FAIL); + + hr = attr->SetUINT32(MF_XVP_PLAYBACK_MODE, TRUE); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = attr->SetUINT32(MF_LOW_LATENCY, FALSE); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + RefPtr<IMFMediaType> outputType; + hr = wmf::MFCreateMediaType(getter_AddRefs(outputType)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = outputType->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = outputType->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_ARGB32); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + hr = E_FAIL; + mozilla::mscom::EnsureMTA([&]() -> void { + hr = mTransform->SetMediaTypes( + inputType, outputType, [aWidth, aHeight](IMFMediaType* aOutput) { + HRESULT hr = aOutput->SetUINT32(MF_MT_INTERLACE_MODE, + MFVideoInterlace_Progressive); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + hr = aOutput->SetUINT32(MF_MT_ALL_SAMPLES_INDEPENDENT, TRUE); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + hr = MFSetAttributeSize(aOutput, MF_MT_FRAME_SIZE, aWidth, aHeight); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + return S_OK; + }); + }); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + mWidth = aWidth; + mHeight = aHeight; + mInputType = inputType; + mInputSubType = subType; + mYUVColorSpace = aColorSpace; + mColorRange = aColorRange; + if (mTextureClientAllocator) { + gfx::SurfaceFormat format = [&]() { + if (subType == MFVideoFormat_NV12) { + return gfx::SurfaceFormat::NV12; + } else if (subType == MFVideoFormat_P010) { + return gfx::SurfaceFormat::P010; + } else if (subType == MFVideoFormat_P016) { + return gfx::SurfaceFormat::P016; + } else { + MOZ_ASSERT_UNREACHABLE("Unexpected texture type"); + return gfx::SurfaceFormat::NV12; + } + }(); + mTextureClientAllocator->SetPreferredSurfaceFormat(format); + } + return S_OK; +} + +bool D3D11DXVA2Manager::CanCreateDecoder( + const D3D11_VIDEO_DECODER_DESC& aDesc) const { + RefPtr<ID3D11VideoDecoder> decoder = CreateDecoder(aDesc); + return decoder.get() != nullptr; +} + +already_AddRefed<ID3D11VideoDecoder> D3D11DXVA2Manager::CreateDecoder( + const D3D11_VIDEO_DECODER_DESC& aDesc) const { + RefPtr<ID3D11VideoDevice> videoDevice; + HRESULT hr = mDevice->QueryInterface( + static_cast<ID3D11VideoDevice**>(getter_AddRefs(videoDevice))); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + UINT configCount = 0; + hr = videoDevice->GetVideoDecoderConfigCount(&aDesc, &configCount); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + for (UINT i = 0; i < configCount; i++) { + D3D11_VIDEO_DECODER_CONFIG config; + hr = videoDevice->GetVideoDecoderConfig(&aDesc, i, &config); + if (SUCCEEDED(hr)) { + RefPtr<ID3D11VideoDecoder> decoder; + hr = videoDevice->CreateVideoDecoder(&aDesc, &config, + decoder.StartAssignment()); + return decoder.forget(); + } + } + return nullptr; +} + +/* static */ +DXVA2Manager* DXVA2Manager::CreateD3D11DXVA( + layers::KnowsCompositor* aKnowsCompositor, nsACString& aFailureReason, + ID3D11Device* aDevice) { + // DXVA processing takes up a lot of GPU resources, so limit the number of + // videos we use DXVA with at any one time. + uint32_t dxvaLimit = StaticPrefs::media_wmf_dxva_max_videos(); + + if (sDXVAVideosCount == dxvaLimit) { + aFailureReason.AssignLiteral("Too many DXVA videos playing"); + return nullptr; + } + + UniquePtr<D3D11DXVA2Manager> manager(new D3D11DXVA2Manager()); + HRESULT hr = manager->Init(aKnowsCompositor, aFailureReason, aDevice); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + return manager.release(); +} + +DXVA2Manager::DXVA2Manager() : mLock("DXVA2Manager") { ++sDXVAVideosCount; } + +DXVA2Manager::~DXVA2Manager() { --sDXVAVideosCount; } + +bool DXVA2Manager::IsUnsupportedResolution(const uint32_t& aWidth, + const uint32_t& aHeight, + const float& aFramerate) const { + // AMD cards with UVD3 or earlier perform poorly trying to decode 1080p60 in + // hardware, so use software instead. Pick 45 as an arbitrary upper bound for + // the framerate we can handle. + return !StaticPrefs::media_wmf_amd_highres_enabled() && mIsAMDPreUVD4 && + (aWidth >= 1920 || aHeight >= 1088) && aFramerate > 45; +} + +/* static */ +bool DXVA2Manager::IsNV12Supported(uint32_t aVendorID, uint32_t aDeviceID, + const nsAString& aDriverVersionString) { + if (aVendorID == 0x1022 || aVendorID == 0x1002) { + // AMD + // Block old cards regardless of driver version. + for (const auto& model : sAMDPreUVD4) { + if (aDeviceID == model) { + return false; + } + } + // AMD driver earlier than 21.19.411.0 have bugs in their handling of NV12 + // surfaces. + uint64_t driverVersion; + if (!widget::ParseDriverVersion(aDriverVersionString, &driverVersion) || + driverVersion < widget::V(21, 19, 411, 0)) { + return false; + } + } else if (aVendorID == 0x10DE) { + // NVidia + for (const auto& model : sNVIDIABrokenNV12) { + if (aDeviceID == model) { + return false; + } + } + } + return true; +} + +} // namespace mozilla |