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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/tests/mochitest/gamepad/test_navigator_gamepads_iframe.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/tests/mochitest/gamepad/test_navigator_gamepads_iframe.html')
-rw-r--r-- | dom/tests/mochitest/gamepad/test_navigator_gamepads_iframe.html | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/dom/tests/mochitest/gamepad/test_navigator_gamepads_iframe.html b/dom/tests/mochitest/gamepad/test_navigator_gamepads_iframe.html new file mode 100644 index 0000000000..9c98bac2d3 --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_navigator_gamepads_iframe.html @@ -0,0 +1,123 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test gamepad</title> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +let ok = window.parent.ok; +let is = window.parent.is; +let isnot = window.parent.isnot; +let SimpleTest = window.parent.SimpleTest; +let SpecialPowers = window.parent.SpecialPowers; + +var content_index1 = 0; +var internal_index2; +var content_index2 = 1; + +var testNum = 0; +var tests = [ + check_first_gamepad, + check_second_gamepad, + check_gamepad_hole, + check_no_gamepads, +]; + +function run_next_test(event) { + SpecialPowers.executeSoon(async function() { + await tests[testNum++](event); + }); +} + +function buttonhandler(e) { + run_next_test(e); +} + +function disconnecthandler(e) { + run_next_test(e); +} +window.addEventListener("gamepadbuttondown", buttonhandler); +window.addEventListener("gamepaddisconnected", disconnecthandler); + +runGamepadTest(startTest) + +async function startTest() { + // gamepads should be empty first + is(navigator.getGamepads().length, 0, "should be zero gamepads exposed"); + // Add a gamepad + internal_index1 = await GamepadService.addGamepad("test gamepad 1", // id + GamepadService.standardMapping, + GamepadService.noHand, + 4, // buttons + 2, + 0, + 0, + 0); + + // Press a button to make the gamepad visible to the page. + await GamepadService.newButtonEvent(internal_index1, 0, true, true); +} + +async function check_first_gamepad(e) { + ok(true, "Checking first gamepad"); + // First gamepad gets added. + is(e.gamepad.id, "test gamepad 1", "correct gamepad name"); + var gamepads = navigator.getGamepads(); + is(gamepads.length, 1, "should have one gamepad exposed"); + is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index"); + is(gamepads[content_index1], e.gamepad, "gamepad counter working correctly"); + // Add a second gamepad, should automatically show up. + internal_index2 = await GamepadService.addGamepad("test gamepad 2", // id + GamepadService.standardMapping, + GamepadService.noHand, + 4, // buttons + 2, + 0, + 0, + 0); + + await GamepadService.newButtonEvent(internal_index2, 0, true, true); + + ok(true, "Done checking first gamepad"); +} + +async function check_second_gamepad(e) { + ok(true, "Checking second gamepad"); + // Second gamepad gets added. + is(e.gamepad.index, 1, "gamepad index should be 1") + is(e.gamepad.id, "test gamepad 2", "correct gamepad name"); + var gamepads = navigator.getGamepads(); + is(gamepads.length, 2, "should have two gamepads exposed"); + is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index"); + is(gamepads[content_index2], e.gamepad, "gamepad counter working correctly"); + // Now remove the first one. + await GamepadService.removeGamepad(internal_index1); + ok(true, "Done checking second gamepad"); +} + +async function check_gamepad_hole(e) { + ok(true, "Checking gamepad hole"); + // First gamepad gets removed. + var gamepads = navigator.getGamepads(); + is(gamepads.length, 2, "gamepads should have two entries"); + is(gamepads[content_index1], null, "should be a hole in the gamepad list"); + isnot(gamepads[content_index2], null, "second gamepad should exist"); + // Now remove the second one. + await GamepadService.removeGamepad(internal_index2); + ok(true, "Done checking gamepad hole"); +} + +function check_no_gamepads(e) { + ok(true, "Checking no gamepads"); + // Second gamepad gets removed. + var gamepads = navigator.getGamepads(); + is(gamepads.length, 0, "gamepads should be empty"); + SimpleTest.finish(); +} +</script> +</body> +</html> |