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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/webgpu/RenderPassEncoder.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/webgpu/RenderPassEncoder.cpp')
-rw-r--r-- | dom/webgpu/RenderPassEncoder.cpp | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/dom/webgpu/RenderPassEncoder.cpp b/dom/webgpu/RenderPassEncoder.cpp new file mode 100644 index 0000000000..9f5a311415 --- /dev/null +++ b/dom/webgpu/RenderPassEncoder.cpp @@ -0,0 +1,330 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "RenderPassEncoder.h" +#include "BindGroup.h" +#include "CommandEncoder.h" +#include "RenderBundle.h" +#include "RenderPipeline.h" +#include "mozilla/webgpu/ffi/wgpu.h" + +namespace mozilla::webgpu { + +GPU_IMPL_CYCLE_COLLECTION(RenderPassEncoder, mParent, mUsedBindGroups, + mUsedBuffers, mUsedPipelines, mUsedTextureViews, + mUsedRenderBundles) +GPU_IMPL_JS_WRAP(RenderPassEncoder) + +ffi::WGPURenderPass* ScopedFfiRenderTraits::empty() { return nullptr; } + +void ScopedFfiRenderTraits::release(ffi::WGPURenderPass* raw) { + if (raw) { + ffi::wgpu_render_pass_destroy(raw); + } +} + +static ffi::WGPULoadOp ConvertLoadOp(const dom::GPULoadOp& aOp) { + switch (aOp) { + case dom::GPULoadOp::Load: + return ffi::WGPULoadOp_Load; + case dom::GPULoadOp::Clear: + return ffi::WGPULoadOp_Clear; + case dom::GPULoadOp::EndGuard_: + break; + } + MOZ_CRASH("bad GPULoadOp"); +} + +static ffi::WGPUStoreOp ConvertStoreOp(const dom::GPUStoreOp& aOp) { + switch (aOp) { + case dom::GPUStoreOp::Store: + return ffi::WGPUStoreOp_Store; + case dom::GPUStoreOp::Discard: + return ffi::WGPUStoreOp_Discard; + case dom::GPUStoreOp::EndGuard_: + break; + } + MOZ_CRASH("bad GPUStoreOp"); +} + +static ffi::WGPUColor ConvertColor(const dom::Sequence<double>& aSeq) { + ffi::WGPUColor color; + color.r = aSeq.SafeElementAt(0, 0.0); + color.g = aSeq.SafeElementAt(1, 0.0); + color.b = aSeq.SafeElementAt(2, 0.0); + color.a = aSeq.SafeElementAt(3, 1.0); + return color; +} + +static ffi::WGPUColor ConvertColor(const dom::GPUColorDict& aColor) { + ffi::WGPUColor color = {aColor.mR, aColor.mG, aColor.mB, aColor.mA}; + return color; +} + +static ffi::WGPUColor ConvertColor( + const dom::DoubleSequenceOrGPUColorDict& aColor) { + if (aColor.IsDoubleSequence()) { + return ConvertColor(aColor.GetAsDoubleSequence()); + } + if (aColor.IsGPUColorDict()) { + return ConvertColor(aColor.GetAsGPUColorDict()); + } + MOZ_ASSERT_UNREACHABLE( + "Unexpected dom::DoubleSequenceOrGPUColorDict variant"); + return ffi::WGPUColor(); +} +static ffi::WGPUColor ConvertColor( + const dom::OwningDoubleSequenceOrGPUColorDict& aColor) { + if (aColor.IsDoubleSequence()) { + return ConvertColor(aColor.GetAsDoubleSequence()); + } + if (aColor.IsGPUColorDict()) { + return ConvertColor(aColor.GetAsGPUColorDict()); + } + MOZ_ASSERT_UNREACHABLE( + "Unexpected dom::OwningDoubleSequenceOrGPUColorDict variant"); + return ffi::WGPUColor(); +} + +ffi::WGPURenderPass* BeginRenderPass( + CommandEncoder* const aParent, const dom::GPURenderPassDescriptor& aDesc) { + ffi::WGPURenderPassDescriptor desc = {}; + + webgpu::StringHelper label(aDesc.mLabel); + desc.label = label.Get(); + + ffi::WGPURenderPassDepthStencilAttachment dsDesc = {}; + if (aDesc.mDepthStencilAttachment.WasPassed()) { + const auto& dsa = aDesc.mDepthStencilAttachment.Value(); + dsDesc.view = dsa.mView->mId; + + // - + + if (dsa.mDepthClearValue.WasPassed()) { + dsDesc.depth.clear_value = dsa.mDepthClearValue.Value(); + } + if (dsa.mDepthLoadOp.WasPassed()) { + dsDesc.depth.load_op = ConvertLoadOp(dsa.mDepthLoadOp.Value()); + } + if (dsa.mDepthStoreOp.WasPassed()) { + dsDesc.depth.store_op = ConvertStoreOp(dsa.mDepthStoreOp.Value()); + } + dsDesc.depth.read_only = dsa.mDepthReadOnly; + + // - + + dsDesc.stencil.clear_value = dsa.mStencilClearValue; + if (dsa.mStencilLoadOp.WasPassed()) { + dsDesc.stencil.load_op = ConvertLoadOp(dsa.mStencilLoadOp.Value()); + } + if (dsa.mStencilStoreOp.WasPassed()) { + dsDesc.stencil.store_op = ConvertStoreOp(dsa.mStencilStoreOp.Value()); + } + dsDesc.stencil.read_only = dsa.mStencilReadOnly; + + // - + + desc.depth_stencil_attachment = &dsDesc; + } + + if (aDesc.mColorAttachments.Length() > WGPUMAX_COLOR_ATTACHMENTS) { + aParent->GetDevice()->GenerateError(nsLiteralCString( + "Too many color attachments in GPURenderPassDescriptor")); + return nullptr; + } + + std::array<ffi::WGPURenderPassColorAttachment, WGPUMAX_COLOR_ATTACHMENTS> + colorDescs = {}; + desc.color_attachments = colorDescs.data(); + desc.color_attachments_length = aDesc.mColorAttachments.Length(); + + for (size_t i = 0; i < aDesc.mColorAttachments.Length(); ++i) { + const auto& ca = aDesc.mColorAttachments[i]; + ffi::WGPURenderPassColorAttachment& cd = colorDescs[i]; + cd.view = ca.mView->mId; + cd.channel.store_op = ConvertStoreOp(ca.mStoreOp); + + if (ca.mResolveTarget.WasPassed()) { + cd.resolve_target = ca.mResolveTarget.Value().mId; + } + + cd.channel.load_op = ConvertLoadOp(ca.mLoadOp); + if (ca.mClearValue.WasPassed()) { + cd.channel.clear_value = ConvertColor(ca.mClearValue.Value()); + } + } + + return ffi::wgpu_command_encoder_begin_render_pass(aParent->mId, &desc); +} + +RenderPassEncoder::RenderPassEncoder(CommandEncoder* const aParent, + const dom::GPURenderPassDescriptor& aDesc) + : ChildOf(aParent), mPass(BeginRenderPass(aParent, aDesc)) { + if (!mPass) { + mValid = false; + return; + } + + for (const auto& at : aDesc.mColorAttachments) { + mUsedTextureViews.AppendElement(at.mView); + } + if (aDesc.mDepthStencilAttachment.WasPassed()) { + mUsedTextureViews.AppendElement( + aDesc.mDepthStencilAttachment.Value().mView); + } +} + +RenderPassEncoder::~RenderPassEncoder() { + if (mValid) { + mValid = false; + } +} + +void RenderPassEncoder::SetBindGroup( + uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets) { + if (mValid) { + mUsedBindGroups.AppendElement(&aBindGroup); + ffi::wgpu_render_pass_set_bind_group(mPass, aSlot, aBindGroup.mId, + aDynamicOffsets.Elements(), + aDynamicOffsets.Length()); + } +} + +void RenderPassEncoder::SetPipeline(const RenderPipeline& aPipeline) { + if (mValid) { + mUsedPipelines.AppendElement(&aPipeline); + ffi::wgpu_render_pass_set_pipeline(mPass, aPipeline.mId); + } +} + +void RenderPassEncoder::SetIndexBuffer(const Buffer& aBuffer, + const dom::GPUIndexFormat& aIndexFormat, + uint64_t aOffset, uint64_t aSize) { + if (mValid) { + mUsedBuffers.AppendElement(&aBuffer); + const auto iformat = aIndexFormat == dom::GPUIndexFormat::Uint32 + ? ffi::WGPUIndexFormat_Uint32 + : ffi::WGPUIndexFormat_Uint16; + ffi::wgpu_render_pass_set_index_buffer(mPass, aBuffer.mId, iformat, aOffset, + aSize); + } +} + +void RenderPassEncoder::SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, + uint64_t aOffset, uint64_t aSize) { + if (mValid) { + mUsedBuffers.AppendElement(&aBuffer); + ffi::wgpu_render_pass_set_vertex_buffer(mPass, aSlot, aBuffer.mId, aOffset, + aSize); + } +} + +void RenderPassEncoder::Draw(uint32_t aVertexCount, uint32_t aInstanceCount, + uint32_t aFirstVertex, uint32_t aFirstInstance) { + if (mValid) { + ffi::wgpu_render_pass_draw(mPass, aVertexCount, aInstanceCount, + aFirstVertex, aFirstInstance); + } +} + +void RenderPassEncoder::DrawIndexed(uint32_t aIndexCount, + uint32_t aInstanceCount, + uint32_t aFirstIndex, int32_t aBaseVertex, + uint32_t aFirstInstance) { + if (mValid) { + ffi::wgpu_render_pass_draw_indexed(mPass, aIndexCount, aInstanceCount, + aFirstIndex, aBaseVertex, + aFirstInstance); + } +} + +void RenderPassEncoder::DrawIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset) { + if (mValid) { + ffi::wgpu_render_pass_draw_indirect(mPass, aIndirectBuffer.mId, + aIndirectOffset); + } +} + +void RenderPassEncoder::DrawIndexedIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset) { + if (mValid) { + ffi::wgpu_render_pass_draw_indexed_indirect(mPass, aIndirectBuffer.mId, + aIndirectOffset); + } +} + +void RenderPassEncoder::SetViewport(float x, float y, float width, float height, + float minDepth, float maxDepth) { + if (mValid) { + ffi::wgpu_render_pass_set_viewport(mPass, x, y, width, height, minDepth, + maxDepth); + } +} + +void RenderPassEncoder::SetScissorRect(uint32_t x, uint32_t y, uint32_t width, + uint32_t height) { + if (mValid) { + ffi::wgpu_render_pass_set_scissor_rect(mPass, x, y, width, height); + } +} + +void RenderPassEncoder::SetBlendConstant( + const dom::DoubleSequenceOrGPUColorDict& color) { + if (mValid) { + ffi::WGPUColor aColor = ConvertColor(color); + ffi::wgpu_render_pass_set_blend_constant(mPass, &aColor); + } +} + +void RenderPassEncoder::SetStencilReference(uint32_t reference) { + if (mValid) { + ffi::wgpu_render_pass_set_stencil_reference(mPass, reference); + } +} + +void RenderPassEncoder::ExecuteBundles( + const dom::Sequence<OwningNonNull<RenderBundle>>& aBundles) { + if (mValid) { + nsTArray<ffi::WGPURenderBundleId> renderBundles(aBundles.Length()); + for (const auto& bundle : aBundles) { + mUsedRenderBundles.AppendElement(bundle); + renderBundles.AppendElement(bundle->mId); + } + ffi::wgpu_render_pass_execute_bundles(mPass, renderBundles.Elements(), + renderBundles.Length()); + } +} + +void RenderPassEncoder::PushDebugGroup(const nsAString& aString) { + if (mValid) { + const NS_ConvertUTF16toUTF8 utf8(aString); + ffi::wgpu_render_pass_push_debug_group(mPass, utf8.get(), 0); + } +} +void RenderPassEncoder::PopDebugGroup() { + if (mValid) { + ffi::wgpu_render_pass_pop_debug_group(mPass); + } +} +void RenderPassEncoder::InsertDebugMarker(const nsAString& aString) { + if (mValid) { + const NS_ConvertUTF16toUTF8 utf8(aString); + ffi::wgpu_render_pass_insert_debug_marker(mPass, utf8.get(), 0); + } +} + +void RenderPassEncoder::End(ErrorResult& aRv) { + if (mValid) { + mValid = false; + auto* pass = mPass.forget(); + MOZ_ASSERT(pass); + mParent->EndRenderPass(*pass, aRv); + } +} + +} // namespace mozilla::webgpu |