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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/include/GLES2/gl2ext_angle.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/include/GLES2/gl2ext_angle.h')
-rw-r--r--gfx/angle/checkout/include/GLES2/gl2ext_angle.h667
1 files changed, 667 insertions, 0 deletions
diff --git a/gfx/angle/checkout/include/GLES2/gl2ext_angle.h b/gfx/angle/checkout/include/GLES2/gl2ext_angle.h
new file mode 100644
index 0000000000..4d701a39c7
--- /dev/null
+++ b/gfx/angle/checkout/include/GLES2/gl2ext_angle.h
@@ -0,0 +1,667 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// gl2ext_angle.h: ANGLE modifications to the gl2ext.h header file.
+// Currently we don't include this file directly, we patch gl2ext.h
+// to include it implicitly so it is visible throughout our code.
+
+#ifndef INCLUDE_GLES2_GL2EXT_ANGLE_H_
+#define INCLUDE_GLES2_GL2EXT_ANGLE_H_
+
+// clang-format off
+
+#ifndef GL_ANGLE_client_arrays
+#define GL_ANGLE_client_arrays 1
+#define GL_CLIENT_ARRAYS_ANGLE 0x93AA
+#endif /* GL_ANGLE_client_arrays */
+
+#ifndef GL_ANGLE_request_extension
+#define GL_ANGLE_request_extension 1
+#define GL_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
+#define GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE 0x93A9
+typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLEPROC) (const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLDISABLEEXTENSIONANGLEPROC) (const GLchar *name);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRequestExtensionANGLE (const GLchar *name);
+#endif
+#endif /* GL_ANGLE_webgl_compatibility */
+
+#ifndef GL_ANGLE_robust_resource_initialization
+#define GL_ANGLE_robust_resource_initialization 1
+#define GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x93AB
+#define GL_RESOURCE_INITIALIZED_ANGLE 0x969F
+#endif /* GL_ANGLE_robust_resource_initialization */
+
+#ifndef GL_ANGLE_provoking_vertex
+#define GL_ANGLE_provoking_vertex 1
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+typedef void (GL_APIENTRYP PFNGLPROVOKINGVERTEXANGLEPROC) (GLenum);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glProvokingVertexANGLE(GLenum mode);
+#endif
+#endif /* GL_ANGLE_provoking_vertex */
+
+#ifndef GL_CHROMIUM_framebuffer_mixed_samples
+#define GL_CHROMIUM_frambuffer_mixed_samples 1
+#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMPROC) (GLenum components);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
+#endif
+#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
+
+#ifndef GL_CHROMIUM_bind_generates_resource
+#define GL_CHROMIUM_bind_generates_resource 1
+#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
+#endif /* GL_CHROMIUM_bind_generates_resource */
+
+#ifndef GL_ANGLE_memory_size
+#define GL_ANGLE_memory_size
+#define GL_MEMORY_SIZE_ANGLE 0x93AD
+#endif /* GL_ANGLE_memory_size */
+
+// needed by NV_path_rendering (and thus CHROMIUM_path_rendering)
+// but CHROMIUM_path_rendering only needs MatrixLoadfEXT, MatrixLoadIdentityEXT
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m);
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMatrixLoadfEXT(GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT(GLenum matrixMode);
+#endif
+#endif /* GL_EXT_direct_state_access */
+
+#ifndef GL_CHROMIUM_copy_texture
+#define GL_CHROMIUM_copy_texture 1
+typedef void(GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC)(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMPROC)(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#endif
+#endif /* GL_CHROMIUM_copy_texture */
+
+#ifndef GL_CHROMIUM_compressed_copy_texture
+#define GL_CHROMIUM_compressed_copy_texture 1
+typedef void(GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC)(GLuint sourceId, GLuint destId);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
+#endif
+#endif /* GL_CHROMIUM_compressed_copy_texture */
+
+
+#ifndef GL_ANGLE_copy_texture_3d
+#define GL_ANGLE_copy_texture_3d 1
+typedef void(GL_APIENTRYP PFNGLCOPYTEXTURE3DANGLEPROC)(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURE3DANGLEPROC)(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTexture3DANGLE(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+GL_APICALL void GL_APIENTRY glCopySubTexture3DANGLE(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#endif
+#endif /* GL_ANGLE_copy_texture_3d */
+
+#ifndef GL_CHROMIUM_sync_query
+#define GL_CHROMIUM_sync_query 1
+#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
+#endif /* GL_CHROMIUM_sync_query */
+
+#ifndef GL_EXT_texture_compression_s3tc_srgb
+#define GL_EXT_texture_compression_s3tc_srgb 1
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif /* GL_EXT_texture_compression_s3tc_srgb */
+
+#ifndef GL_ANGLE_lossy_etc_decode
+#define GL_ANGLE_lossy_etc_decode 1
+#define GL_ETC1_RGB8_LOSSY_DECODE_ANGLE 0x9690
+#define GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE 0x9691
+#define GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE 0x9692
+#define GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9693
+#define GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9694
+#define GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE 0x9695
+#define GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE 0x9696
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9697
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9698
+#define GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x9699
+#define GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x969A
+#endif /* GL_ANGLE_lossy_etc_decode */
+
+#ifndef GL_ANGLE_robust_client_memory
+#define GL_ANGLE_robust_client_memory 1
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLEPROC) (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLEPROC) (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC) (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC) (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC) (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
+GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
+GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
+GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
+GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
+#endif
+#endif /* GL_ANGLE_robust_client_memory */
+
+#ifndef GL_ANGLE_program_cache_control
+#define GL_ANGLE_program_cache_control 1
+#define GL_PROGRAM_CACHE_ENABLED_ANGLE 0x93AC
+#endif /* GL_ANGLE_program_cache_control */
+
+#ifndef GL_ANGLE_texture_rectangle
+#define GL_ANGLE_texture_rectangle 1
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE 0x84F8
+#define GL_TEXTURE_RECTANGLE_ANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ANGLE 0x84F6
+#define GL_SAMPLER_2D_RECT_ANGLE 0x8B63
+#endif /* GL_ANGLE_texture_rectangle */
+
+#ifndef GL_ANGLE_texture_multisample
+#define GL_ANGLE_texture_multisample 1
+#define GL_SAMPLE_POSITION_ANGLE 0x8E50
+#define GL_SAMPLE_MASK_ANGLE 0x8E51
+#define GL_SAMPLE_MASK_VALUE_ANGLE 0x8E52
+#define GL_TEXTURE_2D_MULTISAMPLE_ANGLE 0x9100
+#define GL_MAX_SAMPLE_MASK_WORDS_ANGLE 0x8E59
+#define GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE 0x910F
+#define GL_MAX_INTEGER_SAMPLES_ANGLE 0x9110
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE 0x9104
+#define GL_TEXTURE_SAMPLES_ANGLE 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE 0x9107
+typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVANGLEPROC)(GLenum pname, GLuint index, GLfloat *val);
+typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIANGLEPROC)(GLuint maskNumber, GLbitfield mask);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val);
+GL_APICALL void GL_APIENTRY glSampleMaskiANGLE(GLuint maskNumber, GLbitfield mask);
+#endif
+#endif // !GL_ANGLE_texture_multisample
+
+#ifndef GL_ANGLE_get_tex_level_parameter
+#define GL_ANGLE_get_tex_level_parameter 1
+typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
+#endif
+#endif /* GL_ANGLE_get_tex_level_parameter */
+
+#ifndef GL_ANGLE_multi_draw
+#define GL_ANGLE_multi_draw 1
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
+GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
+#endif
+#endif /* GL_ANGLE_multi_draw */
+
+#ifndef GL_ANGLE_base_vertex_base_instance
+#define GL_ANGLE_base_vertex_base_instance 1
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceANGLE (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
+GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceANGLE (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
+#endif
+#endif
+
+#ifndef GL_CHROMIUM_bind_uniform_location
+#define GL_CHROMIUM_bind_uniform_location 1
+typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC)(GLuint program, GLint location, const GLchar *name);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name);
+#endif
+#endif /* GL_CHROMIUM_bind_uniform_location */
+
+/* GL_CHROMIUM_lose_context */
+#ifndef GL_CHROMIUM_lose_context
+#define GL_CHROMIUM_lose_context 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other);
+#endif
+typedef void (GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) (GLenum current, GLenum other);
+#endif /* GL_CHROMIUM_lose_context */
+
+#ifndef GL_ANGLE_texture_external_update
+#define GL_ANGLE_texture_external_update 1
+#define GL_TEXTURE_NATIVE_ID_ANGLE 0x3481
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DEXTERNALANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
+typedef void (GL_APIENTRYP PFNGLINVALIDATETEXTUREANGLEPROC) (GLenum target);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexImage2DExternalANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
+GL_APICALL void GL_APIENTRY glInvalidateTextureANGLE (GLenum target);
+#endif
+#endif /* GL_ANGLE_texture_external_update */
+
+#ifndef GL_ANGLE_get_image
+#define GL_ANGLE_get_image
+typedef void (GL_APIENTRYP PFNGLGETTEXIMAGEANGLEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (GL_APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC) (GLenum target, GLint level, void *pixels);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERIMAGEANGLEPROC) (GLenum target, GLenum format, GLenum type, void *pixels);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetTexImageANGLE (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glGetCompressedTexImageANGLE (GLenum target, GLint level, void *pixels);
+GL_APICALL void GL_APIENTRY glGetRenderbufferImageANGLE (GLenum target, GLenum format, GLenum type, void *pixels);
+#endif
+#endif /* GL_ANGLE_get_image */
+
+#ifndef GL_WEBGL_video_texture
+#define GL_WEBGL_video_texture 1
+#define GL_TEXTURE_VIDEO_IMAGE_WEBGL 0x9248
+#define GL_SAMPLER_VIDEO_IMAGE_WEBGL 0x9249
+#endif /* GL_WEBGL_video_texture */
+
+#ifndef GL_ANGLE_memory_object_flags
+#define GL_ANGLE_memory_object_flags 1
+#define GL_CREATE_SPARSE_BINDING_BIT_ANGLE 0x00000001
+#define GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE 0x00000002
+#define GL_CREATE_SPARSE_ALIASED_BIT_ANGLE 0x00000004
+#define GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE 0x00000008
+#define GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE 0x00000010
+#define GL_CREATE_ALIAS_BIT_ANGLE 0x00000400
+#define GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE 0x00000040
+#define GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE 0x00000020
+#define GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE 0x00000080
+#define GL_CREATE_EXTENDED_USAGE_BIT_ANGLE 0x00000100
+#define GL_CREATE_PROTECTED_BIT_ANGLE 0x00000800
+#define GL_CREATE_DISJOINT_BIT_ANGLE 0x00000200
+#define GL_CREATE_CORNER_SAMPLED_BIT_ANGLE 0x00002000
+#define GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE 0x00001000
+#define GL_CREATE_SUBSAMPLED_BIT_ANGLE 0x00004000
+#define GL_USAGE_TRANSFER_SRC_BIT_ANGLE 0x00000001
+#define GL_USAGE_TRANSFER_DST_BIT_ANGLE 0x00000002
+#define GL_USAGE_SAMPLED_BIT_ANGLE 0x00000004
+#define GL_USAGE_STORAGE_BIT_ANGLE 0x00000008
+#define GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE 0x00000010
+#define GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE 0x00000020
+#define GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE 0x00000040
+#define GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE 0x00000080
+#define GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE 0x00000100
+#define GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE 0x00000200
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
+GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
+GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
+GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
+#endif
+#endif /* GL_ANGLE_memory_object_flags */
+
+#ifndef GL_ANGLE_memory_object_fuchsia
+#define GL_ANGLE_memory_object_fuchsia 1
+#define GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE 0x93AE
+typedef void(GL_APIENTRYP PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC)(GLuint memory,
+ GLuint64 size,
+ GLenum handleType,
+ GLuint handle);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glImportMemoryZirconHandleANGLE(GLuint memory,
+ GLuint64 size,
+ GLenum handleType,
+ GLuint handle);
+#endif
+#endif /* GL_ANGLE_memory_object_fuchsia */
+
+#ifndef GL_ANGLE_semaphore_fuchsia
+#define GL_ANGLE_semaphore_fuchsia 1
+#define GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE 0x93AF
+typedef void(GL_APIENTRYP PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC)(GLuint semaphore,
+ GLenum handleType,
+ GLuint handle);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glImportSemaphoreZirconHandleANGLE(GLuint memory,
+ GLenum handleType,
+ GLuint handle);
+#endif
+#endif /* GL_ANGLE_semaphore_fuchsia */
+
+#ifndef GL_ANGLE_vulkan_image
+#define GL_ANGLE_vulkan_image 1
+typedef void(GL_APIENTRYP PFNGLACQUIRETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
+typedef void(GL_APIENTRYP PFNGLRELEASETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, GLenum *layouts);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glAcquireTexturesANGLE(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
+GL_APICALL void GL_APIENTRY glReleaseTexturesANGLE(GLuint numTexture, const GLuint *textures, GLenum *layouts);
+#endif
+#endif /* GL_ANGLE_vulkan_image */
+
+#ifndef GL_CHROMIUM_texture_filtering_hint
+#define GL_CHROMIUM_texture_filtering_hint
+#define GL_TEXTURE_FILTERING_HINT_CHROMIUM 0x8AF0
+#endif /* GL_CHROMIUM_texture_filtering_hint */
+
+#ifndef GL_NV_robustness_video_memory
+#define GL_NV_robustness_video_memory
+#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
+#endif /* GL_NV_robustness_video_memory */
+
+#ifndef GL_ANGLE_get_serialized_context_string
+#define GL_ANGLE_get_serialized_context_string
+#define GL_SERIALIZED_CONTEXT_STRING_ANGLE 0x96B0
+#endif /* GL_ANGLE_get_serialized_context_string */
+
+#ifndef GL_ANGLE_robust_fragment_shader_output
+#define GL_ANGLE_robust_fragment_shader_output
+#define GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE 0x96B9
+#endif /* GL_ANGLE_robust_fragment_shader_output */
+
+#ifndef GL_ANGLE_shader_pixel_local_storage
+#define GL_ANGLE_shader_pixel_local_storage 1
+#define GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE 0x96E0
+#define GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE 0x96E1
+#define GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE 0x96E2
+#define GL_PIXEL_LOCAL_STORAGE_ACTIVE_ANGLE 0x96E3
+#define GL_PIXEL_LOCAL_FORMAT_ANGLE 0x96E4
+#define GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE 0x96E5
+#define GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE 0x96E6
+#define GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE 0x96E7
+#define GL_CLEAR_ANGLE 0x96E8
+#define GL_DISABLE_ANGLE 0x96E9
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC) (GLint plane, GLenum internalformat);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC) (GLint plane, GLuint backingtexture, GLint level, GLint layer);
+typedef void (GL_APIENTRYP PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC) (GLsizei planes, const GLenum loadops[], const void *cleardata);
+typedef void (GL_APIENTRYP PFNGLENDPIXELLOCALSTORAGEANGLEPROC) ();
+typedef void (GL_APIENTRYP PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC) ();
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glFramebufferMemorylessPixelLocalStorageANGLE (GLint plane, GLenum internalformat);
+GL_APICALL void GL_APIENTRY glFramebufferTexturePixelLocalStorageANGLE (GLint plane, GLuint backingtexture, GLint level, GLint layer);
+GL_APICALL void GL_APIENTRY glBeginPixelLocalStorageANGLE (GLsizei planes, const GLenum loadops[], const void *cleardata);
+GL_APICALL void GL_APIENTRY glEndPixelLocalStorageANGLE ();
+GL_APICALL void GL_APIENTRY glPixelLocalStorageBarrierANGLE ();
+#endif
+#endif /* GL_ANGLE_shader_pixel_local_storage */
+
+// clang-format on
+
+#ifndef GL_ANGLE_yuv_internal_format
+#define GL_ANGLE_yuv_internal_format
+
+// YUV formats introduced by GL_ANGLE_yuv_internal_format
+// 8-bit YUV formats
+#define GL_G8_B8R8_2PLANE_420_UNORM_ANGLE 0x96B1
+#define GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE 0x96B2
+
+// 10-bit YUV formats
+#define GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B3
+#define GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B4
+
+// 12-bit YUV formats
+#define GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B5
+#define GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B6
+
+// 16-bit YUV formats
+#define GL_G16_B16R16_2PLANE_420_UNORM_ANGLE 0x96B7
+#define GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE 0x96B8
+
+#endif /* GL_ANGLE_yuv_internal_format */
+
+#ifndef GL_ANGLE_rgbx_internal_format
+#define GL_ANGLE_rgbx_internal_format
+
+#define GL_RGBX8_ANGLE 0x96BA
+
+#endif /* GL_ANGLE_rgbx_internal_format */
+
+#ifndef GL_ANGLE_logic_op
+#define GL_ANGLE_logic_op
+
+// Enums identical to GLES1 and desktop GL
+#define GL_COLOR_LOGIC_OP_ANGLE 0x0BF2
+#define GL_LOGIC_OP_CLEAR_ANGLE 0x1500
+#define GL_LOGIC_OP_AND_ANGLE 0x1501
+#define GL_LOGIC_OP_AND_REVERSE_ANGLE 0x1502
+#define GL_LOGIC_OP_COPY_ANGLE 0x1503
+#define GL_LOGIC_OP_AND_INVERTED_ANGLE 0x1504
+#define GL_LOGIC_OP_NOOP_ANGLE 0x1505
+#define GL_LOGIC_OP_XOR_ANGLE 0x1506
+#define GL_LOGIC_OP_OR_ANGLE 0x1507
+#define GL_LOGIC_OP_NOR_ANGLE 0x1508
+#define GL_LOGIC_OP_EQUIV_ANGLE 0x1509
+#define GL_LOGIC_OP_INVERT_ANGLE 0x150A
+#define GL_LOGIC_OP_OR_REVERSE_ANGLE 0x150B
+#define GL_LOGIC_OP_COPY_INVERTED_ANGLE 0x150C
+#define GL_LOGIC_OP_OR_INVERTED_ANGLE 0x150D
+#define GL_LOGIC_OP_NAND_ANGLE 0x150E
+#define GL_LOGIC_OP_SET_ANGLE 0x150F
+typedef void (GL_APIENTRYP PFNGLLOGICOPANGLEPROC) (GLenum);
+
+#endif /* GL_ANGLE_logic_op */
+
+#endif // INCLUDE_GLES2_GL2EXT_ANGLE_H_