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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/libANGLE/Renderbuffer.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
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Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
+// Implements GL renderbuffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#ifndef LIBANGLE_RENDERBUFFER_H_
+#define LIBANGLE_RENDERBUFFER_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/RenderbufferImpl.h"
+
+namespace rx
+{
+class GLImplFactory;
+} // namespace rx
+
+namespace gl
+{
+// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
+// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
+// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
+// attachment point.
+
+class RenderbufferState final : angle::NonCopyable
+{
+ public:
+ RenderbufferState();
+ ~RenderbufferState();
+
+ GLsizei getWidth() const;
+ GLsizei getHeight() const;
+ const Format &getFormat() const;
+ GLsizei getSamples() const;
+ MultisamplingMode getMultisamplingMode() const;
+ InitState getInitState() const;
+ void setProtectedContent(bool hasProtectedContent);
+
+ private:
+ friend class Renderbuffer;
+
+ void update(GLsizei width,
+ GLsizei height,
+ const Format &format,
+ GLsizei samples,
+ MultisamplingMode multisamplingMode,
+ InitState initState);
+
+ GLsizei mWidth;
+ GLsizei mHeight;
+ Format mFormat;
+ GLsizei mSamples;
+ MultisamplingMode mMultisamplingMode;
+ bool mHasProtectedContent;
+
+ // For robust resource init.
+ InitState mInitState;
+};
+
+class Renderbuffer final : public RefCountObject<RenderbufferID>,
+ public egl::ImageSibling,
+ public LabeledObject
+{
+ public:
+ Renderbuffer(rx::GLImplFactory *implFactory, RenderbufferID id);
+ ~Renderbuffer() override;
+
+ void onDestroy(const Context *context) override;
+
+ angle::Result setLabel(const Context *context, const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ angle::Result setStorage(const Context *context,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+ angle::Result setStorageMultisample(const Context *context,
+ GLsizei samplesIn,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ MultisamplingMode mode);
+ angle::Result setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
+
+ angle::Result copyRenderbufferSubData(Context *context,
+ const gl::Renderbuffer *srcBuffer,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth);
+
+ angle::Result copyTextureSubData(Context *context,
+ const gl::Texture *srcTexture,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth);
+
+ rx::RenderbufferImpl *getImplementation() const;
+
+ GLsizei getWidth() const;
+ GLsizei getHeight() const;
+ const Format &getFormat() const;
+ GLsizei getSamples() const;
+ MultisamplingMode getMultisamplingMode() const;
+ GLuint getRedSize() const;
+ GLuint getGreenSize() const;
+ GLuint getBlueSize() const;
+ GLuint getAlphaSize() const;
+ GLuint getDepthSize() const;
+ GLuint getStencilSize() const;
+ const RenderbufferState &getState() const;
+
+ GLint getMemorySize() const;
+
+ // FramebufferAttachmentObject Impl
+ Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
+ Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
+ GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
+ bool isRenderable(const Context *context,
+ GLenum binding,
+ const ImageIndex &imageIndex) const override;
+
+ void onAttach(const Context *context, rx::Serial framebufferSerial) override;
+ void onDetach(const Context *context, rx::Serial framebufferSerial) override;
+ GLuint getId() const override;
+
+ InitState initState(GLenum binding, const ImageIndex &imageIndex) const override;
+ void setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) override;
+
+ GLenum getImplementationColorReadFormat(const Context *context) const;
+ GLenum getImplementationColorReadType(const Context *context) const;
+
+ // We pass the pack buffer and state explicitly so they can be overridden during capture.
+ angle::Result getRenderbufferImage(const Context *context,
+ const PixelPackState &packState,
+ Buffer *packBuffer,
+ GLenum format,
+ GLenum type,
+ void *pixels) const;
+
+ private:
+ // ObserverInterface implementation.
+ void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
+
+ rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
+
+ RenderbufferState mState;
+ std::unique_ptr<rx::RenderbufferImpl> mImplementation;
+
+ std::string mLabel;
+ angle::ObserverBinding mImplObserverBinding;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_RENDERBUFFER_H_