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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/layers/client/TextureClientPool.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | gfx/layers/client/TextureClientPool.cpp | 307 |
1 files changed, 307 insertions, 0 deletions
diff --git a/gfx/layers/client/TextureClientPool.cpp b/gfx/layers/client/TextureClientPool.cpp new file mode 100644 index 0000000000..1dbef5fb84 --- /dev/null +++ b/gfx/layers/client/TextureClientPool.cpp @@ -0,0 +1,307 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "TextureClientPool.h" +#include "CompositableClient.h" +#include "mozilla/layers/CompositableForwarder.h" +#include "mozilla/layers/TextureForwarder.h" +#include "mozilla/StaticPrefs_layers.h" + +#include "nsComponentManagerUtils.h" + +#define TCP_LOG(...) +// #define TCP_LOG(...) printf_stderr(__VA_ARGS__); + +namespace mozilla { +namespace layers { + +// We want to shrink to our maximum size of N unused tiles +// after a timeout to allow for short-term budget requirements +static void ShrinkCallback(nsITimer* aTimer, void* aClosure) { + static_cast<TextureClientPool*>(aClosure)->ShrinkToMaximumSize(); +} + +// After a certain amount of inactivity, let's clear the pool so that +// we don't hold onto tiles needlessly. In general, allocations are +// cheap enough that re-allocating isn't an issue unless we're allocating +// at an inopportune time (e.g. mid-animation). +static void ClearCallback(nsITimer* aTimer, void* aClosure) { + static_cast<TextureClientPool*>(aClosure)->Clear(); +} + +TextureClientPool::TextureClientPool( + KnowsCompositor* aKnowsCompositor, gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, TextureFlags aFlags, uint32_t aShrinkTimeoutMsec, + uint32_t aClearTimeoutMsec, uint32_t aInitialPoolSize, + uint32_t aPoolUnusedSize, TextureForwarder* aAllocator) + : mKnowsCompositor(aKnowsCompositor), + mFormat(aFormat), + mSize(aSize), + mFlags(aFlags), + mShrinkTimeoutMsec(aShrinkTimeoutMsec), + mClearTimeoutMsec(aClearTimeoutMsec), + mInitialPoolSize(aInitialPoolSize), + mPoolUnusedSize(aPoolUnusedSize), + mOutstandingClients(0), + mSurfaceAllocator(aAllocator), + mDestroyed(false) { + TCP_LOG("TexturePool %p created with maximum unused texture clients %u\n", + this, mInitialPoolSize); + mShrinkTimer = NS_NewTimer(); + mClearTimer = NS_NewTimer(); + if (aFormat == gfx::SurfaceFormat::UNKNOWN) { + gfxWarning() << "Creating texture pool for SurfaceFormat::UNKNOWN format"; + } +} + +TextureClientPool::~TextureClientPool() { + mShrinkTimer->Cancel(); + mClearTimer->Cancel(); +} + +#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL +static bool TestClientPool(const char* what, TextureClient* aClient, + TextureClientPool* aPool) { + if (!aClient || !aPool) { + return false; + } + + TextureClientPool* actual = aClient->mPoolTracker; + bool ok = (actual == aPool); + if (ok) { + ok = (aClient->GetFormat() == aPool->GetFormat()); + } + + if (!ok) { + if (actual) { + gfxCriticalError() << "Pool error(" << what << "): " << aPool << "-" + << aPool->GetFormat() << ", " << actual << "-" + << actual->GetFormat() << ", " << aClient->GetFormat(); + MOZ_CRASH("GFX: Crashing with actual"); + } else { + gfxCriticalError() << "Pool error(" << what << "): " << aPool << "-" + << aPool->GetFormat() << ", nullptr, " + << aClient->GetFormat(); + MOZ_CRASH("GFX: Crashing without actual"); + } + } + return ok; +} +#endif + +already_AddRefed<TextureClient> TextureClientPool::GetTextureClient() { + // Try to fetch a client from the pool + RefPtr<TextureClient> textureClient; + + // We initially allocate mInitialPoolSize for our pool. If we run + // out of TextureClients, we allocate additional TextureClients to try and + // keep around mPoolUnusedSize + if (mTextureClients.empty()) { + AllocateTextureClient(); + } + + if (mTextureClients.empty()) { + // All our allocations failed, return nullptr + return nullptr; + } + + mOutstandingClients++; + textureClient = mTextureClients.top(); + mTextureClients.pop(); +#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL + if (textureClient) { + textureClient->mPoolTracker = this; + } + DebugOnly<bool> ok = TestClientPool("fetch", textureClient, this); + MOZ_ASSERT(ok); +#endif + TCP_LOG("TexturePool %p giving %p from pool; size %u outstanding %u\n", this, + textureClient.get(), mTextureClients.size(), mOutstandingClients); + + return textureClient.forget(); +} + +void TextureClientPool::AllocateTextureClient() { + TCP_LOG("TexturePool %p allocating TextureClient, outstanding %u\n", this, + mOutstandingClients); + + TextureAllocationFlags allocFlags = ALLOC_DEFAULT; + + RefPtr<TextureClient> newClient; + if (StaticPrefs::layers_force_shmem_tiles_AtStartup()) { + // gfx::BackendType::NONE means use the content backend + newClient = TextureClient::CreateForRawBufferAccess( + mSurfaceAllocator, mFormat, mSize, gfx::BackendType::NONE, GetBackend(), + mFlags, allocFlags); + } else { + newClient = TextureClient::CreateForDrawing( + mSurfaceAllocator, mFormat, mSize, mKnowsCompositor, + BackendSelector::Content, mFlags, allocFlags); + } + + if (newClient) { + mTextureClients.push(newClient); + } +} + +void TextureClientPool::ResetTimers() { + // Shrink down if we're beyond our maximum size + if (mShrinkTimeoutMsec && + mTextureClients.size() + mTextureClientsDeferred.size() > + mPoolUnusedSize) { + TCP_LOG("TexturePool %p scheduling a shrink-to-max-size\n", this); + mShrinkTimer->InitWithNamedFuncCallback( + ShrinkCallback, this, mShrinkTimeoutMsec, nsITimer::TYPE_ONE_SHOT, + "layers::TextureClientPool::ResetTimers"); + } + + // Clear pool after a period of inactivity to reduce memory consumption + if (mClearTimeoutMsec) { + TCP_LOG("TexturePool %p scheduling a clear\n", this); + mClearTimer->InitWithNamedFuncCallback( + ClearCallback, this, mClearTimeoutMsec, nsITimer::TYPE_ONE_SHOT, + "layers::TextureClientPool::ResetTimers"); + } +} + +void TextureClientPool::ReturnTextureClient(TextureClient* aClient) { + if (!aClient || mDestroyed) { + return; + } +#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL + DebugOnly<bool> ok = TestClientPool("return", aClient, this); + MOZ_ASSERT(ok); +#endif + // Add the client to the pool: + MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size()); + mOutstandingClients--; + mTextureClients.push(aClient); + TCP_LOG("TexturePool %p had client %p returned; size %u outstanding %u\n", + this, aClient, mTextureClients.size(), mOutstandingClients); + + ResetTimers(); +} + +void TextureClientPool::ReturnTextureClientDeferred(TextureClient* aClient) { + if (!aClient || mDestroyed) { + return; + } + MOZ_ASSERT(aClient->GetReadLock()); +#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL + DebugOnly<bool> ok = TestClientPool("defer", aClient, this); + MOZ_ASSERT(ok); +#endif + mTextureClientsDeferred.push_back(aClient); + TCP_LOG( + "TexturePool %p had client %p defer-returned, size %u outstanding %u\n", + this, aClient, mTextureClientsDeferred.size(), mOutstandingClients); + + ResetTimers(); +} + +void TextureClientPool::ShrinkToMaximumSize() { + // We're over our desired maximum size, immediately shrink down to the + // maximum. + // + // We cull from the deferred TextureClients first, as we can't reuse those + // until they get returned. + uint32_t totalUnusedTextureClients = + mTextureClients.size() + mTextureClientsDeferred.size(); + + // If we have > mInitialPoolSize outstanding, then we want to keep around + // mPoolUnusedSize at a maximum. If we have fewer than mInitialPoolSize + // outstanding, then keep around the entire initial pool size. + uint32_t targetUnusedClients; + if (mOutstandingClients > mInitialPoolSize) { + targetUnusedClients = mPoolUnusedSize; + } else { + targetUnusedClients = mInitialPoolSize; + } + + TCP_LOG( + "TexturePool %p shrinking to maximum unused size %u; current pool size " + "%u; total outstanding %u\n", + this, targetUnusedClients, totalUnusedTextureClients, + mOutstandingClients); + + while (totalUnusedTextureClients > targetUnusedClients) { + if (!mTextureClientsDeferred.empty()) { + mOutstandingClients--; + TCP_LOG("TexturePool %p dropped deferred client %p; %u remaining\n", this, + mTextureClientsDeferred.front().get(), + mTextureClientsDeferred.size() - 1); + mTextureClientsDeferred.pop_front(); + } else { + TCP_LOG("TexturePool %p dropped non-deferred client %p; %u remaining\n", + this, mTextureClients.top().get(), mTextureClients.size() - 1); + mTextureClients.pop(); + } + totalUnusedTextureClients--; + } +} + +void TextureClientPool::ReturnDeferredClients() { + if (mTextureClientsDeferred.empty()) { + return; + } + + TCP_LOG("TexturePool %p returning %u deferred clients to pool\n", this, + mTextureClientsDeferred.size()); + + ReturnUnlockedClients(); + ShrinkToMaximumSize(); +} + +void TextureClientPool::ReturnUnlockedClients() { + for (auto it = mTextureClientsDeferred.begin(); + it != mTextureClientsDeferred.end();) { + MOZ_ASSERT((*it)->GetReadLock()->AsNonBlockingLock()->GetReadCount() >= 1); + // Last count is held by the lock itself. + if (!(*it)->IsReadLocked()) { + mTextureClients.push(*it); + it = mTextureClientsDeferred.erase(it); + + MOZ_ASSERT(mOutstandingClients > 0); + mOutstandingClients--; + } else { + it++; + } + } +} + +void TextureClientPool::ReportClientLost() { + MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size()); + mOutstandingClients--; + TCP_LOG("TexturePool %p getting report client lost; down to %u outstanding\n", + this, mOutstandingClients); +} + +void TextureClientPool::Clear() { + TCP_LOG("TexturePool %p getting cleared\n", this); + while (!mTextureClients.empty()) { + TCP_LOG("TexturePool %p releasing client %p\n", this, + mTextureClients.top().get()); + mTextureClients.pop(); + } + while (!mTextureClientsDeferred.empty()) { + MOZ_ASSERT(mOutstandingClients > 0); + mOutstandingClients--; + TCP_LOG("TexturePool %p releasing deferred client %p\n", this, + mTextureClientsDeferred.front().get()); + mTextureClientsDeferred.pop_front(); + } +} + +void TextureClientPool::Destroy() { + Clear(); + mDestroyed = true; + mInitialPoolSize = 0; + mPoolUnusedSize = 0; + mKnowsCompositor = nullptr; +} + +} // namespace layers +} // namespace mozilla |