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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/vr/service/openvr
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/vr/service/openvr')
-rw-r--r--gfx/vr/service/openvr/LICENSE27
-rw-r--r--gfx/vr/service/openvr/README.md13
-rw-r--r--gfx/vr/service/openvr/README.mozilla80
-rw-r--r--gfx/vr/service/openvr/headers/openvr.h5509
-rw-r--r--gfx/vr/service/openvr/moz.build62
-rw-r--r--gfx/vr/service/openvr/src/README39
-rw-r--r--gfx/vr/service/openvr/src/dirtools_public.cpp101
-rw-r--r--gfx/vr/service/openvr/src/dirtools_public.h17
-rw-r--r--gfx/vr/service/openvr/src/envvartools_public.cpp88
-rw-r--r--gfx/vr/service/openvr/src/envvartools_public.h8
-rw-r--r--gfx/vr/service/openvr/src/hmderrors_public.cpp326
-rw-r--r--gfx/vr/service/openvr/src/hmderrors_public.h6
-rw-r--r--gfx/vr/service/openvr/src/ivrclientcore.h35
-rw-r--r--gfx/vr/service/openvr/src/openvr_api_public.cpp352
-rw-r--r--gfx/vr/service/openvr/src/pathtools_public.cpp901
-rw-r--r--gfx/vr/service/openvr/src/pathtools_public.h150
-rw-r--r--gfx/vr/service/openvr/src/sharedlibtools_public.cpp43
-rw-r--r--gfx/vr/service/openvr/src/sharedlibtools_public.h10
-rw-r--r--gfx/vr/service/openvr/src/strtools_public.cpp571
-rw-r--r--gfx/vr/service/openvr/src/strtools_public.h156
-rw-r--r--gfx/vr/service/openvr/src/vrpathregistry_public.cpp442
-rw-r--r--gfx/vr/service/openvr/src/vrpathregistry_public.h45
22 files changed, 8981 insertions, 0 deletions
diff --git a/gfx/vr/service/openvr/LICENSE b/gfx/vr/service/openvr/LICENSE
new file mode 100644
index 0000000000..ee83337d7f
--- /dev/null
+++ b/gfx/vr/service/openvr/LICENSE
@@ -0,0 +1,27 @@
+Copyright (c) 2015, Valve Corporation
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice,
+this list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution.
+
+3. Neither the name of the copyright holder nor the names of its contributors
+may be used to endorse or promote products derived from this software without
+specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/gfx/vr/service/openvr/README.md b/gfx/vr/service/openvr/README.md
new file mode 100644
index 0000000000..2161e0dba9
--- /dev/null
+++ b/gfx/vr/service/openvr/README.md
@@ -0,0 +1,13 @@
+OpenVR SDK
+---
+
+OpenVR is an API and runtime that allows access to VR hardware from multiple
+vendors without requiring that applications have specific knowledge of the
+hardware they are targeting. This repository is an SDK that contains the API
+and samples. The runtime is under SteamVR in Tools on Steam.
+
+### Documentation
+
+Documentation for the API is available on the [Github Wiki](https://github.com/ValveSoftware/openvr/wiki/API-Documentation)
+
+More information on OpenVR and SteamVR can be found on http://steamvr.com
diff --git a/gfx/vr/service/openvr/README.mozilla b/gfx/vr/service/openvr/README.mozilla
new file mode 100644
index 0000000000..5a8e502192
--- /dev/null
+++ b/gfx/vr/service/openvr/README.mozilla
@@ -0,0 +1,80 @@
+This directory contains files from the OpenVR SDK, version 1.11.11.
+
+This SDK contains the OpenVR API interface headers and functions to load the
+OpenVR runtime libraries which actually implement the functionality. The
+loading functions parse a .json file in a pre-defined location on the
+end-user's machine to get details used to bind the correct runtime library.
+The OpenVR implementation ensures forward and backwards compatibility as of
+the current version.
+
+Updated versions of the OpenVR SDK are available on Github:
+
+https://github.com/ValveSoftware/openvr
+
+
+We only use some files from the SDK:
+
+- We strip out files such as C# headers, plain C API versions, and files
+ needed only when implementing OpenVR drivers.
+
+- CMake related files, such as CMakeLists.txt are skipped as we use moz.build
+ files to configure the library.
+
+- The "src/jsoncpp.cpp" file and the "src/json" directory can be skipped. OpenVR
+ uses the jsoncpp library, which we have already imported elsewhere. If
+ warnings about using deprecated jsoncpp classes show up during compilation
+ you might need to reapply the patch in bug 1598288. It replaces uses of the
+ `Json::Reader` and `Json::StyledWriter` classes with the more modern
+ `Json::CharReaderBuilder` and `Json::StreamWriterBuilder`.
+
+
+Steps to update the library:
+
+- Copy "README.md" from the root of the openvr repo to the "gfx/vr/service/openvr"
+ directory.
+
+- Copy "headers/openvr.h" to "gfx/vr/service/openvr/headers" directory. The other files
+ in this directory can be ignored.
+
+- The rest of the files in the "src" directory and the "src/vrcommon" are copied
+ to the "gfx/vr/service/openvr/src" directory.
+
+- Update "gfx/vr/service/openvr/moz.build" when files are added or removed.
+
+- Update the "strtools_public.h" and "strtools_public.cpp" files, commenting out
+ the "Uint64ToString", "wcsncpy_s", and "strncpy_s" functions.
+ The "Uint64ToString" function name conflicts with another used in Gecko and
+ the "errno_t" return type returned by the other functions is not defined in
+ Mozilla's macOS continuous integration build environments. Fortunately, the
+ OpenVR SDK does not use these functions.
+
+- Replace the #define VR_INTERFACE in openvr.h to avoid extern'ing the functions.
+ Unlike the usual OpenVR API builds, we are not building a separate dll.
+
+- Add explicit in CVRSettingHelper constructor.
+
+- In strtools_public.cpp/.h, ensure that UTF16to8 and UTF8to16 are only
+ compiled under
+ #if defined( _WIN32 )
+ and redefine those functions to use ::WideCharToMultiByte and
+ MultiByteToWideChar, respectively. These are modified because the original
+ implementations contain unsupported try-catch.
+
+- In strtools_public.cpp, remove the definition of convert_type.
+
+- In strtools_public.cpp, remove the include of <codecvt>, as this causes
+ problems in compiling on Linux.
+
+- In pathtools_public.cpp/.h, comment out Path_UrlToFilePath and
+ Path_FilePathToUrl to avoid a compile error because 'alloca' isn't defined.
+
+- In vrpathregistry_public.cpp, CVRPathRegistry_Public::BLoadFromFile contains
+ a try-catch, which is not permitted. This code is simply commented out, but
+ Bug 1640068 - OpenVR code can fail JSON parsing and raise exceptions
+ is filed to address a safe fallback in the error condition.
+
+- Update this README.mozilla file with the new OpenVR SDK version and any
+ additional steps needed for newer versions.
+
+- Ensure that any changes made within the OpenVR files have comments including
+ the string "Mozilla" and reference this file for easy identification.
diff --git a/gfx/vr/service/openvr/headers/openvr.h b/gfx/vr/service/openvr/headers/openvr.h
new file mode 100644
index 0000000000..b95fb1db7e
--- /dev/null
+++ b/gfx/vr/service/openvr/headers/openvr.h
@@ -0,0 +1,5509 @@
+#pragma once
+
+// openvr.h
+//========= Copyright Valve Corporation ============//
+// Dynamically generated file. Do not modify this file directly.
+
+#ifndef _OPENVR_API
+#define _OPENVR_API
+
+#include <stdint.h>
+
+
+
+// version.h
+namespace vr
+{
+ static const uint32_t k_nSteamVRVersionMajor = 1;
+ static const uint32_t k_nSteamVRVersionMinor = 11;
+ static const uint32_t k_nSteamVRVersionBuild = 11;
+} // namespace vr
+
+// vrtypes.h
+#ifndef _INCLUDE_VRTYPES_H
+#define _INCLUDE_VRTYPES_H
+
+// Forward declarations to avoid requiring vulkan.h
+struct VkDevice_T;
+struct VkPhysicalDevice_T;
+struct VkInstance_T;
+struct VkQueue_T;
+
+// Forward declarations to avoid requiring d3d12.h
+struct ID3D12Resource;
+struct ID3D12CommandQueue;
+
+namespace vr
+{
+#pragma pack( push, 8 )
+
+/** A handle for a spatial anchor. This handle is only valid during the session it was created in.
+* Anchors that live beyond one session should be saved by their string descriptors. */
+typedef uint32_t SpatialAnchorHandle_t;
+
+typedef void* glSharedTextureHandle_t;
+typedef int32_t glInt_t;
+typedef uint32_t glUInt_t;
+
+// right-handed system
+// +y is up
+// +x is to the right
+// -z is forward
+// Distance unit is meters
+struct HmdMatrix34_t
+{
+ float m[3][4];
+};
+
+struct HmdMatrix33_t
+{
+ float m[3][3];
+};
+
+struct HmdMatrix44_t
+{
+ float m[4][4];
+};
+
+struct HmdVector3_t
+{
+ float v[3];
+};
+
+struct HmdVector4_t
+{
+ float v[4];
+};
+
+struct HmdVector3d_t
+{
+ double v[3];
+};
+
+struct HmdVector2_t
+{
+ float v[2];
+};
+
+struct HmdQuaternion_t
+{
+ double w, x, y, z;
+};
+
+struct HmdQuaternionf_t
+{
+ float w, x, y, z;
+};
+
+struct HmdColor_t
+{
+ float r, g, b, a;
+};
+
+struct HmdQuad_t
+{
+ HmdVector3_t vCorners[ 4 ];
+};
+
+struct HmdRect2_t
+{
+ HmdVector2_t vTopLeft;
+ HmdVector2_t vBottomRight;
+};
+
+/** Used to return the post-distortion UVs for each color channel.
+* UVs range from 0 to 1 with 0,0 in the upper left corner of the
+* source render target. The 0,0 to 1,1 range covers a single eye. */
+struct DistortionCoordinates_t
+{
+ float rfRed[2];
+ float rfGreen[2];
+ float rfBlue[2];
+};
+
+enum EVREye
+{
+ Eye_Left = 0,
+ Eye_Right = 1
+};
+
+enum ETextureType
+{
+ TextureType_Invalid = -1, // Handle has been invalidated
+ TextureType_DirectX = 0, // Handle is an ID3D11Texture
+ TextureType_OpenGL = 1, // Handle is an OpenGL texture name or an OpenGL render buffer name, depending on submit flags
+ TextureType_Vulkan = 2, // Handle is a pointer to a VRVulkanTextureData_t structure
+ TextureType_IOSurface = 3, // Handle is a macOS cross-process-sharable IOSurfaceRef, deprecated in favor of TextureType_Metal on supported platforms
+ TextureType_DirectX12 = 4, // Handle is a pointer to a D3D12TextureData_t structure
+ TextureType_DXGISharedHandle = 5, // Handle is a HANDLE DXGI share handle, only supported for Overlay render targets.
+ // this texture is used directly by our renderer, so only perform atomic (copyresource or resolve) on it
+ TextureType_Metal = 6, // Handle is a MTLTexture conforming to the MTLSharedTexture protocol. Textures submitted to IVRCompositor::Submit which
+ // are of type MTLTextureType2DArray assume layer 0 is the left eye texture (vr::EVREye::Eye_left), layer 1 is the right
+ // eye texture (vr::EVREye::Eye_Right)
+};
+
+enum EColorSpace
+{
+ ColorSpace_Auto = 0, // Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'. This mirrors the DXGI formats which have _SRGB variants.
+ ColorSpace_Gamma = 1, // Texture data can be displayed directly on the display without any conversion (a.k.a. display native format).
+ ColorSpace_Linear = 2, // Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm.
+};
+
+struct Texture_t
+{
+ void* handle; // See ETextureType definition above
+ ETextureType eType;
+ EColorSpace eColorSpace;
+};
+
+// Handle to a shared texture (HANDLE on Windows obtained using OpenSharedResource).
+typedef uint64_t SharedTextureHandle_t;
+#define INVALID_SHARED_TEXTURE_HANDLE ((vr::SharedTextureHandle_t)0)
+
+enum ETrackingResult
+{
+ TrackingResult_Uninitialized = 1,
+
+ TrackingResult_Calibrating_InProgress = 100,
+ TrackingResult_Calibrating_OutOfRange = 101,
+
+ TrackingResult_Running_OK = 200,
+ TrackingResult_Running_OutOfRange = 201,
+
+ TrackingResult_Fallback_RotationOnly = 300,
+};
+
+typedef uint32_t DriverId_t;
+static const uint32_t k_nDriverNone = 0xFFFFFFFF;
+
+static const uint32_t k_unMaxDriverDebugResponseSize = 32768;
+
+/** Used to pass device IDs to API calls */
+typedef uint32_t TrackedDeviceIndex_t;
+static const uint32_t k_unTrackedDeviceIndex_Hmd = 0;
+static const uint32_t k_unMaxTrackedDeviceCount = 64;
+static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE;
+static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF;
+
+/** Describes what kind of object is being tracked at a given ID */
+enum ETrackedDeviceClass
+{
+ TrackedDeviceClass_Invalid = 0, // the ID was not valid.
+ TrackedDeviceClass_HMD = 1, // Head-Mounted Displays
+ TrackedDeviceClass_Controller = 2, // Tracked controllers
+ TrackedDeviceClass_GenericTracker = 3, // Generic trackers, similar to controllers
+ TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points
+ TrackedDeviceClass_DisplayRedirect = 5, // Accessories that aren't necessarily tracked themselves, but may redirect video output from other tracked devices
+
+ TrackedDeviceClass_Max
+};
+
+
+/** Describes what specific role associated with a tracked device */
+enum ETrackedControllerRole
+{
+ TrackedControllerRole_Invalid = 0, // Invalid value for controller type
+ TrackedControllerRole_LeftHand = 1, // Tracked device associated with the left hand
+ TrackedControllerRole_RightHand = 2, // Tracked device associated with the right hand
+ TrackedControllerRole_OptOut = 3, // Tracked device is opting out of left/right hand selection
+ TrackedControllerRole_Treadmill = 4, // Tracked device is a treadmill or other locomotion device
+ TrackedControllerRole_Stylus = 5, // Tracked device is a stylus
+ TrackedControllerRole_Max = 5
+};
+
+
+/** Returns true if the tracked controller role is allowed to be a hand */
+inline bool IsRoleAllowedAsHand( ETrackedControllerRole eRole )
+{
+ switch ( eRole )
+ {
+ case TrackedControllerRole_Invalid:
+ case TrackedControllerRole_LeftHand:
+ case TrackedControllerRole_RightHand:
+ return true;
+ default:
+ return false;
+ }
+}
+
+
+/** describes a single pose for a tracked object */
+struct TrackedDevicePose_t
+{
+ HmdMatrix34_t mDeviceToAbsoluteTracking;
+ HmdVector3_t vVelocity; // velocity in tracker space in m/s
+ HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?)
+ ETrackingResult eTrackingResult;
+ bool bPoseIsValid;
+
+ // This indicates that there is a device connected for this spot in the pose array.
+ // It could go from true to false if the user unplugs the device.
+ bool bDeviceIsConnected;
+};
+
+/** Identifies which style of tracking origin the application wants to use
+* for the poses it is requesting */
+enum ETrackingUniverseOrigin
+{
+ TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose
+ TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user
+ TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. It has Y up and is unified for devices of the same driver. You usually don't want this one.
+};
+
+enum EAdditionalRadioFeatures
+{
+ AdditionalRadioFeatures_None = 0x00000000,
+ AdditionalRadioFeatures_HTCLinkBox = 0x00000001,
+ AdditionalRadioFeatures_InternalDongle = 0x00000002,
+ AdditionalRadioFeatures_ExternalDongle = 0x00000004,
+};
+
+typedef uint64_t WebConsoleHandle_t;
+#define INVALID_WEB_CONSOLE_HANDLE ((vr::WebConsoleHandle_t)0)
+
+// Refers to a single container of properties
+typedef uint64_t PropertyContainerHandle_t;
+typedef uint32_t PropertyTypeTag_t;
+
+static const PropertyContainerHandle_t k_ulInvalidPropertyContainer = 0;
+static const PropertyTypeTag_t k_unInvalidPropertyTag = 0;
+
+typedef PropertyContainerHandle_t DriverHandle_t;
+static const PropertyContainerHandle_t k_ulInvalidDriverHandle = 0;
+
+// Use these tags to set/get common types as struct properties
+static const PropertyTypeTag_t k_unFloatPropertyTag = 1;
+static const PropertyTypeTag_t k_unInt32PropertyTag = 2;
+static const PropertyTypeTag_t k_unUint64PropertyTag = 3;
+static const PropertyTypeTag_t k_unBoolPropertyTag = 4;
+static const PropertyTypeTag_t k_unStringPropertyTag = 5;
+static const PropertyTypeTag_t k_unErrorPropertyTag = 6;
+static const PropertyTypeTag_t k_unDoublePropertyTag = 7;
+
+static const PropertyTypeTag_t k_unHmdMatrix34PropertyTag = 20;
+static const PropertyTypeTag_t k_unHmdMatrix44PropertyTag = 21;
+static const PropertyTypeTag_t k_unHmdVector3PropertyTag = 22;
+static const PropertyTypeTag_t k_unHmdVector4PropertyTag = 23;
+static const PropertyTypeTag_t k_unHmdVector2PropertyTag = 24;
+static const PropertyTypeTag_t k_unHmdQuadPropertyTag = 25;
+
+static const PropertyTypeTag_t k_unHiddenAreaPropertyTag = 30;
+static const PropertyTypeTag_t k_unPathHandleInfoTag = 31;
+static const PropertyTypeTag_t k_unActionPropertyTag = 32;
+static const PropertyTypeTag_t k_unInputValuePropertyTag = 33;
+static const PropertyTypeTag_t k_unWildcardPropertyTag = 34;
+static const PropertyTypeTag_t k_unHapticVibrationPropertyTag = 35;
+static const PropertyTypeTag_t k_unSkeletonPropertyTag = 36;
+
+static const PropertyTypeTag_t k_unSpatialAnchorPosePropertyTag = 40;
+static const PropertyTypeTag_t k_unJsonPropertyTag = 41;
+static const PropertyTypeTag_t k_unActiveActionSetPropertyTag = 42;
+
+static const PropertyTypeTag_t k_unOpenVRInternalReserved_Start = 1000;
+static const PropertyTypeTag_t k_unOpenVRInternalReserved_End = 10000;
+
+
+/** Each entry in this enum represents a property that can be retrieved about a
+* tracked device. Many fields are only valid for one ETrackedDeviceClass. */
+enum ETrackedDeviceProperty
+{
+ Prop_Invalid = 0,
+
+ // general properties that apply to all device classes
+ Prop_TrackingSystemName_String = 1000,
+ Prop_ModelNumber_String = 1001,
+ Prop_SerialNumber_String = 1002,
+ Prop_RenderModelName_String = 1003,
+ Prop_WillDriftInYaw_Bool = 1004,
+ Prop_ManufacturerName_String = 1005,
+ Prop_TrackingFirmwareVersion_String = 1006,
+ Prop_HardwareRevision_String = 1007,
+ Prop_AllWirelessDongleDescriptions_String = 1008,
+ Prop_ConnectedWirelessDongle_String = 1009,
+ Prop_DeviceIsWireless_Bool = 1010,
+ Prop_DeviceIsCharging_Bool = 1011,
+ Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full
+ Prop_StatusDisplayTransform_Matrix34 = 1013,
+ Prop_Firmware_UpdateAvailable_Bool = 1014,
+ Prop_Firmware_ManualUpdate_Bool = 1015,
+ Prop_Firmware_ManualUpdateURL_String = 1016,
+ Prop_HardwareRevision_Uint64 = 1017,
+ Prop_FirmwareVersion_Uint64 = 1018,
+ Prop_FPGAVersion_Uint64 = 1019,
+ Prop_VRCVersion_Uint64 = 1020,
+ Prop_RadioVersion_Uint64 = 1021,
+ Prop_DongleVersion_Uint64 = 1022,
+ Prop_BlockServerShutdown_Bool = 1023,
+ Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024,
+ Prop_ContainsProximitySensor_Bool = 1025,
+ Prop_DeviceProvidesBatteryStatus_Bool = 1026,
+ Prop_DeviceCanPowerOff_Bool = 1027,
+ Prop_Firmware_ProgrammingTarget_String = 1028,
+ Prop_DeviceClass_Int32 = 1029,
+ Prop_HasCamera_Bool = 1030,
+ Prop_DriverVersion_String = 1031,
+ Prop_Firmware_ForceUpdateRequired_Bool = 1032,
+ Prop_ViveSystemButtonFixRequired_Bool = 1033,
+ Prop_ParentDriver_Uint64 = 1034,
+ Prop_ResourceRoot_String = 1035,
+ Prop_RegisteredDeviceType_String = 1036,
+ Prop_InputProfilePath_String = 1037, // input profile to use for this device in the input system. Will default to tracking system name if this isn't provided
+ Prop_NeverTracked_Bool = 1038, // Used for devices that will never have a valid pose by design
+ Prop_NumCameras_Int32 = 1039,
+ Prop_CameraFrameLayout_Int32 = 1040, // EVRTrackedCameraFrameLayout value
+ Prop_CameraStreamFormat_Int32 = 1041, // ECameraVideoStreamFormat value
+ Prop_AdditionalDeviceSettingsPath_String = 1042, // driver-relative path to additional device and global configuration settings
+ Prop_Identifiable_Bool = 1043, // Whether device supports being identified from vrmonitor (e.g. blink LED, vibrate haptics, etc)
+ Prop_BootloaderVersion_Uint64 = 1044,
+ Prop_AdditionalSystemReportData_String = 1045, // additional string to include in system reports about a tracked device
+ Prop_CompositeFirmwareVersion_String = 1046, // additional FW components from a device that gets propagated into reports
+ Prop_Firmware_RemindUpdate_Bool = 1047,
+ Prop_PeripheralApplicationVersion_Uint64 = 1048,
+ Prop_ManufacturerSerialNumber_String = 1049,
+ Prop_ComputedSerialNumber_String = 1050,
+ Prop_EstimatedDeviceFirstUseTime_Int32 = 1051,
+
+ // Properties that are unique to TrackedDeviceClass_HMD
+ Prop_ReportsTimeSinceVSync_Bool = 2000,
+ Prop_SecondsFromVsyncToPhotons_Float = 2001,
+ Prop_DisplayFrequency_Float = 2002,
+ Prop_UserIpdMeters_Float = 2003,
+ Prop_CurrentUniverseId_Uint64 = 2004,
+ Prop_PreviousUniverseId_Uint64 = 2005,
+ Prop_DisplayFirmwareVersion_Uint64 = 2006,
+ Prop_IsOnDesktop_Bool = 2007,
+ Prop_DisplayMCType_Int32 = 2008,
+ Prop_DisplayMCOffset_Float = 2009,
+ Prop_DisplayMCScale_Float = 2010,
+ Prop_EdidVendorID_Int32 = 2011,
+ Prop_DisplayMCImageLeft_String = 2012,
+ Prop_DisplayMCImageRight_String = 2013,
+ Prop_DisplayGCBlackClamp_Float = 2014,
+ Prop_EdidProductID_Int32 = 2015,
+ Prop_CameraToHeadTransform_Matrix34 = 2016,
+ Prop_DisplayGCType_Int32 = 2017,
+ Prop_DisplayGCOffset_Float = 2018,
+ Prop_DisplayGCScale_Float = 2019,
+ Prop_DisplayGCPrescale_Float = 2020,
+ Prop_DisplayGCImage_String = 2021,
+ Prop_LensCenterLeftU_Float = 2022,
+ Prop_LensCenterLeftV_Float = 2023,
+ Prop_LensCenterRightU_Float = 2024,
+ Prop_LensCenterRightV_Float = 2025,
+ Prop_UserHeadToEyeDepthMeters_Float = 2026,
+ Prop_CameraFirmwareVersion_Uint64 = 2027,
+ Prop_CameraFirmwareDescription_String = 2028,
+ Prop_DisplayFPGAVersion_Uint64 = 2029,
+ Prop_DisplayBootloaderVersion_Uint64 = 2030,
+ Prop_DisplayHardwareVersion_Uint64 = 2031,
+ Prop_AudioFirmwareVersion_Uint64 = 2032,
+ Prop_CameraCompatibilityMode_Int32 = 2033,
+ Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034,
+ Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035,
+ Prop_DisplaySuppressed_Bool = 2036,
+ Prop_DisplayAllowNightMode_Bool = 2037,
+ Prop_DisplayMCImageWidth_Int32 = 2038,
+ Prop_DisplayMCImageHeight_Int32 = 2039,
+ Prop_DisplayMCImageNumChannels_Int32 = 2040,
+ Prop_DisplayMCImageData_Binary = 2041,
+ Prop_SecondsFromPhotonsToVblank_Float = 2042,
+ Prop_DriverDirectModeSendsVsyncEvents_Bool = 2043,
+ Prop_DisplayDebugMode_Bool = 2044,
+ Prop_GraphicsAdapterLuid_Uint64 = 2045,
+ Prop_DriverProvidedChaperonePath_String = 2048,
+ Prop_ExpectedTrackingReferenceCount_Int32 = 2049, // expected number of sensors or basestations to reserve UI space for
+ Prop_ExpectedControllerCount_Int32 = 2050, // expected number of tracked controllers to reserve UI space for
+ Prop_NamedIconPathControllerLeftDeviceOff_String = 2051, // placeholder icon for "left" controller if not yet detected/loaded
+ Prop_NamedIconPathControllerRightDeviceOff_String = 2052, // placeholder icon for "right" controller if not yet detected/loaded
+ Prop_NamedIconPathTrackingReferenceDeviceOff_String = 2053, // placeholder icon for sensor/base if not yet detected/loaded
+ Prop_DoNotApplyPrediction_Bool = 2054, // currently no effect. was used to disable HMD pose prediction on MR, which is now done by MR driver setting velocity=0
+ Prop_CameraToHeadTransforms_Matrix34_Array = 2055,
+ Prop_DistortionMeshResolution_Int32 = 2056, // custom resolution of compositor calls to IVRSystem::ComputeDistortion
+ Prop_DriverIsDrawingControllers_Bool = 2057,
+ Prop_DriverRequestsApplicationPause_Bool = 2058,
+ Prop_DriverRequestsReducedRendering_Bool = 2059,
+ Prop_MinimumIpdStepMeters_Float = 2060,
+ Prop_AudioBridgeFirmwareVersion_Uint64 = 2061,
+ Prop_ImageBridgeFirmwareVersion_Uint64 = 2062,
+ Prop_ImuToHeadTransform_Matrix34 = 2063,
+ Prop_ImuFactoryGyroBias_Vector3 = 2064,
+ Prop_ImuFactoryGyroScale_Vector3 = 2065,
+ Prop_ImuFactoryAccelerometerBias_Vector3 = 2066,
+ Prop_ImuFactoryAccelerometerScale_Vector3 = 2067,
+ // reserved 2068
+ Prop_ConfigurationIncludesLighthouse20Features_Bool = 2069,
+ Prop_AdditionalRadioFeatures_Uint64 = 2070,
+ Prop_CameraWhiteBalance_Vector4_Array = 2071, // Prop_NumCameras_Int32-sized array of float[4] RGBG white balance calibration data (max size is vr::k_unMaxCameras)
+ Prop_CameraDistortionFunction_Int32_Array = 2072, // Prop_NumCameras_Int32-sized array of vr::EVRDistortionFunctionType values (max size is vr::k_unMaxCameras)
+ Prop_CameraDistortionCoefficients_Float_Array = 2073, // Prop_NumCameras_Int32-sized array of double[vr::k_unMaxDistortionFunctionParameters] (max size is vr::k_unMaxCameras)
+ Prop_ExpectedControllerType_String = 2074,
+ Prop_HmdTrackingStyle_Int32 = 2075, // one of EHmdTrackingStyle
+ Prop_DriverProvidedChaperoneVisibility_Bool = 2076,
+ Prop_HmdColumnCorrectionSettingPrefix_String = 2077,
+ Prop_CameraSupportsCompatibilityModes_Bool = 2078,
+
+ Prop_DisplayAvailableFrameRates_Float_Array = 2080, // populated by compositor from actual EDID list when available from GPU driver
+ Prop_DisplaySupportsMultipleFramerates_Bool = 2081, // if this is true but Prop_DisplayAvailableFrameRates_Float_Array is empty, explain to user
+ Prop_DisplayColorMultLeft_Vector3 = 2082,
+ Prop_DisplayColorMultRight_Vector3 = 2083,
+ Prop_DisplaySupportsRuntimeFramerateChange_Bool = 2084,
+ Prop_DisplaySupportsAnalogGain_Bool = 2085,
+ Prop_DisplayMinAnalogGain_Float = 2086,
+ Prop_DisplayMaxAnalogGain_Float = 2087,
+
+ // Prop_DashboardLayoutPathName_String = 2090, // DELETED
+ Prop_DashboardScale_Float = 2091,
+ Prop_IpdUIRangeMinMeters_Float = 2100,
+ Prop_IpdUIRangeMaxMeters_Float = 2101,
+
+ // Driver requested mura correction properties
+ Prop_DriverRequestedMuraCorrectionMode_Int32 = 2200,
+ Prop_DriverRequestedMuraFeather_InnerLeft_Int32 = 2201,
+ Prop_DriverRequestedMuraFeather_InnerRight_Int32 = 2202,
+ Prop_DriverRequestedMuraFeather_InnerTop_Int32 = 2203,
+ Prop_DriverRequestedMuraFeather_InnerBottom_Int32 = 2204,
+ Prop_DriverRequestedMuraFeather_OuterLeft_Int32 = 2205,
+ Prop_DriverRequestedMuraFeather_OuterRight_Int32 = 2206,
+ Prop_DriverRequestedMuraFeather_OuterTop_Int32 = 2207,
+ Prop_DriverRequestedMuraFeather_OuterBottom_Int32 = 2208,
+
+ Prop_Audio_DefaultPlaybackDeviceId_String = 2300,
+ Prop_Audio_DefaultRecordingDeviceId_String = 2301,
+ Prop_Audio_DefaultPlaybackDeviceVolume_Float = 2302,
+
+ // Properties that are unique to TrackedDeviceClass_Controller
+ Prop_AttachedDeviceId_String = 3000,
+ Prop_SupportedButtons_Uint64 = 3001,
+ Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType
+ Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType
+ Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType
+ Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType
+ Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType
+ Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole
+
+ // Properties that are unique to TrackedDeviceClass_TrackingReference
+ Prop_FieldOfViewLeftDegrees_Float = 4000,
+ Prop_FieldOfViewRightDegrees_Float = 4001,
+ Prop_FieldOfViewTopDegrees_Float = 4002,
+ Prop_FieldOfViewBottomDegrees_Float = 4003,
+ Prop_TrackingRangeMinimumMeters_Float = 4004,
+ Prop_TrackingRangeMaximumMeters_Float = 4005,
+ Prop_ModeLabel_String = 4006,
+ Prop_CanWirelessIdentify_Bool = 4007, // volatile, based on radio presence and fw discovery
+ Prop_Nonce_Int32 = 4008,
+
+ // Properties that are used for user interface like icons names
+ Prop_IconPathName_String = 5000, // DEPRECATED. Value not referenced. Now expected to be part of icon path properties.
+ Prop_NamedIconPathDeviceOff_String = 5001, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceSearching_String = 5002, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceSearchingAlert_String = 5003, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceReady_String = 5004, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceReadyAlert_String = 5005, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceNotReady_String = 5006, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceStandby_String = 5007, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceAlertLow_String = 5008, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceStandbyAlert_String = 5009, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+
+ // Properties that are used by helpers, but are opaque to applications
+ Prop_DisplayHiddenArea_Binary_Start = 5100,
+ Prop_DisplayHiddenArea_Binary_End = 5150,
+ Prop_ParentContainer = 5151,
+ Prop_OverrideContainer_Uint64 = 5152,
+
+ // Properties that are unique to drivers
+ Prop_UserConfigPath_String = 6000,
+ Prop_InstallPath_String = 6001,
+ Prop_HasDisplayComponent_Bool = 6002,
+ Prop_HasControllerComponent_Bool = 6003,
+ Prop_HasCameraComponent_Bool = 6004,
+ Prop_HasDriverDirectModeComponent_Bool = 6005,
+ Prop_HasVirtualDisplayComponent_Bool = 6006,
+ Prop_HasSpatialAnchorsSupport_Bool = 6007,
+
+ // Properties that are set internally based on other information provided by drivers
+ Prop_ControllerType_String = 7000,
+ //Prop_LegacyInputProfile_String = 7001, // This is no longer used. See "legacy_binding" in the input profile instead.
+ Prop_ControllerHandSelectionPriority_Int32 = 7002, // Allows hand assignments to prefer some controllers over others. High numbers are selected over low numbers
+
+ // Vendors are free to expose private debug data in this reserved region
+ Prop_VendorSpecific_Reserved_Start = 10000,
+ Prop_VendorSpecific_Reserved_End = 10999,
+
+ Prop_TrackedDeviceProperty_Max = 1000000,
+};
+
+/** No string property will ever be longer than this length */
+static const uint32_t k_unMaxPropertyStringSize = 32 * 1024;
+
+/** Used to return errors that occur when reading properties. */
+enum ETrackedPropertyError
+{
+ TrackedProp_Success = 0,
+ TrackedProp_WrongDataType = 1,
+ TrackedProp_WrongDeviceClass = 2,
+ TrackedProp_BufferTooSmall = 3,
+ TrackedProp_UnknownProperty = 4, // Driver has not set the property (and may not ever).
+ TrackedProp_InvalidDevice = 5,
+ TrackedProp_CouldNotContactServer = 6,
+ TrackedProp_ValueNotProvidedByDevice = 7,
+ TrackedProp_StringExceedsMaximumLength = 8,
+ TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later.
+ TrackedProp_PermissionDenied = 10,
+ TrackedProp_InvalidOperation = 11,
+ TrackedProp_CannotWriteToWildcards = 12,
+ TrackedProp_IPCReadFailure = 13,
+ TrackedProp_OutOfMemory = 14,
+ TrackedProp_InvalidContainer = 15,
+};
+
+/** Used to drive certain text in the UI when talking about the tracking system for the HMD */
+enum EHmdTrackingStyle
+{
+ HmdTrackingStyle_Unknown = 0,
+
+ HmdTrackingStyle_Lighthouse = 1, // base stations and lasers
+ HmdTrackingStyle_OutsideInCameras = 2, // Cameras and LED, Rift 1 style
+ HmdTrackingStyle_InsideOutCameras = 3, // Cameras on HMD looking at the world
+};
+
+typedef uint64_t VRActionHandle_t;
+typedef uint64_t VRActionSetHandle_t;
+typedef uint64_t VRInputValueHandle_t;
+
+static const VRActionHandle_t k_ulInvalidActionHandle = 0;
+static const VRActionSetHandle_t k_ulInvalidActionSetHandle = 0;
+static const VRInputValueHandle_t k_ulInvalidInputValueHandle = 0;
+
+
+/** Allows the application to control what part of the provided texture will be used in the
+* frame buffer. */
+struct VRTextureBounds_t
+{
+ float uMin, vMin;
+ float uMax, vMax;
+};
+
+/** Allows specifying pose used to render provided scene texture (if different from value returned by WaitGetPoses). */
+struct VRTextureWithPose_t : public Texture_t
+{
+ HmdMatrix34_t mDeviceToAbsoluteTracking; // Actual pose used to render scene textures.
+};
+
+struct VRTextureDepthInfo_t
+{
+ void* handle; // See ETextureType definition above
+ HmdMatrix44_t mProjection;
+ HmdVector2_t vRange; // 0..1
+};
+
+struct VRTextureWithDepth_t : public Texture_t
+{
+ VRTextureDepthInfo_t depth;
+};
+
+struct VRTextureWithPoseAndDepth_t : public VRTextureWithPose_t
+{
+ VRTextureDepthInfo_t depth;
+};
+
+/** Allows the application to control how scene textures are used by the compositor when calling Submit. */
+enum EVRSubmitFlags
+{
+ // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
+ Submit_Default = 0x00,
+
+ // App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear
+ // barrel distorted with chromatic aberration correction applied). The app would have used the data returned by
+ // vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit().
+ Submit_LensDistortionAlreadyApplied = 0x01,
+
+ // If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag.
+ Submit_GlRenderBuffer = 0x02,
+
+ // Do not use
+ Submit_Reserved = 0x04,
+
+ // Set to indicate that pTexture is a pointer to a VRTextureWithPose_t.
+ // This flag can be combined with Submit_TextureWithDepth to pass a VRTextureWithPoseAndDepth_t.
+ Submit_TextureWithPose = 0x08,
+
+ // Set to indicate that pTexture is a pointer to a VRTextureWithDepth_t.
+ // This flag can be combined with Submit_TextureWithPose to pass a VRTextureWithPoseAndDepth_t.
+ Submit_TextureWithDepth = 0x10,
+
+ // Set to indicate a discontinuity between this and the last frame.
+ // This will prevent motion smoothing from attempting to extrapolate using the pair.
+ Submit_FrameDiscontinuty = 0x20,
+};
+
+/** Data required for passing Vulkan textures to IVRCompositor::Submit.
+* Be sure to call OpenVR_Shutdown before destroying these resources.
+* Please see https://github.com/ValveSoftware/openvr/wiki/Vulkan for Vulkan-specific documentation */
+struct VRVulkanTextureData_t
+{
+ uint64_t m_nImage; // VkImage
+ VkDevice_T *m_pDevice;
+ VkPhysicalDevice_T *m_pPhysicalDevice;
+ VkInstance_T *m_pInstance;
+ VkQueue_T *m_pQueue;
+ uint32_t m_nQueueFamilyIndex;
+ uint32_t m_nWidth, m_nHeight, m_nFormat, m_nSampleCount;
+};
+
+/** Data required for passing D3D12 textures to IVRCompositor::Submit.
+* Be sure to call OpenVR_Shutdown before destroying these resources. */
+struct D3D12TextureData_t
+{
+ ID3D12Resource *m_pResource;
+ ID3D12CommandQueue *m_pCommandQueue;
+ uint32_t m_nNodeMask;
+};
+
+/** Status of the overall system or tracked objects */
+enum EVRState
+{
+ VRState_Undefined = -1,
+ VRState_Off = 0,
+ VRState_Searching = 1,
+ VRState_Searching_Alert = 2,
+ VRState_Ready = 3,
+ VRState_Ready_Alert = 4,
+ VRState_NotReady = 5,
+ VRState_Standby = 6,
+ VRState_Ready_Alert_Low = 7,
+};
+
+/** The types of events that could be posted (and what the parameters mean for each event type) */
+enum EVREventType
+{
+ VREvent_None = 0,
+
+ VREvent_TrackedDeviceActivated = 100,
+ VREvent_TrackedDeviceDeactivated = 101,
+ VREvent_TrackedDeviceUpdated = 102,
+ VREvent_TrackedDeviceUserInteractionStarted = 103,
+ VREvent_TrackedDeviceUserInteractionEnded = 104,
+ VREvent_IpdChanged = 105,
+ VREvent_EnterStandbyMode = 106,
+ VREvent_LeaveStandbyMode = 107,
+ VREvent_TrackedDeviceRoleChanged = 108,
+ VREvent_WatchdogWakeUpRequested = 109,
+ VREvent_LensDistortionChanged = 110,
+ VREvent_PropertyChanged = 111,
+ VREvent_WirelessDisconnect = 112,
+ VREvent_WirelessReconnect = 113,
+
+ VREvent_ButtonPress = 200, // data is controller
+ VREvent_ButtonUnpress = 201, // data is controller
+ VREvent_ButtonTouch = 202, // data is controller
+ VREvent_ButtonUntouch = 203, // data is controller
+
+ // VREvent_DualAnalog_Press = 250, // No longer sent
+ // VREvent_DualAnalog_Unpress = 251, // No longer sent
+ // VREvent_DualAnalog_Touch = 252, // No longer sent
+ // VREvent_DualAnalog_Untouch = 253, // No longer sent
+ // VREvent_DualAnalog_Move = 254, // No longer sent
+ // VREvent_DualAnalog_ModeSwitch1 = 255, // No longer sent
+ // VREvent_DualAnalog_ModeSwitch2 = 256, // No longer sent
+ VREvent_Modal_Cancel = 257, // Sent to overlays with the
+
+ VREvent_MouseMove = 300, // data is mouse
+ VREvent_MouseButtonDown = 301, // data is mouse
+ VREvent_MouseButtonUp = 302, // data is mouse
+ VREvent_FocusEnter = 303, // data is overlay
+ VREvent_FocusLeave = 304, // data is overlay
+ VREvent_ScrollDiscrete = 305, // data is scroll
+ VREvent_TouchPadMove = 306, // data is mouse
+ VREvent_OverlayFocusChanged = 307, // data is overlay, global event
+ VREvent_ReloadOverlays = 308,
+ VREvent_ScrollSmooth = 309, // data is scroll
+ VREvent_LockMousePosition = 310,
+ VREvent_UnlockMousePosition = 311,
+
+ VREvent_InputFocusCaptured = 400, // data is process DEPRECATED
+ VREvent_InputFocusReleased = 401, // data is process DEPRECATED
+ // VREvent_SceneFocusLost = 402, // data is process
+ // VREvent_SceneFocusGained = 403, // data is process
+ VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor)
+ VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene
+ VREvent_InputFocusChanged = 406, // data is process
+ // VREvent_SceneApplicationSecondaryRenderingStarted = 407,
+ VREvent_SceneApplicationUsingWrongGraphicsAdapter = 408, // data is process
+ VREvent_ActionBindingReloaded = 409, // data is process - The App that action binds reloaded for
+
+ VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily
+ VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility
+
+ VREvent_SceneApplicationStateChanged = 412, // No data; but query VRApplications()->GetSceneApplicationState();
+
+ VREvent_ConsoleOpened = 420,
+ VREvent_ConsoleClosed = 421,
+
+ VREvent_OverlayShown = 500,
+ VREvent_OverlayHidden = 501,
+ VREvent_DashboardActivated = 502,
+ VREvent_DashboardDeactivated = 503,
+ //VREvent_DashboardThumbSelected = 504, // Sent to the overlay manager - data is overlay - No longer sent
+ VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay
+ VREvent_ResetDashboard = 506, // Send to the overlay manager
+ //VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID -- no longer sent
+ VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading
+ VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it
+ VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it
+ VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it
+ VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else
+ VREvent_OverlaySharedTextureChanged = 513,
+ //VREvent_DashboardGuideButtonDown = 514, // These are no longer sent
+ //VREvent_DashboardGuideButtonUp = 515,
+ VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot
+ VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load
+ VREvent_DashboardOverlayCreated = 518,
+ VREvent_SwitchGamepadFocus = 519,
+
+ // Screenshot API
+ VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot
+ VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken
+ VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken
+ VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted
+ VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted
+
+ VREvent_PrimaryDashboardDeviceChanged = 525,
+ VREvent_RoomViewShown = 526, // Sent by compositor whenever room-view is enabled
+ VREvent_RoomViewHidden = 527, // Sent by compositor whenever room-view is disabled
+ VREvent_ShowUI = 528, // data is showUi
+ VREvent_ShowDevTools = 529, // data is showDevTools
+
+ VREvent_Notification_Shown = 600,
+ VREvent_Notification_Hidden = 601,
+ VREvent_Notification_BeginInteraction = 602,
+ VREvent_Notification_Destroyed = 603,
+
+ VREvent_Quit = 700, // data is process
+ VREvent_ProcessQuit = 701, // data is process
+ //VREvent_QuitAborted_UserPrompt = 702, // data is process
+ VREvent_QuitAcknowledged = 703, // data is process
+ VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down
+ VREvent_RestartRequested = 705, // A driver or other component wants the user to restart SteamVR
+
+ VREvent_ChaperoneDataHasChanged = 800, // this will never happen with the new chaperone system
+ VREvent_ChaperoneUniverseHasChanged = 801,
+ VREvent_ChaperoneTempDataHasChanged = 802, // this will never happen with the new chaperone system
+ VREvent_ChaperoneSettingsHaveChanged = 803,
+ VREvent_SeatedZeroPoseReset = 804,
+ VREvent_ChaperoneFlushCache = 805, // Sent when the process needs to reload any cached data it retrieved from VRChaperone()
+ VREvent_ChaperoneRoomSetupStarting = 806, // Triggered by CVRChaperoneClient::RoomSetupStarting
+ VREvent_ChaperoneRoomSetupFinished = 807, // Triggered by CVRChaperoneClient::CommitWorkingCopy
+
+ VREvent_AudioSettingsHaveChanged = 820,
+
+ VREvent_BackgroundSettingHasChanged = 850,
+ VREvent_CameraSettingsHaveChanged = 851,
+ VREvent_ReprojectionSettingHasChanged = 852,
+ VREvent_ModelSkinSettingsHaveChanged = 853,
+ VREvent_EnvironmentSettingsHaveChanged = 854,
+ VREvent_PowerSettingsHaveChanged = 855,
+ VREvent_EnableHomeAppSettingsHaveChanged = 856,
+ VREvent_SteamVRSectionSettingChanged = 857,
+ VREvent_LighthouseSectionSettingChanged = 858,
+ VREvent_NullSectionSettingChanged = 859,
+ VREvent_UserInterfaceSectionSettingChanged = 860,
+ VREvent_NotificationsSectionSettingChanged = 861,
+ VREvent_KeyboardSectionSettingChanged = 862,
+ VREvent_PerfSectionSettingChanged = 863,
+ VREvent_DashboardSectionSettingChanged = 864,
+ VREvent_WebInterfaceSectionSettingChanged = 865,
+ VREvent_TrackersSectionSettingChanged = 866,
+ VREvent_LastKnownSectionSettingChanged = 867,
+ VREvent_DismissedWarningsSectionSettingChanged = 868,
+ VREvent_GpuSpeedSectionSettingChanged = 869,
+ VREvent_WindowsMRSectionSettingChanged = 870,
+ VREvent_OtherSectionSettingChanged = 871,
+
+ VREvent_StatusUpdate = 900,
+
+ VREvent_WebInterface_InstallDriverCompleted = 950,
+
+ VREvent_MCImageUpdated = 1000,
+
+ VREvent_FirmwareUpdateStarted = 1100,
+ VREvent_FirmwareUpdateFinished = 1101,
+
+ VREvent_KeyboardClosed = 1200,
+ VREvent_KeyboardCharInput = 1201,
+ VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard
+
+ //VREvent_ApplicationTransitionStarted = 1300,
+ //VREvent_ApplicationTransitionAborted = 1301,
+ //VREvent_ApplicationTransitionNewAppStarted = 1302,
+ VREvent_ApplicationListUpdated = 1303,
+ VREvent_ApplicationMimeTypeLoad = 1304,
+ // VREvent_ApplicationTransitionNewAppLaunchComplete = 1305,
+ VREvent_ProcessConnected = 1306,
+ VREvent_ProcessDisconnected = 1307,
+
+ //VREvent_Compositor_MirrorWindowShown = 1400, // DEPRECATED
+ //VREvent_Compositor_MirrorWindowHidden = 1401, // DEPRECATED
+ VREvent_Compositor_ChaperoneBoundsShown = 1410,
+ VREvent_Compositor_ChaperoneBoundsHidden = 1411,
+ VREvent_Compositor_DisplayDisconnected = 1412,
+ VREvent_Compositor_DisplayReconnected = 1413,
+ VREvent_Compositor_HDCPError = 1414, // data is hdcpError
+ VREvent_Compositor_ApplicationNotResponding = 1415,
+ VREvent_Compositor_ApplicationResumed = 1416,
+ VREvent_Compositor_OutOfVideoMemory = 1417,
+ VREvent_Compositor_DisplayModeNotSupported = 1418, // k_pch_SteamVR_PreferredRefreshRate
+ VREvent_Compositor_StageOverrideReady = 1419,
+
+ VREvent_TrackedCamera_StartVideoStream = 1500,
+ VREvent_TrackedCamera_StopVideoStream = 1501,
+ VREvent_TrackedCamera_PauseVideoStream = 1502,
+ VREvent_TrackedCamera_ResumeVideoStream = 1503,
+ VREvent_TrackedCamera_EditingSurface = 1550,
+
+ VREvent_PerformanceTest_EnableCapture = 1600,
+ VREvent_PerformanceTest_DisableCapture = 1601,
+ VREvent_PerformanceTest_FidelityLevel = 1602,
+
+ VREvent_MessageOverlay_Closed = 1650,
+ VREvent_MessageOverlayCloseRequested = 1651,
+
+ VREvent_Input_HapticVibration = 1700, // data is hapticVibration
+ VREvent_Input_BindingLoadFailed = 1701, // data is inputBinding
+ VREvent_Input_BindingLoadSuccessful = 1702, // data is inputBinding
+ VREvent_Input_ActionManifestReloaded = 1703, // no data
+ VREvent_Input_ActionManifestLoadFailed = 1704, // data is actionManifest
+ VREvent_Input_ProgressUpdate = 1705, // data is progressUpdate
+ VREvent_Input_TrackerActivated = 1706,
+ VREvent_Input_BindingsUpdated = 1707,
+ VREvent_Input_BindingSubscriptionChanged = 1708,
+
+ VREvent_SpatialAnchors_PoseUpdated = 1800, // data is spatialAnchor. broadcast
+ VREvent_SpatialAnchors_DescriptorUpdated = 1801, // data is spatialAnchor. broadcast
+ VREvent_SpatialAnchors_RequestPoseUpdate = 1802, // data is spatialAnchor. sent to specific driver
+ VREvent_SpatialAnchors_RequestDescriptorUpdate = 1803, // data is spatialAnchor. sent to specific driver
+
+ VREvent_SystemReport_Started = 1900, // user or system initiated generation of a system report. broadcast
+
+ VREvent_Monitor_ShowHeadsetView = 2000, // data is process
+ VREvent_Monitor_HideHeadsetView = 2001, // data is process
+
+ // Vendors are free to expose private events in this reserved region
+ VREvent_VendorSpecific_Reserved_Start = 10000,
+ VREvent_VendorSpecific_Reserved_End = 19999,
+};
+
+
+/** Level of Hmd activity */
+// UserInteraction_Timeout means the device is in the process of timing out.
+// InUse = ( k_EDeviceActivityLevel_UserInteraction || k_EDeviceActivityLevel_UserInteraction_Timeout )
+// VREvent_TrackedDeviceUserInteractionStarted fires when the devices transitions from Standby -> UserInteraction or Idle -> UserInteraction.
+// VREvent_TrackedDeviceUserInteractionEnded fires when the devices transitions from UserInteraction_Timeout -> Idle
+enum EDeviceActivityLevel
+{
+ k_EDeviceActivityLevel_Unknown = -1,
+ k_EDeviceActivityLevel_Idle = 0, // No activity for the last 10 seconds
+ k_EDeviceActivityLevel_UserInteraction = 1, // Activity (movement or prox sensor) is happening now
+ k_EDeviceActivityLevel_UserInteraction_Timeout = 2, // No activity for the last 0.5 seconds
+ k_EDeviceActivityLevel_Standby = 3, // Idle for at least 5 seconds (configurable in Settings -> Power Management)
+ k_EDeviceActivityLevel_Idle_Timeout = 4,
+};
+
+
+/** VR controller button and axis IDs */
+enum EVRButtonId
+{
+ k_EButton_System = 0,
+ k_EButton_ApplicationMenu = 1,
+ k_EButton_Grip = 2,
+ k_EButton_DPad_Left = 3,
+ k_EButton_DPad_Up = 4,
+ k_EButton_DPad_Right = 5,
+ k_EButton_DPad_Down = 6,
+ k_EButton_A = 7,
+
+ k_EButton_ProximitySensor = 31,
+
+ k_EButton_Axis0 = 32,
+ k_EButton_Axis1 = 33,
+ k_EButton_Axis2 = 34,
+ k_EButton_Axis3 = 35,
+ k_EButton_Axis4 = 36,
+
+ // aliases for well known controllers
+ k_EButton_SteamVR_Touchpad = k_EButton_Axis0,
+ k_EButton_SteamVR_Trigger = k_EButton_Axis1,
+
+ k_EButton_Dashboard_Back = k_EButton_Grip,
+
+ k_EButton_IndexController_A = k_EButton_Grip,
+ k_EButton_IndexController_B = k_EButton_ApplicationMenu,
+ k_EButton_IndexController_JoyStick = k_EButton_Axis3,
+
+ k_EButton_Max = 64
+};
+
+inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; }
+
+/** used for controller button events */
+struct VREvent_Controller_t
+{
+ uint32_t button; // EVRButtonId enum
+};
+
+
+/** used for simulated mouse events in overlay space */
+enum EVRMouseButton
+{
+ VRMouseButton_Left = 0x0001,
+ VRMouseButton_Right = 0x0002,
+ VRMouseButton_Middle = 0x0004,
+};
+
+
+/** used for simulated mouse events in overlay space */
+struct VREvent_Mouse_t
+{
+ float x, y; // co-ords are in GL space, bottom left of the texture is 0,0
+ uint32_t button; // EVRMouseButton enum
+};
+
+/** used for simulated mouse wheel scroll */
+struct VREvent_Scroll_t
+{
+ float xdelta, ydelta;
+ uint32_t unused;
+ float viewportscale; // For scrolling on an overlay with laser mouse, this is the overlay's vertical size relative to the overlay height. Range: [0,1]
+};
+
+/** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger
+ is on the touchpad (or just released from it). These events are sent to overlays with the VROverlayFlags_SendVRTouchpadEvents
+ flag set.
+**/
+struct VREvent_TouchPadMove_t
+{
+ // true if the users finger is detected on the touch pad
+ bool bFingerDown;
+
+ // How long the finger has been down in seconds
+ float flSecondsFingerDown;
+
+ // These values indicate the starting finger position (so you can do some basic swipe stuff)
+ float fValueXFirst;
+ float fValueYFirst;
+
+ // This is the raw sampled coordinate without deadzoning
+ float fValueXRaw;
+ float fValueYRaw;
+};
+
+/** notification related events. Details will still change at this point */
+struct VREvent_Notification_t
+{
+ uint64_t ulUserValue;
+ uint32_t notificationId;
+};
+
+/** Used for events about processes */
+struct VREvent_Process_t
+{
+ uint32_t pid;
+ uint32_t oldPid;
+ bool bForced;
+ // If the associated event was triggered by a connection loss
+ bool bConnectionLost;
+};
+
+
+/** Used for a few events about overlays */
+struct VREvent_Overlay_t
+{
+ uint64_t overlayHandle;
+ uint64_t devicePath;
+};
+
+
+/** Used for a few events about overlays */
+struct VREvent_Status_t
+{
+ uint32_t statusState; // EVRState enum
+};
+
+/** Used for keyboard events **/
+struct VREvent_Keyboard_t
+{
+ char cNewInput[8]; // Up to 11 bytes of new input
+ uint64_t uUserValue; // Possible flags about the new input
+};
+
+struct VREvent_Ipd_t
+{
+ float ipdMeters;
+};
+
+struct VREvent_Chaperone_t
+{
+ uint64_t m_nPreviousUniverse;
+ uint64_t m_nCurrentUniverse;
+};
+
+/** Not actually used for any events */
+struct VREvent_Reserved_t
+{
+ uint64_t reserved0;
+ uint64_t reserved1;
+ uint64_t reserved2;
+ uint64_t reserved3;
+ uint64_t reserved4;
+ uint64_t reserved5;
+};
+
+struct VREvent_PerformanceTest_t
+{
+ uint32_t m_nFidelityLevel;
+};
+
+struct VREvent_SeatedZeroPoseReset_t
+{
+ bool bResetBySystemMenu;
+};
+
+struct VREvent_Screenshot_t
+{
+ uint32_t handle;
+ uint32_t type;
+};
+
+struct VREvent_ScreenshotProgress_t
+{
+ float progress;
+};
+
+struct VREvent_ApplicationLaunch_t
+{
+ uint32_t pid;
+ uint32_t unArgsHandle;
+};
+
+struct VREvent_EditingCameraSurface_t
+{
+ uint64_t overlayHandle;
+ uint32_t nVisualMode;
+};
+
+struct VREvent_MessageOverlay_t
+{
+ uint32_t unVRMessageOverlayResponse; // vr::VRMessageOverlayResponse enum
+};
+
+struct VREvent_Property_t
+{
+ PropertyContainerHandle_t container;
+ ETrackedDeviceProperty prop;
+};
+
+struct VREvent_HapticVibration_t
+{
+ uint64_t containerHandle; // property container handle of the device with the haptic component
+ uint64_t componentHandle; // Which haptic component needs to vibrate
+ float fDurationSeconds;
+ float fFrequency;
+ float fAmplitude;
+};
+
+struct VREvent_WebConsole_t
+{
+ WebConsoleHandle_t webConsoleHandle;
+};
+
+struct VREvent_InputBindingLoad_t
+{
+ vr::PropertyContainerHandle_t ulAppContainer;
+ uint64_t pathMessage;
+ uint64_t pathUrl;
+ uint64_t pathControllerType;
+};
+
+struct VREvent_InputActionManifestLoad_t
+{
+ uint64_t pathAppKey;
+ uint64_t pathMessage;
+ uint64_t pathMessageParam;
+ uint64_t pathManifestPath;
+};
+
+struct VREvent_SpatialAnchor_t
+{
+ SpatialAnchorHandle_t unHandle;
+};
+
+struct VREvent_ProgressUpdate_t
+{
+ uint64_t ulApplicationPropertyContainer;
+ uint64_t pathDevice;
+ uint64_t pathInputSource;
+ uint64_t pathProgressAction;
+ uint64_t pathIcon;
+ float fProgress;
+};
+
+enum EShowUIType
+{
+ ShowUI_ControllerBinding = 0,
+ ShowUI_ManageTrackers = 1,
+ // ShowUI_QuickStart = 2, // Deprecated
+ ShowUI_Pairing = 3,
+ ShowUI_Settings = 4,
+ ShowUI_DebugCommands = 5,
+ ShowUI_FullControllerBinding = 6,
+ ShowUI_ManageDrivers = 7,
+};
+
+struct VREvent_ShowUI_t
+{
+ EShowUIType eType;
+};
+
+struct VREvent_ShowDevTools_t
+{
+ int32_t nBrowserIdentifier;
+};
+
+enum EHDCPError
+{
+ HDCPError_None = 0,
+ HDCPError_LinkLost = 1,
+ HDCPError_Tampered = 2,
+ HDCPError_DeviceRevoked = 3,
+ HDCPError_Unknown = 4
+};
+
+struct VREvent_HDCPError_t
+{
+ EHDCPError eCode;
+};
+
+typedef union
+{
+ VREvent_Reserved_t reserved;
+ VREvent_Controller_t controller;
+ VREvent_Mouse_t mouse;
+ VREvent_Scroll_t scroll;
+ VREvent_Process_t process;
+ VREvent_Notification_t notification;
+ VREvent_Overlay_t overlay;
+ VREvent_Status_t status;
+ VREvent_Keyboard_t keyboard;
+ VREvent_Ipd_t ipd;
+ VREvent_Chaperone_t chaperone;
+ VREvent_PerformanceTest_t performanceTest;
+ VREvent_TouchPadMove_t touchPadMove;
+ VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset;
+ VREvent_Screenshot_t screenshot;
+ VREvent_ScreenshotProgress_t screenshotProgress;
+ VREvent_ApplicationLaunch_t applicationLaunch;
+ VREvent_EditingCameraSurface_t cameraSurface;
+ VREvent_MessageOverlay_t messageOverlay;
+ VREvent_Property_t property;
+ VREvent_HapticVibration_t hapticVibration;
+ VREvent_WebConsole_t webConsole;
+ VREvent_InputBindingLoad_t inputBinding;
+ VREvent_InputActionManifestLoad_t actionManifest;
+ VREvent_SpatialAnchor_t spatialAnchor;
+ VREvent_ProgressUpdate_t progressUpdate;
+ VREvent_ShowUI_t showUi;
+ VREvent_ShowDevTools_t showDevTools;
+ VREvent_HDCPError_t hdcpError;
+ /** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py */
+} VREvent_Data_t;
+
+
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
+
+/** An event posted by the server to all running applications */
+struct VREvent_t
+{
+ uint32_t eventType; // EVREventType enum
+ TrackedDeviceIndex_t trackedDeviceIndex;
+ float eventAgeSeconds;
+ // event data must be the end of the struct as its size is variable
+ VREvent_Data_t data;
+};
+
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
+
+typedef uint32_t VRComponentProperties;
+
+enum EVRComponentProperty
+{
+ VRComponentProperty_IsStatic = (1 << 0),
+ VRComponentProperty_IsVisible = (1 << 1),
+ VRComponentProperty_IsTouched = (1 << 2),
+ VRComponentProperty_IsPressed = (1 << 3),
+ VRComponentProperty_IsScrolled = (1 << 4),
+ VRComponentProperty_IsHighlighted = (1 << 5),
+};
+
+
+/** Describes state information about a render-model component, including transforms and other dynamic properties */
+struct RenderModel_ComponentState_t
+{
+ HmdMatrix34_t mTrackingToComponentRenderModel; // Transform required when drawing the component render model
+ HmdMatrix34_t mTrackingToComponentLocal; // Transform available for attaching to a local component coordinate system (-Z out from surface )
+ VRComponentProperties uProperties;
+};
+
+
+enum EVRInputError
+{
+ VRInputError_None = 0,
+ VRInputError_NameNotFound = 1,
+ VRInputError_WrongType = 2,
+ VRInputError_InvalidHandle = 3,
+ VRInputError_InvalidParam = 4,
+ VRInputError_NoSteam = 5,
+ VRInputError_MaxCapacityReached = 6,
+ VRInputError_IPCError = 7,
+ VRInputError_NoActiveActionSet = 8,
+ VRInputError_InvalidDevice = 9,
+ VRInputError_InvalidSkeleton = 10,
+ VRInputError_InvalidBoneCount = 11,
+ VRInputError_InvalidCompressedData = 12,
+ VRInputError_NoData = 13,
+ VRInputError_BufferTooSmall = 14,
+ VRInputError_MismatchedActionManifest = 15,
+ VRInputError_MissingSkeletonData = 16,
+ VRInputError_InvalidBoneIndex = 17,
+ VRInputError_InvalidPriority = 18,
+ VRInputError_PermissionDenied = 19,
+ VRInputError_InvalidRenderModel = 20,
+};
+
+enum EVRSpatialAnchorError
+{
+ VRSpatialAnchorError_Success = 0,
+ VRSpatialAnchorError_Internal = 1,
+ VRSpatialAnchorError_UnknownHandle = 2,
+ VRSpatialAnchorError_ArrayTooSmall = 3,
+ VRSpatialAnchorError_InvalidDescriptorChar = 4,
+ VRSpatialAnchorError_NotYetAvailable = 5,
+ VRSpatialAnchorError_NotAvailableInThisUniverse = 6,
+ VRSpatialAnchorError_PermanentlyUnavailable = 7,
+ VRSpatialAnchorError_WrongDriver = 8,
+ VRSpatialAnchorError_DescriptorTooLong = 9,
+ VRSpatialAnchorError_Unknown = 10,
+ VRSpatialAnchorError_NoRoomCalibration = 11,
+ VRSpatialAnchorError_InvalidArgument = 12,
+ VRSpatialAnchorError_UnknownDriver = 13,
+};
+
+/** The mesh to draw into the stencil (or depth) buffer to perform
+* early stencil (or depth) kills of pixels that will never appear on the HMD.
+* This mesh draws on all the pixels that will be hidden after distortion.
+*
+* If the HMD does not provide a visible area mesh pVertexData will be
+* NULL and unTriangleCount will be 0. */
+struct HiddenAreaMesh_t
+{
+ const HmdVector2_t *pVertexData;
+ uint32_t unTriangleCount;
+};
+
+
+enum EHiddenAreaMeshType
+{
+ k_eHiddenAreaMesh_Standard = 0,
+ k_eHiddenAreaMesh_Inverse = 1,
+ k_eHiddenAreaMesh_LineLoop = 2,
+
+ k_eHiddenAreaMesh_Max = 3,
+};
+
+
+/** Identifies what kind of axis is on the controller at index n. Read this type
+* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n );
+*/
+enum EVRControllerAxisType
+{
+ k_eControllerAxis_None = 0,
+ k_eControllerAxis_TrackPad = 1,
+ k_eControllerAxis_Joystick = 2,
+ k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis
+};
+
+
+/** contains information about one axis on the controller */
+struct VRControllerAxis_t
+{
+ float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released.
+ float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers.
+};
+
+
+/** the number of axes in the controller state */
+static const uint32_t k_unControllerStateAxisCount = 5;
+
+
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
+
+/** Holds all the state of a controller at one moment in time. */
+struct VRControllerState001_t
+{
+ // If packet num matches that on your prior call, then the controller state hasn't been changed since
+ // your last call and there is no need to process it
+ uint32_t unPacketNum;
+
+ // bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask
+ uint64_t ulButtonPressed;
+ uint64_t ulButtonTouched;
+
+ // Axis data for the controller's analog inputs
+ VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ];
+};
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
+
+
+typedef VRControllerState001_t VRControllerState_t;
+
+
+/** determines how to provide output to the application of various event processing functions. */
+enum EVRControllerEventOutputType
+{
+ ControllerEventOutput_OSEvents = 0,
+ ControllerEventOutput_VREvents = 1,
+};
+
+
+
+/** Collision Bounds Style */
+enum ECollisionBoundsStyle
+{
+ COLLISION_BOUNDS_STYLE_BEGINNER = 0,
+ COLLISION_BOUNDS_STYLE_INTERMEDIATE,
+ COLLISION_BOUNDS_STYLE_SQUARES,
+ COLLISION_BOUNDS_STYLE_ADVANCED,
+ COLLISION_BOUNDS_STYLE_NONE,
+
+ COLLISION_BOUNDS_STYLE_COUNT
+};
+
+/** used to refer to a single VR overlay */
+typedef uint64_t VROverlayHandle_t;
+
+static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0;
+
+/** Errors that can occur around VR overlays */
+enum EVROverlayError
+{
+ VROverlayError_None = 0,
+
+ VROverlayError_UnknownOverlay = 10,
+ VROverlayError_InvalidHandle = 11,
+ VROverlayError_PermissionDenied = 12,
+ VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
+ VROverlayError_WrongVisibilityType = 14,
+ VROverlayError_KeyTooLong = 15,
+ VROverlayError_NameTooLong = 16,
+ VROverlayError_KeyInUse = 17,
+ VROverlayError_WrongTransformType = 18,
+ VROverlayError_InvalidTrackedDevice = 19,
+ VROverlayError_InvalidParameter = 20,
+ VROverlayError_ThumbnailCantBeDestroyed = 21,
+ VROverlayError_ArrayTooSmall = 22,
+ VROverlayError_RequestFailed = 23,
+ VROverlayError_InvalidTexture = 24,
+ VROverlayError_UnableToLoadFile = 25,
+ VROverlayError_KeyboardAlreadyInUse = 26,
+ VROverlayError_NoNeighbor = 27,
+ VROverlayError_TooManyMaskPrimitives = 29,
+ VROverlayError_BadMaskPrimitive = 30,
+ VROverlayError_TextureAlreadyLocked = 31,
+ VROverlayError_TextureLockCapacityReached = 32,
+ VROverlayError_TextureNotLocked = 33,
+};
+
+/** enum values to pass in to VR_Init to identify whether the application will
+* draw a 3D scene. */
+enum EVRApplicationType
+{
+ VRApplication_Other = 0, // Some other kind of application that isn't covered by the other entries
+ VRApplication_Scene = 1, // Application will submit 3D frames
+ VRApplication_Overlay = 2, // Application only interacts with overlays
+ VRApplication_Background = 3, // Application should not start SteamVR if it's not already running, and should not
+ // keep it running if everything else quits.
+ VRApplication_Utility = 4, // Init should not try to load any drivers. The application needs access to utility
+ // interfaces (like IVRSettings and IVRApplications) but not hardware.
+ VRApplication_VRMonitor = 5, // Reserved for vrmonitor
+ VRApplication_SteamWatchdog = 6,// Reserved for Steam
+ VRApplication_Bootstrapper = 7, // reserved for vrstartup
+ VRApplication_WebHelper = 8, // reserved for vrwebhelper
+
+ VRApplication_Max
+};
+
+
+/** error codes for firmware */
+enum EVRFirmwareError
+{
+ VRFirmwareError_None = 0,
+ VRFirmwareError_Success = 1,
+ VRFirmwareError_Fail = 2,
+};
+
+
+/** error codes for notifications */
+enum EVRNotificationError
+{
+ VRNotificationError_OK = 0,
+ VRNotificationError_InvalidNotificationId = 100,
+ VRNotificationError_NotificationQueueFull = 101,
+ VRNotificationError_InvalidOverlayHandle = 102,
+ VRNotificationError_SystemWithUserValueAlreadyExists = 103,
+};
+
+
+enum EVRSkeletalMotionRange
+{
+ // The range of motion of the skeleton takes into account any physical limits imposed by
+ // the controller itself. This will tend to be the most accurate pose compared to the user's
+ // actual hand pose, but might not allow a closed fist for example
+ VRSkeletalMotionRange_WithController = 0,
+
+ // Retarget the range of motion provided by the input device to make the hand appear to move
+ // as if it was not holding a controller. eg: map "hand grasping controller" to "closed fist"
+ VRSkeletalMotionRange_WithoutController = 1,
+};
+
+enum EVRSkeletalTrackingLevel
+{
+ // body part location can't be directly determined by the device. Any skeletal pose provided by
+ // the device is estimated by assuming the position required to active buttons, triggers, joysticks,
+ // or other input sensors.
+ // E.g. Vive Controller, Gamepad
+ VRSkeletalTracking_Estimated = 0,
+
+ // body part location can be measured directly but with fewer degrees of freedom than the actual body
+ // part. Certain body part positions may be unmeasured by the device and estimated from other input data.
+ // E.g. Index Controllers, gloves that only measure finger curl
+ VRSkeletalTracking_Partial = 1,
+
+ // Body part location can be measured directly throughout the entire range of motion of the body part.
+ // E.g. Mocap suit for the full body, gloves that measure rotation of each finger segment
+ VRSkeletalTracking_Full = 2,
+
+ VRSkeletalTrackingLevel_Count,
+ VRSkeletalTrackingLevel_Max = VRSkeletalTrackingLevel_Count - 1
+};
+
+
+
+/** Holds the transform for a single bone */
+struct VRBoneTransform_t
+{
+ HmdVector4_t position;
+ HmdQuaternionf_t orientation;
+};
+
+/** Type used for referring to bones by their index */
+typedef int32_t BoneIndex_t;
+const BoneIndex_t k_unInvalidBoneIndex = -1;
+
+
+/** error codes returned by Vr_Init */
+
+// Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp
+enum EVRInitError
+{
+ VRInitError_None = 0,
+ VRInitError_Unknown = 1,
+
+ VRInitError_Init_InstallationNotFound = 100,
+ VRInitError_Init_InstallationCorrupt = 101,
+ VRInitError_Init_VRClientDLLNotFound = 102,
+ VRInitError_Init_FileNotFound = 103,
+ VRInitError_Init_FactoryNotFound = 104,
+ VRInitError_Init_InterfaceNotFound = 105,
+ VRInitError_Init_InvalidInterface = 106,
+ VRInitError_Init_UserConfigDirectoryInvalid = 107,
+ VRInitError_Init_HmdNotFound = 108,
+ VRInitError_Init_NotInitialized = 109,
+ VRInitError_Init_PathRegistryNotFound = 110,
+ VRInitError_Init_NoConfigPath = 111,
+ VRInitError_Init_NoLogPath = 112,
+ VRInitError_Init_PathRegistryNotWritable = 113,
+ VRInitError_Init_AppInfoInitFailed = 114,
+ VRInitError_Init_Retry = 115, // Used internally to cause retries to vrserver
+ VRInitError_Init_InitCanceledByUser = 116, // The calling application should silently exit. The user canceled app startup
+ VRInitError_Init_AnotherAppLaunching = 117,
+ VRInitError_Init_SettingsInitFailed = 118,
+ VRInitError_Init_ShuttingDown = 119,
+ VRInitError_Init_TooManyObjects = 120,
+ VRInitError_Init_NoServerForBackgroundApp = 121,
+ VRInitError_Init_NotSupportedWithCompositor = 122,
+ VRInitError_Init_NotAvailableToUtilityApps = 123,
+ VRInitError_Init_Internal = 124,
+ VRInitError_Init_HmdDriverIdIsNone = 125,
+ VRInitError_Init_HmdNotFoundPresenceFailed = 126,
+ VRInitError_Init_VRMonitorNotFound = 127,
+ VRInitError_Init_VRMonitorStartupFailed = 128,
+ VRInitError_Init_LowPowerWatchdogNotSupported = 129,
+ VRInitError_Init_InvalidApplicationType = 130,
+ VRInitError_Init_NotAvailableToWatchdogApps = 131,
+ VRInitError_Init_WatchdogDisabledInSettings = 132,
+ VRInitError_Init_VRDashboardNotFound = 133,
+ VRInitError_Init_VRDashboardStartupFailed = 134,
+ VRInitError_Init_VRHomeNotFound = 135,
+ VRInitError_Init_VRHomeStartupFailed = 136,
+ VRInitError_Init_RebootingBusy = 137,
+ VRInitError_Init_FirmwareUpdateBusy = 138,
+ VRInitError_Init_FirmwareRecoveryBusy = 139,
+ VRInitError_Init_USBServiceBusy = 140,
+ VRInitError_Init_VRWebHelperStartupFailed = 141,
+ VRInitError_Init_TrackerManagerInitFailed = 142,
+ VRInitError_Init_AlreadyRunning = 143,
+ VRInitError_Init_FailedForVrMonitor = 144,
+ VRInitError_Init_PropertyManagerInitFailed = 145,
+ VRInitError_Init_WebServerFailed = 146,
+
+ VRInitError_Driver_Failed = 200,
+ VRInitError_Driver_Unknown = 201,
+ VRInitError_Driver_HmdUnknown = 202,
+ VRInitError_Driver_NotLoaded = 203,
+ VRInitError_Driver_RuntimeOutOfDate = 204,
+ VRInitError_Driver_HmdInUse = 205,
+ VRInitError_Driver_NotCalibrated = 206,
+ VRInitError_Driver_CalibrationInvalid = 207,
+ VRInitError_Driver_HmdDisplayNotFound = 208,
+ VRInitError_Driver_TrackedDeviceInterfaceUnknown = 209,
+ // VRInitError_Driver_HmdDisplayNotFoundAfterFix = 210, // not needed: here for historic reasons
+ VRInitError_Driver_HmdDriverIdOutOfBounds = 211,
+ VRInitError_Driver_HmdDisplayMirrored = 212,
+ VRInitError_Driver_HmdDisplayNotFoundLaptop = 213,
+ // Never make error 259 because we return it from main and it would conflict with STILL_ACTIVE
+
+ VRInitError_IPC_ServerInitFailed = 300,
+ VRInitError_IPC_ConnectFailed = 301,
+ VRInitError_IPC_SharedStateInitFailed = 302,
+ VRInitError_IPC_CompositorInitFailed = 303,
+ VRInitError_IPC_MutexInitFailed = 304,
+ VRInitError_IPC_Failed = 305,
+ VRInitError_IPC_CompositorConnectFailed = 306,
+ VRInitError_IPC_CompositorInvalidConnectResponse = 307,
+ VRInitError_IPC_ConnectFailedAfterMultipleAttempts = 308,
+ VRInitError_IPC_ConnectFailedAfterTargetExited = 309,
+ VRInitError_IPC_NamespaceUnavailable = 310,
+
+ VRInitError_Compositor_Failed = 400,
+ VRInitError_Compositor_D3D11HardwareRequired = 401,
+ VRInitError_Compositor_FirmwareRequiresUpdate = 402,
+ VRInitError_Compositor_OverlayInitFailed = 403,
+ VRInitError_Compositor_ScreenshotsInitFailed = 404,
+ VRInitError_Compositor_UnableToCreateDevice = 405,
+ VRInitError_Compositor_SharedStateIsNull = 406,
+ VRInitError_Compositor_NotificationManagerIsNull = 407,
+ VRInitError_Compositor_ResourceManagerClientIsNull = 408,
+ VRInitError_Compositor_MessageOverlaySharedStateInitFailure = 409,
+ VRInitError_Compositor_PropertiesInterfaceIsNull = 410,
+ VRInitError_Compositor_CreateFullscreenWindowFailed = 411,
+ VRInitError_Compositor_SettingsInterfaceIsNull = 412,
+ VRInitError_Compositor_FailedToShowWindow = 413,
+ VRInitError_Compositor_DistortInterfaceIsNull = 414,
+ VRInitError_Compositor_DisplayFrequencyFailure = 415,
+ VRInitError_Compositor_RendererInitializationFailed = 416,
+ VRInitError_Compositor_DXGIFactoryInterfaceIsNull = 417,
+ VRInitError_Compositor_DXGIFactoryCreateFailed = 418,
+ VRInitError_Compositor_DXGIFactoryQueryFailed = 419,
+ VRInitError_Compositor_InvalidAdapterDesktop = 420,
+ VRInitError_Compositor_InvalidHmdAttachment = 421,
+ VRInitError_Compositor_InvalidOutputDesktop = 422,
+ VRInitError_Compositor_InvalidDeviceProvided = 423,
+ VRInitError_Compositor_D3D11RendererInitializationFailed = 424,
+ VRInitError_Compositor_FailedToFindDisplayMode = 425,
+ VRInitError_Compositor_FailedToCreateSwapChain = 426,
+ VRInitError_Compositor_FailedToGetBackBuffer = 427,
+ VRInitError_Compositor_FailedToCreateRenderTarget = 428,
+ VRInitError_Compositor_FailedToCreateDXGI2SwapChain = 429,
+ VRInitError_Compositor_FailedtoGetDXGI2BackBuffer = 430,
+ VRInitError_Compositor_FailedToCreateDXGI2RenderTarget = 431,
+ VRInitError_Compositor_FailedToGetDXGIDeviceInterface = 432,
+ VRInitError_Compositor_SelectDisplayMode = 433,
+ VRInitError_Compositor_FailedToCreateNvAPIRenderTargets = 434,
+ VRInitError_Compositor_NvAPISetDisplayMode = 435,
+ VRInitError_Compositor_FailedToCreateDirectModeDisplay = 436,
+ VRInitError_Compositor_InvalidHmdPropertyContainer = 437,
+ VRInitError_Compositor_UpdateDisplayFrequency = 438,
+ VRInitError_Compositor_CreateRasterizerState = 439,
+ VRInitError_Compositor_CreateWireframeRasterizerState = 440,
+ VRInitError_Compositor_CreateSamplerState = 441,
+ VRInitError_Compositor_CreateClampToBorderSamplerState = 442,
+ VRInitError_Compositor_CreateAnisoSamplerState = 443,
+ VRInitError_Compositor_CreateOverlaySamplerState = 444,
+ VRInitError_Compositor_CreatePanoramaSamplerState = 445,
+ VRInitError_Compositor_CreateFontSamplerState = 446,
+ VRInitError_Compositor_CreateNoBlendState = 447,
+ VRInitError_Compositor_CreateBlendState = 448,
+ VRInitError_Compositor_CreateAlphaBlendState = 449,
+ VRInitError_Compositor_CreateBlendStateMaskR = 450,
+ VRInitError_Compositor_CreateBlendStateMaskG = 451,
+ VRInitError_Compositor_CreateBlendStateMaskB = 452,
+ VRInitError_Compositor_CreateDepthStencilState = 453,
+ VRInitError_Compositor_CreateDepthStencilStateNoWrite = 454,
+ VRInitError_Compositor_CreateDepthStencilStateNoDepth = 455,
+ VRInitError_Compositor_CreateFlushTexture = 456,
+ VRInitError_Compositor_CreateDistortionSurfaces = 457,
+ VRInitError_Compositor_CreateConstantBuffer = 458,
+ VRInitError_Compositor_CreateHmdPoseConstantBuffer = 459,
+ VRInitError_Compositor_CreateHmdPoseStagingConstantBuffer = 460,
+ VRInitError_Compositor_CreateSharedFrameInfoConstantBuffer = 461,
+ VRInitError_Compositor_CreateOverlayConstantBuffer = 462,
+ VRInitError_Compositor_CreateSceneTextureIndexConstantBuffer = 463,
+ VRInitError_Compositor_CreateReadableSceneTextureIndexConstantBuffer = 464,
+ VRInitError_Compositor_CreateLayerGraphicsTextureIndexConstantBuffer = 465,
+ VRInitError_Compositor_CreateLayerComputeTextureIndexConstantBuffer = 466,
+ VRInitError_Compositor_CreateLayerComputeSceneTextureIndexConstantBuffer = 467,
+ VRInitError_Compositor_CreateComputeHmdPoseConstantBuffer = 468,
+ VRInitError_Compositor_CreateGeomConstantBuffer = 469,
+ VRInitError_Compositor_CreatePanelMaskConstantBuffer = 470,
+ VRInitError_Compositor_CreatePixelSimUBO = 471,
+ VRInitError_Compositor_CreateMSAARenderTextures = 472,
+ VRInitError_Compositor_CreateResolveRenderTextures = 473,
+ VRInitError_Compositor_CreateComputeResolveRenderTextures = 474,
+ VRInitError_Compositor_CreateDriverDirectModeResolveTextures = 475,
+ VRInitError_Compositor_OpenDriverDirectModeResolveTextures = 476,
+ VRInitError_Compositor_CreateFallbackSyncTexture = 477,
+ VRInitError_Compositor_ShareFallbackSyncTexture = 478,
+ VRInitError_Compositor_CreateOverlayIndexBuffer = 479,
+ VRInitError_Compositor_CreateOverlayVertexBuffer = 480,
+ VRInitError_Compositor_CreateTextVertexBuffer = 481,
+ VRInitError_Compositor_CreateTextIndexBuffer = 482,
+ VRInitError_Compositor_CreateMirrorTextures = 483,
+ VRInitError_Compositor_CreateLastFrameRenderTexture = 484,
+ VRInitError_Compositor_CreateMirrorOverlay = 485,
+ VRInitError_Compositor_FailedToCreateVirtualDisplayBackbuffer = 486,
+ VRInitError_Compositor_DisplayModeNotSupported = 487,
+ VRInitError_Compositor_CreateOverlayInvalidCall = 488,
+ VRInitError_Compositor_CreateOverlayAlreadyInitialized = 489,
+ VRInitError_Compositor_FailedToCreateMailbox = 490,
+
+ VRInitError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
+ VRInitError_VendorSpecific_WindowsNotInDevMode = 1001,
+
+ VRInitError_VendorSpecific_HmdFound_CantOpenDevice = 1101,
+ VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102,
+ VRInitError_VendorSpecific_HmdFound_NoStoredConfig = 1103,
+ VRInitError_VendorSpecific_HmdFound_ConfigTooBig = 1104,
+ VRInitError_VendorSpecific_HmdFound_ConfigTooSmall = 1105,
+ VRInitError_VendorSpecific_HmdFound_UnableToInitZLib = 1106,
+ VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107,
+ VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108,
+ VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109,
+ VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110,
+ VRInitError_VendorSpecific_HmdFound_UserDataAddressRange = 1111,
+ VRInitError_VendorSpecific_HmdFound_UserDataError = 1112,
+ VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck = 1113,
+ VRInitError_VendorSpecific_OculusRuntimeBadInstall = 1114,
+
+ VRInitError_Steam_SteamInstallationNotFound = 2000,
+
+ // Strictly a placeholder
+ VRInitError_LastError
+};
+
+enum EVRScreenshotType
+{
+ VRScreenshotType_None = 0,
+ VRScreenshotType_Mono = 1, // left eye only
+ VRScreenshotType_Stereo = 2,
+ VRScreenshotType_Cubemap = 3,
+ VRScreenshotType_MonoPanorama = 4,
+ VRScreenshotType_StereoPanorama = 5
+};
+
+enum EVRScreenshotPropertyFilenames
+{
+ VRScreenshotPropertyFilenames_Preview = 0,
+ VRScreenshotPropertyFilenames_VR = 1,
+};
+
+enum EVRTrackedCameraError
+{
+ VRTrackedCameraError_None = 0,
+ VRTrackedCameraError_OperationFailed = 100,
+ VRTrackedCameraError_InvalidHandle = 101,
+ VRTrackedCameraError_InvalidFrameHeaderVersion = 102,
+ VRTrackedCameraError_OutOfHandles = 103,
+ VRTrackedCameraError_IPCFailure = 104,
+ VRTrackedCameraError_NotSupportedForThisDevice = 105,
+ VRTrackedCameraError_SharedMemoryFailure = 106,
+ VRTrackedCameraError_FrameBufferingFailure = 107,
+ VRTrackedCameraError_StreamSetupFailure = 108,
+ VRTrackedCameraError_InvalidGLTextureId = 109,
+ VRTrackedCameraError_InvalidSharedTextureHandle = 110,
+ VRTrackedCameraError_FailedToGetGLTextureId = 111,
+ VRTrackedCameraError_SharedTextureFailure = 112,
+ VRTrackedCameraError_NoFrameAvailable = 113,
+ VRTrackedCameraError_InvalidArgument = 114,
+ VRTrackedCameraError_InvalidFrameBufferSize = 115,
+};
+
+enum EVRTrackedCameraFrameLayout
+{
+ EVRTrackedCameraFrameLayout_Mono = 0x0001,
+ EVRTrackedCameraFrameLayout_Stereo = 0x0002,
+ EVRTrackedCameraFrameLayout_VerticalLayout = 0x0010, // Stereo frames are Top/Bottom (left/right)
+ EVRTrackedCameraFrameLayout_HorizontalLayout = 0x0020, // Stereo frames are Left/Right
+};
+
+enum EVRTrackedCameraFrameType
+{
+ VRTrackedCameraFrameType_Distorted = 0, // This is the camera video frame size in pixels, still distorted.
+ VRTrackedCameraFrameType_Undistorted, // In pixels, an undistorted inscribed rectangle region without invalid regions. This size is subject to changes shortly.
+ VRTrackedCameraFrameType_MaximumUndistorted, // In pixels, maximum undistorted with invalid regions. Non zero alpha component identifies valid regions.
+ MAX_CAMERA_FRAME_TYPES
+};
+
+enum EVRDistortionFunctionType
+{
+ VRDistortionFunctionType_None,
+ VRDistortionFunctionType_FTheta,
+ VRDistortionFunctionType_Extended_FTheta,
+ MAX_DISTORTION_FUNCTION_TYPES,
+};
+
+static const uint32_t k_unMaxDistortionFunctionParameters = 8;
+
+typedef uint64_t TrackedCameraHandle_t;
+#define INVALID_TRACKED_CAMERA_HANDLE ((vr::TrackedCameraHandle_t)0)
+
+struct CameraVideoStreamFrameHeader_t
+{
+ EVRTrackedCameraFrameType eFrameType;
+
+ uint32_t nWidth;
+ uint32_t nHeight;
+ uint32_t nBytesPerPixel;
+
+ uint32_t nFrameSequence;
+
+ TrackedDevicePose_t trackedDevicePose;
+
+ uint64_t ulFrameExposureTime; // mid-point of the exposure of the image in host system ticks
+};
+
+// Screenshot types
+typedef uint32_t ScreenshotHandle_t;
+
+static const uint32_t k_unScreenshotHandleInvalid = 0;
+
+/** Compositor frame timing reprojection flags. */
+const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01;
+const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02;
+const uint32_t VRCompositor_ReprojectionAsync = 0x04; // This flag indicates the async reprojection mode is active,
+ // but does not indicate if reprojection actually happened or not.
+ // Use the ReprojectionReason flags above to check if reprojection
+ // was actually applied (i.e. scene texture was reused).
+ // NumFramePresents > 1 also indicates the scene texture was reused,
+ // and also the number of times that it was presented in total.
+
+const uint32_t VRCompositor_ReprojectionMotion = 0x08; // This flag indicates whether or not motion smoothing was triggered for this frame
+
+const uint32_t VRCompositor_PredictionMask = 0x30; // The runtime may predict more than one frame (up to four) ahead if
+ // it detects the application is taking too long to render. These two
+ // bits will contain the count of additional frames (normally zero).
+ // Use the VR_COMPOSITOR_ADDITIONAL_PREDICTED_FRAMES macro to read from
+ // the latest frame timing entry.
+
+const uint32_t VRCompositor_ThrottleMask = 0xC0; // Number of frames the compositor is throttling the application.
+ // Use the VR_COMPOSITOR_NUMBER_OF_THROTTLED_FRAMES macro to read from
+ // the latest frame timing entry.
+
+#define VR_COMPOSITOR_ADDITIONAL_PREDICTED_FRAMES( timing ) ( ( ( timing ).m_nReprojectionFlags & vr::VRCompositor_PredictionMask ) >> 4 )
+#define VR_COMPOSITOR_NUMBER_OF_THROTTLED_FRAMES( timing ) ( ( ( timing ).m_nReprojectionFlags & vr::VRCompositor_ThrottleMask ) >> 6 )
+
+/** Provides a single frame's timing information to the app */
+struct Compositor_FrameTiming
+{
+ uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming )
+ uint32_t m_nFrameIndex;
+ uint32_t m_nNumFramePresents; // number of times this frame was presented
+ uint32_t m_nNumMisPresented; // number of times this frame was presented on a vsync other than it was originally predicted to
+ uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out
+ uint32_t m_nReprojectionFlags;
+
+ /** Absolute time reference for comparing frames. This aligns with the vsync that running start is relative to. */
+ double m_flSystemTimeInSeconds;
+
+ /** These times may include work from other processes due to OS scheduling.
+ * The fewer packets of work these are broken up into, the less likely this will happen.
+ * GPU work can be broken up by calling Flush. This can sometimes be useful to get the GPU started
+ * processing that work earlier in the frame. */
+ float m_flPreSubmitGpuMs; // time spent rendering the scene (gpu work submitted between WaitGetPoses and second Submit)
+ float m_flPostSubmitGpuMs; // additional time spent rendering by application (e.g. companion window)
+ float m_flTotalRenderGpuMs; // time between work submitted immediately after present (ideally vsync) until the end of compositor submitted work
+ float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc.
+ float m_flCompositorRenderCpuMs; // time spent on cpu submitting the above work for this frame
+ float m_flCompositorIdleCpuMs; // time spent waiting for running start (application could have used this much more time)
+
+ /** Miscellaneous measured intervals. */
+ float m_flClientFrameIntervalMs; // time between calls to WaitGetPoses
+ float m_flPresentCallCpuMs; // time blocked on call to present (usually 0.0, but can go long)
+ float m_flWaitForPresentCpuMs; // time spent spin-waiting for frame index to change (not near-zero indicates wait object failure)
+ float m_flSubmitFrameMs; // time spent in IVRCompositor::Submit (not near-zero indicates driver issue)
+
+ /** The following are all relative to this frame's SystemTimeInSeconds */
+ float m_flWaitGetPosesCalledMs;
+ float m_flNewPosesReadyMs;
+ float m_flNewFrameReadyMs; // second call to IVRCompositor::Submit
+ float m_flCompositorUpdateStartMs;
+ float m_flCompositorUpdateEndMs;
+ float m_flCompositorRenderStartMs;
+
+ vr::TrackedDevicePose_t m_HmdPose; // pose used by app to render this frame
+
+ uint32_t m_nNumVSyncsReadyForUse;
+ uint32_t m_nNumVSyncsToFirstView;
+};
+
+/** Provides compositor benchmark results to the app */
+struct Compositor_BenchmarkResults
+{
+ float m_flMegaPixelsPerSecond; // Measurement of GPU MP/s performed by compositor benchmark
+ float m_flHmdRecommendedMegaPixelsPerSecond; // Recommended default MP/s given the HMD resolution, refresh, and panel mask.
+};
+
+/** Frame timing data provided by direct mode drivers. */
+struct DriverDirectMode_FrameTiming
+{
+ uint32_t m_nSize; // Set to sizeof( DriverDirectMode_FrameTiming )
+ uint32_t m_nNumFramePresents; // number of times frame was presented
+ uint32_t m_nNumMisPresented; // number of times frame was presented on a vsync other than it was originally predicted to
+ uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out (i.e. compositor missed vsync)
+ uint32_t m_nReprojectionFlags;
+};
+
+/** These flags will be set on DriverDirectMode_FrameTiming::m_nReprojectionFlags when IVRDriverDirectModeComponent::GetFrameTiming is called for drivers to optionally respond to. */
+const uint32_t VRCompositor_ReprojectionMotion_Enabled = 0x100; // Motion Smoothing is enabled in the UI for the currently running application
+const uint32_t VRCompositor_ReprojectionMotion_ForcedOn = 0x200; // Motion Smoothing is forced on in the UI for the currently running application
+const uint32_t VRCompositor_ReprojectionMotion_AppThrottled = 0x400; // Application is requesting throttling via ForceInterleavedReprojectionOn
+
+
+enum EVSync
+{
+ VSync_None,
+ VSync_WaitRender, // block following render work until vsync
+ VSync_NoWaitRender, // do not block following render work (allow to get started early)
+};
+
+enum EVRMuraCorrectionMode
+{
+ EVRMuraCorrectionMode_Default = 0,
+ EVRMuraCorrectionMode_NoCorrection
+};
+
+/** raw IMU data provided by IVRIOBuffer from paths to tracked devices with IMUs */
+enum Imu_OffScaleFlags
+{
+ OffScale_AccelX = 0x01,
+ OffScale_AccelY = 0x02,
+ OffScale_AccelZ = 0x04,
+ OffScale_GyroX = 0x08,
+ OffScale_GyroY = 0x10,
+ OffScale_GyroZ = 0x20,
+};
+
+struct ImuSample_t
+{
+ double fSampleTime;
+ HmdVector3d_t vAccel;
+ HmdVector3d_t vGyro;
+ uint32_t unOffScaleFlags;
+};
+
+#pragma pack( pop )
+
+#define VR_INTERFACE
+
+// Mozilla: see README.mozilla for more details
+// figure out how to import from the VR API dll
+// #if defined(_WIN32)
+
+// #if !defined(OPENVR_BUILD_STATIC)
+// #ifdef VR_API_EXPORT
+// #define VR_INTERFACE extern "C" __declspec( dllexport )
+// #else
+// #define VR_INTERFACE extern "C" __declspec( dllimport )
+// #endif
+// #else
+// #define VR_INTERFACE extern "C"
+// #endif
+
+// #elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__)
+
+// #ifdef VR_API_EXPORT
+// #define VR_INTERFACE extern "C" __attribute__((visibility("default")))
+// #else
+// #define VR_INTERFACE extern "C"
+// #endif
+
+// #else
+// #error "Unsupported Platform."
+// #endif
+
+
+#if defined( _WIN32 )
+ #define VR_CALLTYPE __cdecl
+#else
+ #define VR_CALLTYPE
+#endif
+
+} // namespace vr
+
+#endif // _INCLUDE_VRTYPES_H
+
+
+// vrannotation.h
+#ifdef API_GEN
+# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
+#else
+# define VR_CLANG_ATTR(ATTR)
+#endif
+
+#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )
+#define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" )
+#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" )
+#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )
+#define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
+#define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" )
+#define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" )
+#define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
+#define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" )
+#define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
+#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )
+
+// ivrsystem.h
+namespace vr
+{
+
+class IVRSystem
+{
+public:
+
+
+ // ------------------------------------
+ // Display Methods
+ // ------------------------------------
+
+ /** Suggested size for the intermediate render target that the distortion pulls from. */
+ virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** The projection matrix for the specified eye */
+ virtual HmdMatrix44_t GetProjectionMatrix( EVREye eEye, float fNearZ, float fFarZ ) = 0;
+
+ /** The components necessary to build your own projection matrix in case your
+ * application is doing something fancy like infinite Z */
+ virtual void GetProjectionRaw( EVREye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
+
+ /** Gets the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
+ * the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport.
+ * Returns true for success. Otherwise, returns false, and distortion coordinates are not suitable. */
+ virtual bool ComputeDistortion( EVREye eEye, float fU, float fV, DistortionCoordinates_t *pDistortionCoordinates ) = 0;
+
+ /** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
+ * space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
+ * Normally View and Eye^-1 will be multiplied together and treated as View in your application.
+ */
+ virtual HmdMatrix34_t GetEyeToHeadTransform( EVREye eEye ) = 0;
+
+ /** Returns the number of elapsed seconds since the last recorded vsync event. This
+ * will come from a vsync timer event in the timer if possible or from the application-reported
+ * time if that is not available. If no vsync times are available the function will
+ * return zero for vsync time and frame counter and return false from the method. */
+ virtual bool GetTimeSinceLastVsync( float *pfSecondsSinceLastVsync, uint64_t *pulFrameCounter ) = 0;
+
+ /** [D3D9 Only]
+ * Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
+ * a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
+ */
+ virtual int32_t GetD3D9AdapterIndex() = 0;
+
+ /** [D3D10/11 Only]
+ * Returns the adapter index that the user should pass into EnumAdapters to create the device
+ * and swap chain in DX10 and DX11. If an error occurs the index will be set to -1.
+ */
+ virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex ) = 0;
+
+ /**
+ * Returns platform- and texture-type specific adapter identification so that applications and the
+ * compositor are creating textures and swap chains on the same GPU. If an error occurs the device
+ * will be set to 0.
+ * pInstance is an optional parameter that is required only when textureType is TextureType_Vulkan.
+ * [D3D10/11/12 Only (D3D9 Not Supported)]
+ * Returns the adapter LUID that identifies the GPU attached to the HMD. The user should
+ * enumerate all adapters using IDXGIFactory::EnumAdapters and IDXGIAdapter::GetDesc to find
+ * the adapter with the matching LUID, or use IDXGIFactory4::EnumAdapterByLuid.
+ * The discovered IDXGIAdapter should be used to create the device and swap chain.
+ * [Vulkan Only]
+ * Returns the VkPhysicalDevice that should be used by the application.
+ * pInstance must be the instance the application will use to query for the VkPhysicalDevice. The application
+ * must create the VkInstance with extensions returned by IVRCompositor::GetVulkanInstanceExtensionsRequired enabled.
+ * [macOS Only]
+ * For TextureType_IOSurface returns the id<MTLDevice> that should be used by the application.
+ * On 10.13+ for TextureType_OpenGL returns the 'registryId' of the renderer which should be used
+ * by the application. See Apple Technical Q&A QA1168 for information on enumerating GL Renderers, and the
+ * new kCGLRPRegistryIDLow and kCGLRPRegistryIDHigh CGLRendererProperty values in the 10.13 SDK.
+ * Pre 10.13 for TextureType_OpenGL returns 0, as there is no dependable way to correlate the HMDs MTLDevice
+ * with a GL Renderer.
+ */
+ virtual void GetOutputDevice( uint64_t *pnDevice, ETextureType textureType, VkInstance_T *pInstance = nullptr ) = 0;
+
+ // ------------------------------------
+ // Display Mode methods
+ // ------------------------------------
+
+ /** Use to determine if the headset display is part of the desktop (i.e. extended) or hidden (i.e. direct mode). */
+ virtual bool IsDisplayOnDesktop() = 0;
+
+ /** Set the display visibility (true = extended, false = direct mode). Return value of true indicates that the change was successful. */
+ virtual bool SetDisplayVisibility( bool bIsVisibleOnDesktop ) = 0;
+
+ // ------------------------------------
+ // Tracking Methods
+ // ------------------------------------
+
+ /** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the
+ * future. Pass 0 to get the state at the instant the method is called. Most of the time the application should
+ * calculate the time until the photons will be emitted from the display and pass that time into the method.
+ *
+ * This is roughly analogous to the inverse of the view matrix in most applications, though
+ * many games will need to do some additional rotation or translation on top of the rotation
+ * and translation provided by the head pose.
+ *
+ * For devices where bPoseIsValid is true the application can use the pose to position the device
+ * in question. The provided array can be any size up to k_unMaxTrackedDeviceCount.
+ *
+ * Seated experiences should call this method with TrackingUniverseSeated and receive poses relative
+ * to the seated zero pose. Standing experiences should call this method with TrackingUniverseStanding
+ * and receive poses relative to the Chaperone Play Area. TrackingUniverseRawAndUncalibrated should
+ * probably not be used unless the application is the Chaperone calibration tool itself, but will provide
+ * poses relative to the hardware-specific coordinate system in the driver.
+ */
+ virtual void GetDeviceToAbsoluteTrackingPose( ETrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, VR_ARRAY_COUNT(unTrackedDevicePoseArrayCount) TrackedDevicePose_t *pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount ) = 0;
+
+ /** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After
+ * ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin
+ * will be relative to this new zero pose. The new zero coordinate system will not change the fact that the Y axis
+ * is up in the real world, so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to
+ * ResetSeatedZeroPose may not be exactly an identity matrix.
+ *
+ * NOTE: This function overrides the user's previously saved seated zero pose and should only be called as the result of a user action.
+ * Users are also able to set their seated zero pose via the OpenVR Dashboard.
+ **/
+ virtual void ResetSeatedZeroPose() = 0;
+
+ /** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows
+ * applications to represent the seated origin to used or transform object positions from one coordinate
+ * system to the other.
+ *
+ * The seated origin may or may not be inside the Play Area or Collision Bounds returned by IVRChaperone. Its position
+ * depends on what the user has set from the Dashboard settings and previous calls to ResetSeatedZeroPose. */
+ virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose() = 0;
+
+ /** Returns the transform from the tracking origin to the standing absolute tracking system. This allows
+ * applications to convert from raw tracking space to the calibrated standing coordinate system. */
+ virtual HmdMatrix34_t GetRawZeroPoseToStandingAbsoluteTrackingPose() = 0;
+
+ /** Get a sorted array of device indices of a given class of tracked devices (e.g. controllers). Devices are sorted right to left
+ * relative to the specified tracked device (default: hmd -- pass in -1 for absolute tracking space). Returns the number of devices
+ * in the list, or the size of the array needed if not large enough. */
+ virtual uint32_t GetSortedTrackedDeviceIndicesOfClass( ETrackedDeviceClass eTrackedDeviceClass, VR_ARRAY_COUNT(unTrackedDeviceIndexArrayCount) vr::TrackedDeviceIndex_t *punTrackedDeviceIndexArray, uint32_t unTrackedDeviceIndexArrayCount, vr::TrackedDeviceIndex_t unRelativeToTrackedDeviceIndex = k_unTrackedDeviceIndex_Hmd ) = 0;
+
+ /** Returns the level of activity on the device. */
+ virtual EDeviceActivityLevel GetTrackedDeviceActivityLevel( vr::TrackedDeviceIndex_t unDeviceId ) = 0;
+
+ /** Convenience utility to apply the specified transform to the specified pose.
+ * This properly transforms all pose components, including velocity and angular velocity
+ */
+ virtual void ApplyTransform( TrackedDevicePose_t *pOutputPose, const TrackedDevicePose_t *pTrackedDevicePose, const HmdMatrix34_t *pTransform ) = 0;
+
+ /** Returns the device index associated with a specific role, for example the left hand or the right hand. This function is deprecated in favor of the new IVRInput system. */
+ virtual vr::TrackedDeviceIndex_t GetTrackedDeviceIndexForControllerRole( vr::ETrackedControllerRole unDeviceType ) = 0;
+
+ /** Returns the controller type associated with a device index. This function is deprecated in favor of the new IVRInput system. */
+ virtual vr::ETrackedControllerRole GetControllerRoleForTrackedDeviceIndex( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ // ------------------------------------
+ // Property methods
+ // ------------------------------------
+
+ /** Returns the device class of a tracked device. If there has not been a device connected in this slot
+ * since the application started this function will return TrackedDevice_Invalid. For previous detected
+ * devices the function will return the previously observed device class.
+ *
+ * To determine which devices exist on the system, just loop from 0 to k_unMaxTrackedDeviceCount and check
+ * the device class. Every device with something other than TrackedDevice_Invalid is associated with an
+ * actual tracked device. */
+ virtual ETrackedDeviceClass GetTrackedDeviceClass( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ /** Returns true if there is a device connected in this slot. */
+ virtual bool IsTrackedDeviceConnected( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ /** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */
+ virtual bool GetBoolTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */
+ virtual float GetFloatTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */
+ virtual int32_t GetInt32TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */
+ virtual uint64_t GetUint64TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */
+ virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns an array of one type of property. If the device index is not valid or the property is not a single value or an array of the specified type,
+ * this function will return 0. Otherwise it returns the number of bytes necessary to hold the array of properties. If unBufferSize is
+ * greater than the returned size and pBuffer is non-NULL, pBuffer is filled with the contents of array of properties. */
+ virtual uint32_t GetArrayTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, PropertyTypeTag_t propType, void *pBuffer, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a string property. If the device index is not valid or the property is not a string type this function will
+ * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
+ * null. Strings will always fit in buffers of k_unMaxPropertyStringSize characters. */
+ virtual uint32_t GetStringTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** returns a string that corresponds with the specified property error. The string will be the name
+ * of the error enum value for all valid error codes */
+ virtual const char *GetPropErrorNameFromEnum( ETrackedPropertyError error ) = 0;
+
+ // ------------------------------------
+ // Event methods
+ // ------------------------------------
+
+ /** Returns true and fills the event with the next event on the queue if there is one. If there are no events
+ * this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
+ virtual bool PollNextEvent( VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
+
+ /** Returns true and fills the event with the next event on the queue if there is one. If there are no events
+ * this method returns false. Fills in the pose of the associated tracked device in the provided pose struct.
+ * This pose will always be older than the call to this function and should not be used to render the device.
+ uncbVREvent should be the size in bytes of the VREvent_t struct */
+ virtual bool PollNextEventWithPose( ETrackingUniverseOrigin eOrigin, VREvent_t *pEvent, uint32_t uncbVREvent, vr::TrackedDevicePose_t *pTrackedDevicePose ) = 0;
+
+ /** returns the name of an EVREvent enum value */
+ virtual const char *GetEventTypeNameFromEnum( EVREventType eType ) = 0;
+
+ // ------------------------------------
+ // Rendering helper methods
+ // ------------------------------------
+
+ /** Returns the hidden area mesh for the current HMD. The pixels covered by this mesh will never be seen by the user after the lens distortion is
+ * applied based on visibility to the panels. If this HMD does not have a hidden area mesh, the vertex data and count will be NULL and 0 respectively.
+ * This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering each eye's view.
+ * This will improve performance by letting the GPU early-reject pixels the user will never see before running the pixel shader.
+ * NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye.
+ * Setting the bInverse argument to true will produce the visible area mesh that is commonly used in place of full-screen quads. The visible area mesh covers all of the pixels the hidden area mesh does not cover.
+ * Setting the bLineLoop argument will return a line loop of vertices in HiddenAreaMesh_t->pVertexData with HiddenAreaMesh_t->unTriangleCount set to the number of vertices.
+ */
+ virtual HiddenAreaMesh_t GetHiddenAreaMesh( EVREye eEye, EHiddenAreaMeshType type = k_eHiddenAreaMesh_Standard ) = 0;
+
+ // ------------------------------------
+ // Controller methods
+ // ------------------------------------
+
+ /** Fills the supplied struct with the current state of the controller. Returns false if the controller index
+ * is invalid. This function is deprecated in favor of the new IVRInput system. */
+ virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize ) = 0;
+
+ /** fills the supplied struct with the current state of the controller and the provided pose with the pose of
+ * the controller when the controller state was updated most recently. Use this form if you need a precise controller
+ * pose as input to your application when the user presses or releases a button. This function is deprecated in favor of the new IVRInput system. */
+ virtual bool GetControllerStateWithPose( ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize, TrackedDevicePose_t *pTrackedDevicePose ) = 0;
+
+ /** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller
+ * and axis combination for 5ms. This function is deprecated in favor of the new IVRInput system. */
+ virtual void TriggerHapticPulse( vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec ) = 0;
+
+ /** returns the name of an EVRButtonId enum value. This function is deprecated in favor of the new IVRInput system. */
+ virtual const char *GetButtonIdNameFromEnum( EVRButtonId eButtonId ) = 0;
+
+ /** returns the name of an EVRControllerAxisType enum value. This function is deprecated in favor of the new IVRInput system. */
+ virtual const char *GetControllerAxisTypeNameFromEnum( EVRControllerAxisType eAxisType ) = 0;
+
+ /** Returns true if this application is receiving input from the system. This would return false if
+ * system-related functionality is consuming the input stream. */
+ virtual bool IsInputAvailable() = 0;
+
+ /** Returns true SteamVR is drawing controllers on top of the application. Applications should consider
+ * not drawing anything attached to the user's hands in this case. */
+ virtual bool IsSteamVRDrawingControllers() = 0;
+
+ /** Returns true if the user has put SteamVR into a mode that is distracting them from the application.
+ * For applications where this is appropriate, the application should pause ongoing activity. */
+ virtual bool ShouldApplicationPause() = 0;
+
+ /** Returns true if SteamVR is doing significant rendering work and the game should do what it can to reduce
+ * its own workload. One common way to do this is to reduce the size of the render target provided for each eye. */
+ virtual bool ShouldApplicationReduceRenderingWork() = 0;
+
+ // ------------------------------------
+ // Firmware methods
+ // ------------------------------------
+
+ /** Performs the actual firmware update if applicable.
+ * The following events will be sent, if VRFirmwareError_None was returned: VREvent_FirmwareUpdateStarted, VREvent_FirmwareUpdateFinished
+ * Use the properties Prop_Firmware_UpdateAvailable_Bool, Prop_Firmware_ManualUpdate_Bool, and Prop_Firmware_ManualUpdateURL_String
+ * to figure our whether a firmware update is available, and to figure out whether its a manual update
+ * Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */
+ virtual vr::EVRFirmwareError PerformFirmwareUpdate( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ // ------------------------------------
+ // Application life cycle methods
+ // ------------------------------------
+
+ /** Call this to acknowledge to the system that VREvent_Quit has been received and that the process is exiting.
+ * This extends the timeout until the process is killed. */
+ virtual void AcknowledgeQuit_Exiting() = 0;
+
+ // -------------------------------------
+ // App container sandbox methods
+ // -------------------------------------
+
+ /** Retrieves a null-terminated, semicolon-delimited list of UTF8 file paths that an application
+ * must have read access to when running inside of an app container. Returns the number of bytes
+ * needed to hold the list. */
+ virtual uint32_t GetAppContainerFilePaths( VR_OUT_STRING() char *pchBuffer, uint32_t unBufferSize ) = 0;
+
+ // -------------------------------------
+ // System methods
+ // -------------------------------------
+
+ /** Returns the current version of the SteamVR runtime. The returned string will remain valid until VR_Shutdown is called.
+ *
+ * NOTE: Is it not appropriate to use this version to test for the presence of any SteamVR feature. Only use this version
+ * number for logging or showing to a user, and not to try to detect anything at runtime. When appropriate, feature-specific
+ * presence information is provided by other APIs. */
+ virtual const char *GetRuntimeVersion() = 0;
+
+};
+
+static const char * const IVRSystem_Version = "IVRSystem_021";
+
+}
+
+
+// ivrapplications.h
+namespace vr
+{
+
+ /** Used for all errors reported by the IVRApplications interface */
+ enum EVRApplicationError
+ {
+ VRApplicationError_None = 0,
+
+ VRApplicationError_AppKeyAlreadyExists = 100, // Only one application can use any given key
+ VRApplicationError_NoManifest = 101, // the running application does not have a manifest
+ VRApplicationError_NoApplication = 102, // No application is running
+ VRApplicationError_InvalidIndex = 103,
+ VRApplicationError_UnknownApplication = 104, // the application could not be found
+ VRApplicationError_IPCFailed = 105, // An IPC failure caused the request to fail
+ VRApplicationError_ApplicationAlreadyRunning = 106,
+ VRApplicationError_InvalidManifest = 107,
+ VRApplicationError_InvalidApplication = 108,
+ VRApplicationError_LaunchFailed = 109, // the process didn't start
+ VRApplicationError_ApplicationAlreadyStarting = 110, // the system was already starting the same application
+ VRApplicationError_LaunchInProgress = 111, // The system was already starting a different application
+ VRApplicationError_OldApplicationQuitting = 112,
+ VRApplicationError_TransitionAborted = 113,
+ VRApplicationError_IsTemplate = 114, // error when you try to call LaunchApplication() on a template type app (use LaunchTemplateApplication)
+ VRApplicationError_SteamVRIsExiting = 115,
+
+ VRApplicationError_BufferTooSmall = 200, // The provided buffer was too small to fit the requested data
+ VRApplicationError_PropertyNotSet = 201, // The requested property was not set
+ VRApplicationError_UnknownProperty = 202,
+ VRApplicationError_InvalidParameter = 203,
+ };
+
+ /** The maximum length of an application key */
+ static const uint32_t k_unMaxApplicationKeyLength = 128;
+
+ /** these are the properties available on applications. */
+ enum EVRApplicationProperty
+ {
+ VRApplicationProperty_Name_String = 0,
+
+ VRApplicationProperty_LaunchType_String = 11,
+ VRApplicationProperty_WorkingDirectory_String = 12,
+ VRApplicationProperty_BinaryPath_String = 13,
+ VRApplicationProperty_Arguments_String = 14,
+ VRApplicationProperty_URL_String = 15,
+
+ VRApplicationProperty_Description_String = 50,
+ VRApplicationProperty_NewsURL_String = 51,
+ VRApplicationProperty_ImagePath_String = 52,
+ VRApplicationProperty_Source_String = 53,
+ VRApplicationProperty_ActionManifestURL_String = 54,
+
+ VRApplicationProperty_IsDashboardOverlay_Bool = 60,
+ VRApplicationProperty_IsTemplate_Bool = 61,
+ VRApplicationProperty_IsInstanced_Bool = 62,
+ VRApplicationProperty_IsInternal_Bool = 63,
+ VRApplicationProperty_WantsCompositorPauseInStandby_Bool = 64,
+ VRApplicationProperty_IsHidden_Bool = 65,
+
+ VRApplicationProperty_LastLaunchTime_Uint64 = 70,
+ };
+
+ enum EVRSceneApplicationState
+ {
+ EVRSceneApplicationState_None = 0, // Scene Application is not running
+ EVRSceneApplicationState_Starting = 1, // Scene Application is starting
+ EVRSceneApplicationState_Quitting = 2, // Scene Application is quitting
+ EVRSceneApplicationState_Running = 3, // Scene Application is running, and submitting frames, a custom skybox, or a visible overlay
+ EVRSceneApplicationState_Waiting = 4, // Scene Application is running, but not drawing anything
+ };
+
+ struct AppOverrideKeys_t
+ {
+ const char *pchKey;
+ const char *pchValue;
+ };
+
+ /** Currently recognized mime types */
+ static const char * const k_pch_MimeType_HomeApp = "vr/home";
+ static const char * const k_pch_MimeType_GameTheater = "vr/game_theater";
+
+ class IVRApplications
+ {
+ public:
+
+ // --------------- Application management --------------- //
+
+ /** Adds an application manifest to the list to load when building the list of installed applications.
+ * Temporary manifests are not automatically loaded */
+ virtual EVRApplicationError AddApplicationManifest( const char *pchApplicationManifestFullPath, bool bTemporary = false ) = 0;
+
+ /** Removes an application manifest from the list to load when building the list of installed applications. */
+ virtual EVRApplicationError RemoveApplicationManifest( const char *pchApplicationManifestFullPath ) = 0;
+
+ /** Returns true if an application is installed */
+ virtual bool IsApplicationInstalled( const char *pchAppKey ) = 0;
+
+ /** Returns the number of applications available in the list */
+ virtual uint32_t GetApplicationCount() = 0;
+
+ /** Returns the key of the specified application. The index is at least 0 and is less than the return
+ * value of GetApplicationCount(). The buffer should be at least k_unMaxApplicationKeyLength in order to
+ * fit the key. */
+ virtual EVRApplicationError GetApplicationKeyByIndex( uint32_t unApplicationIndex, VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Returns the key of the application for the specified Process Id. The buffer should be at least
+ * k_unMaxApplicationKeyLength in order to fit the key. */
+ virtual EVRApplicationError GetApplicationKeyByProcessId( uint32_t unProcessId, VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Launches the application. The existing scene application will exit and then the new application will start.
+ * This call is not valid for dashboard overlay applications. */
+ virtual EVRApplicationError LaunchApplication( const char *pchAppKey ) = 0;
+
+ /** Launches an instance of an application of type template, with its app key being pchNewAppKey (which must be unique) and optionally override sections
+ * from the manifest file via AppOverrideKeys_t
+ */
+ virtual EVRApplicationError LaunchTemplateApplication( const char *pchTemplateAppKey, const char *pchNewAppKey, VR_ARRAY_COUNT( unKeys ) const AppOverrideKeys_t *pKeys, uint32_t unKeys ) = 0;
+
+ /** launches the application currently associated with this mime type and passes it the option args, typically the filename or object name of the item being launched */
+ virtual vr::EVRApplicationError LaunchApplicationFromMimeType( const char *pchMimeType, const char *pchArgs ) = 0;
+
+ /** Launches the dashboard overlay application if it is not already running. This call is only valid for
+ * dashboard overlay applications. */
+ virtual EVRApplicationError LaunchDashboardOverlay( const char *pchAppKey ) = 0;
+
+ /** Cancel a pending launch for an application */
+ virtual bool CancelApplicationLaunch( const char *pchAppKey ) = 0;
+
+ /** Identifies a running application. OpenVR can't always tell which process started in response
+ * to a URL. This function allows a URL handler (or the process itself) to identify the app key
+ * for the now running application. Passing a process ID of 0 identifies the calling process.
+ * The application must be one that's known to the system via a call to AddApplicationManifest. */
+ virtual EVRApplicationError IdentifyApplication( uint32_t unProcessId, const char *pchAppKey ) = 0;
+
+ /** Returns the process ID for an application. Return 0 if the application was not found or is not running. */
+ virtual uint32_t GetApplicationProcessId( const char *pchAppKey ) = 0;
+
+ /** Returns a string for an applications error */
+ virtual const char *GetApplicationsErrorNameFromEnum( EVRApplicationError error ) = 0;
+
+ // --------------- Application properties --------------- //
+
+ /** Returns a value for an application property. The required buffer size to fit this value will be returned. */
+ virtual uint32_t GetApplicationPropertyString( const char *pchAppKey, EVRApplicationProperty eProperty, VR_OUT_STRING() char *pchPropertyValueBuffer, uint32_t unPropertyValueBufferLen, EVRApplicationError *peError = nullptr ) = 0;
+
+ /** Returns a bool value for an application property. Returns false in all error cases. */
+ virtual bool GetApplicationPropertyBool( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
+
+ /** Returns a uint64 value for an application property. Returns 0 in all error cases. */
+ virtual uint64_t GetApplicationPropertyUint64( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
+
+ /** Sets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
+ virtual EVRApplicationError SetApplicationAutoLaunch( const char *pchAppKey, bool bAutoLaunch ) = 0;
+
+ /** Gets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
+ virtual bool GetApplicationAutoLaunch( const char *pchAppKey ) = 0;
+
+ /** Adds this mime-type to the list of supported mime types for this application*/
+ virtual EVRApplicationError SetDefaultApplicationForMimeType( const char *pchAppKey, const char *pchMimeType ) = 0;
+
+ /** return the app key that will open this mime type */
+ virtual bool GetDefaultApplicationForMimeType( const char *pchMimeType, VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Get the list of supported mime types for this application, comma-delimited */
+ virtual bool GetApplicationSupportedMimeTypes( const char *pchAppKey, VR_OUT_STRING() char *pchMimeTypesBuffer, uint32_t unMimeTypesBuffer ) = 0;
+
+ /** Get the list of app-keys that support this mime type, comma-delimited, the return value is number of bytes you need to return the full string */
+ virtual uint32_t GetApplicationsThatSupportMimeType( const char *pchMimeType, VR_OUT_STRING() char *pchAppKeysThatSupportBuffer, uint32_t unAppKeysThatSupportBuffer ) = 0;
+
+ /** Get the args list from an app launch that had the process already running, you call this when you get a VREvent_ApplicationMimeTypeLoad */
+ virtual uint32_t GetApplicationLaunchArguments( uint32_t unHandle, VR_OUT_STRING() char *pchArgs, uint32_t unArgs ) = 0;
+
+ // --------------- Transition methods --------------- //
+
+ /** Returns the app key for the application that is starting up */
+ virtual EVRApplicationError GetStartingApplication( VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Returns the application transition state */
+ virtual EVRSceneApplicationState GetSceneApplicationState() = 0;
+
+ /** Returns errors that would prevent the specified application from launching immediately. Calling this function will
+ * cause the current scene application to quit, so only call it when you are actually about to launch something else.
+ * What the caller should do about these failures depends on the failure:
+ * VRApplicationError_OldApplicationQuitting - An existing application has been told to quit. Wait for a VREvent_ProcessQuit
+ * and try again.
+ * VRApplicationError_ApplicationAlreadyStarting - This application is already starting. This is a permanent failure.
+ * VRApplicationError_LaunchInProgress - A different application is already starting. This is a permanent failure.
+ * VRApplicationError_None - Go ahead and launch. Everything is clear.
+ */
+ virtual EVRApplicationError PerformApplicationPrelaunchCheck( const char *pchAppKey ) = 0;
+
+ /** Returns a string for an application transition state */
+ virtual const char *GetSceneApplicationStateNameFromEnum( EVRSceneApplicationState state ) = 0;
+
+ /** Starts a subprocess within the calling application. This
+ * suppresses all application transition UI and automatically identifies the new executable
+ * as part of the same application. On success the calling process should exit immediately.
+ * If working directory is NULL or "" the directory portion of the binary path will be
+ * the working directory. */
+ virtual EVRApplicationError LaunchInternalProcess( const char *pchBinaryPath, const char *pchArguments, const char *pchWorkingDirectory ) = 0;
+
+ /** Returns the current scene process ID according to the application system. A scene process will get scene
+ * focus once it starts rendering, but it will appear here once it calls VR_Init with the Scene application
+ * type. */
+ virtual uint32_t GetCurrentSceneProcessId() = 0;
+ };
+
+ static const char * const IVRApplications_Version = "IVRApplications_007";
+
+} // namespace vr
+
+// ivrsettings.h
+#include <string>
+
+namespace vr
+{
+ enum EVRSettingsError
+ {
+ VRSettingsError_None = 0,
+ VRSettingsError_IPCFailed = 1,
+ VRSettingsError_WriteFailed = 2,
+ VRSettingsError_ReadFailed = 3,
+ VRSettingsError_JsonParseFailed = 4,
+ VRSettingsError_UnsetSettingHasNoDefault = 5, // This will be returned if the setting does not appear in the appropriate default file and has not been set
+ };
+
+ // The maximum length of a settings key
+ static const uint32_t k_unMaxSettingsKeyLength = 128;
+
+ class IVRSettings
+ {
+ public:
+ virtual const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError ) = 0;
+
+ virtual void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr ) = 0;
+
+ // Users of the system need to provide a proper default in default.vrsettings in the resources/settings/ directory
+ // of either the runtime or the driver_xxx directory. Otherwise the default will be false, 0, 0.0 or ""
+ virtual bool GetBool( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
+ virtual int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
+ virtual float GetFloat( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, EVRSettingsError *peError = nullptr ) = 0;
+
+ virtual void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
+ };
+
+ //-----------------------------------------------------------------------------
+ static const char * const IVRSettings_Version = "IVRSettings_003";
+
+ class CVRSettingHelper
+ {
+ IVRSettings *m_pSettings;
+ public:
+ // Mozilla: see README.mozilla for more details
+ explicit CVRSettingHelper( IVRSettings *pSettings )
+ {
+ m_pSettings = pSettings;
+ }
+
+ const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError )
+ {
+ return m_pSettings->GetSettingsErrorNameFromEnum( eError );
+ }
+
+ void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr )
+ {
+ m_pSettings->SetBool( pchSection, pchSettingsKey, bValue, peError );
+ }
+
+ void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr )
+ {
+ m_pSettings->SetInt32( pchSection, pchSettingsKey, nValue, peError );
+ }
+ void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr )
+ {
+ m_pSettings->SetFloat( pchSection, pchSettingsKey, flValue, peError );
+ }
+ void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr )
+ {
+ m_pSettings->SetString( pchSection, pchSettingsKey, pchValue, peError );
+ }
+ void SetString( const std::string & sSection, const std::string & sSettingsKey, const std::string & sValue, EVRSettingsError *peError = nullptr )
+ {
+ m_pSettings->SetString( sSection.c_str(), sSettingsKey.c_str(), sValue.c_str(), peError );
+ }
+
+ bool GetBool( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr )
+ {
+ return m_pSettings->GetBool( pchSection, pchSettingsKey, peError );
+ }
+ int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr )
+ {
+ return m_pSettings->GetInt32( pchSection, pchSettingsKey, peError );
+ }
+ float GetFloat( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr )
+ {
+ return m_pSettings->GetFloat( pchSection, pchSettingsKey, peError );
+ }
+ void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, EVRSettingsError *peError = nullptr )
+ {
+ m_pSettings->GetString( pchSection, pchSettingsKey, pchValue, unValueLen, peError );
+ }
+ std::string GetString( const std::string & sSection, const std::string & sSettingsKey, EVRSettingsError *peError = nullptr )
+ {
+ char buf[4096];
+ vr::EVRSettingsError eError;
+ m_pSettings->GetString( sSection.c_str(), sSettingsKey.c_str(), buf, sizeof( buf ), &eError );
+ if ( peError )
+ *peError = eError;
+ if ( eError == vr::VRSettingsError_None )
+ return buf;
+ else
+ return "";
+ }
+
+ void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr )
+ {
+ m_pSettings->RemoveSection( pchSection, peError );
+ }
+ void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr )
+ {
+ m_pSettings->RemoveKeyInSection( pchSection, pchSettingsKey, peError );
+ }
+ };
+
+
+ //-----------------------------------------------------------------------------
+ // steamvr keys
+ static const char * const k_pch_SteamVR_Section = "steamvr";
+ static const char * const k_pch_SteamVR_RequireHmd_String = "requireHmd";
+ static const char * const k_pch_SteamVR_ForcedDriverKey_String = "forcedDriver";
+ static const char * const k_pch_SteamVR_ForcedHmdKey_String = "forcedHmd";
+ static const char * const k_pch_SteamVR_DisplayDebug_Bool = "displayDebug";
+ static const char * const k_pch_SteamVR_DebugProcessPipe_String = "debugProcessPipe";
+ static const char * const k_pch_SteamVR_DisplayDebugX_Int32 = "displayDebugX";
+ static const char * const k_pch_SteamVR_DisplayDebugY_Int32 = "displayDebugY";
+ static const char * const k_pch_SteamVR_SendSystemButtonToAllApps_Bool= "sendSystemButtonToAllApps";
+ static const char * const k_pch_SteamVR_LogLevel_Int32 = "loglevel";
+ static const char * const k_pch_SteamVR_IPD_Float = "ipd";
+ static const char * const k_pch_SteamVR_Background_String = "background";
+ static const char * const k_pch_SteamVR_BackgroundUseDomeProjection_Bool = "backgroundUseDomeProjection";
+ static const char * const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight";
+ static const char * const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius";
+ static const char * const k_pch_SteamVR_GridColor_String = "gridColor";
+ static const char * const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor";
+ static const char * const k_pch_SteamVR_TrackingLossColor_String = "trackingLossColor";
+ static const char * const k_pch_SteamVR_ShowStage_Bool = "showStage";
+ static const char * const k_pch_SteamVR_ActivateMultipleDrivers_Bool = "activateMultipleDrivers";
+ static const char * const k_pch_SteamVR_UsingSpeakers_Bool = "usingSpeakers";
+ static const char * const k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float = "speakersForwardYawOffsetDegrees";
+ static const char * const k_pch_SteamVR_BaseStationPowerManagement_Int32 = "basestationPowerManagement";
+ static const char * const k_pch_SteamVR_ShowBaseStationPowerManagementTip_Int32 = "ShowBaseStationPowerManagementTip";
+ static const char * const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses";
+ static const char * const k_pch_SteamVR_SupersampleScale_Float = "supersampleScale";
+ static const char * const k_pch_SteamVR_MaxRecommendedResolution_Int32 = "maxRecommendedResolution";
+ static const char * const k_pch_SteamVR_MotionSmoothing_Bool = "motionSmoothing";
+ static const char * const k_pch_SteamVR_MotionSmoothingOverride_Int32 = "motionSmoothingOverride";
+ static const char * const k_pch_SteamVR_DisableAsyncReprojection_Bool = "disableAsync";
+ static const char * const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking";
+ static const char * const k_pch_SteamVR_DefaultMirrorView_Int32 = "mirrorView";
+ static const char * const k_pch_SteamVR_ShowLegacyMirrorView_Bool = "showLegacyMirrorView";
+ static const char * const k_pch_SteamVR_MirrorViewVisibility_Bool = "showMirrorView";
+ static const char * const k_pch_SteamVR_MirrorViewDisplayMode_Int32 = "mirrorViewDisplayMode";
+ static const char * const k_pch_SteamVR_MirrorViewEye_Int32 = "mirrorViewEye";
+ static const char * const k_pch_SteamVR_MirrorViewGeometry_String = "mirrorViewGeometry";
+ static const char * const k_pch_SteamVR_MirrorViewGeometryMaximized_String = "mirrorViewGeometryMaximized";
+ static const char * const k_pch_SteamVR_PerfGraphVisibility_Bool = "showPerfGraph";
+ static const char * const k_pch_SteamVR_StartMonitorFromAppLaunch = "startMonitorFromAppLaunch";
+ static const char * const k_pch_SteamVR_StartCompositorFromAppLaunch_Bool = "startCompositorFromAppLaunch";
+ static const char * const k_pch_SteamVR_StartDashboardFromAppLaunch_Bool = "startDashboardFromAppLaunch";
+ static const char * const k_pch_SteamVR_StartOverlayAppsFromDashboard_Bool = "startOverlayAppsFromDashboard";
+ static const char * const k_pch_SteamVR_EnableHomeApp = "enableHomeApp";
+ static const char * const k_pch_SteamVR_CycleBackgroundImageTimeSec_Int32 = "CycleBackgroundImageTimeSec";
+ static const char * const k_pch_SteamVR_RetailDemo_Bool = "retailDemo";
+ static const char * const k_pch_SteamVR_IpdOffset_Float = "ipdOffset";
+ static const char * const k_pch_SteamVR_AllowSupersampleFiltering_Bool = "allowSupersampleFiltering";
+ static const char * const k_pch_SteamVR_SupersampleManualOverride_Bool = "supersampleManualOverride";
+ static const char * const k_pch_SteamVR_EnableLinuxVulkanAsync_Bool = "enableLinuxVulkanAsync";
+ static const char * const k_pch_SteamVR_AllowDisplayLockedMode_Bool = "allowDisplayLockedMode";
+ static const char * const k_pch_SteamVR_HaveStartedTutorialForNativeChaperoneDriver_Bool = "haveStartedTutorialForNativeChaperoneDriver";
+ static const char * const k_pch_SteamVR_ForceWindows32bitVRMonitor = "forceWindows32BitVRMonitor";
+ static const char * const k_pch_SteamVR_DebugInputBinding = "debugInputBinding";
+ static const char * const k_pch_SteamVR_DoNotFadeToGrid = "doNotFadeToGrid";
+ static const char * const k_pch_SteamVR_RenderCameraMode = "renderCameraMode";
+ static const char * const k_pch_SteamVR_EnableSharedResourceJournaling = "enableSharedResourceJournaling";
+ static const char * const k_pch_SteamVR_EnableSafeMode = "enableSafeMode";
+ static const char * const k_pch_SteamVR_PreferredRefreshRate = "preferredRefreshRate";
+ static const char * const k_pch_SteamVR_LastVersionNotice = "lastVersionNotice";
+ static const char * const k_pch_SteamVR_LastVersionNoticeDate = "lastVersionNoticeDate";
+ static const char * const k_pch_SteamVR_HmdDisplayColorGainR_Float = "hmdDisplayColorGainR";
+ static const char * const k_pch_SteamVR_HmdDisplayColorGainG_Float = "hmdDisplayColorGainG";
+ static const char * const k_pch_SteamVR_HmdDisplayColorGainB_Float = "hmdDisplayColorGainB";
+ static const char * const k_pch_SteamVR_CustomIconStyle_String = "customIconStyle";
+ static const char * const k_pch_SteamVR_CustomOffIconStyle_String = "customOffIconStyle";
+ static const char * const k_pch_SteamVR_CustomIconForceUpdate_String = "customIconForceUpdate";
+ static const char * const k_pch_SteamVR_AllowGlobalActionSetPriority = "globalActionSetPriority";
+ static const char * const k_pch_SteamVR_OverlayRenderQuality = "overlayRenderQuality_2";
+
+ //-----------------------------------------------------------------------------
+ // direct mode keys
+ static const char * const k_pch_DirectMode_Section = "direct_mode";
+ static const char * const k_pch_DirectMode_Enable_Bool = "enable";
+ static const char * const k_pch_DirectMode_Count_Int32 = "count";
+ static const char * const k_pch_DirectMode_EdidVid_Int32 = "edidVid";
+ static const char * const k_pch_DirectMode_EdidPid_Int32 = "edidPid";
+
+ //-----------------------------------------------------------------------------
+ // lighthouse keys
+ static const char * const k_pch_Lighthouse_Section = "driver_lighthouse";
+ static const char * const k_pch_Lighthouse_DisableIMU_Bool = "disableimu";
+ static const char * const k_pch_Lighthouse_DisableIMUExceptHMD_Bool = "disableimuexcepthmd";
+ static const char * const k_pch_Lighthouse_UseDisambiguation_String = "usedisambiguation";
+ static const char * const k_pch_Lighthouse_DisambiguationDebug_Int32 = "disambiguationdebug";
+ static const char * const k_pch_Lighthouse_PrimaryBasestation_Int32 = "primarybasestation";
+ static const char * const k_pch_Lighthouse_DBHistory_Bool = "dbhistory";
+ static const char * const k_pch_Lighthouse_EnableBluetooth_Bool = "enableBluetooth";
+ static const char * const k_pch_Lighthouse_PowerManagedBaseStations_String = "PowerManagedBaseStations";
+ static const char * const k_pch_Lighthouse_PowerManagedBaseStations2_String = "PowerManagedBaseStations2";
+ static const char * const k_pch_Lighthouse_InactivityTimeoutForBaseStations_Int32 = "InactivityTimeoutForBaseStations";
+ static const char * const k_pch_Lighthouse_EnableImuFallback_Bool = "enableImuFallback";
+
+ //-----------------------------------------------------------------------------
+ // null keys
+ static const char * const k_pch_Null_Section = "driver_null";
+ static const char * const k_pch_Null_SerialNumber_String = "serialNumber";
+ static const char * const k_pch_Null_ModelNumber_String = "modelNumber";
+ static const char * const k_pch_Null_WindowX_Int32 = "windowX";
+ static const char * const k_pch_Null_WindowY_Int32 = "windowY";
+ static const char * const k_pch_Null_WindowWidth_Int32 = "windowWidth";
+ static const char * const k_pch_Null_WindowHeight_Int32 = "windowHeight";
+ static const char * const k_pch_Null_RenderWidth_Int32 = "renderWidth";
+ static const char * const k_pch_Null_RenderHeight_Int32 = "renderHeight";
+ static const char * const k_pch_Null_SecondsFromVsyncToPhotons_Float = "secondsFromVsyncToPhotons";
+ static const char * const k_pch_Null_DisplayFrequency_Float = "displayFrequency";
+
+ //-----------------------------------------------------------------------------
+ // Windows MR keys
+ static const char * const k_pch_WindowsMR_Section = "driver_holographic";
+
+ //-----------------------------------------------------------------------------
+ // user interface keys
+ static const char * const k_pch_UserInterface_Section = "userinterface";
+ static const char * const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop";
+ static const char * const k_pch_UserInterface_MinimizeToTray_Bool = "MinimizeToTray";
+ static const char * const k_pch_UserInterface_HidePopupsWhenStatusMinimized_Bool = "HidePopupsWhenStatusMinimized";
+ static const char * const k_pch_UserInterface_Screenshots_Bool = "screenshots";
+ static const char * const k_pch_UserInterface_ScreenshotType_Int = "screenshotType";
+
+ //-----------------------------------------------------------------------------
+ // notification keys
+ static const char * const k_pch_Notifications_Section = "notifications";
+ static const char * const k_pch_Notifications_DoNotDisturb_Bool = "DoNotDisturb";
+
+ //-----------------------------------------------------------------------------
+ // keyboard keys
+ static const char * const k_pch_Keyboard_Section = "keyboard";
+ static const char * const k_pch_Keyboard_TutorialCompletions = "TutorialCompletions";
+ static const char * const k_pch_Keyboard_ScaleX = "ScaleX";
+ static const char * const k_pch_Keyboard_ScaleY = "ScaleY";
+ static const char * const k_pch_Keyboard_OffsetLeftX = "OffsetLeftX";
+ static const char * const k_pch_Keyboard_OffsetRightX = "OffsetRightX";
+ static const char * const k_pch_Keyboard_OffsetY = "OffsetY";
+ static const char * const k_pch_Keyboard_Smoothing = "Smoothing";
+
+ //-----------------------------------------------------------------------------
+ // perf keys
+ static const char * const k_pch_Perf_Section = "perfcheck";
+ static const char * const k_pch_Perf_PerfGraphInHMD_Bool = "perfGraphInHMD";
+ static const char * const k_pch_Perf_AllowTimingStore_Bool = "allowTimingStore";
+ static const char * const k_pch_Perf_SaveTimingsOnExit_Bool = "saveTimingsOnExit";
+ static const char * const k_pch_Perf_TestData_Float = "perfTestData";
+ static const char * const k_pch_Perf_GPUProfiling_Bool = "GPUProfiling";
+
+ //-----------------------------------------------------------------------------
+ // collision bounds keys
+ static const char * const k_pch_CollisionBounds_Section = "collisionBounds";
+ static const char * const k_pch_CollisionBounds_Style_Int32 = "CollisionBoundsStyle";
+ static const char * const k_pch_CollisionBounds_GroundPerimeterOn_Bool = "CollisionBoundsGroundPerimeterOn";
+ static const char * const k_pch_CollisionBounds_CenterMarkerOn_Bool = "CollisionBoundsCenterMarkerOn";
+ static const char * const k_pch_CollisionBounds_PlaySpaceOn_Bool = "CollisionBoundsPlaySpaceOn";
+ static const char * const k_pch_CollisionBounds_FadeDistance_Float = "CollisionBoundsFadeDistance";
+ static const char * const k_pch_CollisionBounds_WallHeight_Float = "CollisionBoundsWallHeight";
+ static const char * const k_pch_CollisionBounds_ColorGammaR_Int32 = "CollisionBoundsColorGammaR";
+ static const char * const k_pch_CollisionBounds_ColorGammaG_Int32 = "CollisionBoundsColorGammaG";
+ static const char * const k_pch_CollisionBounds_ColorGammaB_Int32 = "CollisionBoundsColorGammaB";
+ static const char * const k_pch_CollisionBounds_ColorGammaA_Int32 = "CollisionBoundsColorGammaA";
+ static const char * const k_pch_CollisionBounds_EnableDriverImport = "enableDriverBoundsImport";
+
+ //-----------------------------------------------------------------------------
+ // camera keys
+ static const char * const k_pch_Camera_Section = "camera";
+ static const char * const k_pch_Camera_EnableCamera_Bool = "enableCamera";
+ static const char * const k_pch_Camera_EnableCameraInDashboard_Bool = "enableCameraInDashboard";
+ static const char * const k_pch_Camera_EnableCameraForCollisionBounds_Bool = "enableCameraForCollisionBounds";
+ static const char * const k_pch_Camera_EnableCameraForRoomView_Bool = "enableCameraForRoomView";
+ static const char * const k_pch_Camera_BoundsColorGammaR_Int32 = "cameraBoundsColorGammaR";
+ static const char * const k_pch_Camera_BoundsColorGammaG_Int32 = "cameraBoundsColorGammaG";
+ static const char * const k_pch_Camera_BoundsColorGammaB_Int32 = "cameraBoundsColorGammaB";
+ static const char * const k_pch_Camera_BoundsColorGammaA_Int32 = "cameraBoundsColorGammaA";
+ static const char * const k_pch_Camera_BoundsStrength_Int32 = "cameraBoundsStrength";
+ static const char * const k_pch_Camera_RoomViewMode_Int32 = "cameraRoomViewMode";
+
+ //-----------------------------------------------------------------------------
+ // audio keys
+ static const char * const k_pch_audio_Section = "audio";
+ static const char * const k_pch_audio_SetOsDefaultPlaybackDevice_Bool = "setOsDefaultPlaybackDevice";
+ static const char * const k_pch_audio_EnablePlaybackDeviceOverride_Bool = "enablePlaybackDeviceOverride";
+ static const char * const k_pch_audio_PlaybackDeviceOverride_String = "playbackDeviceOverride";
+ static const char * const k_pch_audio_PlaybackDeviceOverrideName_String = "playbackDeviceOverrideName";
+ static const char * const k_pch_audio_SetOsDefaultRecordingDevice_Bool = "setOsDefaultRecordingDevice";
+ static const char * const k_pch_audio_EnableRecordingDeviceOverride_Bool = "enableRecordingDeviceOverride";
+ static const char * const k_pch_audio_RecordingDeviceOverride_String = "recordingDeviceOverride";
+ static const char * const k_pch_audio_RecordingDeviceOverrideName_String = "recordingDeviceOverrideName";
+ static const char * const k_pch_audio_EnablePlaybackMirror_Bool = "enablePlaybackMirror";
+ static const char * const k_pch_audio_PlaybackMirrorDevice_String = "playbackMirrorDevice";
+ static const char * const k_pch_audio_PlaybackMirrorDeviceName_String = "playbackMirrorDeviceName";
+ static const char * const k_pch_audio_OldPlaybackMirrorDevice_String = "onPlaybackMirrorDevice";
+ static const char * const k_pch_audio_ActiveMirrorDevice_String = "activePlaybackMirrorDevice";
+ static const char * const k_pch_audio_EnablePlaybackMirrorIndependentVolume_Bool = "enablePlaybackMirrorIndependentVolume";
+ static const char * const k_pch_audio_LastHmdPlaybackDeviceId_String = "lastHmdPlaybackDeviceId";
+ static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain";
+
+ //-----------------------------------------------------------------------------
+ // power management keys
+ static const char * const k_pch_Power_Section = "power";
+ static const char * const k_pch_Power_PowerOffOnExit_Bool = "powerOffOnExit";
+ static const char * const k_pch_Power_TurnOffScreensTimeout_Float = "turnOffScreensTimeout";
+ static const char * const k_pch_Power_TurnOffControllersTimeout_Float = "turnOffControllersTimeout";
+ static const char * const k_pch_Power_ReturnToWatchdogTimeout_Float = "returnToWatchdogTimeout";
+ static const char * const k_pch_Power_AutoLaunchSteamVROnButtonPress = "autoLaunchSteamVROnButtonPress";
+ static const char * const k_pch_Power_PauseCompositorOnStandby_Bool = "pauseCompositorOnStandby";
+
+ //-----------------------------------------------------------------------------
+ // dashboard keys
+ static const char * const k_pch_Dashboard_Section = "dashboard";
+ static const char * const k_pch_Dashboard_EnableDashboard_Bool = "enableDashboard";
+ static const char * const k_pch_Dashboard_ArcadeMode_Bool = "arcadeMode";
+ static const char * const k_pch_Dashboard_Position = "position";
+ static const char * const k_pch_Dashboard_DesktopScale = "desktopScale";
+ static const char * const k_pch_Dashboard_DashboardScale = "dashboardScale";
+
+ //-----------------------------------------------------------------------------
+ // model skin keys
+ static const char * const k_pch_modelskin_Section = "modelskins";
+
+ //-----------------------------------------------------------------------------
+ // driver keys - These could be checked in any driver_<name> section
+ static const char * const k_pch_Driver_Enable_Bool = "enable";
+ static const char * const k_pch_Driver_BlockedBySafemode_Bool = "blocked_by_safe_mode";
+ static const char * const k_pch_Driver_LoadPriority_Int32 = "loadPriority";
+
+ //-----------------------------------------------------------------------------
+ // web interface keys
+ static const char* const k_pch_WebInterface_Section = "WebInterface";
+
+ //-----------------------------------------------------------------------------
+ // vrwebhelper keys
+ static const char* const k_pch_VRWebHelper_Section = "VRWebHelper";
+ static const char* const k_pch_VRWebHelper_DebuggerEnabled_Bool = "DebuggerEnabled";
+ static const char* const k_pch_VRWebHelper_DebuggerPort_Int32 = "DebuggerPort";
+
+ //-----------------------------------------------------------------------------
+ // tracking overrides - keys are device paths, values are the device paths their
+ // tracking/pose information overrides
+ static const char* const k_pch_TrackingOverride_Section = "TrackingOverrides";
+
+ //-----------------------------------------------------------------------------
+ // per-app keys - the section name for these is the app key itself. Some of these are prefixed by the controller type
+ static const char* const k_pch_App_BindingAutosaveURLSuffix_String = "AutosaveURL";
+ static const char* const k_pch_App_BindingLegacyAPISuffix_String = "_legacy";
+ static const char* const k_pch_App_BindingSteamVRInputAPISuffix_String = "_steamvrinput";
+ static const char* const k_pch_App_BindingCurrentURLSuffix_String = "CurrentURL";
+ static const char* const k_pch_App_BindingPreviousURLSuffix_String = "PreviousURL";
+ static const char* const k_pch_App_NeedToUpdateAutosaveSuffix_Bool = "NeedToUpdateAutosave";
+ static const char* const k_pch_App_DominantHand_Int32 = "DominantHand";
+
+ //-----------------------------------------------------------------------------
+ // configuration for trackers
+ static const char * const k_pch_Trackers_Section = "trackers";
+
+ //-----------------------------------------------------------------------------
+ // configuration for desktop UI windows
+ static const char * const k_pch_DesktopUI_Section = "DesktopUI";
+
+ //-----------------------------------------------------------------------------
+ // Last known keys for righting recovery
+ static const char * const k_pch_LastKnown_Section = "LastKnown";
+ static const char* const k_pch_LastKnown_HMDManufacturer_String = "HMDManufacturer";
+ static const char* const k_pch_LastKnown_HMDModel_String = "HMDModel";
+
+ //-----------------------------------------------------------------------------
+ // Dismissed warnings
+ static const char * const k_pch_DismissedWarnings_Section = "DismissedWarnings";
+
+ //-----------------------------------------------------------------------------
+ // Input Settings
+ static const char * const k_pch_Input_Section = "input";
+ static const char* const k_pch_Input_LeftThumbstickRotation_Float = "leftThumbstickRotation";
+ static const char* const k_pch_Input_RightThumbstickRotation_Float = "rightThumbstickRotation";
+ static const char* const k_pch_Input_ThumbstickDeadzone_Float = "thumbstickDeadzone";
+
+ //-----------------------------------------------------------------------------
+ // Log of GPU performance
+ static const char * const k_pch_GpuSpeed_Section = "GpuSpeed";
+
+} // namespace vr
+
+// ivrchaperone.h
+namespace vr
+{
+
+#pragma pack( push, 8 )
+
+enum ChaperoneCalibrationState
+{
+ // OK!
+ ChaperoneCalibrationState_OK = 1, // Chaperone is fully calibrated and working correctly
+
+ // Warnings
+ ChaperoneCalibrationState_Warning = 100,
+ ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101, // A base station thinks that it might have moved
+ ChaperoneCalibrationState_Warning_BaseStationRemoved = 102, // There are less base stations than when calibrated
+ ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103, // Seated bounds haven't been calibrated for the current tracking center
+
+ // Errors
+ ChaperoneCalibrationState_Error = 200, // The UniverseID is invalid
+ ChaperoneCalibrationState_Error_BaseStationUninitialized = 201, // Tracking center hasn't be calibrated for at least one of the base stations
+ ChaperoneCalibrationState_Error_BaseStationConflict = 202, // Tracking center is calibrated, but base stations disagree on the tracking space
+ ChaperoneCalibrationState_Error_PlayAreaInvalid = 203, // Play Area hasn't been calibrated for the current tracking center
+ ChaperoneCalibrationState_Error_CollisionBoundsInvalid = 204, // Collision Bounds haven't been calibrated for the current tracking center
+};
+
+
+/** HIGH LEVEL TRACKING SPACE ASSUMPTIONS:
+* 0,0,0 is the preferred standing area center.
+* 0Y is the floor height.
+* -Z is the preferred forward facing direction. */
+class IVRChaperone
+{
+public:
+
+ /** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. **/
+ virtual ChaperoneCalibrationState GetCalibrationState() = 0;
+
+ /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z.
+ * Tracking space center (0,0,0) is the center of the Play Area. **/
+ virtual bool GetPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
+
+ /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds).
+ * Corners are in counter-clockwise order.
+ * Standing center (0,0,0) is the center of the Play Area.
+ * It's a rectangle.
+ * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
+ * Height of every corner is 0Y (on the floor). **/
+ virtual bool GetPlayAreaRect( HmdQuad_t *rect ) = 0;
+
+ /** Reload Chaperone data from the .vrchap file on disk. */
+ virtual void ReloadInfo( void ) = 0;
+
+ /** Optionally give the chaperone system a hit about the color and brightness in the scene **/
+ virtual void SetSceneColor( HmdColor_t color ) = 0;
+
+ /** Get the current chaperone bounds draw color and brightness **/
+ virtual void GetBoundsColor( HmdColor_t *pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, HmdColor_t *pOutputCameraColor ) = 0;
+
+ /** Determine whether the bounds are showing right now **/
+ virtual bool AreBoundsVisible() = 0;
+
+ /** Force the bounds to show, mostly for utilities **/
+ virtual void ForceBoundsVisible( bool bForce ) = 0;
+};
+
+static const char * const IVRChaperone_Version = "IVRChaperone_003";
+
+#pragma pack( pop )
+
+}
+
+// ivrchaperonesetup.h
+namespace vr
+{
+
+enum EChaperoneConfigFile
+{
+ EChaperoneConfigFile_Live = 1, // The live chaperone config, used by most applications and games
+ EChaperoneConfigFile_Temp = 2, // The temporary chaperone config, used to live-preview collision bounds in room setup
+};
+
+enum EChaperoneImportFlags
+{
+ EChaperoneImport_BoundsOnly = 0x0001,
+};
+
+/** Manages the working copy of the chaperone info. By default this will be the same as the
+* live copy. Any changes made with this interface will stay in the working copy until
+* CommitWorkingCopy() is called, at which point the working copy and the live copy will be
+* the same again. */
+class IVRChaperoneSetup
+{
+public:
+
+ /** Saves the current working copy to disk */
+ virtual bool CommitWorkingCopy( EChaperoneConfigFile configFile ) = 0;
+
+ /** Reverts the working copy to match the live chaperone calibration.
+ * To modify existing data this MUST be do WHILE getting a non-error ChaperoneCalibrationStatus.
+ * Only after this should you do gets and sets on the existing data. */
+ virtual void RevertWorkingCopy() = 0;
+
+ /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z from the working copy.
+ * Tracking space center (0,0,0) is the center of the Play Area. */
+ virtual bool GetWorkingPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
+
+ /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy.
+ * Corners are in clockwise order.
+ * Tracking space center (0,0,0) is the center of the Play Area.
+ * It's a rectangle.
+ * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
+ * Height of every corner is 0Y (on the floor). **/
+ virtual bool GetWorkingPlayAreaRect( HmdQuad_t *rect ) = 0;
+
+ /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
+ * into the buffer up to the max specified from the working copy. */
+ virtual bool GetWorkingCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
+
+ /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
+ * into the buffer up to the max specified. */
+ virtual bool GetLiveCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
+
+ /** Returns the preferred seated position from the working copy. */
+ virtual bool GetWorkingSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
+
+ /** Returns the standing origin from the working copy. */
+ virtual bool GetWorkingStandingZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatStandingZeroPoseToRawTrackingPose ) = 0;
+
+ /** Sets the Play Area in the working copy. */
+ virtual void SetWorkingPlayAreaSize( float sizeX, float sizeZ ) = 0;
+
+ /** Sets the Collision Bounds in the working copy. Note: ceiling height is ignored. */
+ virtual void SetWorkingCollisionBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0;
+
+ /** Sets the Collision Bounds in the working copy. */
+ virtual void SetWorkingPerimeter( VR_ARRAY_COUNT( unPointCount ) HmdVector2_t *pPointBuffer, uint32_t unPointCount ) = 0;
+
+ /** Sets the preferred seated position in the working copy. */
+ virtual void SetWorkingSeatedZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatSeatedZeroPoseToRawTrackingPose ) = 0;
+
+ /** Sets the preferred standing position in the working copy. */
+ virtual void SetWorkingStandingZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatStandingZeroPoseToRawTrackingPose ) = 0;
+
+ /** Tear everything down and reload it from the file on disk */
+ virtual void ReloadFromDisk( EChaperoneConfigFile configFile ) = 0;
+
+ /** Returns the preferred seated position. */
+ virtual bool GetLiveSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
+
+ virtual bool ExportLiveToBuffer( VR_OUT_STRING() char *pBuffer, uint32_t *pnBufferLength ) = 0;
+ virtual bool ImportFromBufferToWorking( const char *pBuffer, uint32_t nImportFlags ) = 0;
+
+ /** Shows the chaperone data in the working set to preview in the compositor.*/
+ virtual void ShowWorkingSetPreview() = 0;
+
+ /** Hides the chaperone data in the working set to preview in the compositor (if it was visible).*/
+ virtual void HideWorkingSetPreview() = 0;
+
+ /** Fire an event that the tracking system can use to know room setup is about to begin. This lets the tracking
+ * system make any last minute adjustments that should be incorporated into the new setup. If the user is adjusting
+ * live in HMD using a tweak tool, keep in mind that calling this might cause the user to see the room jump. */
+ virtual void RoomSetupStarting() = 0;
+};
+
+static const char * const IVRChaperoneSetup_Version = "IVRChaperoneSetup_006";
+
+
+}
+
+// ivrcompositor.h
+namespace vr
+{
+
+#pragma pack( push, 8 )
+
+/** Errors that can occur with the VR compositor */
+enum EVRCompositorError
+{
+ VRCompositorError_None = 0,
+ VRCompositorError_RequestFailed = 1,
+ VRCompositorError_IncompatibleVersion = 100,
+ VRCompositorError_DoNotHaveFocus = 101,
+ VRCompositorError_InvalidTexture = 102,
+ VRCompositorError_IsNotSceneApplication = 103,
+ VRCompositorError_TextureIsOnWrongDevice = 104,
+ VRCompositorError_TextureUsesUnsupportedFormat = 105,
+ VRCompositorError_SharedTexturesNotSupported = 106,
+ VRCompositorError_IndexOutOfRange = 107,
+ VRCompositorError_AlreadySubmitted = 108,
+ VRCompositorError_InvalidBounds = 109,
+ VRCompositorError_AlreadySet = 110,
+};
+
+/** Timing mode passed to SetExplicitTimingMode(); see that function for documentation */
+enum EVRCompositorTimingMode
+{
+ VRCompositorTimingMode_Implicit = 0,
+ VRCompositorTimingMode_Explicit_RuntimePerformsPostPresentHandoff = 1,
+ VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff = 2,
+};
+
+/** Cumulative stats for current application. These are not cleared until a new app connects,
+* but they do stop accumulating once the associated app disconnects. */
+struct Compositor_CumulativeStats
+{
+ uint32_t m_nPid; // Process id associated with these stats (may no longer be running).
+ uint32_t m_nNumFramePresents; // total number of times we called present (includes reprojected frames)
+ uint32_t m_nNumDroppedFrames; // total number of times an old frame was re-scanned out (without reprojection)
+ uint32_t m_nNumReprojectedFrames; // total number of times a frame was scanned out a second time (with reprojection)
+
+ /** Values recorded at startup before application has fully faded in the first time. */
+ uint32_t m_nNumFramePresentsOnStartup;
+ uint32_t m_nNumDroppedFramesOnStartup;
+ uint32_t m_nNumReprojectedFramesOnStartup;
+
+ /** Applications may explicitly fade to the compositor. This is usually to handle level transitions, and loading often causes
+ * system wide hitches. The following stats are collected during this period. Does not include values recorded during startup. */
+ uint32_t m_nNumLoading;
+ uint32_t m_nNumFramePresentsLoading;
+ uint32_t m_nNumDroppedFramesLoading;
+ uint32_t m_nNumReprojectedFramesLoading;
+
+ /** If we don't get a new frame from the app in less than 2.5 frames, then we assume the app has hung and start
+ * fading back to the compositor. The following stats are a result of this, and are a subset of those recorded above.
+ * Does not include values recorded during start up or loading. */
+ uint32_t m_nNumTimedOut;
+ uint32_t m_nNumFramePresentsTimedOut;
+ uint32_t m_nNumDroppedFramesTimedOut;
+ uint32_t m_nNumReprojectedFramesTimedOut;
+};
+
+struct Compositor_StageRenderSettings
+{
+ /** Primary color is applied as a tint to (i.e. multiplied with) the model's texture */
+ HmdColor_t m_PrimaryColor;
+ HmdColor_t m_SecondaryColor;
+
+ /** Vignette radius is in meters and is used to fade to the specified secondary solid color over
+ * that 3D distance from the origin of the playspace. */
+ float m_flVignetteInnerRadius;
+ float m_flVignetteOuterRadius;
+
+ /** Fades to the secondary color based on view incidence. This variable controls the linearity
+ * of the effect. It is mutually exclusive with vignette. Additionally, it treats the mesh as faceted. */
+ float m_flFresnelStrength;
+
+ /** Controls backface culling. */
+ bool m_bBackfaceCulling;
+
+ /** Converts the render model's texture to luma and applies to rgb equally. This is useful to
+ * combat compression artifacts that can occur on desaturated source material. */
+ bool m_bGreyscale;
+
+ /** Renders mesh as a wireframe. */
+ bool m_bWireframe;
+};
+
+static inline Compositor_StageRenderSettings DefaultStageRenderSettings()
+{
+ Compositor_StageRenderSettings settings;
+ settings.m_PrimaryColor.r = 1.0f;
+ settings.m_PrimaryColor.g = 1.0f;
+ settings.m_PrimaryColor.b = 1.0f;
+ settings.m_PrimaryColor.a = 1.0f;
+ settings.m_SecondaryColor.r = 1.0f;
+ settings.m_SecondaryColor.g = 1.0f;
+ settings.m_SecondaryColor.b = 1.0f;
+ settings.m_SecondaryColor.a = 1.0f;
+ settings.m_flVignetteInnerRadius = 0.0f;
+ settings.m_flVignetteOuterRadius = 0.0f;
+ settings.m_flFresnelStrength = 0.0f;
+ settings.m_bBackfaceCulling = false;
+ settings.m_bGreyscale = false;
+ settings.m_bWireframe = false;
+ return settings;
+}
+
+#pragma pack( pop )
+
+/** Allows the application to interact with the compositor */
+class IVRCompositor
+{
+public:
+ /** Sets tracking space returned by WaitGetPoses */
+ virtual void SetTrackingSpace( ETrackingUniverseOrigin eOrigin ) = 0;
+
+ /** Gets current tracking space returned by WaitGetPoses */
+ virtual ETrackingUniverseOrigin GetTrackingSpace() = 0;
+
+ /** Scene applications should call this function to get poses to render with (and optionally poses predicted an additional frame out to use for gameplay).
+ * This function will block until "running start" milliseconds before the start of the frame, and should be called at the last moment before needing to
+ * start rendering.
+ *
+ * Return codes:
+ * - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
+ * - DoNotHaveFocus (some other app has taken focus - this will throttle the call to 10hz to reduce the impact on that app)
+ */
+ virtual EVRCompositorError WaitGetPoses( VR_ARRAY_COUNT( unRenderPoseArrayCount ) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
+ VR_ARRAY_COUNT( unGamePoseArrayCount ) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
+
+ /** Get the last set of poses returned by WaitGetPoses. */
+ virtual EVRCompositorError GetLastPoses( VR_ARRAY_COUNT( unRenderPoseArrayCount ) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
+ VR_ARRAY_COUNT( unGamePoseArrayCount ) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
+
+ /** Interface for accessing last set of poses returned by WaitGetPoses one at a time.
+ * Returns VRCompositorError_IndexOutOfRange if unDeviceIndex not less than k_unMaxTrackedDeviceCount otherwise VRCompositorError_None.
+ * It is okay to pass NULL for either pose if you only want one of the values. */
+ virtual EVRCompositorError GetLastPoseForTrackedDeviceIndex( TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t *pOutputPose, TrackedDevicePose_t *pOutputGamePose ) = 0;
+
+ /** Updated scene texture to display. If pBounds is NULL the entire texture will be used. If called from an OpenGL app, consider adding a glFlush after
+ * Submitting both frames to signal the driver to start processing, otherwise it may wait until the command buffer fills up, causing the app to miss frames.
+ *
+ * OpenGL dirty state:
+ * glBindTexture
+ *
+ * Return codes:
+ * - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
+ * - DoNotHaveFocus (some other app has taken focus)
+ * - TextureIsOnWrongDevice (application did not use proper AdapterIndex - see IVRSystem.GetDXGIOutputInfo)
+ * - SharedTexturesNotSupported (application needs to call CreateDXGIFactory1 or later before creating DX device)
+ * - TextureUsesUnsupportedFormat (scene textures must be compatible with DXGI sharing rules - e.g. uncompressed, no mips, etc.)
+ * - InvalidTexture (usually means bad arguments passed in)
+ * - AlreadySubmitted (app has submitted two left textures or two right textures in a single frame - i.e. before calling WaitGetPoses again)
+ */
+ virtual EVRCompositorError Submit( EVREye eEye, const Texture_t *pTexture, const VRTextureBounds_t* pBounds = 0, EVRSubmitFlags nSubmitFlags = Submit_Default ) = 0;
+
+ /** Clears the frame that was sent with the last call to Submit. This will cause the
+ * compositor to show the grid until Submit is called again. */
+ virtual void ClearLastSubmittedFrame() = 0;
+
+ /** Call immediately after presenting your app's window (i.e. companion window) to unblock the compositor.
+ * This is an optional call, which only needs to be used if you can't instead call WaitGetPoses immediately after Present.
+ * For example, if your engine's render and game loop are not on separate threads, or blocking the render thread until 3ms before the next vsync would
+ * introduce a deadlock of some sort. This function tells the compositor that you have finished all rendering after having Submitted buffers for both
+ * eyes, and it is free to start its rendering work. This should only be called from the same thread you are rendering on. */
+ virtual void PostPresentHandoff() = 0;
+
+ /** Returns true if timing data is filled it. Sets oldest timing info if nFramesAgo is larger than the stored history.
+ * Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */
+ virtual bool GetFrameTiming( Compositor_FrameTiming *pTiming, uint32_t unFramesAgo = 0 ) = 0;
+
+ /** Interface for copying a range of timing data. Frames are returned in ascending order (oldest to newest) with the last being the most recent frame.
+ * Only the first entry's m_nSize needs to be set, as the rest will be inferred from that. Returns total number of entries filled out. */
+ virtual uint32_t GetFrameTimings( VR_ARRAY_COUNT( nFrames ) Compositor_FrameTiming *pTiming, uint32_t nFrames ) = 0;
+
+ /** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame.
+ * Due to "running start", this value may roll over to the next frame before ever reaching 0.0. */
+ virtual float GetFrameTimeRemaining() = 0;
+
+ /** Fills out stats accumulated for the last connected application. Pass in sizeof( Compositor_CumulativeStats ) as second parameter. */
+ virtual void GetCumulativeStats( Compositor_CumulativeStats *pStats, uint32_t nStatsSizeInBytes ) = 0;
+
+ /** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between
+ * 0.0 and 1.0. This color is faded on top of the scene based on the alpha parameter. Removing the fade color instantly
+ * would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ). Values are in un-premultiplied alpha space. */
+ virtual void FadeToColor( float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false ) = 0;
+
+ /** Get current fade color value. */
+ virtual HmdColor_t GetCurrentFadeColor( bool bBackground = false ) = 0;
+
+ /** Fading the Grid in or out in fSeconds */
+ virtual void FadeGrid( float fSeconds, bool bFadeIn ) = 0;
+
+ /** Get current alpha value of grid. */
+ virtual float GetCurrentGridAlpha() = 0;
+
+ /** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough)
+ * Order is Front, Back, Left, Right, Top, Bottom. If only a single texture is passed, it is assumed in lat-long format.
+ * If two are passed, it is assumed a lat-long stereo pair. */
+ virtual EVRCompositorError SetSkyboxOverride( VR_ARRAY_COUNT( unTextureCount ) const Texture_t *pTextures, uint32_t unTextureCount ) = 0;
+
+ /** Resets compositor skybox back to defaults. */
+ virtual void ClearSkyboxOverride() = 0;
+
+ /** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD
+ * and is obscuring the compositor window. */
+ virtual void CompositorBringToFront() = 0;
+
+ /** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */
+ virtual void CompositorGoToBack() = 0;
+
+ /** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal
+ * circumstances the compositor will manage its own life cycle based on what applications are running. */
+ virtual void CompositorQuit() = 0;
+
+ /** Return whether the compositor is fullscreen */
+ virtual bool IsFullscreen() = 0;
+
+ /** Returns the process ID of the process that is currently rendering the scene */
+ virtual uint32_t GetCurrentSceneFocusProcess() = 0;
+
+ /** Returns the process ID of the process that rendered the last frame (or 0 if the compositor itself rendered the frame.)
+ * Returns 0 when fading out from an app and the app's process Id when fading into an app. */
+ virtual uint32_t GetLastFrameRenderer() = 0;
+
+ /** Returns true if the current process has the scene focus */
+ virtual bool CanRenderScene() = 0;
+
+ /** DEPRECATED: Opens the headset view (as either a window or docked widget depending on user's preferences) that displays what the user
+ * sees in the headset. */
+ virtual void ShowMirrorWindow() = 0;
+
+ /** DEPRECATED: Closes the headset view, either as a window or docked widget. */
+ virtual void HideMirrorWindow() = 0;
+
+ /** DEPRECATED: Returns true if the headset view (either as a window or docked widget) is shown. */
+ virtual bool IsMirrorWindowVisible() = 0;
+
+ /** Writes back buffer and stereo left/right pair from the application to a 'screenshots' folder in the SteamVR runtime root. */
+ virtual void CompositorDumpImages() = 0;
+
+ /** Let an app know it should be rendering with low resources. */
+ virtual bool ShouldAppRenderWithLowResources() = 0;
+
+ /** Override interleaved reprojection logic to force on. */
+ virtual void ForceInterleavedReprojectionOn( bool bOverride ) = 0;
+
+ /** Force reconnecting to the compositor process. */
+ virtual void ForceReconnectProcess() = 0;
+
+ /** Temporarily suspends rendering (useful for finer control over scene transitions). */
+ virtual void SuspendRendering( bool bSuspend ) = 0;
+
+ /** Opens a shared D3D11 texture with the undistorted composited image for each eye. Use ReleaseMirrorTextureD3D11 when finished
+ * instead of calling Release on the resource itself. */
+ virtual vr::EVRCompositorError GetMirrorTextureD3D11( vr::EVREye eEye, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView ) = 0;
+ virtual void ReleaseMirrorTextureD3D11( void *pD3D11ShaderResourceView ) = 0;
+
+ /** Access to mirror textures from OpenGL. */
+ virtual vr::EVRCompositorError GetMirrorTextureGL( vr::EVREye eEye, vr::glUInt_t *pglTextureId, vr::glSharedTextureHandle_t *pglSharedTextureHandle ) = 0;
+ virtual bool ReleaseSharedGLTexture( vr::glUInt_t glTextureId, vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
+ virtual void LockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
+ virtual void UnlockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
+
+ /** [Vulkan Only]
+ * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
+ * null. The string will be a space separated list of-required instance extensions to enable in VkCreateInstance */
+ virtual uint32_t GetVulkanInstanceExtensionsRequired( VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0;
+
+ /** [Vulkan only]
+ * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
+ * null. The string will be a space separated list of required device extensions to enable in VkCreateDevice */
+ virtual uint32_t GetVulkanDeviceExtensionsRequired( VkPhysicalDevice_T *pPhysicalDevice, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0;
+
+ /** [ Vulkan/D3D12 Only ]
+ * There are two purposes for SetExplicitTimingMode:
+ * 1. To get a more accurate GPU timestamp for when the frame begins in Vulkan/D3D12 applications.
+ * 2. (Optional) To avoid having WaitGetPoses access the Vulkan queue so that the queue can be accessed from
+ * another thread while WaitGetPoses is executing.
+ *
+ * More accurate GPU timestamp for the start of the frame is achieved by the application calling
+ * SubmitExplicitTimingData immediately before its first submission to the Vulkan/D3D12 queue.
+ * This is more accurate because normally this GPU timestamp is recorded during WaitGetPoses. In D3D11,
+ * WaitGetPoses queues a GPU timestamp write, but it does not actually get submitted to the GPU until the
+ * application flushes. By using SubmitExplicitTimingData, the timestamp is recorded at the same place for
+ * Vulkan/D3D12 as it is for D3D11, resulting in a more accurate GPU time measurement for the frame.
+ *
+ * Avoiding WaitGetPoses accessing the Vulkan queue can be achieved using SetExplicitTimingMode as well. If this is desired,
+ * the application should set the timing mode to Explicit_ApplicationPerformsPostPresentHandoff and *MUST* call PostPresentHandoff
+ * itself. If these conditions are met, then WaitGetPoses is guaranteed not to access the queue. Note that PostPresentHandoff
+ * and SubmitExplicitTimingData will access the queue, so only WaitGetPoses becomes safe for accessing the queue from another
+ * thread. */
+ virtual void SetExplicitTimingMode( EVRCompositorTimingMode eTimingMode ) = 0;
+
+ /** [ Vulkan/D3D12 Only ]
+ * Submit explicit timing data. When SetExplicitTimingMode is true, this must be called immediately before
+ * the application's first vkQueueSubmit (Vulkan) or ID3D12CommandQueue::ExecuteCommandLists (D3D12) of each frame.
+ * This function will insert a GPU timestamp write just before the application starts its rendering. This function
+ * will perform a vkQueueSubmit on Vulkan so must not be done simultaneously with VkQueue operations on another thread.
+ * Returns VRCompositorError_RequestFailed if SetExplicitTimingMode is not enabled. */
+ virtual EVRCompositorError SubmitExplicitTimingData() = 0;
+
+ /** Indicates whether or not motion smoothing is enabled by the user settings.
+ * If you want to know if motion smoothing actually triggered due to a late frame, check Compositor_FrameTiming
+ * m_nReprojectionFlags & VRCompositor_ReprojectionMotion instead. */
+ virtual bool IsMotionSmoothingEnabled() = 0;
+
+ /** Indicates whether or not motion smoothing is supported by the current hardware. */
+ virtual bool IsMotionSmoothingSupported() = 0;
+
+ /** Indicates whether or not the current scene focus app is currently loading. This is inferred from its use of FadeGrid to
+ * explicitly fade to the compositor to cover up the fact that it cannot render at a sustained full framerate during this time. */
+ virtual bool IsCurrentSceneFocusAppLoading() = 0;
+
+ /** Override the stage model used in the compositor to replace the grid. RenderModelPath is a full path the an OBJ file to load.
+ * This file will be loaded asynchronously from disk and uploaded to the gpu by the runtime. Once ready for rendering, the
+ * VREvent StageOverrideReady will be sent. Use FadeToGrid to reveal. Call ClearStageOverride to free the associated resources when finished. */
+ virtual EVRCompositorError SetStageOverride_Async( const char *pchRenderModelPath, const HmdMatrix34_t *pTransform = 0,
+ const Compositor_StageRenderSettings *pRenderSettings = 0, uint32_t nSizeOfRenderSettings = 0 ) = 0;
+
+ /** Resets the stage to its default user specified setting. */
+ virtual void ClearStageOverride() = 0;
+
+ /** Returns true if pBenchmarkResults is filled it. Sets pBenchmarkResults with the result of the compositor benchmark.
+ * nSizeOfBenchmarkResults should be set to sizeof(Compositor_BenchmarkResults) */
+ virtual bool GetCompositorBenchmarkResults( Compositor_BenchmarkResults *pBenchmarkResults, uint32_t nSizeOfBenchmarkResults ) = 0;
+
+ /** Returns the frame id associated with the poses last returned by WaitGetPoses. Deltas between IDs correspond to number of headset vsync intervals. */
+ virtual EVRCompositorError GetLastPosePredictionIDs( uint32_t *pRenderPosePredictionID, uint32_t *pGamePosePredictionID ) = 0;
+
+ /** Get the most up-to-date predicted (or recorded - up to 100ms old) set of poses for a given frame id. */
+ virtual EVRCompositorError GetPosesForFrame( uint32_t unPosePredictionID, VR_ARRAY_COUNT( unPoseArrayCount ) TrackedDevicePose_t* pPoseArray, uint32_t unPoseArrayCount ) = 0;
+};
+
+static const char * const IVRCompositor_Version = "IVRCompositor_026";
+
+} // namespace vr
+
+
+
+// ivrheadsetview.h
+namespace vr
+{
+ enum HeadsetViewMode_t
+ {
+ HeadsetViewMode_Left = 0,
+ HeadsetViewMode_Right,
+ HeadsetViewMode_Both
+ };
+
+ class IVRHeadsetView
+ {
+ public:
+ /** Sets the resolution in pixels to render the headset view. These values are clamped to k_unHeadsetViewMaxWidth
+ * and k_unHeadsetViewMaxHeight respectively. For cropped views, the rendered output will be fit to aspect ratio
+ * defined by the the specified dimensions. For uncropped views, the caller should use GetHeadsetViewAspectRation
+ * to adjust the requested render size to avoid squashing or stretching, and then apply letterboxing to compensate
+ * when displaying the results. */
+ virtual void SetHeadsetViewSize( uint32_t nWidth, uint32_t nHeight ) = 0;
+
+ /** Gets the current resolution used to render the headset view. */
+ virtual void GetHeadsetViewSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** Set the mode used to render the headset view. */
+ virtual void SetHeadsetViewMode( HeadsetViewMode_t eHeadsetViewMode ) = 0;
+
+ /** Get the current mode used to render the headset view. */
+ virtual HeadsetViewMode_t GetHeadsetViewMode() = 0;
+
+ /** Set whether or not the headset view should be rendered cropped to hide the hidden area mesh or not. */
+ virtual void SetHeadsetViewCropped( bool bCropped ) = 0;
+
+ /** Get the current cropping status of the headset view. */
+ virtual bool GetHeadsetViewCropped() = 0;
+
+ /** Get the aspect ratio (width:height) of the uncropped headset view (accounting for the current set mode). */
+ virtual float GetHeadsetViewAspectRatio() = 0;
+
+ /** Set the range [0..1] that the headset view blends across the stereo overlapped area in cropped both mode. */
+ virtual void SetHeadsetViewBlendRange( float flStartPct, float flEndPct ) = 0;
+
+ /** Get the current range [0..1] that the headset view blends across the stereo overlapped area in cropped both mode. */
+ virtual void GetHeadsetViewBlendRange( float *pStartPct, float *pEndPct ) = 0;
+ };
+
+ static const uint32_t k_unHeadsetViewMaxWidth = 3840;
+ static const uint32_t k_unHeadsetViewMaxHeight = 2160;
+ static const char * const k_pchHeadsetViewOverlayKey = "system.HeadsetView";
+
+ static const char * const IVRHeadsetView_Version = "IVRHeadsetView_001";
+
+ /** Returns the current IVRHeadsetView pointer or NULL the interface could not be found. */
+ VR_INTERFACE vr::IVRHeadsetView *VR_CALLTYPE VRHeadsetView();
+
+} // namespace vr
+
+
+// ivrnotifications.h
+namespace vr
+{
+
+#pragma pack( push, 8 )
+
+// Used for passing graphic data
+struct NotificationBitmap_t
+{
+ NotificationBitmap_t()
+ : m_pImageData( nullptr )
+ , m_nWidth( 0 )
+ , m_nHeight( 0 )
+ , m_nBytesPerPixel( 0 )
+ {
+ }
+
+ void *m_pImageData;
+ int32_t m_nWidth;
+ int32_t m_nHeight;
+ int32_t m_nBytesPerPixel;
+};
+
+
+/** Be aware that the notification type is used as 'priority' to pick the next notification */
+enum EVRNotificationType
+{
+ /** Transient notifications are automatically hidden after a period of time set by the user.
+ * They are used for things like information and chat messages that do not require user interaction. */
+ EVRNotificationType_Transient = 0,
+
+ /** Persistent notifications are shown to the user until they are hidden by calling RemoveNotification().
+ * They are used for things like phone calls and alarms that require user interaction. */
+ EVRNotificationType_Persistent = 1,
+
+ /** System notifications are shown no matter what. It is expected, that the ulUserValue is used as ID.
+ * If there is already a system notification in the queue with that ID it is not accepted into the queue
+ * to prevent spamming with system notification */
+ EVRNotificationType_Transient_SystemWithUserValue = 2,
+};
+
+enum EVRNotificationStyle
+{
+ /** Creates a notification with minimal external styling. */
+ EVRNotificationStyle_None = 0,
+
+ /** Used for notifications about overlay-level status. In Steam this is used for events like downloads completing. */
+ EVRNotificationStyle_Application = 100,
+
+ /** Used for notifications about contacts that are unknown or not available. In Steam this is used for friend invitations and offline friends. */
+ EVRNotificationStyle_Contact_Disabled = 200,
+
+ /** Used for notifications about contacts that are available but inactive. In Steam this is used for friends that are online but not playing a game. */
+ EVRNotificationStyle_Contact_Enabled = 201,
+
+ /** Used for notifications about contacts that are available and active. In Steam this is used for friends that are online and currently running a game. */
+ EVRNotificationStyle_Contact_Active = 202,
+};
+
+static const uint32_t k_unNotificationTextMaxSize = 256;
+
+typedef uint32_t VRNotificationId;
+
+
+
+#pragma pack( pop )
+
+/** Allows notification sources to interact with the VR system
+ This current interface is not yet implemented. Do not use yet. */
+class IVRNotifications
+{
+public:
+ /** Create a notification and enqueue it to be shown to the user.
+ * An overlay handle is required to create a notification, as otherwise it would be impossible for a user to act on it.
+ * To create a two-line notification, use a line break ('\n') to split the text into two lines.
+ * The pImage argument may be NULL, in which case the specified overlay's icon will be used instead. */
+ virtual EVRNotificationError CreateNotification( VROverlayHandle_t ulOverlayHandle, uint64_t ulUserValue, EVRNotificationType type, const char *pchText, EVRNotificationStyle style, const NotificationBitmap_t *pImage, /* out */ VRNotificationId *pNotificationId ) = 0;
+
+ /** Destroy a notification, hiding it first if it currently shown to the user. */
+ virtual EVRNotificationError RemoveNotification( VRNotificationId notificationId ) = 0;
+
+};
+
+static const char * const IVRNotifications_Version = "IVRNotifications_002";
+
+} // namespace vr
+
+
+
+// ivroverlay.h
+namespace vr
+{
+
+ /** The maximum length of an overlay key in bytes, counting the terminating null character. */
+ static const uint32_t k_unVROverlayMaxKeyLength = 128;
+
+ /** The maximum length of an overlay name in bytes, counting the terminating null character. */
+ static const uint32_t k_unVROverlayMaxNameLength = 128;
+
+ /** The maximum number of overlays that can exist in the system at one time. */
+ static const uint32_t k_unMaxOverlayCount = 128;
+
+ /** The maximum number of overlay intersection mask primitives per overlay */
+ static const uint32_t k_unMaxOverlayIntersectionMaskPrimitivesCount = 32;
+
+ /** Types of input supported by VR Overlays */
+ enum VROverlayInputMethod
+ {
+ VROverlayInputMethod_None = 0, // No input events will be generated automatically for this overlay
+ VROverlayInputMethod_Mouse = 1, // Tracked controllers will get mouse events automatically
+ // VROverlayInputMethod_DualAnalog = 2, // No longer supported
+ };
+
+ /** Allows the caller to figure out which overlay transform getter to call. */
+ enum VROverlayTransformType
+ {
+ VROverlayTransform_Invalid = -1,
+ VROverlayTransform_Absolute = 0,
+ VROverlayTransform_TrackedDeviceRelative = 1,
+ VROverlayTransform_SystemOverlay = 2,
+ VROverlayTransform_TrackedComponent = 3,
+ VROverlayTransform_Cursor = 4,
+ VROverlayTransform_DashboardTab = 5,
+ VROverlayTransform_DashboardThumb = 6,
+ VROverlayTransform_Mountable = 7,
+ };
+
+ /** Overlay control settings */
+ enum VROverlayFlags
+ {
+ // Set this flag on a dashboard overlay to prevent a tab from showing up for that overlay
+ VROverlayFlags_NoDashboardTab = 1 << 3,
+
+ // When this is set the overlay will receive VREvent_ScrollDiscrete events like a mouse wheel.
+ // Requires mouse input mode.
+ VROverlayFlags_SendVRDiscreteScrollEvents = 1 << 6,
+
+ // Indicates that the overlay would like to receive
+ VROverlayFlags_SendVRTouchpadEvents = 1 << 7,
+
+ // If set this will render a vertical scroll wheel on the primary controller,
+ // only needed if not using VROverlayFlags_SendVRScrollEvents but you still want to represent a scroll wheel
+ VROverlayFlags_ShowTouchPadScrollWheel = 1 << 8,
+
+ // If this is set ownership and render access to the overlay are transferred
+ // to the new scene process on a call to IVRApplications::LaunchInternalProcess
+ VROverlayFlags_TransferOwnershipToInternalProcess = 1 << 9,
+
+ // If set, renders 50% of the texture in each eye, side by side
+ VROverlayFlags_SideBySide_Parallel = 1 << 10, // Texture is left/right
+ VROverlayFlags_SideBySide_Crossed = 1 << 11, // Texture is crossed and right/left
+
+ VROverlayFlags_Panorama = 1 << 12, // Texture is a panorama
+ VROverlayFlags_StereoPanorama = 1 << 13, // Texture is a stereo panorama
+
+ // If this is set on an overlay owned by the scene application that overlay
+ // will be sorted with the "Other" overlays on top of all other scene overlays
+ VROverlayFlags_SortWithNonSceneOverlays = 1 << 14,
+
+ // If set, the overlay will be shown in the dashboard, otherwise it will be hidden.
+ VROverlayFlags_VisibleInDashboard = 1 << 15,
+
+ // If this is set and the overlay's input method is not none, the system-wide laser mouse
+ // mode will be activated whenever this overlay is visible.
+ VROverlayFlags_MakeOverlaysInteractiveIfVisible = 1 << 16,
+
+ // If this is set the overlay will receive smooth VREvent_ScrollSmooth that emulate trackpad scrolling.
+ // Requires mouse input mode.
+ VROverlayFlags_SendVRSmoothScrollEvents = 1 << 17,
+
+ // If this is set, the overlay texture will be protected content, preventing unauthorized reads.
+ VROverlayFlags_ProtectedContent = 1 << 18,
+
+ // If this is set, the laser mouse splat will not be drawn over this overlay. The overlay will
+ // be responsible for drawing its own "cursor".
+ VROverlayFlags_HideLaserIntersection = 1 << 19,
+
+ // If this is set, clicking away from the overlay will cause it to receive a VREvent_Modal_Cancel event.
+ // This is ignored for dashboard overlays.
+ VROverlayFlags_WantsModalBehavior = 1 << 20,
+
+ // If this is set, alpha composition assumes the texture is pre-multiplied
+ VROverlayFlags_IsPremultiplied = 1 << 21,
+ };
+
+ enum VRMessageOverlayResponse
+ {
+ VRMessageOverlayResponse_ButtonPress_0 = 0,
+ VRMessageOverlayResponse_ButtonPress_1 = 1,
+ VRMessageOverlayResponse_ButtonPress_2 = 2,
+ VRMessageOverlayResponse_ButtonPress_3 = 3,
+ VRMessageOverlayResponse_CouldntFindSystemOverlay = 4,
+ VRMessageOverlayResponse_CouldntFindOrCreateClientOverlay= 5,
+ VRMessageOverlayResponse_ApplicationQuit = 6
+ };
+
+ struct VROverlayIntersectionParams_t
+ {
+ HmdVector3_t vSource;
+ HmdVector3_t vDirection;
+ ETrackingUniverseOrigin eOrigin;
+ };
+
+ struct VROverlayIntersectionResults_t
+ {
+ HmdVector3_t vPoint;
+ HmdVector3_t vNormal;
+ HmdVector2_t vUVs;
+ float fDistance;
+ };
+
+ // Input modes for the Big Picture gamepad text entry
+ enum EGamepadTextInputMode
+ {
+ k_EGamepadTextInputModeNormal = 0,
+ k_EGamepadTextInputModePassword = 1,
+ k_EGamepadTextInputModeSubmit = 2,
+ };
+
+ // Controls number of allowed lines for the Big Picture gamepad text entry
+ enum EGamepadTextInputLineMode
+ {
+ k_EGamepadTextInputLineModeSingleLine = 0,
+ k_EGamepadTextInputLineModeMultipleLines = 1
+ };
+
+ enum EVROverlayIntersectionMaskPrimitiveType
+ {
+ OverlayIntersectionPrimitiveType_Rectangle,
+ OverlayIntersectionPrimitiveType_Circle,
+ };
+
+ struct IntersectionMaskRectangle_t
+ {
+ float m_flTopLeftX;
+ float m_flTopLeftY;
+ float m_flWidth;
+ float m_flHeight;
+ };
+
+ struct IntersectionMaskCircle_t
+ {
+ float m_flCenterX;
+ float m_flCenterY;
+ float m_flRadius;
+ };
+
+ /** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py and openvr_api_flat.h.py */
+ typedef union
+ {
+ IntersectionMaskRectangle_t m_Rectangle;
+ IntersectionMaskCircle_t m_Circle;
+ } VROverlayIntersectionMaskPrimitive_Data_t;
+
+ struct VROverlayIntersectionMaskPrimitive_t
+ {
+ EVROverlayIntersectionMaskPrimitiveType m_nPrimitiveType;
+ VROverlayIntersectionMaskPrimitive_Data_t m_Primitive;
+ };
+
+ enum EKeyboardFlags
+ {
+ KeyboardFlag_Minimal = 1 << 0, // makes the keyboard send key events immediately instead of accumulating a buffer
+ KeyboardFlag_Modal = 2 << 0, // makes the keyboard take all focus and dismiss when clicking off the panel
+ };
+
+
+ class IVROverlay
+ {
+ public:
+
+ // ---------------------------------------------
+ // Overlay management methods
+ // ---------------------------------------------
+
+ /** Finds an existing overlay with the specified key. */
+ virtual EVROverlayError FindOverlay( const char *pchOverlayKey, VROverlayHandle_t * pOverlayHandle ) = 0;
+
+ /** Creates a new named overlay. All overlays start hidden and with default settings. */
+ virtual EVROverlayError CreateOverlay( const char *pchOverlayKey, const char *pchOverlayName, VROverlayHandle_t * pOverlayHandle ) = 0;
+
+ /** Destroys the specified overlay. When an application calls VR_Shutdown all overlays created by that app are
+ * automatically destroyed. */
+ virtual EVROverlayError DestroyOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Fills the provided buffer with the string key of the overlay. Returns the size of buffer required to store the key, including
+ * the terminating null character. k_unVROverlayMaxKeyLength will be enough bytes to fit the string. */
+ virtual uint32_t GetOverlayKey( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
+
+ /** Fills the provided buffer with the friendly name of the overlay. Returns the size of buffer required to store the key, including
+ * the terminating null character. k_unVROverlayMaxNameLength will be enough bytes to fit the string. */
+ virtual uint32_t GetOverlayName( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
+
+ /** set the name to use for this overlay */
+ virtual EVROverlayError SetOverlayName( VROverlayHandle_t ulOverlayHandle, const char *pchName ) = 0;
+
+ /** Gets the raw image data from an overlay. Overlay image data is always returned as RGBA data, 4 bytes per pixel. If the buffer is not large enough, width and height
+ * will be set and VROverlayError_ArrayTooSmall is returned. */
+ virtual EVROverlayError GetOverlayImageData( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unBufferSize, uint32_t *punWidth, uint32_t *punHeight ) = 0;
+
+ /** returns a string that corresponds with the specified overlay error. The string will be the name
+ * of the error enum value for all valid error codes */
+ virtual const char *GetOverlayErrorNameFromEnum( EVROverlayError error ) = 0;
+
+ // ---------------------------------------------
+ // Overlay rendering methods
+ // ---------------------------------------------
+
+ /** Sets the pid that is allowed to render to this overlay (the creator pid is always allow to render),
+ * by default this is the pid of the process that made the overlay */
+ virtual EVROverlayError SetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle, uint32_t unPID ) = 0;
+
+ /** Gets the pid that is allowed to render to this overlay */
+ virtual uint32_t GetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Specify flag setting for a given overlay */
+ virtual EVROverlayError SetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool bEnabled ) = 0;
+
+ /** Sets flag setting for a given overlay */
+ virtual EVROverlayError GetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool *pbEnabled ) = 0;
+
+ /** Gets all the flags for a given overlay */
+ virtual EVROverlayError GetOverlayFlags( VROverlayHandle_t ulOverlayHandle, uint32_t *pFlags ) = 0;
+
+ /** Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. */
+ virtual EVROverlayError SetOverlayColor( VROverlayHandle_t ulOverlayHandle, float fRed, float fGreen, float fBlue ) = 0;
+
+ /** Gets the color tint of the overlay quad. */
+ virtual EVROverlayError GetOverlayColor( VROverlayHandle_t ulOverlayHandle, float *pfRed, float *pfGreen, float *pfBlue ) = 0;
+
+ /** Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. */
+ virtual EVROverlayError SetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float fAlpha ) = 0;
+
+ /** Gets the alpha of the overlay quad. By default overlays are rendering at 100 percent alpha (1.0). */
+ virtual EVROverlayError GetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float *pfAlpha ) = 0;
+
+ /** Sets the aspect ratio of the texels in the overlay. 1.0 means the texels are square. 2.0 means the texels
+ * are twice as wide as they are tall. Defaults to 1.0. */
+ virtual EVROverlayError SetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float fTexelAspect ) = 0;
+
+ /** Gets the aspect ratio of the texels in the overlay. Defaults to 1.0 */
+ virtual EVROverlayError GetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float *pfTexelAspect ) = 0;
+
+ /** Sets the rendering sort order for the overlay. Overlays are rendered this order:
+ * Overlays owned by the scene application
+ * Overlays owned by some other application
+ *
+ * Within a category overlays are rendered lowest sort order to highest sort order. Overlays with the same
+ * sort order are rendered back to front base on distance from the HMD.
+ *
+ * Sort order defaults to 0. */
+ virtual EVROverlayError SetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t unSortOrder ) = 0;
+
+ /** Gets the sort order of the overlay. See SetOverlaySortOrder for how this works. */
+ virtual EVROverlayError GetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t *punSortOrder ) = 0;
+
+ /** Sets the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
+ virtual EVROverlayError SetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float fWidthInMeters ) = 0;
+
+ /** Returns the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
+ virtual EVROverlayError GetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float *pfWidthInMeters ) = 0;
+
+ /** Use to draw overlay as a curved surface. Curvature is a percentage from (0..1] where 1 is a fully closed cylinder.
+ * For a specific radius, curvature can be computed as: overlay.width / (2 PI r). */
+ virtual EVROverlayError SetOverlayCurvature( VROverlayHandle_t ulOverlayHandle, float fCurvature ) = 0;
+
+ /** Returns the curvature of the overlay as a percentage from (0..1] where 1 is a fully closed cylinder. */
+ virtual EVROverlayError GetOverlayCurvature( VROverlayHandle_t ulOverlayHandle, float *pfCurvature ) = 0;
+
+ /** Sets the colorspace the overlay texture's data is in. Defaults to 'auto'.
+ * If the texture needs to be resolved, you should call SetOverlayTexture with the appropriate colorspace instead. */
+ virtual EVROverlayError SetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace eTextureColorSpace ) = 0;
+
+ /** Gets the overlay's current colorspace setting. */
+ virtual EVROverlayError GetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace *peTextureColorSpace ) = 0;
+
+ /** Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
+ virtual EVROverlayError SetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, const VRTextureBounds_t *pOverlayTextureBounds ) = 0;
+
+ /** Gets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
+ virtual EVROverlayError GetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, VRTextureBounds_t *pOverlayTextureBounds ) = 0;
+
+ /** Returns the transform type of this overlay. */
+ virtual EVROverlayError GetOverlayTransformType( VROverlayHandle_t ulOverlayHandle, VROverlayTransformType *peTransformType ) = 0;
+
+ /** Sets the transform to absolute tracking origin. */
+ virtual EVROverlayError SetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
+
+ /** Gets the transform if it is absolute. Returns an error if the transform is some other type. */
+ virtual EVROverlayError GetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin *peTrackingOrigin, HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
+
+ /** Sets the transform to relative to the transform of the specified tracked device. */
+ virtual EVROverlayError SetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unTrackedDevice, const HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
+
+ /** Gets the transform if it is relative to a tracked device. Returns an error if the transform is some other type. */
+ virtual EVROverlayError GetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punTrackedDevice, HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
+
+ /** Sets the transform to draw the overlay on a rendermodel component mesh instead of a quad. This will only draw when the system is
+ * drawing the device. Overlays with this transform type cannot receive mouse events. */
+ virtual EVROverlayError SetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unDeviceIndex, const char *pchComponentName ) = 0;
+
+ /** Gets the transform information when the overlay is rendering on a component. */
+ virtual EVROverlayError GetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punDeviceIndex, VR_OUT_STRING() char *pchComponentName, uint32_t unComponentNameSize ) = 0;
+
+ /** Gets the transform if it is relative to another overlay. Returns an error if the transform is some other type. */
+ virtual vr::EVROverlayError GetOverlayTransformOverlayRelative( VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t *ulOverlayHandleParent, HmdMatrix34_t *pmatParentOverlayToOverlayTransform ) = 0;
+
+ /** Sets the transform to relative to the transform of the specified overlay. This overlays visibility will also track the parents visibility */
+ virtual vr::EVROverlayError SetOverlayTransformOverlayRelative( VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t ulOverlayHandleParent, const HmdMatrix34_t *pmatParentOverlayToOverlayTransform ) = 0;
+
+ /** Sets the hotspot for the specified overlay when that overlay is used as a cursor. These are in texture space with 0,0 in the upper left corner of
+ * the texture and 1,1 in the lower right corner of the texture. */
+ virtual EVROverlayError SetOverlayTransformCursor( VROverlayHandle_t ulCursorOverlayHandle, const HmdVector2_t *pvHotspot ) = 0;
+
+ /** Gets cursor hotspot/transform for the specified overlay */
+ virtual vr::EVROverlayError GetOverlayTransformCursor( VROverlayHandle_t ulOverlayHandle, HmdVector2_t *pvHotspot ) = 0;
+
+ /** Shows the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
+ virtual EVROverlayError ShowOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Hides the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
+ virtual EVROverlayError HideOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Returns true if the overlay is visible. */
+ virtual bool IsOverlayVisible( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Get the transform in 3d space associated with a specific 2d point in the overlay's coordinate space (where 0,0 is the lower left). -Z points out of the overlay */
+ virtual EVROverlayError GetTransformForOverlayCoordinates( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, HmdVector2_t coordinatesInOverlay, HmdMatrix34_t *pmatTransform ) = 0;
+
+ // ---------------------------------------------
+ // Overlay input methods
+ // ---------------------------------------------
+
+ /** Returns true and fills the event with the next event on the overlay's event queue, if there is one.
+ * If there are no events this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
+ virtual bool PollNextOverlayEvent( VROverlayHandle_t ulOverlayHandle, VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
+
+ /** Returns the current input settings for the specified overlay. */
+ virtual EVROverlayError GetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod *peInputMethod ) = 0;
+
+ /** Sets the input settings for the specified overlay. */
+ virtual EVROverlayError SetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod eInputMethod ) = 0;
+
+ /** Gets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
+ * typically the size of the underlying UI in pixels. */
+ virtual EVROverlayError GetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, HmdVector2_t *pvecMouseScale ) = 0;
+
+ /** Sets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
+ * typically the size of the underlying UI in pixels (not in world space). */
+ virtual EVROverlayError SetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, const HmdVector2_t *pvecMouseScale ) = 0;
+
+ /** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the
+ * specified settings. Returns false if there is no intersection. */
+ virtual bool ComputeOverlayIntersection( VROverlayHandle_t ulOverlayHandle, const VROverlayIntersectionParams_t *pParams, VROverlayIntersectionResults_t *pResults ) = 0;
+
+ /** Returns true if the specified overlay is the hover target. An overlay is the hover target when it is the last overlay "moused over"
+ * by the virtual mouse pointer */
+ virtual bool IsHoverTargetOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Sets a list of primitives to be used for controller ray intersection
+ * typically the size of the underlying UI in pixels (not in world space). */
+ virtual EVROverlayError SetOverlayIntersectionMask( VROverlayHandle_t ulOverlayHandle, VROverlayIntersectionMaskPrimitive_t *pMaskPrimitives, uint32_t unNumMaskPrimitives, uint32_t unPrimitiveSize = sizeof( VROverlayIntersectionMaskPrimitive_t ) ) = 0;
+
+ /** Triggers a haptic event on the laser mouse controller for the specified overlay */
+ virtual EVROverlayError TriggerLaserMouseHapticVibration( VROverlayHandle_t ulOverlayHandle, float fDurationSeconds, float fFrequency, float fAmplitude ) = 0;
+
+ /** Sets the cursor to use for the specified overlay. This will be drawn instead of the generic blob when the laser mouse is pointed at the specified overlay */
+ virtual EVROverlayError SetOverlayCursor( VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t ulCursorHandle ) = 0;
+
+ /** Sets the override cursor position to use for this overlay in overlay mouse coordinates. This position will be used to draw the cursor
+ * instead of whatever the laser mouse cursor position is. */
+ virtual EVROverlayError SetOverlayCursorPositionOverride( VROverlayHandle_t ulOverlayHandle, const HmdVector2_t *pvCursor ) = 0;
+
+ /** Clears the override cursor position for this overlay */
+ virtual EVROverlayError ClearOverlayCursorPositionOverride( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ // ---------------------------------------------
+ // Overlay texture methods
+ // ---------------------------------------------
+
+ /** Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) .
+ *
+ * OpenGL dirty state:
+ * glBindTexture
+ */
+ virtual EVROverlayError SetOverlayTexture( VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture ) = 0;
+
+ /** Use this to tell the overlay system to release the texture set for this overlay. */
+ virtual EVROverlayError ClearOverlayTexture( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data
+ * that can be sent. This function can only be called by the overlay's renderer process. */
+ virtual EVROverlayError SetOverlayRaw( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unBytesPerPixel ) = 0;
+
+ /** Separate interface for providing the image through a filename: can be png or jpg, and should not be bigger than 1920x1080.
+ * This function can only be called by the overlay's renderer process */
+ virtual EVROverlayError SetOverlayFromFile( VROverlayHandle_t ulOverlayHandle, const char *pchFilePath ) = 0;
+
+ /** Get the native texture handle/device for an overlay you have created.
+ * On windows this handle will be a ID3D11ShaderResourceView with a ID3D11Texture2D bound.
+ *
+ * The texture will always be sized to match the backing texture you supplied in SetOverlayTexture above.
+ *
+ * You MUST call ReleaseNativeOverlayHandle() with pNativeTextureHandle once you are done with this texture.
+ *
+ * pNativeTextureHandle is an OUTPUT, it will be a pointer to a ID3D11ShaderResourceView *.
+ * pNativeTextureRef is an INPUT and should be a ID3D11Resource *. The device used by pNativeTextureRef will be used to bind pNativeTextureHandle.
+ */
+ virtual EVROverlayError GetOverlayTexture( VROverlayHandle_t ulOverlayHandle, void **pNativeTextureHandle, void *pNativeTextureRef, uint32_t *pWidth, uint32_t *pHeight, uint32_t *pNativeFormat, ETextureType *pAPIType, EColorSpace *pColorSpace, VRTextureBounds_t *pTextureBounds ) = 0;
+
+ /** Release the pNativeTextureHandle provided from the GetOverlayTexture call, this allows the system to free the underlying GPU resources for this object,
+ * so only do it once you stop rendering this texture.
+ */
+ virtual EVROverlayError ReleaseNativeOverlayHandle( VROverlayHandle_t ulOverlayHandle, void *pNativeTextureHandle ) = 0;
+
+ /** Get the size of the overlay texture */
+ virtual EVROverlayError GetOverlayTextureSize( VROverlayHandle_t ulOverlayHandle, uint32_t *pWidth, uint32_t *pHeight ) = 0;
+
+ // ----------------------------------------------
+ // Dashboard Overlay Methods
+ // ----------------------------------------------
+
+ /** Creates a dashboard overlay and returns its handle */
+ virtual EVROverlayError CreateDashboardOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pMainHandle, VROverlayHandle_t *pThumbnailHandle ) = 0;
+
+ /** Returns true if the dashboard is visible */
+ virtual bool IsDashboardVisible() = 0;
+
+ /** returns true if the dashboard is visible and the specified overlay is the active system Overlay */
+ virtual bool IsActiveDashboardOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Sets the dashboard overlay to only appear when the specified process ID has scene focus */
+ virtual EVROverlayError SetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t unProcessId ) = 0;
+
+ /** Gets the process ID that this dashboard overlay requires to have scene focus */
+ virtual EVROverlayError GetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t *punProcessId ) = 0;
+
+ /** Shows the dashboard. */
+ virtual void ShowDashboard( const char *pchOverlayToShow ) = 0;
+
+ /** Returns the tracked device that has the laser pointer in the dashboard */
+ virtual vr::TrackedDeviceIndex_t GetPrimaryDashboardDevice() = 0;
+
+ // ---------------------------------------------
+ // Keyboard methods
+ // ---------------------------------------------
+
+ /** Show the virtual keyboard to accept input. In most cases, you should pass KeyboardFlag_Modal to enable modal overlay
+ * behavior on the keyboard itself. See EKeyboardFlags for more. */
+ virtual EVROverlayError ShowKeyboard( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, uint32_t unFlags,
+ const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, uint64_t uUserValue ) = 0;
+
+ /** Show the virtual keyboard to accept input for an overlay. In most cases, you should pass KeyboardFlag_Modal to enable modal
+ * overlay behavior on the keyboard itself. See EKeyboardFlags for more. */
+ virtual EVROverlayError ShowKeyboardForOverlay( VROverlayHandle_t ulOverlayHandle, EGamepadTextInputMode eInputMode,
+ EGamepadTextInputLineMode eLineInputMode, uint32_t unFlags, const char *pchDescription, uint32_t unCharMax,
+ const char *pchExistingText, uint64_t uUserValue ) = 0;
+
+ /** Get the text that was entered into the text input **/
+ virtual uint32_t GetKeyboardText( VR_OUT_STRING() char *pchText, uint32_t cchText ) = 0;
+
+ /** Hide the virtual keyboard **/
+ virtual void HideKeyboard() = 0;
+
+ /** Set the position of the keyboard in world space **/
+ virtual void SetKeyboardTransformAbsolute( ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToKeyboardTransform ) = 0;
+
+ /** Set the position of the keyboard in overlay space by telling it to avoid a rectangle in the overlay. Rectangle coords have (0,0) in the bottom left **/
+ virtual void SetKeyboardPositionForOverlay( VROverlayHandle_t ulOverlayHandle, HmdRect2_t avoidRect ) = 0;
+
+ // ---------------------------------------------
+ // Message box methods
+ // ---------------------------------------------
+
+ /** Show the message overlay. This will block and return you a result. **/
+ virtual VRMessageOverlayResponse ShowMessageOverlay( const char* pchText, const char* pchCaption, const char* pchButton0Text, const char* pchButton1Text = nullptr, const char* pchButton2Text = nullptr, const char* pchButton3Text = nullptr ) = 0;
+
+ /** If the calling process owns the overlay and it's open, this will close it. **/
+ virtual void CloseMessageOverlay() = 0;
+ };
+
+ static const char * const IVROverlay_Version = "IVROverlay_024";
+
+} // namespace vr
+
+// ivroverlayview.h
+namespace vr
+{
+ struct VROverlayView_t
+ {
+ VROverlayHandle_t overlayHandle;
+ Texture_t texture;
+ VRTextureBounds_t textureBounds;
+ };
+
+ enum EDeviceType
+ {
+ DeviceType_Invalid = -1, // Invalid handle
+ DeviceType_DirectX11 = 0, // Handle is an ID3D11Device
+ DeviceType_Vulkan = 1, // Handle is a pointer to a VRVulkanDevice_t structure
+ };
+
+ struct VRVulkanDevice_t
+ {
+ VkInstance_T *m_pInstance;
+ VkDevice_T *m_pDevice;
+ VkPhysicalDevice_T *m_pPhysicalDevice;
+ VkQueue_T *m_pQueue;
+ uint32_t m_uQueueFamilyIndex;
+ };
+
+ struct VRNativeDevice_t
+ {
+ void *handle; // See EDeviceType definition above
+ EDeviceType eType;
+ };
+
+ class IVROverlayView
+ {
+ public:
+ /** Acquire an OverlayView_t from an overlay handle
+ *
+ * The overlay view can be used to sample the contents directly by a native API. The
+ * contents of the OverlayView_t will remain unchanged through the lifetime of the
+ * OverlayView_t.
+ *
+ * The caller acquires read privileges over the OverlayView_t, but should not
+ * write to it.
+ *
+ * AcquireOverlayView() may be called on the same ulOverlayHandle multiple times to
+ * refresh the image contents. In this case the caller is strongly encouraged to re-use
+ * the same pOverlayView for all re-acquisition calls.
+ *
+ * If the producer has not yet queued an image, AcquireOverlayView will return success,
+ * and the Texture_t will have the expected ETextureType. However, the Texture_t->handle
+ * will be nullptr. Once the producer generates the first overlay frame, Texture_t->handle
+ * will become a valid handle.
+ */
+ virtual EVROverlayError AcquireOverlayView(VROverlayHandle_t ulOverlayHandle, VRNativeDevice_t *pNativeDevice, VROverlayView_t *pOverlayView, uint32_t unOverlayViewSize ) = 0;
+
+ /** Release an acquired OverlayView_t
+ *
+ * Denotes that pOverlayView will no longer require access to the resources it acquired in
+ * all previous calls to AcquireOverlayView().
+ *
+ * All OverlayView_t*'s provided to AcquireOverlayView() as pOverlayViews must be
+ * passed into ReleaseOverlayView() in order for the underlying GPU resources to be freed.
+ */
+ virtual EVROverlayError ReleaseOverlayView(VROverlayView_t *pOverlayView) = 0;
+
+ /** Posts an overlay event */
+ virtual void PostOverlayEvent(VROverlayHandle_t ulOverlayHandle, const VREvent_t *pvrEvent) = 0;
+
+ /** Determines whether this process is permitted to view an overlay's content. */
+ virtual bool IsViewingPermitted( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ };
+
+ static const char * const IVROverlayView_Version = "IVROverlayView_003";
+
+}
+
+// ivrrendermodels.h
+namespace vr
+{
+
+static const char * const k_pch_Controller_Component_GDC2015 = "gdc2015"; // Canonical coordinate system of the gdc 2015 wired controller, provided for backwards compatibility
+static const char * const k_pch_Controller_Component_Base = "base"; // For controllers with an unambiguous 'base'.
+static const char * const k_pch_Controller_Component_Tip = "tip"; // For controllers with an unambiguous 'tip' (used for 'laser-pointing')
+static const char * const k_pch_Controller_Component_HandGrip = "handgrip"; // Neutral, ambidextrous hand-pose when holding controller. On plane between neutrally posed index finger and thumb
+static const char * const k_pch_Controller_Component_Status = "status"; // 1:1 aspect ratio status area, with canonical [0,1] uv mapping
+
+#pragma pack( push, 8 )
+
+/** Errors that can occur with the VR compositor */
+enum EVRRenderModelError
+{
+ VRRenderModelError_None = 0,
+ VRRenderModelError_Loading = 100,
+ VRRenderModelError_NotSupported = 200,
+ VRRenderModelError_InvalidArg = 300,
+ VRRenderModelError_InvalidModel = 301,
+ VRRenderModelError_NoShapes = 302,
+ VRRenderModelError_MultipleShapes = 303,
+ VRRenderModelError_TooManyVertices = 304,
+ VRRenderModelError_MultipleTextures = 305,
+ VRRenderModelError_BufferTooSmall = 306,
+ VRRenderModelError_NotEnoughNormals = 307,
+ VRRenderModelError_NotEnoughTexCoords = 308,
+
+ VRRenderModelError_InvalidTexture = 400,
+};
+
+enum EVRRenderModelTextureFormat
+{
+ VRRenderModelTextureFormat_RGBA8_SRGB = 0, // RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub
+ VRRenderModelTextureFormat_BC2,
+ VRRenderModelTextureFormat_BC4,
+ VRRenderModelTextureFormat_BC7,
+ VRRenderModelTextureFormat_BC7_SRGB
+};
+
+/** A single vertex in a render model */
+struct RenderModel_Vertex_t
+{
+ HmdVector3_t vPosition; // position in meters in device space
+ HmdVector3_t vNormal;
+ float rfTextureCoord[2];
+};
+
+/** A texture map for use on a render model */
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
+
+struct RenderModel_TextureMap_t
+{
+ uint16_t unWidth, unHeight; // width and height of the texture map in pixels
+ const uint8_t *rubTextureMapData; // Map texture data.
+ EVRRenderModelTextureFormat format; // Refer to EVRRenderModelTextureFormat
+};
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
+
+/** Session unique texture identifier. Rendermodels which share the same texture will have the same id.
+IDs <0 denote the texture is not present */
+
+typedef int32_t TextureID_t;
+
+const TextureID_t INVALID_TEXTURE_ID = -1;
+
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
+
+struct RenderModel_t
+{
+ const RenderModel_Vertex_t *rVertexData; // Vertex data for the mesh
+ uint32_t unVertexCount; // Number of vertices in the vertex data
+ const uint16_t *rIndexData; // Indices into the vertex data for each triangle
+ uint32_t unTriangleCount; // Number of triangles in the mesh. Index count is 3 * TriangleCount
+ TextureID_t diffuseTextureId; // Session unique texture identifier. Rendermodels which share the same texture will have the same id. <0 == texture not present
+};
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
+
+
+struct RenderModel_ControllerMode_State_t
+{
+ bool bScrollWheelVisible; // is this controller currently set to be in a scroll wheel mode
+};
+
+#pragma pack( pop )
+
+class IVRRenderModels
+{
+public:
+
+ /** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name
+ * from the Prop_RenderModelName_String property or an absolute path name to a render model on disk.
+ *
+ * The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the
+ * application is finished with the render model it should call FreeRenderModel() to free the memory associated
+ * with the model.
+ *
+ * The method returns VRRenderModelError_Loading while the render model is still being loaded.
+ * The method returns VRRenderModelError_None once loaded successfully, otherwise will return an error. */
+ virtual EVRRenderModelError LoadRenderModel_Async( const char *pchRenderModelName, RenderModel_t **ppRenderModel ) = 0;
+
+ /** Frees a previously returned render model
+ * It is safe to call this on a null ptr. */
+ virtual void FreeRenderModel( RenderModel_t *pRenderModel ) = 0;
+
+ /** Loads and returns a texture for use in the application. */
+ virtual EVRRenderModelError LoadTexture_Async( TextureID_t textureId, RenderModel_TextureMap_t **ppTexture ) = 0;
+
+ /** Frees a previously returned texture
+ * It is safe to call this on a null ptr. */
+ virtual void FreeTexture( RenderModel_TextureMap_t *pTexture ) = 0;
+
+ /** Creates a D3D11 texture and loads data into it. */
+ virtual EVRRenderModelError LoadTextureD3D11_Async( TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D ) = 0;
+
+ /** Helper function to copy the bits into an existing texture. */
+ virtual EVRRenderModelError LoadIntoTextureD3D11_Async( TextureID_t textureId, void *pDstTexture ) = 0;
+
+ /** Use this to free textures created with LoadTextureD3D11_Async instead of calling Release on them. */
+ virtual void FreeTextureD3D11( void *pD3D11Texture2D ) = 0;
+
+ /** Use this to get the names of available render models. Index does not correlate to a tracked device index, but
+ * is only used for iterating over all available render models. If the index is out of range, this function will return 0.
+ * Otherwise, it will return the size of the buffer required for the name. */
+ virtual uint32_t GetRenderModelName( uint32_t unRenderModelIndex, VR_OUT_STRING() char *pchRenderModelName, uint32_t unRenderModelNameLen ) = 0;
+
+ /** Returns the number of available render models. */
+ virtual uint32_t GetRenderModelCount() = 0;
+
+
+ /** Returns the number of components of the specified render model.
+ * Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects.
+ * Examples controller components:
+ * renderable things such as triggers, buttons
+ * non-renderable things which include coordinate systems such as 'tip', 'base', a neutral controller agnostic hand-pose
+ * If all controller components are enumerated and rendered, it will be equivalent to drawing the traditional render model
+ * Returns 0 if components not supported, >0 otherwise */
+ virtual uint32_t GetComponentCount( const char *pchRenderModelName ) = 0;
+
+ /** Use this to get the names of available components. Index does not correlate to a tracked device index, but
+ * is only used for iterating over all available components. If the index is out of range, this function will return 0.
+ * Otherwise, it will return the size of the buffer required for the name. */
+ virtual uint32_t GetComponentName( const char *pchRenderModelName, uint32_t unComponentIndex, VR_OUT_STRING( ) char *pchComponentName, uint32_t unComponentNameLen ) = 0;
+
+ /** Get the button mask for all buttons associated with this component
+ * If no buttons (or axes) are associated with this component, return 0
+ * Note: multiple components may be associated with the same button. Ex: two grip buttons on a single controller.
+ * Note: A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality */
+ virtual uint64_t GetComponentButtonMask( const char *pchRenderModelName, const char *pchComponentName ) = 0;
+
+ /** Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel.
+ * If the component name is out of range, this function will return 0.
+ * Otherwise, it will return the size of the buffer required for the name. */
+ virtual uint32_t GetComponentRenderModelName( const char *pchRenderModelName, const char *pchComponentName, VR_OUT_STRING( ) char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen ) = 0;
+
+ /** Use this to query information about the component, as a function of the controller state.
+ *
+ * For dynamic controller components (ex: trigger) values will reflect component motions
+ * For static components this will return a consistent value independent of the VRControllerState_t
+ *
+ * If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity).
+ * Otherwise, return true
+ * Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state ) */
+ virtual bool GetComponentStateForDevicePath( const char *pchRenderModelName, const char *pchComponentName, vr::VRInputValueHandle_t devicePath, const vr::RenderModel_ControllerMode_State_t *pState, vr::RenderModel_ComponentState_t *pComponentState ) = 0;
+
+ /** This version of GetComponentState takes a controller state block instead of an action origin. This function is deprecated. You should use the new input system and GetComponentStateForDevicePath instead. */
+ virtual bool GetComponentState( const char *pchRenderModelName, const char *pchComponentName, const vr::VRControllerState_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState ) = 0;
+
+ /** Returns true if the render model has a component with the specified name */
+ virtual bool RenderModelHasComponent( const char *pchRenderModelName, const char *pchComponentName ) = 0;
+
+ /** Returns the URL of the thumbnail image for this rendermodel */
+ virtual uint32_t GetRenderModelThumbnailURL( const char *pchRenderModelName, VR_OUT_STRING() char *pchThumbnailURL, uint32_t unThumbnailURLLen, vr::EVRRenderModelError *peError ) = 0;
+
+ /** Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model
+ * hasn't been replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the
+ * model. */
+ virtual uint32_t GetRenderModelOriginalPath( const char *pchRenderModelName, VR_OUT_STRING() char *pchOriginalPath, uint32_t unOriginalPathLen, vr::EVRRenderModelError *peError ) = 0;
+
+ /** Returns a string for a render model error */
+ virtual const char *GetRenderModelErrorNameFromEnum( vr::EVRRenderModelError error ) = 0;
+};
+
+static const char * const IVRRenderModels_Version = "IVRRenderModels_006";
+
+}
+
+
+// ivrextendeddisplay.h
+namespace vr
+{
+
+ /** NOTE: Use of this interface is not recommended in production applications. It will not work for displays which use
+ * direct-to-display mode. Creating our own window is also incompatible with the VR compositor and is not available when the compositor is running. */
+ class IVRExtendedDisplay
+ {
+ public:
+
+ /** Size and position that the window needs to be on the VR display. */
+ virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** Gets the viewport in the frame buffer to draw the output of the distortion into */
+ virtual void GetEyeOutputViewport( EVREye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** [D3D10/11 Only]
+ * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs
+ * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
+ */
+ virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0;
+
+ };
+
+ static const char * const IVRExtendedDisplay_Version = "IVRExtendedDisplay_001";
+
+}
+
+
+// ivrtrackedcamera.h
+namespace vr
+{
+
+class IVRTrackedCamera
+{
+public:
+ /** Returns a string for an error */
+ virtual const char *GetCameraErrorNameFromEnum( vr::EVRTrackedCameraError eCameraError ) = 0;
+
+ /** For convenience, same as tracked property request Prop_HasCamera_Bool */
+ virtual vr::EVRTrackedCameraError HasCamera( vr::TrackedDeviceIndex_t nDeviceIndex, bool *pHasCamera ) = 0;
+
+ /** Gets size of the image frame. */
+ virtual vr::EVRTrackedCameraError GetCameraFrameSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, uint32_t *pnWidth, uint32_t *pnHeight, uint32_t *pnFrameBufferSize ) = 0;
+
+ virtual vr::EVRTrackedCameraError GetCameraIntrinsics( vr::TrackedDeviceIndex_t nDeviceIndex, uint32_t nCameraIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::HmdVector2_t *pFocalLength, vr::HmdVector2_t *pCenter ) = 0;
+
+ virtual vr::EVRTrackedCameraError GetCameraProjection( vr::TrackedDeviceIndex_t nDeviceIndex, uint32_t nCameraIndex, vr::EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, vr::HmdMatrix44_t *pProjection ) = 0;
+
+ /** Acquiring streaming service permits video streaming for the caller. Releasing hints the system that video services do not need to be maintained for this client.
+ * If the camera has not already been activated, a one time spin up may incur some auto exposure as well as initial streaming frame delays.
+ * The camera should be considered a global resource accessible for shared consumption but not exclusive to any caller.
+ * The camera may go inactive due to lack of active consumers or headset idleness. */
+ virtual vr::EVRTrackedCameraError AcquireVideoStreamingService( vr::TrackedDeviceIndex_t nDeviceIndex, vr::TrackedCameraHandle_t *pHandle ) = 0;
+ virtual vr::EVRTrackedCameraError ReleaseVideoStreamingService( vr::TrackedCameraHandle_t hTrackedCamera ) = 0;
+
+ /** Copies the image frame into a caller's provided buffer. The image data is currently provided as RGBA data, 4 bytes per pixel.
+ * A caller can provide null for the framebuffer or frameheader if not desired. Requesting the frame header first, followed by the frame buffer allows
+ * the caller to determine if the frame as advanced per the frame header sequence.
+ * If there is no frame available yet, due to initial camera spinup or re-activation, the error will be VRTrackedCameraError_NoFrameAvailable.
+ * Ideally a caller should be polling at ~16ms intervals */
+ virtual vr::EVRTrackedCameraError GetVideoStreamFrameBuffer( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pFrameBuffer, uint32_t nFrameBufferSize, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
+
+ /** Gets size of the image frame. */
+ virtual vr::EVRTrackedCameraError GetVideoStreamTextureSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::VRTextureBounds_t *pTextureBounds, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** Access a shared D3D11 texture for the specified tracked camera stream.
+ * The camera frame type VRTrackedCameraFrameType_Undistorted is not supported directly as a shared texture. It is an interior subregion of the shared texture VRTrackedCameraFrameType_MaximumUndistorted.
+ * Instead, use GetVideoStreamTextureSize() with VRTrackedCameraFrameType_Undistorted to determine the proper interior subregion bounds along with GetVideoStreamTextureD3D11() with
+ * VRTrackedCameraFrameType_MaximumUndistorted to provide the texture. The VRTrackedCameraFrameType_MaximumUndistorted will yield an image where the invalid regions are decoded
+ * by the alpha channel having a zero component. The valid regions all have a non-zero alpha component. The subregion as described by VRTrackedCameraFrameType_Undistorted
+ * guarantees a rectangle where all pixels are valid. */
+ virtual vr::EVRTrackedCameraError GetVideoStreamTextureD3D11( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
+
+ /** Access a shared GL texture for the specified tracked camera stream */
+ virtual vr::EVRTrackedCameraError GetVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, vr::glUInt_t *pglTextureId, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
+ virtual vr::EVRTrackedCameraError ReleaseVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::glUInt_t glTextureId ) = 0;
+ virtual void SetCameraTrackingSpace( vr::ETrackingUniverseOrigin eUniverse ) = 0;
+ virtual vr::ETrackingUniverseOrigin GetCameraTrackingSpace( ) = 0;
+};
+
+static const char * const IVRTrackedCamera_Version = "IVRTrackedCamera_006";
+
+} // namespace vr
+
+
+// ivrscreenshots.h
+namespace vr
+{
+
+/** Errors that can occur with the VR compositor */
+enum EVRScreenshotError
+{
+ VRScreenshotError_None = 0,
+ VRScreenshotError_RequestFailed = 1,
+ VRScreenshotError_IncompatibleVersion = 100,
+ VRScreenshotError_NotFound = 101,
+ VRScreenshotError_BufferTooSmall = 102,
+ VRScreenshotError_ScreenshotAlreadyInProgress = 108,
+};
+
+/** Allows the application to generate screenshots */
+class IVRScreenshots
+{
+public:
+ /** Request a screenshot of the requested type.
+ * A request of the VRScreenshotType_Stereo type will always
+ * work. Other types will depend on the underlying application
+ * support.
+ * The first file name is for the preview image and should be a
+ * regular screenshot (ideally from the left eye). The second
+ * is the VR screenshot in the correct format. They should be
+ * in the same aspect ratio. Formats per type:
+ * VRScreenshotType_Mono: the VR filename is ignored (can be
+ * nullptr), this is a normal flat single shot.
+ * VRScreenshotType_Stereo: The VR image should be a
+ * side-by-side with the left eye image on the left.
+ * VRScreenshotType_Cubemap: The VR image should be six square
+ * images composited horizontally.
+ * VRScreenshotType_StereoPanorama: above/below with left eye
+ * panorama being the above image. Image is typically square
+ * with the panorama being 2x horizontal.
+ *
+ * Note that the VR dashboard will call this function when
+ * the user presses the screenshot binding (currently System
+ * Button + Trigger). If Steam is running, the destination
+ * file names will be in %TEMP% and will be copied into
+ * Steam's screenshot library for the running application
+ * once SubmitScreenshot() is called.
+ * If Steam is not running, the paths will be in the user's
+ * documents folder under Documents\SteamVR\Screenshots.
+ * Other VR applications can call this to initiate a
+ * screenshot outside of user control.
+ * The destination file names do not need an extension,
+ * will be replaced with the correct one for the format
+ * which is currently .png. */
+ virtual vr::EVRScreenshotError RequestScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, vr::EVRScreenshotType type, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
+
+ /** Called by the running VR application to indicate that it
+ * wishes to be in charge of screenshots. If the
+ * application does not call this, the Compositor will only
+ * support VRScreenshotType_Stereo screenshots that will be
+ * captured without notification to the running app.
+ * Once hooked your application will receive a
+ * VREvent_RequestScreenshot event when the user presses the
+ * buttons to take a screenshot. */
+ virtual vr::EVRScreenshotError HookScreenshot( VR_ARRAY_COUNT( numTypes ) const vr::EVRScreenshotType *pSupportedTypes, int numTypes ) = 0;
+
+ /** When your application receives a
+ * VREvent_RequestScreenshot event, call these functions to get
+ * the details of the screenshot request. */
+ virtual vr::EVRScreenshotType GetScreenshotPropertyType( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotError *pError ) = 0;
+
+ /** Get the filename for the preview or vr image (see
+ * vr::EScreenshotPropertyFilenames). The return value is
+ * the size of the string. */
+ virtual uint32_t GetScreenshotPropertyFilename( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotPropertyFilenames filenameType, VR_OUT_STRING() char *pchFilename, uint32_t cchFilename, vr::EVRScreenshotError *pError ) = 0;
+
+ /** Call this if the application is taking the screen shot
+ * will take more than a few ms processing. This will result
+ * in an overlay being presented that shows a completion
+ * bar. */
+ virtual vr::EVRScreenshotError UpdateScreenshotProgress( vr::ScreenshotHandle_t screenshotHandle, float flProgress ) = 0;
+
+ /** Tells the compositor to take an internal screenshot of
+ * type VRScreenshotType_Stereo. It will take the current
+ * submitted scene textures of the running application and
+ * write them into the preview image and a side-by-side file
+ * for the VR image.
+ * This is similar to request screenshot, but doesn't ever
+ * talk to the application, just takes the shot and submits. */
+ virtual vr::EVRScreenshotError TakeStereoScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
+
+ /** Submit the completed screenshot. If Steam is running
+ * this will call into the Steam client and upload the
+ * screenshot to the screenshots section of the library for
+ * the running application. If Steam is not running, this
+ * function will display a notification to the user that the
+ * screenshot was taken. The paths should be full paths with
+ * extensions.
+ * File paths should be absolute including extensions.
+ * screenshotHandle can be k_unScreenshotHandleInvalid if this
+ * was a new shot taking by the app to be saved and not
+ * initiated by a user (achievement earned or something) */
+ virtual vr::EVRScreenshotError SubmitScreenshot( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotType type, const char *pchSourcePreviewFilename, const char *pchSourceVRFilename ) = 0;
+};
+
+static const char * const IVRScreenshots_Version = "IVRScreenshots_001";
+
+} // namespace vr
+
+
+
+// ivrresources.h
+namespace vr
+{
+
+class IVRResources
+{
+public:
+
+ // ------------------------------------
+ // Shared Resource Methods
+ // ------------------------------------
+
+ /** Loads the specified resource into the provided buffer if large enough.
+ * Returns the size in bytes of the buffer required to hold the specified resource. */
+ virtual uint32_t LoadSharedResource( const char *pchResourceName, char *pchBuffer, uint32_t unBufferLen ) = 0;
+
+ /** Provides the full path to the specified resource. Resource names can include named directories for
+ * drivers and other things, and this resolves all of those and returns the actual physical path.
+ * pchResourceTypeDirectory is the subdirectory of resources to look in. */
+ virtual uint32_t GetResourceFullPath( const char *pchResourceName, const char *pchResourceTypeDirectory, VR_OUT_STRING() char *pchPathBuffer, uint32_t unBufferLen ) = 0;
+};
+
+static const char * const IVRResources_Version = "IVRResources_001";
+
+
+}
+// ivrdrivermanager.h
+namespace vr
+{
+
+class IVRDriverManager
+{
+public:
+ virtual uint32_t GetDriverCount() const = 0;
+
+ /** Returns the length of the number of bytes necessary to hold this string including the trailing null. */
+ virtual uint32_t GetDriverName( vr::DriverId_t nDriver, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0;
+
+ virtual DriverHandle_t GetDriverHandle( const char *pchDriverName ) = 0;
+
+ virtual bool IsEnabled( vr::DriverId_t nDriver ) const = 0;
+};
+
+static const char * const IVRDriverManager_Version = "IVRDriverManager_001";
+
+} // namespace vr
+
+
+
+// ivrinput.h
+namespace vr
+{
+ // Maximum number of characters in an action name, including the trailing null
+ static const uint32_t k_unMaxActionNameLength = 64;
+
+ // Maximum number of characters in an action set name, including the trailing null
+ static const uint32_t k_unMaxActionSetNameLength = 64;
+
+ // Maximum number of origins for an action
+ static const uint32_t k_unMaxActionOriginCount = 16;
+
+ // Maximum number of characters in a bone name, including the trailing null
+ static const uint32_t k_unMaxBoneNameLength = 32;
+
+ enum EVRSkeletalTransformSpace
+ {
+ VRSkeletalTransformSpace_Model = 0,
+ VRSkeletalTransformSpace_Parent = 1
+ };
+
+ enum EVRSkeletalReferencePose
+ {
+ VRSkeletalReferencePose_BindPose = 0,
+ VRSkeletalReferencePose_OpenHand,
+ VRSkeletalReferencePose_Fist,
+ VRSkeletalReferencePose_GripLimit
+ };
+
+ enum EVRFinger
+ {
+ VRFinger_Thumb = 0,
+ VRFinger_Index,
+ VRFinger_Middle,
+ VRFinger_Ring,
+ VRFinger_Pinky,
+ VRFinger_Count
+ };
+
+ enum EVRFingerSplay
+ {
+ VRFingerSplay_Thumb_Index = 0,
+ VRFingerSplay_Index_Middle,
+ VRFingerSplay_Middle_Ring,
+ VRFingerSplay_Ring_Pinky,
+ VRFingerSplay_Count
+ };
+
+ enum EVRSummaryType
+ {
+ // The skeletal summary data will match the animated bone transforms for the action.
+ VRSummaryType_FromAnimation = 0,
+
+ // The skeletal summary data will include unprocessed data directly from the device when available.
+ // This data is generally less latent than the data that is computed from the animations.
+ VRSummaryType_FromDevice = 1,
+ };
+
+ enum EVRInputFilterCancelType
+ {
+ VRInputFilterCancel_Timers = 0,
+ VRInputFilterCancel_Momentum = 1,
+ };
+
+ enum EVRInputStringBits
+ {
+ VRInputString_Hand = 0x01,
+ VRInputString_ControllerType = 0x02,
+ VRInputString_InputSource = 0x04,
+
+ VRInputString_All = 0xFFFFFFFF
+ };
+
+ struct InputAnalogActionData_t
+ {
+ /** Whether or not this action is currently available to be bound in the active action set */
+ bool bActive;
+
+ /** The origin that caused this action's current state */
+ VRInputValueHandle_t activeOrigin;
+
+ /** The current state of this action; will be delta updates for mouse actions */
+ float x, y, z;
+
+ /** Deltas since the previous call to UpdateActionState() */
+ float deltaX, deltaY, deltaZ;
+
+ /** Time relative to now when this event happened. Will be negative to indicate a past time. */
+ float fUpdateTime;
+ };
+
+ struct InputDigitalActionData_t
+ {
+ /** Whether or not this action is currently available to be bound in the active action set */
+ bool bActive;
+
+ /** The origin that caused this action's current state */
+ VRInputValueHandle_t activeOrigin;
+
+ /** The current state of this action; will be true if currently pressed */
+ bool bState;
+
+ /** This is true if the state has changed since the last frame */
+ bool bChanged;
+
+ /** Time relative to now when this event happened. Will be negative to indicate a past time. */
+ float fUpdateTime;
+ };
+
+ struct InputPoseActionData_t
+ {
+ /** Whether or not this action is currently available to be bound in the active action set */
+ bool bActive;
+
+ /** The origin that caused this action's current state */
+ VRInputValueHandle_t activeOrigin;
+
+ /** The current state of this action */
+ TrackedDevicePose_t pose;
+ };
+
+ struct InputSkeletalActionData_t
+ {
+ /** Whether or not this action is currently available to be bound in the active action set */
+ bool bActive;
+
+ /** The origin that caused this action's current state */
+ VRInputValueHandle_t activeOrigin;
+ };
+
+ struct InputOriginInfo_t
+ {
+ VRInputValueHandle_t devicePath;
+ TrackedDeviceIndex_t trackedDeviceIndex;
+ char rchRenderModelComponentName[128];
+ };
+
+ struct InputBindingInfo_t
+ {
+ char rchDevicePathName[128];
+ char rchInputPathName[128];
+ char rchModeName[128];
+ char rchSlotName[128];
+ char rchInputSourceType[ 32 ];
+ };
+
+ // * Experimental global action set priority *
+ // These constants are part of the experimental support in SteamVR for overlay
+ // apps selectively overriding input in the base scene application. This may be
+ // useful for overlay applications that need to use part or all of a controller
+ // without taking away all input to the game. This system must be enabled by the
+ // "Experimental overlay input overrides" setting in the developer section of
+ // SteamVR settings.
+ //
+ // To use this system, set the nPriority field of an action set to any number in
+ // this range.
+ static const int32_t k_nActionSetOverlayGlobalPriorityMin = 0x01000000;
+ static const int32_t k_nActionSetOverlayGlobalPriorityMax = 0x01FFFFFF;
+
+ static const int32_t k_nActionSetPriorityReservedMin = 0x02000000;
+
+ struct VRActiveActionSet_t
+ {
+ /** This is the handle of the action set to activate for this frame. */
+ VRActionSetHandle_t ulActionSet;
+
+ /** This is the handle of a device path that this action set should be active for. To
+ * activate for all devices, set this to k_ulInvalidInputValueHandle. */
+ VRInputValueHandle_t ulRestrictedToDevice;
+
+ /** The action set to activate for all devices other than ulRestrictedDevice. If
+ * ulRestrictedToDevice is set to k_ulInvalidInputValueHandle, this parameter is
+ * ignored. */
+ VRActionSetHandle_t ulSecondaryActionSet;
+
+ // This field is ignored
+ uint32_t unPadding;
+
+ /** The priority of this action set relative to other action sets. Any inputs
+ * bound to a source (e.g. trackpad, joystick, trigger) will disable bindings in
+ * other active action sets with a smaller priority.
+ *
+ * Overlay applications (i.e. ApplicationType_Overlay) may set their action set priority
+ * to a value between k_nActionSetOverlayGlobalPriorityMin and k_nActionSetOverlayGlobalPriorityMax
+ * to cause any inputs bound to a source used by that action set to be disabled in scene applications.
+ *
+ * No action set priority may value may be larger than k_nActionSetPriorityReservedMin
+ */
+ int32_t nPriority;
+ };
+
+ /** Contains summary information about the current skeletal pose */
+ struct VRSkeletalSummaryData_t
+ {
+ /** The amount that each finger is 'curled' inwards towards the palm. In the case of the thumb,
+ * this represents how much the thumb is wrapped around the fist.
+ * 0 means straight, 1 means fully curled */
+ float flFingerCurl[ VRFinger_Count ];
+
+ /** The amount that each pair of adjacent fingers are separated.
+ * 0 means the digits are touching, 1 means they are fully separated.
+ */
+ float flFingerSplay[ VRFingerSplay_Count ];
+ };
+
+
+ class IVRInput
+ {
+ public:
+
+ // --------------- Handle management --------------- //
+
+ /** Sets the path to the action manifest JSON file that is used by this application. If this information
+ * was set on the Steam partner site, calls to this function are ignored. If the Steam partner site
+ * setting and the path provided by this call are different, VRInputError_MismatchedActionManifest is returned.
+ * This call must be made before the first call to UpdateActionState or IVRSystem::PollNextEvent. */
+ virtual EVRInputError SetActionManifestPath( const char *pchActionManifestPath ) = 0;
+
+ /** Returns a handle for an action set. This handle is used for all performance-sensitive calls. */
+ virtual EVRInputError GetActionSetHandle( const char *pchActionSetName, VRActionSetHandle_t *pHandle ) = 0;
+
+ /** Returns a handle for an action. This handle is used for all performance-sensitive calls. */
+ virtual EVRInputError GetActionHandle( const char *pchActionName, VRActionHandle_t *pHandle ) = 0;
+
+ /** Returns a handle for any path in the input system. E.g. /user/hand/right */
+ virtual EVRInputError GetInputSourceHandle( const char *pchInputSourcePath, VRInputValueHandle_t *pHandle ) = 0;
+
+
+
+ // --------------- Reading action state ------------------- //
+
+ /** Reads the current state into all actions. After this call, the results of Get*Action calls
+ * will be the same until the next call to UpdateActionState. */
+ virtual EVRInputError UpdateActionState( VR_ARRAY_COUNT( unSetCount ) VRActiveActionSet_t *pSets, uint32_t unSizeOfVRSelectedActionSet_t, uint32_t unSetCount ) = 0;
+
+ /** Reads the state of a digital action given its handle. This will return VRInputError_WrongType if the type of
+ * action is something other than digital */
+ virtual EVRInputError GetDigitalActionData( VRActionHandle_t action, InputDigitalActionData_t *pActionData, uint32_t unActionDataSize, VRInputValueHandle_t ulRestrictToDevice ) = 0;
+
+ /** Reads the state of an analog action given its handle. This will return VRInputError_WrongType if the type of
+ * action is something other than analog */
+ virtual EVRInputError GetAnalogActionData( VRActionHandle_t action, InputAnalogActionData_t *pActionData, uint32_t unActionDataSize, VRInputValueHandle_t ulRestrictToDevice ) = 0;
+
+ /** Reads the state of a pose action given its handle for the number of seconds relative to now. This
+ * will generally be called with negative times from the fUpdateTime fields in other actions. */
+ virtual EVRInputError GetPoseActionDataRelativeToNow( VRActionHandle_t action, ETrackingUniverseOrigin eOrigin, float fPredictedSecondsFromNow, InputPoseActionData_t *pActionData, uint32_t unActionDataSize, VRInputValueHandle_t ulRestrictToDevice ) = 0;
+
+ /** Reads the state of a pose action given its handle. The returned values will match the values returned
+ * by the last call to IVRCompositor::WaitGetPoses(). */
+ virtual EVRInputError GetPoseActionDataForNextFrame( VRActionHandle_t action, ETrackingUniverseOrigin eOrigin, InputPoseActionData_t *pActionData, uint32_t unActionDataSize, VRInputValueHandle_t ulRestrictToDevice ) = 0;
+
+ /** Reads the state of a skeletal action given its handle. */
+ virtual EVRInputError GetSkeletalActionData( VRActionHandle_t action, InputSkeletalActionData_t *pActionData, uint32_t unActionDataSize ) = 0;
+
+ /** Returns the current dominant hand for the user for this application. This function will only return success for applications
+ * which include "supports_dominant_hand_setting": true in their action manifests. The dominant hand will only change after
+ * a call to UpdateActionState, and the action data returned after that point will use the new dominant hand. */
+ virtual EVRInputError GetDominantHand( ETrackedControllerRole *peDominantHand ) = 0;
+
+ /** Sets the dominant hand for the user for this application. */
+ virtual EVRInputError SetDominantHand( ETrackedControllerRole eDominantHand ) = 0;
+
+ // --------------- Static Skeletal Data ------------------- //
+
+ /** Reads the number of bones in skeleton associated with the given action */
+ virtual EVRInputError GetBoneCount( VRActionHandle_t action, uint32_t* pBoneCount ) = 0;
+
+ /** Fills the given array with the index of each bone's parent in the skeleton associated with the given action */
+ virtual EVRInputError GetBoneHierarchy( VRActionHandle_t action, VR_ARRAY_COUNT( unIndexArayCount ) BoneIndex_t* pParentIndices, uint32_t unIndexArayCount ) = 0;
+
+ /** Fills the given buffer with the name of the bone at the given index in the skeleton associated with the given action */
+ virtual EVRInputError GetBoneName( VRActionHandle_t action, BoneIndex_t nBoneIndex, VR_OUT_STRING() char* pchBoneName, uint32_t unNameBufferSize ) = 0;
+
+ /** Fills the given buffer with the transforms for a specific static skeletal reference pose */
+ virtual EVRInputError GetSkeletalReferenceTransforms( VRActionHandle_t action, EVRSkeletalTransformSpace eTransformSpace, EVRSkeletalReferencePose eReferencePose, VR_ARRAY_COUNT( unTransformArrayCount ) VRBoneTransform_t *pTransformArray, uint32_t unTransformArrayCount ) = 0;
+
+ /** Reads the level of accuracy to which the controller is able to track the user to recreate a skeletal pose */
+ virtual EVRInputError GetSkeletalTrackingLevel( VRActionHandle_t action, EVRSkeletalTrackingLevel* pSkeletalTrackingLevel ) = 0;
+
+ // --------------- Dynamic Skeletal Data ------------------- //
+
+ /** Reads the state of the skeletal bone data associated with this action and copies it into the given buffer. */
+ virtual EVRInputError GetSkeletalBoneData( VRActionHandle_t action, EVRSkeletalTransformSpace eTransformSpace, EVRSkeletalMotionRange eMotionRange, VR_ARRAY_COUNT( unTransformArrayCount ) VRBoneTransform_t *pTransformArray, uint32_t unTransformArrayCount ) = 0;
+
+ /** Reads summary information about the current pose of the skeleton associated with the given action. */
+ virtual EVRInputError GetSkeletalSummaryData( VRActionHandle_t action, EVRSummaryType eSummaryType, VRSkeletalSummaryData_t * pSkeletalSummaryData ) = 0;
+
+ /** Reads the state of the skeletal bone data in a compressed form that is suitable for
+ * sending over the network. The required buffer size will never exceed ( sizeof(VR_BoneTransform_t)*boneCount + 2).
+ * Usually the size will be much smaller. */
+ virtual EVRInputError GetSkeletalBoneDataCompressed( VRActionHandle_t action, EVRSkeletalMotionRange eMotionRange, VR_OUT_BUFFER_COUNT( unCompressedSize ) void *pvCompressedData, uint32_t unCompressedSize, uint32_t *punRequiredCompressedSize ) = 0;
+
+ /** Turns a compressed buffer from GetSkeletalBoneDataCompressed and turns it back into a bone transform array. */
+ virtual EVRInputError DecompressSkeletalBoneData( const void *pvCompressedBuffer, uint32_t unCompressedBufferSize, EVRSkeletalTransformSpace eTransformSpace, VR_ARRAY_COUNT( unTransformArrayCount ) VRBoneTransform_t *pTransformArray, uint32_t unTransformArrayCount ) = 0;
+
+ // --------------- Haptics ------------------- //
+
+ /** Triggers a haptic event as described by the specified action */
+ virtual EVRInputError TriggerHapticVibrationAction( VRActionHandle_t action, float fStartSecondsFromNow, float fDurationSeconds, float fFrequency, float fAmplitude, VRInputValueHandle_t ulRestrictToDevice ) = 0;
+
+ // --------------- Action Origins ---------------- //
+
+ /** Retrieve origin handles for an action */
+ virtual EVRInputError GetActionOrigins( VRActionSetHandle_t actionSetHandle, VRActionHandle_t digitalActionHandle, VR_ARRAY_COUNT( originOutCount ) VRInputValueHandle_t *originsOut, uint32_t originOutCount ) = 0;
+
+ /** Retrieves the name of the origin in the current language. unStringSectionsToInclude is a bitfield of values in EVRInputStringBits that allows the
+ application to specify which parts of the origin's information it wants a string for. */
+ virtual EVRInputError GetOriginLocalizedName( VRInputValueHandle_t origin, VR_OUT_STRING() char *pchNameArray, uint32_t unNameArraySize, int32_t unStringSectionsToInclude ) = 0;
+
+ /** Retrieves useful information for the origin of this action */
+ virtual EVRInputError GetOriginTrackedDeviceInfo( VRInputValueHandle_t origin, InputOriginInfo_t *pOriginInfo, uint32_t unOriginInfoSize ) = 0;
+
+ /** Retrieves useful information about the bindings for an action */
+ virtual EVRInputError GetActionBindingInfo( VRActionHandle_t action, InputBindingInfo_t *pOriginInfo, uint32_t unBindingInfoSize, uint32_t unBindingInfoCount, uint32_t *punReturnedBindingInfoCount ) = 0;
+
+ /** Shows the current binding for the action in-headset */
+ virtual EVRInputError ShowActionOrigins( VRActionSetHandle_t actionSetHandle, VRActionHandle_t ulActionHandle ) = 0;
+
+ /** Shows the current binding all the actions in the specified action sets */
+ virtual EVRInputError ShowBindingsForActionSet( VR_ARRAY_COUNT( unSetCount ) VRActiveActionSet_t *pSets, uint32_t unSizeOfVRSelectedActionSet_t, uint32_t unSetCount, VRInputValueHandle_t originToHighlight ) = 0;
+
+ /** Use this to query what action on the component returned by GetOriginTrackedDeviceInfo would trigger this binding. */
+ virtual EVRInputError GetComponentStateForBinding( const char *pchRenderModelName, const char *pchComponentName,
+ const InputBindingInfo_t *pOriginInfo, uint32_t unBindingInfoSize, uint32_t unBindingInfoCount,
+ vr::RenderModel_ComponentState_t *pComponentState ) = 0;
+
+
+ // --------------- Legacy Input ------------------- //
+ virtual bool IsUsingLegacyInput() = 0;
+
+
+ // --------------- Utilities ------------------- //
+
+ /** Opens the binding user interface. If no app key is provided it will use the key from the calling process.
+ * If no set is provided it will open to the root of the app binding page. */
+ virtual EVRInputError OpenBindingUI( const char* pchAppKey, VRActionSetHandle_t ulActionSetHandle, VRInputValueHandle_t ulDeviceHandle, bool bShowOnDesktop ) = 0;
+
+ /** Returns the variant set in the current bindings. If the binding doesn't include a variant setting, this function
+ * will return an empty string */
+ virtual EVRInputError GetBindingVariant( vr::VRInputValueHandle_t ulDevicePath,
+ VR_OUT_STRING() char *pchVariantArray, uint32_t unVariantArraySize ) = 0;
+
+ };
+
+ static const char * const IVRInput_Version = "IVRInput_010";
+
+} // namespace vr
+
+// ivriobuffer.h
+namespace vr
+{
+
+typedef uint64_t IOBufferHandle_t;
+static const uint64_t k_ulInvalidIOBufferHandle = 0;
+
+ enum EIOBufferError
+ {
+ IOBuffer_Success = 0,
+ IOBuffer_OperationFailed = 100,
+ IOBuffer_InvalidHandle = 101,
+ IOBuffer_InvalidArgument = 102,
+ IOBuffer_PathExists = 103,
+ IOBuffer_PathDoesNotExist = 104,
+ IOBuffer_Permission = 105,
+ };
+
+ enum EIOBufferMode
+ {
+ IOBufferMode_Read = 0x0001,
+ IOBufferMode_Write = 0x0002,
+ IOBufferMode_Create = 0x0200,
+ };
+
+ // ----------------------------------------------------------------------------------------------
+ // Purpose:
+ // ----------------------------------------------------------------------------------------------
+ class IVRIOBuffer
+ {
+ public:
+ /** opens an existing or creates a new IOBuffer of unSize bytes */
+ virtual vr::EIOBufferError Open( const char *pchPath, vr::EIOBufferMode mode, uint32_t unElementSize, uint32_t unElements, vr::IOBufferHandle_t *pulBuffer ) = 0;
+
+ /** closes a previously opened or created buffer */
+ virtual vr::EIOBufferError Close( vr::IOBufferHandle_t ulBuffer ) = 0;
+
+ /** reads up to unBytes from buffer into *pDst, returning number of bytes read in *punRead */
+ virtual vr::EIOBufferError Read( vr::IOBufferHandle_t ulBuffer, void *pDst, uint32_t unBytes, uint32_t *punRead ) = 0;
+
+ /** writes unBytes of data from *pSrc into a buffer. */
+ virtual vr::EIOBufferError Write( vr::IOBufferHandle_t ulBuffer, void *pSrc, uint32_t unBytes ) = 0;
+
+ /** retrieves the property container of an buffer. */
+ virtual vr::PropertyContainerHandle_t PropertyContainer( vr::IOBufferHandle_t ulBuffer ) = 0;
+
+ /** inexpensively checks for readers to allow writers to fast-fail potentially expensive copies and writes. */
+ virtual bool HasReaders( vr::IOBufferHandle_t ulBuffer ) = 0;
+ };
+
+ static const char *IVRIOBuffer_Version = "IVRIOBuffer_002";
+}
+
+// ivrspatialanchors.h
+namespace vr
+{
+ static const SpatialAnchorHandle_t k_ulInvalidSpatialAnchorHandle = 0;
+
+ struct SpatialAnchorPose_t
+ {
+ HmdMatrix34_t mAnchorToAbsoluteTracking;
+ };
+
+ class IVRSpatialAnchors
+ {
+ public:
+
+ /** Returns a handle for an spatial anchor described by "descriptor". On success, pHandle
+ * will contain a handle valid for this session. Caller can wait for an event or occasionally
+ * poll GetSpatialAnchorPose() to find the virtual coordinate associated with this anchor. */
+ virtual EVRSpatialAnchorError CreateSpatialAnchorFromDescriptor( const char *pchDescriptor, SpatialAnchorHandle_t *pHandleOut ) = 0;
+
+ /** Returns a handle for an new spatial anchor at pPose. On success, pHandle
+ * will contain a handle valid for this session. Caller can wait for an event or occasionally
+ * poll GetSpatialAnchorDescriptor() to find the permanent descriptor for this pose.
+ * The result of GetSpatialAnchorPose() may evolve from this initial position if the driver chooses
+ * to update it.
+ * The anchor will be associated with the driver that provides unDeviceIndex, and the driver may use that specific
+ * device as a hint for how to best create the anchor.
+ * The eOrigin must match whatever tracking origin you are working in (seated/standing/raw).
+ * This should be called when the user is close to (and ideally looking at/interacting with) the target physical
+ * location. At that moment, the driver will have the most information about how to recover that physical point
+ * in the future, and the quality of the anchor (when the descriptor is re-used) will be highest.
+ * The caller may decide to apply offsets from this initial pose, but is advised to stay relatively close to the
+ * original pose location for highest fidelity. */
+ virtual EVRSpatialAnchorError CreateSpatialAnchorFromPose( TrackedDeviceIndex_t unDeviceIndex, ETrackingUniverseOrigin eOrigin, SpatialAnchorPose_t *pPose, SpatialAnchorHandle_t *pHandleOut ) = 0;
+
+ /** Get the pose for a given handle. This is intended to be cheap enough to call every frame (or fairly often)
+ * so that the driver can refine this position when it has more information available. */
+ virtual EVRSpatialAnchorError GetSpatialAnchorPose( SpatialAnchorHandle_t unHandle, ETrackingUniverseOrigin eOrigin, SpatialAnchorPose_t *pPoseOut ) = 0;
+
+ /** Get the descriptor for a given handle. This will be empty for handles where the driver has not
+ * yet built a descriptor. It will be the application-supplied descriptor for previously saved anchors
+ * that the application is requesting poses for. If the driver has called UpdateSpatialAnchorDescriptor()
+ * already in this session, it will be the descriptor provided by the driver.
+ * Returns true if the descriptor fits into the buffer, else false. Buffer size should be at least
+ * k_unMaxSpatialAnchorDescriptorSize. */
+ virtual EVRSpatialAnchorError GetSpatialAnchorDescriptor( SpatialAnchorHandle_t unHandle, VR_OUT_STRING() char *pchDescriptorOut, uint32_t *punDescriptorBufferLenInOut ) = 0;
+
+ };
+
+ static const char * const IVRSpatialAnchors_Version = "IVRSpatialAnchors_001";
+
+} // namespace vr
+
+// ivrdebug.h
+namespace vr
+{
+ enum EVRDebugError
+ {
+ VRDebugError_Success = 0,
+ VRDebugError_BadParameter
+ };
+
+ /** Handle for vr profiler events */
+ typedef uint64_t VrProfilerEventHandle_t;
+
+ class IVRDebug
+ {
+ public:
+
+ /** Create a vr profiler discrete event (point)
+ * The event will be associated with the message provided in pchMessage, and the current
+ * time will be used as the event timestamp. */
+ virtual EVRDebugError EmitVrProfilerEvent( const char *pchMessage ) = 0;
+
+ /** Create an vr profiler duration event (line)
+ * The current time will be used as the timestamp for the start of the line.
+ * On success, pHandleOut will contain a handle valid for terminating this event. */
+ virtual EVRDebugError BeginVrProfilerEvent( VrProfilerEventHandle_t *pHandleOut ) = 0;
+
+ /** Terminate a vr profiler event
+ * The event associated with hHandle will be considered completed when this method is called.
+ * The current time will be used assocaited to the termination time of the event, and
+ * pchMessage will be used as the event title. */
+ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0;
+
+ /** Sends a request to the driver for the specified device and returns the response. The maximum response size is 32k,
+ * but this method can be called with a smaller buffer. If the response exceeds the size of the buffer, it is truncated.
+ * The size of the response including its terminating null is returned. */
+ virtual uint32_t DriverDebugRequest( vr::TrackedDeviceIndex_t unDeviceIndex, const char *pchRequest, VR_OUT_STRING() char *pchResponseBuffer, uint32_t unResponseBufferSize ) = 0;
+
+ };
+
+ static const char * const IVRDebug_Version = "IVRDebug_001";
+
+} // namespace vr
+// End
+
+#endif // _OPENVR_API
+
+
+
+namespace vr
+{
+#if !defined( OPENVR_INTERFACE_INTERNAL )
+
+ /** Finds the active installation of the VR API and initializes it. The provided path must be absolute
+ * or relative to the current working directory. These are the local install versions of the equivalent
+ * functions in steamvr.h and will work without a local Steam install.
+ *
+ * This path is to the "root" of the VR API install. That's the directory with
+ * the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
+ *
+ * pStartupInfo is reserved for future use.
+ */
+ inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType, const char *pStartupInfo = nullptr );
+
+ /** unloads vrclient.dll. Any interface pointers from the interface are
+ * invalid after this point */
+ inline void VR_Shutdown();
+
+ /** Returns true if there is an HMD attached. This check is as lightweight as possible and
+ * can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants
+ * to know if initializing VR is a possibility but isn't ready to take that step yet.
+ */
+ VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent();
+
+ /** Returns true if the OpenVR runtime is installed. */
+ VR_INTERFACE bool VR_CALLTYPE VR_IsRuntimeInstalled();
+
+ /** Returns where the OpenVR runtime is installed. */
+ VR_INTERFACE bool VR_GetRuntimePath( VR_OUT_STRING() char *pchPathBuffer, uint32_t unBufferSize, uint32_t *punRequiredBufferSize );
+
+ /** Returns the name of the enum value for an EVRInitError. This function may be called outside of VR_Init()/VR_Shutdown(). */
+ VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsSymbol( EVRInitError error );
+
+ /** Returns an English string for an EVRInitError. Applications should call VR_GetVRInitErrorAsSymbol instead and
+ * use that as a key to look up their own localized error message. This function may be called outside of VR_Init()/VR_Shutdown(). */
+ VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsEnglishDescription( EVRInitError error );
+
+ /** Returns the interface of the specified version. This method must be called after VR_Init. The
+ * pointer returned is valid until VR_Shutdown is called.
+ */
+ VR_INTERFACE void *VR_CALLTYPE VR_GetGenericInterface( const char *pchInterfaceVersion, EVRInitError *peError );
+
+ /** Returns whether the interface of the specified version exists.
+ */
+ VR_INTERFACE bool VR_CALLTYPE VR_IsInterfaceVersionValid( const char *pchInterfaceVersion );
+
+ /** Returns a token that represents whether the VR interface handles need to be reloaded */
+ VR_INTERFACE uint32_t VR_CALLTYPE VR_GetInitToken();
+
+ // These typedefs allow old enum names from SDK 0.9.11 to be used in applications.
+ // They will go away in the future.
+ typedef EVRInitError HmdError;
+ typedef EVREye Hmd_Eye;
+ typedef EColorSpace ColorSpace;
+ typedef ETrackingResult HmdTrackingResult;
+ typedef ETrackedDeviceClass TrackedDeviceClass;
+ typedef ETrackingUniverseOrigin TrackingUniverseOrigin;
+ typedef ETrackedDeviceProperty TrackedDeviceProperty;
+ typedef ETrackedPropertyError TrackedPropertyError;
+ typedef EVRSubmitFlags VRSubmitFlags_t;
+ typedef EVRState VRState_t;
+ typedef ECollisionBoundsStyle CollisionBoundsStyle_t;
+ typedef EVROverlayError VROverlayError;
+ typedef EVRFirmwareError VRFirmwareError;
+ typedef EVRCompositorError VRCompositorError;
+ typedef EVRScreenshotError VRScreenshotsError;
+
+ inline uint32_t &VRToken()
+ {
+ static uint32_t token;
+ return token;
+ }
+
+ class COpenVRContext
+ {
+ public:
+ COpenVRContext() { Clear(); }
+ void Clear();
+
+ inline void CheckClear()
+ {
+ if ( VRToken() != VR_GetInitToken() )
+ {
+ Clear();
+ VRToken() = VR_GetInitToken();
+ }
+ }
+
+ IVRSystem *VRSystem()
+ {
+ CheckClear();
+ if ( m_pVRSystem == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRSystem = ( IVRSystem * )VR_GetGenericInterface( IVRSystem_Version, &eError );
+ }
+ return m_pVRSystem;
+ }
+ IVRChaperone *VRChaperone()
+ {
+ CheckClear();
+ if ( m_pVRChaperone == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRChaperone = ( IVRChaperone * )VR_GetGenericInterface( IVRChaperone_Version, &eError );
+ }
+ return m_pVRChaperone;
+ }
+
+ IVRChaperoneSetup *VRChaperoneSetup()
+ {
+ CheckClear();
+ if ( m_pVRChaperoneSetup == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRChaperoneSetup = ( IVRChaperoneSetup * )VR_GetGenericInterface( IVRChaperoneSetup_Version, &eError );
+ }
+ return m_pVRChaperoneSetup;
+ }
+
+ IVRCompositor *VRCompositor()
+ {
+ CheckClear();
+ if ( m_pVRCompositor == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRCompositor = ( IVRCompositor * )VR_GetGenericInterface( IVRCompositor_Version, &eError );
+ }
+ return m_pVRCompositor;
+ }
+
+ IVROverlay *VROverlay()
+ {
+ CheckClear();
+ if ( m_pVROverlay == nullptr )
+ {
+ EVRInitError eError;
+ m_pVROverlay = ( IVROverlay * )VR_GetGenericInterface( IVROverlay_Version, &eError );
+ }
+ return m_pVROverlay;
+ }
+
+ IVROverlayView *VROverlayView()
+ {
+ CheckClear();
+ if ( m_pVROverlayView == nullptr )
+ {
+ EVRInitError eError;
+ m_pVROverlayView = ( IVROverlayView * ) VR_GetGenericInterface( IVROverlayView_Version, &eError );
+ }
+ return m_pVROverlayView;
+ }
+
+ IVRHeadsetView *VRHeadsetView()
+ {
+ CheckClear();
+ if ( m_pVRHeadsetView == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRHeadsetView = ( IVRHeadsetView * ) VR_GetGenericInterface( IVRHeadsetView_Version, &eError );
+ }
+ return m_pVRHeadsetView;
+ }
+
+ IVRResources *VRResources()
+ {
+ CheckClear();
+ if ( m_pVRResources == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRResources = (IVRResources *)VR_GetGenericInterface( IVRResources_Version, &eError );
+ }
+ return m_pVRResources;
+ }
+
+ IVRScreenshots *VRScreenshots()
+ {
+ CheckClear();
+ if ( m_pVRScreenshots == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRScreenshots = ( IVRScreenshots * )VR_GetGenericInterface( IVRScreenshots_Version, &eError );
+ }
+ return m_pVRScreenshots;
+ }
+
+ IVRRenderModels *VRRenderModels()
+ {
+ CheckClear();
+ if ( m_pVRRenderModels == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRRenderModels = ( IVRRenderModels * )VR_GetGenericInterface( IVRRenderModels_Version, &eError );
+ }
+ return m_pVRRenderModels;
+ }
+
+ IVRExtendedDisplay *VRExtendedDisplay()
+ {
+ CheckClear();
+ if ( m_pVRExtendedDisplay == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRExtendedDisplay = ( IVRExtendedDisplay * )VR_GetGenericInterface( IVRExtendedDisplay_Version, &eError );
+ }
+ return m_pVRExtendedDisplay;
+ }
+
+ IVRSettings *VRSettings()
+ {
+ CheckClear();
+ if ( m_pVRSettings == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRSettings = ( IVRSettings * )VR_GetGenericInterface( IVRSettings_Version, &eError );
+ }
+ return m_pVRSettings;
+ }
+
+ IVRApplications *VRApplications()
+ {
+ CheckClear();
+ if ( m_pVRApplications == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRApplications = ( IVRApplications * )VR_GetGenericInterface( IVRApplications_Version, &eError );
+ }
+ return m_pVRApplications;
+ }
+
+ IVRTrackedCamera *VRTrackedCamera()
+ {
+ CheckClear();
+ if ( m_pVRTrackedCamera == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRTrackedCamera = ( IVRTrackedCamera * )VR_GetGenericInterface( IVRTrackedCamera_Version, &eError );
+ }
+ return m_pVRTrackedCamera;
+ }
+
+ IVRDriverManager *VRDriverManager()
+ {
+ CheckClear();
+ if ( !m_pVRDriverManager )
+ {
+ EVRInitError eError;
+ m_pVRDriverManager = ( IVRDriverManager * )VR_GetGenericInterface( IVRDriverManager_Version, &eError );
+ }
+ return m_pVRDriverManager;
+ }
+
+ IVRInput *VRInput()
+ {
+ CheckClear();
+ if ( !m_pVRInput )
+ {
+ EVRInitError eError;
+ m_pVRInput = (IVRInput *)VR_GetGenericInterface( IVRInput_Version, &eError );
+ }
+ return m_pVRInput;
+ }
+
+ IVRIOBuffer *VRIOBuffer()
+ {
+ if ( !m_pVRIOBuffer )
+ {
+ EVRInitError eError;
+ m_pVRIOBuffer = ( IVRIOBuffer * )VR_GetGenericInterface( IVRIOBuffer_Version, &eError );
+ }
+ return m_pVRIOBuffer;
+ }
+
+ IVRSpatialAnchors *VRSpatialAnchors()
+ {
+ CheckClear();
+ if ( !m_pVRSpatialAnchors )
+ {
+ EVRInitError eError;
+ m_pVRSpatialAnchors = (IVRSpatialAnchors *)VR_GetGenericInterface( IVRSpatialAnchors_Version, &eError );
+ }
+ return m_pVRSpatialAnchors;
+ }
+
+ IVRDebug *VRDebug()
+ {
+ CheckClear();
+ if ( !m_pVRDebug )
+ {
+ EVRInitError eError;
+ m_pVRDebug = (IVRDebug *)VR_GetGenericInterface( IVRDebug_Version, &eError );
+ }
+ return m_pVRDebug;
+ }
+
+ IVRNotifications *VRNotifications()
+ {
+ CheckClear();
+ if ( !m_pVRNotifications )
+ {
+ EVRInitError eError;
+ m_pVRNotifications = ( IVRNotifications * )VR_GetGenericInterface( IVRNotifications_Version, &eError );
+ }
+ return m_pVRNotifications;
+ }
+
+ private:
+ IVRSystem *m_pVRSystem;
+ IVRChaperone *m_pVRChaperone;
+ IVRChaperoneSetup *m_pVRChaperoneSetup;
+ IVRCompositor *m_pVRCompositor;
+ IVRHeadsetView *m_pVRHeadsetView;
+ IVROverlay *m_pVROverlay;
+ IVROverlayView *m_pVROverlayView;
+ IVRResources *m_pVRResources;
+ IVRRenderModels *m_pVRRenderModels;
+ IVRExtendedDisplay *m_pVRExtendedDisplay;
+ IVRSettings *m_pVRSettings;
+ IVRApplications *m_pVRApplications;
+ IVRTrackedCamera *m_pVRTrackedCamera;
+ IVRScreenshots *m_pVRScreenshots;
+ IVRDriverManager *m_pVRDriverManager;
+ IVRInput *m_pVRInput;
+ IVRIOBuffer *m_pVRIOBuffer;
+ IVRSpatialAnchors *m_pVRSpatialAnchors;
+ IVRDebug *m_pVRDebug;
+ IVRNotifications *m_pVRNotifications;
+ };
+
+ inline COpenVRContext &OpenVRInternal_ModuleContext()
+ {
+ static void *ctx[ sizeof( COpenVRContext ) / sizeof( void * ) ];
+ return *( COpenVRContext * )ctx; // bypass zero-init constructor
+ }
+
+ inline IVRSystem *VR_CALLTYPE VRSystem() { return OpenVRInternal_ModuleContext().VRSystem(); }
+ inline IVRChaperone *VR_CALLTYPE VRChaperone() { return OpenVRInternal_ModuleContext().VRChaperone(); }
+ inline IVRChaperoneSetup *VR_CALLTYPE VRChaperoneSetup() { return OpenVRInternal_ModuleContext().VRChaperoneSetup(); }
+ inline IVRCompositor *VR_CALLTYPE VRCompositor() { return OpenVRInternal_ModuleContext().VRCompositor(); }
+ inline IVROverlay *VR_CALLTYPE VROverlay() { return OpenVRInternal_ModuleContext().VROverlay(); }
+ inline IVROverlayView *VR_CALLTYPE VROverlayView() { return OpenVRInternal_ModuleContext().VROverlayView(); }
+ inline IVRHeadsetView *VR_CALLTYPE VRHeadsetView() { return OpenVRInternal_ModuleContext().VRHeadsetView(); }
+ inline IVRScreenshots *VR_CALLTYPE VRScreenshots() { return OpenVRInternal_ModuleContext().VRScreenshots(); }
+ inline IVRRenderModels *VR_CALLTYPE VRRenderModels() { return OpenVRInternal_ModuleContext().VRRenderModels(); }
+ inline IVRApplications *VR_CALLTYPE VRApplications() { return OpenVRInternal_ModuleContext().VRApplications(); }
+ inline IVRSettings *VR_CALLTYPE VRSettings() { return OpenVRInternal_ModuleContext().VRSettings(); }
+ inline IVRResources *VR_CALLTYPE VRResources() { return OpenVRInternal_ModuleContext().VRResources(); }
+ inline IVRExtendedDisplay *VR_CALLTYPE VRExtendedDisplay() { return OpenVRInternal_ModuleContext().VRExtendedDisplay(); }
+ inline IVRTrackedCamera *VR_CALLTYPE VRTrackedCamera() { return OpenVRInternal_ModuleContext().VRTrackedCamera(); }
+ inline IVRDriverManager *VR_CALLTYPE VRDriverManager() { return OpenVRInternal_ModuleContext().VRDriverManager(); }
+ inline IVRInput *VR_CALLTYPE VRInput() { return OpenVRInternal_ModuleContext().VRInput(); }
+ inline IVRIOBuffer *VR_CALLTYPE VRIOBuffer() { return OpenVRInternal_ModuleContext().VRIOBuffer(); }
+ inline IVRSpatialAnchors *VR_CALLTYPE VRSpatialAnchors() { return OpenVRInternal_ModuleContext().VRSpatialAnchors(); }
+ inline IVRNotifications *VR_CALLTYPE VRNotifications() { return OpenVRInternal_ModuleContext().VRNotifications(); }
+ inline IVRDebug *VR_CALLTYPE VRDebug() { return OpenVRInternal_ModuleContext().VRDebug(); }
+
+ inline void COpenVRContext::Clear()
+ {
+ m_pVRSystem = nullptr;
+ m_pVRChaperone = nullptr;
+ m_pVRChaperoneSetup = nullptr;
+ m_pVRCompositor = nullptr;
+ m_pVROverlay = nullptr;
+ m_pVROverlayView = nullptr;
+ m_pVRHeadsetView = nullptr;
+ m_pVRRenderModels = nullptr;
+ m_pVRExtendedDisplay = nullptr;
+ m_pVRSettings = nullptr;
+ m_pVRApplications = nullptr;
+ m_pVRTrackedCamera = nullptr;
+ m_pVRResources = nullptr;
+ m_pVRScreenshots = nullptr;
+ m_pVRDriverManager = nullptr;
+ m_pVRInput = nullptr;
+ m_pVRIOBuffer = nullptr;
+ m_pVRSpatialAnchors = nullptr;
+ m_pVRNotifications = nullptr;
+ m_pVRDebug = nullptr;
+ }
+
+ VR_INTERFACE uint32_t VR_CALLTYPE VR_InitInternal2( EVRInitError *peError, EVRApplicationType eApplicationType, const char *pStartupInfo );
+ VR_INTERFACE void VR_CALLTYPE VR_ShutdownInternal();
+
+ /** Finds the active installation of vrclient.dll and initializes it */
+ inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType, const char *pStartupInfo )
+ {
+ IVRSystem *pVRSystem = nullptr;
+
+ EVRInitError eError;
+ VRToken() = VR_InitInternal2( &eError, eApplicationType, pStartupInfo );
+ COpenVRContext &ctx = OpenVRInternal_ModuleContext();
+ ctx.Clear();
+
+ if ( eError == VRInitError_None )
+ {
+ if ( VR_IsInterfaceVersionValid( IVRSystem_Version ) )
+ {
+ pVRSystem = VRSystem();
+ }
+ else
+ {
+ VR_ShutdownInternal();
+ eError = VRInitError_Init_InterfaceNotFound;
+ }
+ }
+
+ if ( peError )
+ *peError = eError;
+ return pVRSystem;
+ }
+
+ /** unloads vrclient.dll. Any interface pointers from the interface are
+ * invalid after this point */
+ inline void VR_Shutdown()
+ {
+ VR_ShutdownInternal();
+ }
+
+#endif // OPENVR_INTERFACE_INTERNAL
+}
diff --git a/gfx/vr/service/openvr/moz.build b/gfx/vr/service/openvr/moz.build
new file mode 100644
index 0000000000..5ad6d0b9b4
--- /dev/null
+++ b/gfx/vr/service/openvr/moz.build
@@ -0,0 +1,62 @@
+# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
+# vim: set filetype=python:
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+FINAL_LIBRARY = 'xul'
+
+DEFINES['VR_API_PUBLIC'] = True
+
+# Windows.h wrappers conflict with internal methods in openvr
+DEFINES['MOZ_DISABLE_WINDOWS_WRAPPER'] = True
+
+if CONFIG['OS_ARCH'] == 'WINNT':
+ if CONFIG['HAVE_64BIT_BUILD']:
+ DEFINES['WIN64'] = True
+ else:
+ DEFINES['WIN32'] = True
+
+if CONFIG['OS_ARCH'] == 'Darwin':
+ DEFINES['POSIX'] = True
+ DEFINES['OSX'] = True
+ if CONFIG['CC_TYPE'] in ('clang', 'gcc'):
+ CXXFLAGS += ['-xobjective-c++']
+
+if CONFIG['OS_ARCH'] == 'Linux':
+ DEFINES['POSIX'] = True
+ DEFINES['LINUX'] = True
+ if CONFIG['HAVE_64BIT_BUILD']:
+ DEFINES['LINUX64'] = True
+ else:
+ DEFINES['LINUX32'] = True
+
+LOCAL_INCLUDES += [
+ '/toolkit/components/jsoncpp/include',
+]
+
+USE_LIBS += [
+ 'jsoncpp',
+]
+
+EXPORTS += [
+ 'headers/openvr.h',
+]
+
+SOURCES += [
+ 'src/dirtools_public.cpp',
+ 'src/envvartools_public.cpp',
+ 'src/hmderrors_public.cpp',
+ 'src/openvr_api_public.cpp',
+ 'src/pathtools_public.cpp',
+ 'src/sharedlibtools_public.cpp',
+ 'src/strtools_public.cpp',
+ 'src/vrpathregistry_public.cpp',
+]
+
+if CONFIG['CC_TYPE'] in ('clang', 'gcc'):
+ # Harmless warnings in 3rd party code
+ CXXFLAGS += [
+ '-Wno-error=parentheses',
+ '-Wno-error=unused-variable',
+ ]
diff --git a/gfx/vr/service/openvr/src/README b/gfx/vr/service/openvr/src/README
new file mode 100644
index 0000000000..826c58da79
--- /dev/null
+++ b/gfx/vr/service/openvr/src/README
@@ -0,0 +1,39 @@
+This is the source code for the OpenVR API client binding library which connects
+OpenVR applications to the SteamVR runtime, taking into account the version
+of the OpenVR interface they were compiled against.
+
+The client binding library - openvr_api.dll on Windows, openvr_api.so on
+Linux, and openvr_api.dylib or OpenVR.framework on macOS - knows how to find
+and read the SteamVR runtime installation information which allows it to
+find and dynamically connect to the installed runtime. In combination with the
+interface version identifiers from /include/openvr.h which are baked
+into applications at the time they are built, the OpenVR API client
+binding library captures and conveys to the SteamVR runtime the version
+of the OpenVR API interface behavior that the application expects.
+
+Applications carry with them a private/local copy of the client binding
+library when they ship, and they should install it locally to their
+application. Applications should not install the client binding library
+globally or attempt to link to a globally installed client binding library.
+Doing so negates at least part of the ability for the client binding library
+to accurately reflect the version of the OpenVR API that the application
+was built against, and so hinders compatibility support in the face of
+API changes.
+
+Most applications should simply link to and redistribute with their application
+the pre-built client binding library found in the /bin directory of this
+repository. Some small number of applications which have specific requirements
+around redistributing only binaries they build themselves should build
+the client library from this source and either statically link it into
+their application or redistribute the binary they build.
+
+This is a cmake project, to build it use the version of cmake appropriate
+for your platform. For example, to build on a POSIX system simply perform
+
+ cd src; mkdir _build; cd _build; cmake ..; make
+
+and you will end up with the static library /src/bin/<arch>/libopenvr_api.a
+
+To build a shared library, pass -DBUILD_SHARED=1 to cmake.
+To build as a framework on apple platforms, pass -DBUILD_FRAMEWORK=1 to cmake.
+To see a complete list of configurable build options, use `cmake -LAH`
diff --git a/gfx/vr/service/openvr/src/dirtools_public.cpp b/gfx/vr/service/openvr/src/dirtools_public.cpp
new file mode 100644
index 0000000000..e5cfc02e0c
--- /dev/null
+++ b/gfx/vr/service/openvr/src/dirtools_public.cpp
@@ -0,0 +1,101 @@
+//========= Copyright Valve Corporation ============//
+#include "dirtools_public.h"
+#include "strtools_public.h"
+#include "pathtools_public.h"
+
+#include <errno.h>
+#include <string.h>
+
+#ifdef _WIN32
+#include "windows.h"
+#else
+#include <stdlib.h>
+#include <stdio.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#endif
+
+#if defined( OSX )
+#include <sys/syslimits.h>
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Purpose: utility function to create dirs & subdirs
+//-----------------------------------------------------------------------------
+bool BCreateDirectoryRecursive( const char *pchPath )
+{
+ // Does it already exist?
+ if ( Path_IsDirectory( pchPath ) )
+ return true;
+
+ // copy the path into something we can munge
+ int len = (int)strlen( pchPath );
+ char *path = (char *)malloc( len + 1 );
+ strcpy( path, pchPath );
+
+ // Walk backwards to first non-existing dir that we find
+ char *s = path + len - 1;
+
+ const char slash = Path_GetSlash();
+ while ( s > path )
+ {
+ if ( *s == slash )
+ {
+ *s = '\0';
+ bool bExists = Path_IsDirectory( path );
+ *s = slash;
+
+ if ( bExists )
+ {
+ ++s;
+ break;
+ }
+ }
+ --s;
+ }
+
+ // and then move forwards from there
+
+ while ( *s )
+ {
+ if ( *s == slash )
+ {
+ *s = '\0';
+ BCreateDirectory( path );
+ *s = slash;
+ }
+ s++;
+ }
+
+ bool bRetVal = BCreateDirectory( path );
+ free( path );
+ return bRetVal;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates the directory, returning true if it is created, or if it already existed
+//-----------------------------------------------------------------------------
+bool BCreateDirectory( const char *pchPath )
+{
+#ifdef WIN32
+ std::wstring wPath = UTF8to16( pchPath );
+ if ( ::CreateDirectoryW( wPath.c_str(), NULL ) )
+ return true;
+
+ if ( ::GetLastError() == ERROR_ALREADY_EXISTS )
+ return true;
+
+ return false;
+#else
+ int i = mkdir( pchPath, S_IRWXU | S_IRWXG | S_IRWXO );
+ if ( i == 0 )
+ return true;
+ if ( errno == EEXIST )
+ return true;
+
+ return false;
+#endif
+}
+
diff --git a/gfx/vr/service/openvr/src/dirtools_public.h b/gfx/vr/service/openvr/src/dirtools_public.h
new file mode 100644
index 0000000000..b048b41b78
--- /dev/null
+++ b/gfx/vr/service/openvr/src/dirtools_public.h
@@ -0,0 +1,17 @@
+//========= Copyright Valve Corporation ============//
+#pragma once
+
+#include <stdint.h>
+#include <string>
+
+
+#if !defined(_WIN32)
+#include <sys/types.h>
+#include <sys/stat.h>
+#endif
+
+
+extern bool BCreateDirectoryRecursive( const char *pchPath );
+extern bool BCreateDirectory( const char *pchPath );
+
+
diff --git a/gfx/vr/service/openvr/src/envvartools_public.cpp b/gfx/vr/service/openvr/src/envvartools_public.cpp
new file mode 100644
index 0000000000..4fb4817927
--- /dev/null
+++ b/gfx/vr/service/openvr/src/envvartools_public.cpp
@@ -0,0 +1,88 @@
+//========= Copyright Valve Corporation ============//
+#include "envvartools_public.h"
+#include "strtools_public.h"
+#include <stdlib.h>
+#include <string>
+#include <cctype>
+
+#if defined(_WIN32)
+#include <windows.h>
+
+#undef GetEnvironmentVariable
+#undef SetEnvironmentVariable
+#endif
+
+
+std::string GetEnvironmentVariable( const char *pchVarName )
+{
+#if defined(_WIN32)
+ char rchValue[32767]; // max size for an env var on Windows
+ DWORD cChars = GetEnvironmentVariableA( pchVarName, rchValue, sizeof( rchValue ) );
+ if( cChars == 0 )
+ return "";
+ else
+ return rchValue;
+#elif defined(POSIX)
+ char *pchValue = getenv( pchVarName );
+ if( pchValue )
+ return pchValue;
+ else
+ return "";
+#else
+#error "Unsupported Platform"
+#endif
+}
+
+bool GetEnvironmentVariableAsBool( const char *pchVarName, bool bDefault )
+{
+ std::string sValue = GetEnvironmentVariable( pchVarName );
+
+ if ( sValue.empty() )
+ {
+ return bDefault;
+ }
+
+ sValue = StringToLower( sValue );
+ std::string sYesValues[] = { "y", "yes", "true" };
+ std::string sNoValues[] = { "n", "no", "false" };
+
+ for ( std::string &sMatch : sYesValues )
+ {
+ if ( sMatch == sValue )
+ {
+ return true;
+ }
+ }
+
+ for ( std::string &sMatch : sNoValues )
+ {
+ if ( sMatch == sValue )
+ {
+ return false;
+ }
+ }
+
+ if ( std::isdigit( sValue.at(0) ) )
+ {
+ return atoi( sValue.c_str() ) != 0;
+ }
+
+ fprintf( stderr,
+ "GetEnvironmentVariableAsBool(%s): Unable to parse value '%s', using default %d\n",
+ pchVarName, sValue.c_str(), bDefault );
+ return bDefault;
+}
+
+bool SetEnvironmentVariable( const char *pchVarName, const char *pchVarValue )
+{
+#if defined(_WIN32)
+ return 0 != SetEnvironmentVariableA( pchVarName, pchVarValue );
+#elif defined(POSIX)
+ if( pchVarValue == NULL )
+ return 0 == unsetenv( pchVarName );
+ else
+ return 0 == setenv( pchVarName, pchVarValue, 1 );
+#else
+#error "Unsupported Platform"
+#endif
+}
diff --git a/gfx/vr/service/openvr/src/envvartools_public.h b/gfx/vr/service/openvr/src/envvartools_public.h
new file mode 100644
index 0000000000..7cd4c208e6
--- /dev/null
+++ b/gfx/vr/service/openvr/src/envvartools_public.h
@@ -0,0 +1,8 @@
+//========= Copyright Valve Corporation ============//
+#pragma once
+
+#include <string>
+
+std::string GetEnvironmentVariable( const char *pchVarName );
+bool GetEnvironmentVariableAsBool( const char *pchVarName, bool bDefault );
+bool SetEnvironmentVariable( const char *pchVarName, const char *pchVarValue );
diff --git a/gfx/vr/service/openvr/src/hmderrors_public.cpp b/gfx/vr/service/openvr/src/hmderrors_public.cpp
new file mode 100644
index 0000000000..e02c370cb1
--- /dev/null
+++ b/gfx/vr/service/openvr/src/hmderrors_public.cpp
@@ -0,0 +1,326 @@
+//========= Copyright Valve Corporation ============//
+#include "openvr.h"
+#include "hmderrors_public.h"
+#include <stdio.h>
+#include <algorithm>
+
+using namespace vr;
+
+#define RETURN_ENUM_AS_STRING(enumValue) case enumValue: return #enumValue;
+
+
+const char *GetEnglishStringForHmdError( vr::EVRInitError eError )
+{
+ switch( eError )
+ {
+ case VRInitError_None: return "No Error (0)";
+
+ case VRInitError_Init_InstallationNotFound: return "Installation Not Found (100)";
+ case VRInitError_Init_InstallationCorrupt: return "Installation Corrupt (101)";
+ case VRInitError_Init_VRClientDLLNotFound: return "vrclient Shared Lib Not Found (102)";
+ case VRInitError_Init_FileNotFound: return "File Not Found (103)";
+ case VRInitError_Init_FactoryNotFound: return "Factory Function Not Found (104)";
+ case VRInitError_Init_InterfaceNotFound: return "Interface Not Found (105)";
+ case VRInitError_Init_InvalidInterface: return "Invalid Interface (106)";
+ case VRInitError_Init_UserConfigDirectoryInvalid: return "User Config Directory Invalid (107)";
+ case VRInitError_Init_HmdNotFound: return "Hmd Not Found (108)";
+ case VRInitError_Init_NotInitialized: return "Not Initialized (109)";
+ case VRInitError_Init_PathRegistryNotFound: return "Installation path could not be located (110)";
+ case VRInitError_Init_NoConfigPath: return "Config path could not be located (111)";
+ case VRInitError_Init_NoLogPath: return "Log path could not be located (112)";
+ case VRInitError_Init_PathRegistryNotWritable: return "Unable to write path registry (113)";
+ case VRInitError_Init_AppInfoInitFailed: return "App info manager init failed (114)";
+ case VRInitError_Init_Retry: return "Internal Retry (115)";
+ case VRInitError_Init_InitCanceledByUser: return "User Canceled Init (116)";
+ case VRInitError_Init_AnotherAppLaunching: return "Another app was already launching (117)";
+ case VRInitError_Init_SettingsInitFailed: return "Settings manager init failed (118)";
+ case VRInitError_Init_ShuttingDown: return "VR system shutting down (119)";
+ case VRInitError_Init_TooManyObjects: return "Too many tracked objects (120)";
+ case VRInitError_Init_NoServerForBackgroundApp: return "Not starting vrserver for background app (121)";
+ case VRInitError_Init_NotSupportedWithCompositor: return "The requested interface is incompatible with the compositor and the compositor is running (122)";
+ case VRInitError_Init_NotAvailableToUtilityApps: return "This interface is not available to utility applications (123)";
+ case VRInitError_Init_Internal: return "vrserver internal error (124)";
+ case VRInitError_Init_HmdDriverIdIsNone: return "Hmd DriverId is invalid (125)";
+ case VRInitError_Init_HmdNotFoundPresenceFailed: return "Hmd Not Found Presence Failed (126)";
+ case VRInitError_Init_VRMonitorNotFound: return "VR Monitor Not Found (127)";
+ case VRInitError_Init_VRMonitorStartupFailed: return "VR Monitor startup failed (128)";
+ case VRInitError_Init_LowPowerWatchdogNotSupported: return "Low Power Watchdog Not Supported (129)";
+ case VRInitError_Init_InvalidApplicationType: return "Invalid Application Type (130)";
+ case VRInitError_Init_NotAvailableToWatchdogApps: return "Not available to watchdog apps (131)";
+ case VRInitError_Init_WatchdogDisabledInSettings: return "Watchdog disabled in settings (132)";
+ case VRInitError_Init_VRDashboardNotFound: return "VR Dashboard Not Found (133)";
+ case VRInitError_Init_VRDashboardStartupFailed: return "VR Dashboard startup failed (134)";
+ case VRInitError_Init_VRHomeNotFound: return "VR Home Not Found (135)";
+ case VRInitError_Init_VRHomeStartupFailed: return "VR home startup failed (136)";
+ case VRInitError_Init_RebootingBusy: return "Rebooting In Progress (137)";
+ case VRInitError_Init_FirmwareUpdateBusy: return "Firmware Update In Progress (138)";
+ case VRInitError_Init_FirmwareRecoveryBusy: return "Firmware Recovery In Progress (139)";
+ case VRInitError_Init_USBServiceBusy: return "USB Service Busy (140)";
+
+ case VRInitError_Driver_Failed: return "Driver Failed (200)";
+ case VRInitError_Driver_Unknown: return "Driver Not Known (201)";
+ case VRInitError_Driver_HmdUnknown: return "HMD Not Known (202)";
+ case VRInitError_Driver_NotLoaded: return "Driver Not Loaded (203)";
+ case VRInitError_Driver_RuntimeOutOfDate: return "Driver runtime is out of date (204)";
+ case VRInitError_Driver_HmdInUse: return "HMD already in use by another application (205)";
+ case VRInitError_Driver_NotCalibrated: return "Device is not calibrated (206)";
+ case VRInitError_Driver_CalibrationInvalid: return "Device Calibration is invalid (207)";
+ case VRInitError_Driver_HmdDisplayNotFound: return "HMD detected over USB, but Monitor not found (208)";
+ case VRInitError_Driver_TrackedDeviceInterfaceUnknown: return "Driver Tracked Device Interface unknown (209)";
+ // case VRInitError_Driver_HmdDisplayNotFoundAfterFix: return "HMD detected over USB, but Monitor not found after attempt to fix (210)"; // taken out upon Ben's request: He thinks that there is no need to separate that error from 208
+ case VRInitError_Driver_HmdDriverIdOutOfBounds: return "Hmd DriverId is our of bounds (211)";
+ case VRInitError_Driver_HmdDisplayMirrored: return "HMD detected over USB, but Monitor may be mirrored instead of extended (212)";
+ case VRInitError_Driver_HmdDisplayNotFoundLaptop: return "On laptop, HMD detected over USB, but Monitor not found (213)";
+
+ case VRInitError_IPC_ServerInitFailed: return "VR Server Init Failed (300)";
+ case VRInitError_IPC_ConnectFailed: return "Connect to VR Server Failed (301)";
+ case VRInitError_IPC_SharedStateInitFailed: return "Shared IPC State Init Failed (302)";
+ case VRInitError_IPC_CompositorInitFailed: return "Shared IPC Compositor Init Failed (303)";
+ case VRInitError_IPC_MutexInitFailed: return "Shared IPC Mutex Init Failed (304)";
+ case VRInitError_IPC_Failed: return "Shared IPC Failed (305)";
+ case VRInitError_IPC_CompositorConnectFailed: return "Shared IPC Compositor Connect Failed (306)";
+ case VRInitError_IPC_CompositorInvalidConnectResponse: return "Shared IPC Compositor Invalid Connect Response (307)";
+ case VRInitError_IPC_ConnectFailedAfterMultipleAttempts: return "Shared IPC Connect Failed After Multiple Attempts (308)";
+ case VRInitError_IPC_ConnectFailedAfterTargetExited: return "Shared IPC Connect Failed After Target Exited (309)";
+ case VRInitError_IPC_NamespaceUnavailable: return "Shared IPC Namespace Unavailable (310)";
+
+ case VRInitError_Compositor_Failed: return "Compositor failed to initialize (400)";
+ case VRInitError_Compositor_D3D11HardwareRequired: return "Compositor failed to find DX11 hardware (401)";
+ case VRInitError_Compositor_FirmwareRequiresUpdate: return "Compositor requires mandatory firmware update (402)";
+ case VRInitError_Compositor_OverlayInitFailed: return "Compositor initialization succeeded, but overlay init failed (403)";
+ case VRInitError_Compositor_ScreenshotsInitFailed: return "Compositor initialization succeeded, but screenshot init failed (404)";
+ case VRInitError_Compositor_UnableToCreateDevice: return "Compositor unable to create graphics device (405)";
+
+ // Oculus
+ case VRInitError_VendorSpecific_UnableToConnectToOculusRuntime: return "Unable to connect to Oculus Runtime (1000)";
+ case VRInitError_VendorSpecific_OculusRuntimeBadInstall: return "Unable to connect to Oculus Runtime, possible bad install (1114)";
+
+ // Lighthouse
+ case VRInitError_VendorSpecific_HmdFound_CantOpenDevice: return "HMD found, but can not open device (1101)";
+ case VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart: return "HMD found, but unable to request config (1102)";
+ case VRInitError_VendorSpecific_HmdFound_NoStoredConfig: return "HMD found, but no stored config (1103)";
+ case VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck: return "HMD found, but failed configuration check (1113)";
+ case VRInitError_VendorSpecific_HmdFound_ConfigTooBig: return "HMD found, but config too big (1104)";
+ case VRInitError_VendorSpecific_HmdFound_ConfigTooSmall: return "HMD found, but config too small (1105)";
+ case VRInitError_VendorSpecific_HmdFound_UnableToInitZLib: return "HMD found, but unable to init ZLib (1106)";
+ case VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion: return "HMD found, but problems with the data (1107)";
+ case VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart: return "HMD found, but problems with the data (1108)";
+ case VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart: return "HMD found, but problems with the data (1109)";
+ case VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext: return "HMD found, but problems with the data (1110)";
+ case VRInitError_VendorSpecific_HmdFound_UserDataAddressRange: return "HMD found, but problems with the data (1111)";
+ case VRInitError_VendorSpecific_HmdFound_UserDataError: return "HMD found, but problems with the data (1112)";
+
+ case VRInitError_Steam_SteamInstallationNotFound: return "Unable to find Steam installation (2000)";
+
+ default:
+ return GetIDForVRInitError( eError );
+ }
+
+}
+
+
+const char *GetIDForVRInitError( vr::EVRInitError eError )
+{
+ switch( eError )
+ {
+ RETURN_ENUM_AS_STRING( VRInitError_None );
+ RETURN_ENUM_AS_STRING( VRInitError_Unknown );
+
+ RETURN_ENUM_AS_STRING( VRInitError_Init_InstallationNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_InstallationCorrupt );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_VRClientDLLNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_FileNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_FactoryNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_InterfaceNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_InvalidInterface );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_UserConfigDirectoryInvalid );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_HmdNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_NotInitialized );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_PathRegistryNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_NoConfigPath );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_NoLogPath );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_PathRegistryNotWritable );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_AppInfoInitFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_Retry );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_InitCanceledByUser );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_AnotherAppLaunching );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_SettingsInitFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_ShuttingDown );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_TooManyObjects );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_NoServerForBackgroundApp );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_NotSupportedWithCompositor );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_NotAvailableToUtilityApps );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_Internal );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_HmdDriverIdIsNone );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_HmdNotFoundPresenceFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_VRMonitorNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_VRMonitorStartupFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_LowPowerWatchdogNotSupported );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_InvalidApplicationType );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_NotAvailableToWatchdogApps );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_WatchdogDisabledInSettings );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_VRDashboardNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_VRDashboardStartupFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_VRHomeNotFound );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_VRHomeStartupFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_RebootingBusy );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_FirmwareUpdateBusy );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_FirmwareRecoveryBusy );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_USBServiceBusy );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_VRWebHelperStartupFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_TrackerManagerInitFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_AlreadyRunning );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_FailedForVrMonitor);
+ RETURN_ENUM_AS_STRING( VRInitError_Init_PropertyManagerInitFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Init_WebServerFailed );
+
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_Failed );
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_Unknown );
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_HmdUnknown);
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_NotLoaded);
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_RuntimeOutOfDate);
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_HmdInUse);
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_NotCalibrated);
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_CalibrationInvalid);
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_HmdDisplayNotFound);
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_TrackedDeviceInterfaceUnknown );
+ // RETURN_ENUM_AS_STRING( VRInitError_Driver_HmdDisplayNotFoundAfterFix );
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_HmdDriverIdOutOfBounds );
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_HmdDisplayMirrored );
+ RETURN_ENUM_AS_STRING( VRInitError_Driver_HmdDisplayNotFoundLaptop );
+
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_ServerInitFailed);
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_ConnectFailed);
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_SharedStateInitFailed);
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_CompositorInitFailed);
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_MutexInitFailed);
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_Failed);
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_CompositorConnectFailed);
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_CompositorInvalidConnectResponse);
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_ConnectFailedAfterMultipleAttempts );
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_ConnectFailedAfterTargetExited );
+ RETURN_ENUM_AS_STRING( VRInitError_IPC_NamespaceUnavailable );
+
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_Failed );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_D3D11HardwareRequired );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FirmwareRequiresUpdate );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_OverlayInitFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_ScreenshotsInitFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_UnableToCreateDevice );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_SharedStateIsNull );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_NotificationManagerIsNull );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_ResourceManagerClientIsNull );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_MessageOverlaySharedStateInitFailure );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_PropertiesInterfaceIsNull );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateFullscreenWindowFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_SettingsInterfaceIsNull );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToShowWindow );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_DistortInterfaceIsNull );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_DisplayFrequencyFailure );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_RendererInitializationFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_DXGIFactoryInterfaceIsNull );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_DXGIFactoryCreateFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_DXGIFactoryQueryFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_InvalidAdapterDesktop );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_InvalidHmdAttachment );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_InvalidOutputDesktop );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_InvalidDeviceProvided );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_D3D11RendererInitializationFailed );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToFindDisplayMode );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToCreateSwapChain );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToGetBackBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToCreateRenderTarget );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToCreateDXGI2SwapChain );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedtoGetDXGI2BackBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToCreateDXGI2RenderTarget );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToGetDXGIDeviceInterface );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_SelectDisplayMode );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToCreateNvAPIRenderTargets );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_NvAPISetDisplayMode );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToCreateDirectModeDisplay );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_InvalidHmdPropertyContainer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_UpdateDisplayFrequency );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateRasterizerState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateWireframeRasterizerState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateSamplerState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateClampToBorderSamplerState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateAnisoSamplerState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateOverlaySamplerState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreatePanoramaSamplerState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateFontSamplerState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateNoBlendState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateBlendState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateAlphaBlendState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateBlendStateMaskR );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateBlendStateMaskG );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateBlendStateMaskB );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateDepthStencilState );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateDepthStencilStateNoWrite );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateDepthStencilStateNoDepth );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateFlushTexture );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateDistortionSurfaces );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateHmdPoseConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateHmdPoseStagingConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateSharedFrameInfoConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateOverlayConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateSceneTextureIndexConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateReadableSceneTextureIndexConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateLayerGraphicsTextureIndexConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateLayerComputeTextureIndexConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateLayerComputeSceneTextureIndexConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateComputeHmdPoseConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateGeomConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreatePanelMaskConstantBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreatePixelSimUBO );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateMSAARenderTextures );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateResolveRenderTextures );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateComputeResolveRenderTextures );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateDriverDirectModeResolveTextures );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_OpenDriverDirectModeResolveTextures );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateFallbackSyncTexture );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_ShareFallbackSyncTexture );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateOverlayIndexBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateOverlayVertexBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateTextVertexBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateTextIndexBuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateMirrorTextures );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateLastFrameRenderTexture );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateMirrorOverlay );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToCreateVirtualDisplayBackbuffer );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_DisplayModeNotSupported );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateOverlayInvalidCall );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_CreateOverlayAlreadyInitialized );
+ RETURN_ENUM_AS_STRING( VRInitError_Compositor_FailedToCreateMailbox );
+
+ // Vendor-specific errors
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_UnableToConnectToOculusRuntime);
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_WindowsNotInDevMode );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_OculusRuntimeBadInstall );
+
+ // Lighthouse
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_CantOpenDevice);
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart);
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_NoStoredConfig);
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_ConfigTooBig );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_ConfigTooSmall );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_UnableToInitZLib );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_UserDataAddressRange );
+ RETURN_ENUM_AS_STRING( VRInitError_VendorSpecific_HmdFound_UserDataError );
+
+ RETURN_ENUM_AS_STRING( VRInitError_Steam_SteamInstallationNotFound );
+
+ default:
+ {
+ static char buf[128];
+ sprintf( buf, "Unknown error (%d)", eError );
+ return buf;
+ }
+ }
+}
+
diff --git a/gfx/vr/service/openvr/src/hmderrors_public.h b/gfx/vr/service/openvr/src/hmderrors_public.h
new file mode 100644
index 0000000000..ccd6c8a96c
--- /dev/null
+++ b/gfx/vr/service/openvr/src/hmderrors_public.h
@@ -0,0 +1,6 @@
+//========= Copyright Valve Corporation ============//
+#pragma once
+
+const char *GetEnglishStringForHmdError( vr::EVRInitError eError );
+const char *GetIDForVRInitError( vr::EVRInitError eError );
+
diff --git a/gfx/vr/service/openvr/src/ivrclientcore.h b/gfx/vr/service/openvr/src/ivrclientcore.h
new file mode 100644
index 0000000000..6884e7fbc8
--- /dev/null
+++ b/gfx/vr/service/openvr/src/ivrclientcore.h
@@ -0,0 +1,35 @@
+//========= Copyright Valve Corporation ============//
+#pragma once
+
+namespace vr
+{
+
+class IVRClientCore
+{
+public:
+ /** Initializes the system */
+ virtual EVRInitError Init( vr::EVRApplicationType eApplicationType, const char *pStartupInfo ) = 0;
+
+ /** cleans up everything in vrclient.dll and prepares the DLL to be unloaded */
+ virtual void Cleanup() = 0;
+
+ /** checks to see if the specified interface/version is supported in this vrclient.dll */
+ virtual EVRInitError IsInterfaceVersionValid( const char *pchInterfaceVersion ) = 0;
+
+ /** Retrieves any interface from vrclient.dll */
+ virtual void *GetGenericInterface( const char *pchNameAndVersion, EVRInitError *peError ) = 0;
+
+ /** Returns true if any driver has an HMD attached. Can be called outside of Init/Cleanup */
+ virtual bool BIsHmdPresent() = 0;
+
+ /** Returns an English error string from inside vrclient.dll which might be newer than the API DLL */
+ virtual const char *GetEnglishStringForHmdError( vr::EVRInitError eError ) = 0;
+
+ /** Returns an error symbol from inside vrclient.dll which might be newer than the API DLL */
+ virtual const char *GetIDForVRInitError( vr::EVRInitError eError ) = 0;
+};
+
+static const char * const IVRClientCore_Version = "IVRClientCore_003";
+
+
+}
diff --git a/gfx/vr/service/openvr/src/openvr_api_public.cpp b/gfx/vr/service/openvr/src/openvr_api_public.cpp
new file mode 100644
index 0000000000..54aa555955
--- /dev/null
+++ b/gfx/vr/service/openvr/src/openvr_api_public.cpp
@@ -0,0 +1,352 @@
+//========= Copyright Valve Corporation ============//
+#define VR_API_EXPORT 1
+#include "openvr.h"
+#include "ivrclientcore.h"
+#include "pathtools_public.h"
+#include "sharedlibtools_public.h"
+#include "envvartools_public.h"
+#include "hmderrors_public.h"
+#include "strtools_public.h"
+#include "vrpathregistry_public.h"
+#include <mutex>
+
+using vr::EVRInitError;
+using vr::IVRSystem;
+using vr::IVRClientCore;
+using vr::VRInitError_None;
+
+// figure out how to import from the VR API dll
+#if defined(_WIN32)
+
+#if !defined(OPENVR_BUILD_STATIC)
+#define VR_EXPORT_INTERFACE extern "C" __declspec( dllexport )
+#else
+#define VR_EXPORT_INTERFACE extern "C"
+#endif
+
+#elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__)
+
+#define VR_EXPORT_INTERFACE extern "C" __attribute__((visibility("default")))
+
+#else
+#error "Unsupported Platform."
+#endif
+
+namespace vr
+{
+
+static void *g_pVRModule = NULL;
+static IVRClientCore *g_pHmdSystem = NULL;
+static std::recursive_mutex g_mutexSystem;
+
+
+typedef void* (*VRClientCoreFactoryFn)(const char *pInterfaceName, int *pReturnCode);
+
+static uint32_t g_nVRToken = 0;
+
+uint32_t VR_GetInitToken()
+{
+ return g_nVRToken;
+}
+
+EVRInitError VR_LoadHmdSystemInternal();
+void CleanupInternalInterfaces();
+
+
+uint32_t VR_InitInternal2( EVRInitError *peError, vr::EVRApplicationType eApplicationType, const char *pStartupInfo )
+{
+ std::lock_guard<std::recursive_mutex> lock( g_mutexSystem );
+
+ EVRInitError err = VR_LoadHmdSystemInternal();
+ if ( err == vr::VRInitError_None )
+ {
+ err = g_pHmdSystem->Init( eApplicationType, pStartupInfo );
+ }
+
+ if ( peError )
+ *peError = err;
+
+ if ( err != VRInitError_None )
+ {
+ SharedLib_Unload( g_pVRModule );
+ g_pHmdSystem = NULL;
+ g_pVRModule = NULL;
+
+ return 0;
+ }
+
+ return ++g_nVRToken;
+}
+
+VR_INTERFACE uint32_t VR_CALLTYPE VR_InitInternal( EVRInitError *peError, EVRApplicationType eApplicationType );
+
+uint32_t VR_InitInternal( EVRInitError *peError, vr::EVRApplicationType eApplicationType )
+{
+ return VR_InitInternal2( peError, eApplicationType, nullptr );
+}
+
+void VR_ShutdownInternal()
+{
+ std::lock_guard<std::recursive_mutex> lock( g_mutexSystem );
+
+ if ( g_pHmdSystem )
+ {
+ g_pHmdSystem->Cleanup();
+ g_pHmdSystem = NULL;
+ }
+ if ( g_pVRModule )
+ {
+ SharedLib_Unload( g_pVRModule );
+ g_pVRModule = NULL;
+ }
+
+#if !defined( VR_API_PUBLIC )
+ CleanupInternalInterfaces();
+#endif
+
+ ++g_nVRToken;
+}
+
+EVRInitError VR_LoadHmdSystemInternal()
+{
+ std::string sRuntimePath, sConfigPath, sLogPath;
+
+ bool bReadPathRegistry = CVRPathRegistry_Public::GetPaths( &sRuntimePath, &sConfigPath, &sLogPath, NULL, NULL );
+ if( !bReadPathRegistry )
+ {
+ return vr::VRInitError_Init_PathRegistryNotFound;
+ }
+
+ // figure out where we're going to look for vrclient.dll
+ // see if the specified path actually exists.
+ if( !Path_IsDirectory( sRuntimePath ) )
+ {
+ return vr::VRInitError_Init_InstallationNotFound;
+ }
+
+ // Because we don't have a way to select debug vs. release yet we'll just
+ // use debug if it's there
+#if defined( LINUX64 ) || defined( LINUXARM64 )
+ std::string sTestPath = Path_Join( sRuntimePath, "bin", PLATSUBDIR );
+#else
+ std::string sTestPath = Path_Join( sRuntimePath, "bin" );
+#endif
+ if( !Path_IsDirectory( sTestPath ) )
+ {
+ return vr::VRInitError_Init_InstallationCorrupt;
+ }
+
+#if defined( WIN64 )
+ std::string sDLLPath = Path_Join( sTestPath, "vrclient_x64" DYNAMIC_LIB_EXT );
+#else
+ std::string sDLLPath = Path_Join( sTestPath, "vrclient" DYNAMIC_LIB_EXT );
+#endif
+
+ // only look in the override
+ void *pMod = SharedLib_Load( sDLLPath.c_str() );
+ // nothing more to do if we can't load the DLL
+ if( !pMod )
+ {
+ return vr::VRInitError_Init_VRClientDLLNotFound;
+ }
+
+ VRClientCoreFactoryFn fnFactory = ( VRClientCoreFactoryFn )( SharedLib_GetFunction( pMod, "VRClientCoreFactory" ) );
+ if( !fnFactory )
+ {
+ SharedLib_Unload( pMod );
+ return vr::VRInitError_Init_FactoryNotFound;
+ }
+
+ int nReturnCode = 0;
+ g_pHmdSystem = static_cast< IVRClientCore * > ( fnFactory( vr::IVRClientCore_Version, &nReturnCode ) );
+ if( !g_pHmdSystem )
+ {
+ SharedLib_Unload( pMod );
+ return vr::VRInitError_Init_InterfaceNotFound;
+ }
+
+ g_pVRModule = pMod;
+ return VRInitError_None;
+}
+
+
+void *VR_GetGenericInterface(const char *pchInterfaceVersion, EVRInitError *peError)
+{
+ std::lock_guard<std::recursive_mutex> lock( g_mutexSystem );
+
+ if (!g_pHmdSystem)
+ {
+ if (peError)
+ *peError = vr::VRInitError_Init_NotInitialized;
+ return NULL;
+ }
+
+ return g_pHmdSystem->GetGenericInterface(pchInterfaceVersion, peError);
+}
+
+bool VR_IsInterfaceVersionValid(const char *pchInterfaceVersion)
+{
+ std::lock_guard<std::recursive_mutex> lock( g_mutexSystem );
+
+ if (!g_pHmdSystem)
+ {
+ return false;
+ }
+
+ return g_pHmdSystem->IsInterfaceVersionValid(pchInterfaceVersion) == VRInitError_None;
+}
+
+bool VR_IsHmdPresent()
+{
+ std::lock_guard<std::recursive_mutex> lock( g_mutexSystem );
+
+ if( g_pHmdSystem )
+ {
+ // if we're already initialized, just call through
+ return g_pHmdSystem->BIsHmdPresent();
+ }
+ else
+ {
+ // otherwise we need to do a bit more work
+ EVRInitError err = VR_LoadHmdSystemInternal();
+ if( err != VRInitError_None )
+ return false;
+
+ bool bHasHmd = g_pHmdSystem->BIsHmdPresent();
+
+ g_pHmdSystem = NULL;
+ SharedLib_Unload( g_pVRModule );
+ g_pVRModule = NULL;
+
+ return bHasHmd;
+ }
+}
+
+/** Returns true if the OpenVR runtime is installed. */
+bool VR_IsRuntimeInstalled()
+{
+ std::lock_guard<std::recursive_mutex> lock( g_mutexSystem );
+
+ if( g_pHmdSystem )
+ {
+ // if we're already initialized, OpenVR is obviously installed
+ return true;
+ }
+ else
+ {
+ // otherwise we need to do a bit more work
+ std::string sRuntimePath, sConfigPath, sLogPath;
+
+ bool bReadPathRegistry = CVRPathRegistry_Public::GetPaths( &sRuntimePath, &sConfigPath, &sLogPath, NULL, NULL );
+ if( !bReadPathRegistry )
+ {
+ return false;
+ }
+
+ // figure out where we're going to look for vrclient.dll
+ // see if the specified path actually exists.
+ if( !Path_IsDirectory( sRuntimePath ) )
+ {
+ return false;
+ }
+
+ // the installation may be corrupt in some way, but it certainly looks installed
+ return true;
+ }
+}
+
+
+// -------------------------------------------------------------------------------
+// Purpose: This is the old Runtime Path interface that is no longer exported in the
+// latest header. We still want to export it from the DLL, though, so updating
+// to a new DLL doesn't break old compiled code. This version was not thread
+// safe and could change the buffer pointer to by a previous result on a
+// subsequent call
+// -------------------------------------------------------------------------------
+VR_EXPORT_INTERFACE const char *VR_CALLTYPE VR_RuntimePath();
+
+/** Returns where OpenVR runtime is installed. */
+const char *VR_RuntimePath()
+{
+ static char rchBuffer[1024];
+ uint32_t unRequiredSize;
+ if ( VR_GetRuntimePath( rchBuffer, sizeof( rchBuffer ), &unRequiredSize ) && unRequiredSize < sizeof( rchBuffer ) )
+ {
+ return rchBuffer;
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+
+/** Returns where OpenVR runtime is installed. */
+bool VR_GetRuntimePath( char *pchPathBuffer, uint32_t unBufferSize, uint32_t *punRequiredBufferSize )
+{
+ // otherwise we need to do a bit more work
+ std::string sRuntimePath;
+
+ *punRequiredBufferSize = 0;
+
+ bool bReadPathRegistry = CVRPathRegistry_Public::GetPaths( &sRuntimePath, nullptr, nullptr, nullptr, nullptr );
+ if ( !bReadPathRegistry )
+ {
+ return false;
+ }
+
+ // figure out where we're going to look for vrclient.dll
+ // see if the specified path actually exists.
+ if ( !Path_IsDirectory( sRuntimePath ) )
+ {
+ return false;
+ }
+
+ *punRequiredBufferSize = (uint32_t)sRuntimePath.size() + 1;
+ if ( sRuntimePath.size() >= unBufferSize )
+ {
+ *pchPathBuffer = '\0';
+ }
+ else
+ {
+ strcpy_safe( pchPathBuffer, unBufferSize, sRuntimePath.c_str() );
+ }
+
+ return true;
+}
+
+
+/** Returns the symbol version of an HMD error. */
+const char *VR_GetVRInitErrorAsSymbol( EVRInitError error )
+{
+ std::lock_guard<std::recursive_mutex> lock( g_mutexSystem );
+
+ if( g_pHmdSystem )
+ return g_pHmdSystem->GetIDForVRInitError( error );
+ else
+ return GetIDForVRInitError( error );
+}
+
+
+/** Returns the english string version of an HMD error. */
+const char *VR_GetVRInitErrorAsEnglishDescription( EVRInitError error )
+{
+ std::lock_guard<std::recursive_mutex> lock( g_mutexSystem );
+
+ if ( g_pHmdSystem )
+ return g_pHmdSystem->GetEnglishStringForHmdError( error );
+ else
+ return GetEnglishStringForHmdError( error );
+}
+
+
+VR_INTERFACE const char *VR_CALLTYPE VR_GetStringForHmdError( vr::EVRInitError error );
+
+/** Returns the english string version of an HMD error. */
+const char *VR_GetStringForHmdError( EVRInitError error )
+{
+ return VR_GetVRInitErrorAsEnglishDescription( error );
+}
+
+}
+
diff --git a/gfx/vr/service/openvr/src/pathtools_public.cpp b/gfx/vr/service/openvr/src/pathtools_public.cpp
new file mode 100644
index 0000000000..e7f6d6ca1b
--- /dev/null
+++ b/gfx/vr/service/openvr/src/pathtools_public.cpp
@@ -0,0 +1,901 @@
+//========= Copyright Valve Corporation ============//
+#include "strtools_public.h"
+#include "pathtools_public.h"
+
+#if defined( _WIN32)
+#include <windows.h>
+#include <direct.h>
+#include <shobjidl.h>
+#include <knownfolders.h>
+#include <shlobj.h>
+#include <share.h>
+
+#undef GetEnvironmentVariable
+#else
+#include <dlfcn.h>
+#include <stdio.h>
+#include <unistd.h>
+#include <stdlib.h>
+#include <alloca.h>
+#endif
+
+#if defined OSX
+#include <Foundation/Foundation.h>
+#include <AppKit/AppKit.h>
+#include <mach-o/dyld.h>
+#define _S_IFDIR S_IFDIR // really from tier0/platform.h which we dont have yet
+#endif
+
+#include <sys/stat.h>
+
+#include <algorithm>
+
+/** Returns the path (including filename) to the current executable */
+std::string Path_GetExecutablePath()
+{
+#if defined( _WIN32 )
+ wchar_t *pwchPath = new wchar_t[MAX_UNICODE_PATH];
+ char *pchPath = new char[MAX_UNICODE_PATH_IN_UTF8];
+ ::GetModuleFileNameW( NULL, pwchPath, MAX_UNICODE_PATH );
+ WideCharToMultiByte( CP_UTF8, 0, pwchPath, -1, pchPath, MAX_UNICODE_PATH_IN_UTF8, NULL, NULL );
+ delete[] pwchPath;
+
+ std::string sPath = pchPath;
+ delete[] pchPath;
+ return sPath;
+#elif defined( OSX )
+ char rchPath[1024];
+ uint32_t nBuff = sizeof( rchPath );
+ bool bSuccess = _NSGetExecutablePath(rchPath, &nBuff) == 0;
+ rchPath[nBuff-1] = '\0';
+ if( bSuccess )
+ return rchPath;
+ else
+ return "";
+#elif defined LINUX
+ char rchPath[1024];
+ size_t nBuff = sizeof( rchPath );
+ ssize_t nRead = readlink("/proc/self/exe", rchPath, nBuff-1 );
+ if ( nRead != -1 )
+ {
+ rchPath[ nRead ] = 0;
+ return rchPath;
+ }
+ else
+ {
+ return "";
+ }
+#else
+ AssertMsg( false, "Implement Plat_GetExecutablePath" );
+ return "";
+#endif
+
+}
+
+/** Returns the path of the current working directory */
+std::string Path_GetWorkingDirectory()
+{
+ std::string sPath;
+#if defined( _WIN32 )
+ wchar_t buf[MAX_UNICODE_PATH];
+ sPath = UTF16to8( _wgetcwd( buf, MAX_UNICODE_PATH ) );
+#else
+ char buf[ 1024 ];
+ sPath = getcwd( buf, sizeof( buf ) );
+#endif
+ return sPath;
+}
+
+/** Sets the path of the current working directory. Returns true if this was successful. */
+bool Path_SetWorkingDirectory( const std::string & sPath )
+{
+ bool bSuccess;
+#if defined( _WIN32 )
+ std::wstring wsPath = UTF8to16( sPath.c_str() );
+ bSuccess = 0 == _wchdir( wsPath.c_str() );
+#else
+ bSuccess = 0 == chdir( sPath.c_str() );
+#endif
+ return bSuccess;
+}
+
+/** Gets the path to a temporary directory. */
+std::string Path_GetTemporaryDirectory()
+{
+#if defined( _WIN32 )
+ wchar_t buf[MAX_UNICODE_PATH];
+ if ( GetTempPathW( MAX_UNICODE_PATH, buf ) == 0 )
+ return Path_GetWorkingDirectory();
+ return UTF16to8( buf );
+#else
+ const char *pchTmpDir = getenv( "TMPDIR" );
+ if ( pchTmpDir == NULL )
+ {
+ return "";
+ }
+ return pchTmpDir;
+#endif
+}
+
+/** Returns the specified path without its filename */
+std::string Path_StripFilename( const std::string & sPath, char slash )
+{
+ if( slash == 0 )
+ slash = Path_GetSlash();
+
+ std::string::size_type n = sPath.find_last_of( slash );
+ if( n == std::string::npos )
+ return sPath;
+ else
+ return std::string( sPath.begin(), sPath.begin() + n );
+}
+
+/** returns just the filename from the provided full or relative path. */
+std::string Path_StripDirectory( const std::string & sPath, char slash )
+{
+ if( slash == 0 )
+ slash = Path_GetSlash();
+
+ std::string::size_type n = sPath.find_last_of( slash );
+ if( n == std::string::npos )
+ return sPath;
+ else
+ return std::string( sPath.begin() + n + 1, sPath.end() );
+}
+
+/** returns just the filename with no extension of the provided filename.
+* If there is a path the path is left intact. */
+std::string Path_StripExtension( const std::string & sPath )
+{
+ for( std::string::const_reverse_iterator i = sPath.rbegin(); i != sPath.rend(); i++ )
+ {
+ if( *i == '.' )
+ {
+ return std::string( sPath.begin(), i.base() - 1 );
+ }
+
+ // if we find a slash there is no extension
+ if( *i == '\\' || *i == '/' )
+ break;
+ }
+
+ // we didn't find an extension
+ return sPath;
+}
+
+/** returns just extension of the provided filename (if any). */
+std::string Path_GetExtension( const std::string & sPath )
+{
+ for ( std::string::const_reverse_iterator i = sPath.rbegin(); i != sPath.rend(); i++ )
+ {
+ if ( *i == '.' )
+ {
+ return std::string( i.base(), sPath.end() );
+ }
+
+ // if we find a slash there is no extension
+ if ( *i == '\\' || *i == '/' )
+ break;
+ }
+
+ // we didn't find an extension
+ return "";
+}
+
+bool Path_IsAbsolute( const std::string & sPath )
+{
+ if( sPath.empty() )
+ return false;
+
+#if defined( WIN32 )
+ if ( sPath.size() < 3 ) // must be c:\x or \\x at least
+ return false;
+
+ if ( sPath[1] == ':' ) // drive letter plus slash, but must test both slash cases
+ {
+ if ( sPath[2] == '\\' || sPath[2] == '/' )
+ return true;
+ }
+ else if ( sPath[0] == '\\' && sPath[1] == '\\' ) // UNC path
+ return true;
+#else
+ if( sPath[0] == '\\' || sPath[0] == '/' ) // any leading slash
+ return true;
+#endif
+
+ return false;
+}
+
+
+/** Makes an absolute path from a relative path and a base path */
+std::string Path_MakeAbsolute( const std::string & sRelativePath, const std::string & sBasePath )
+{
+ if( Path_IsAbsolute( sRelativePath ) )
+ return Path_Compact( sRelativePath );
+ else
+ {
+ if( !Path_IsAbsolute( sBasePath ) )
+ return "";
+
+ std::string sCompacted = Path_Compact( Path_Join( sBasePath, sRelativePath ) );
+ if( Path_IsAbsolute( sCompacted ) )
+ return sCompacted;
+ else
+ return "";
+ }
+}
+
+
+/** Fixes the directory separators for the current platform */
+std::string Path_FixSlashes( const std::string & sPath, char slash )
+{
+ if( slash == 0 )
+ slash = Path_GetSlash();
+
+ std::string sFixed = sPath;
+ for( std::string::iterator i = sFixed.begin(); i != sFixed.end(); i++ )
+ {
+ if( *i == '/' || *i == '\\' )
+ *i = slash;
+ }
+
+ return sFixed;
+}
+
+
+char Path_GetSlash()
+{
+#if defined(_WIN32)
+ return '\\';
+#else
+ return '/';
+#endif
+}
+
+/** Jams two paths together with the right kind of slash */
+std::string Path_Join( const std::string & first, const std::string & second, char slash )
+{
+ if( slash == 0 )
+ slash = Path_GetSlash();
+
+ // only insert a slash if we don't already have one
+ std::string::size_type nLen = first.length();
+ if( !nLen )
+ return second;
+#if defined(_WIN32)
+ if( first.back() == '\\' || first.back() == '/' )
+ nLen--;
+#else
+ char last_char = first[first.length()-1];
+ if (last_char == '\\' || last_char == '/')
+ nLen--;
+#endif
+
+ return first.substr( 0, nLen ) + std::string( 1, slash ) + second;
+}
+
+
+std::string Path_Join( const std::string & first, const std::string & second, const std::string & third, char slash )
+{
+ return Path_Join( Path_Join( first, second, slash ), third, slash );
+}
+
+std::string Path_Join( const std::string & first, const std::string & second, const std::string & third, const std::string &fourth, char slash )
+{
+ return Path_Join( Path_Join( Path_Join( first, second, slash ), third, slash ), fourth, slash );
+}
+
+std::string Path_Join(
+ const std::string & first,
+ const std::string & second,
+ const std::string & third,
+ const std::string & fourth,
+ const std::string & fifth,
+ char slash )
+{
+ return Path_Join( Path_Join( Path_Join( Path_Join( first, second, slash ), third, slash ), fourth, slash ), fifth, slash );
+}
+
+
+std::string Path_RemoveTrailingSlash( const std::string & sRawPath, char slash )
+{
+ if ( slash == 0 )
+ slash = Path_GetSlash();
+
+ std::string sPath = sRawPath;
+ std::string::size_type nCurrent = sRawPath.length();
+ if ( nCurrent == 0 )
+ return sPath;
+
+ int nLastFound = -1;
+ nCurrent--;
+ while( nCurrent != 0 )
+ {
+ if ( sRawPath[ nCurrent ] == slash )
+ {
+ nLastFound = (int)nCurrent;
+ nCurrent--;
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ if ( nLastFound >= 0 )
+ {
+ sPath.erase( nLastFound, std::string::npos );
+ }
+
+ return sPath;
+}
+
+
+/** Removes redundant <dir>/.. elements in the path. Returns an empty path if the
+* specified path has a broken number of directories for its number of ..s */
+std::string Path_Compact( const std::string & sRawPath, char slash )
+{
+ if( slash == 0 )
+ slash = Path_GetSlash();
+
+ std::string sPath = Path_FixSlashes( sRawPath, slash );
+ std::string sSlashString( 1, slash );
+
+ // strip out all /./
+ for( std::string::size_type i = 0; (i + 3) < sPath.length(); )
+ {
+ if( sPath[ i ] == slash && sPath[ i+1 ] == '.' && sPath[ i+2 ] == slash )
+ {
+ sPath.replace( i, 3, sSlashString );
+ }
+ else
+ {
+ ++i;
+ }
+ }
+
+
+ // get rid of trailing /. but leave the path separator
+ if( sPath.length() > 2 )
+ {
+ std::string::size_type len = sPath.length();
+ if( sPath[ len-1 ] == '.' && sPath[ len-2 ] == slash )
+ {
+ sPath.pop_back();
+ //Not sure why the following line of code was used for a while. It causes problems with strlen.
+ //sPath[len-1] = 0; // for now, at least
+ }
+ }
+
+ // get rid of leading ./
+ if( sPath.length() > 2 )
+ {
+ if( sPath[ 0 ] == '.' && sPath[ 1 ] == slash )
+ {
+ sPath.replace( 0, 2, "" );
+ }
+ }
+
+ // each time we encounter .. back up until we've found the previous directory name
+ // then get rid of both
+ std::string::size_type i = 0;
+ while( i < sPath.length() )
+ {
+ if( i > 0 && sPath.length() - i >= 2
+ && sPath[i] == '.'
+ && sPath[i+1] == '.'
+ && ( i + 2 == sPath.length() || sPath[ i+2 ] == slash )
+ && sPath[ i-1 ] == slash )
+ {
+ // check if we've hit the start of the string and have a bogus path
+ if( i == 1 )
+ return "";
+
+ // find the separator before i-1
+ std::string::size_type iDirStart = i-2;
+ while( iDirStart > 0 && sPath[ iDirStart - 1 ] != slash )
+ --iDirStart;
+
+ // remove everything from iDirStart to i+2
+ sPath.replace( iDirStart, (i - iDirStart) + 3, "" );
+
+ // start over
+ i = 0;
+ }
+ else
+ {
+ ++i;
+ }
+ }
+
+ return sPath;
+}
+
+
+/** Returns true if these two paths are the same without respect for internal . or ..
+* sequences, slash type, or case (on case-insensitive platforms). */
+bool Path_IsSamePath( const std::string & sPath1, const std::string & sPath2 )
+{
+ std::string sCompact1 = Path_Compact( sPath1 );
+ std::string sCompact2 = Path_Compact( sPath2 );
+#if defined(WIN32)
+ return !stricmp( sCompact1.c_str(), sCompact2.c_str() );
+#else
+ return !strcmp( sCompact1.c_str(), sCompact2.c_str() );
+#endif
+}
+
+
+/** Returns the path to the current DLL or exe */
+std::string Path_GetThisModulePath()
+{
+ // gets the path of vrclient.dll itself
+#ifdef WIN32
+ HMODULE hmodule = NULL;
+
+ ::GetModuleHandleEx( GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, reinterpret_cast<LPCTSTR>(Path_GetThisModulePath), &hmodule );
+
+ wchar_t *pwchPath = new wchar_t[MAX_UNICODE_PATH];
+ char *pchPath = new char[ MAX_UNICODE_PATH_IN_UTF8 ];
+ ::GetModuleFileNameW( hmodule, pwchPath, MAX_UNICODE_PATH );
+ WideCharToMultiByte( CP_UTF8, 0, pwchPath, -1, pchPath, MAX_UNICODE_PATH_IN_UTF8, NULL, NULL );
+ delete[] pwchPath;
+
+ std::string sPath = pchPath;
+ delete [] pchPath;
+ return sPath;
+
+#elif defined( OSX ) || defined( LINUX )
+ // get the addr of a function in vrclient.so and then ask the dlopen system about it
+ Dl_info info;
+ dladdr( (void *)Path_GetThisModulePath, &info );
+ return info.dli_fname;
+#endif
+
+}
+
+
+/** returns true if the specified path exists and is a directory */
+bool Path_IsDirectory( const std::string & sPath )
+{
+ std::string sFixedPath = Path_FixSlashes( sPath );
+ if( sFixedPath.empty() )
+ return false;
+ char cLast = sFixedPath[ sFixedPath.length() - 1 ];
+ if( cLast == '/' || cLast == '\\' )
+ sFixedPath.erase( sFixedPath.end() - 1, sFixedPath.end() );
+
+ // see if the specified path actually exists.
+
+#if defined(POSIX)
+ struct stat buf;
+ if ( stat( sFixedPath.c_str(), &buf ) == -1 )
+ {
+ return false;
+ }
+
+#if defined( LINUX ) || defined( OSX )
+ return S_ISDIR( buf.st_mode );
+#else
+ return (buf.st_mode & _S_IFDIR) != 0;
+#endif
+
+#else
+ struct _stat buf;
+ std::wstring wsFixedPath = UTF8to16( sFixedPath.c_str() );
+ if ( _wstat( wsFixedPath.c_str(), &buf ) == -1 )
+ {
+ return false;
+ }
+
+ return (buf.st_mode & _S_IFDIR) != 0;
+#endif
+}
+
+/** returns true if the specified path represents an app bundle */
+bool Path_IsAppBundle( const std::string & sPath )
+{
+#if defined(OSX)
+ @autoreleasepool {
+ NSBundle *bundle = [ NSBundle bundleWithPath: [ NSString stringWithUTF8String:sPath.c_str() ] ];
+ bool bisAppBundle = ( nullptr != bundle );
+ return bisAppBundle;
+ }
+#else
+ return false;
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: returns true if the the path exists
+//-----------------------------------------------------------------------------
+bool Path_Exists( const std::string & sPath )
+{
+ std::string sFixedPath = Path_FixSlashes( sPath );
+ if( sFixedPath.empty() )
+ return false;
+
+#if defined( WIN32 )
+ struct _stat buf;
+ std::wstring wsFixedPath = UTF8to16( sFixedPath.c_str() );
+ if ( _wstat( wsFixedPath.c_str(), &buf ) == -1 )
+ {
+ return false;
+ }
+#else
+ struct stat buf;
+ if ( stat ( sFixedPath.c_str(), &buf ) == -1)
+ {
+ return false;
+ }
+#endif
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: helper to find a directory upstream from a given path
+//-----------------------------------------------------------------------------
+std::string Path_FindParentDirectoryRecursively( const std::string &strStartDirectory, const std::string &strDirectoryName )
+{
+ std::string strFoundPath = "";
+ std::string strCurrentPath = Path_FixSlashes( strStartDirectory );
+ if ( strCurrentPath.length() == 0 )
+ return "";
+
+ bool bExists = Path_Exists( strCurrentPath );
+ std::string strCurrentDirectoryName = Path_StripDirectory( strCurrentPath );
+ if ( bExists && stricmp( strCurrentDirectoryName.c_str(), strDirectoryName.c_str() ) == 0 )
+ return strCurrentPath;
+
+ while( bExists && strCurrentPath.length() != 0 )
+ {
+ strCurrentPath = Path_StripFilename( strCurrentPath );
+ strCurrentDirectoryName = Path_StripDirectory( strCurrentPath );
+ bExists = Path_Exists( strCurrentPath );
+ if ( bExists && stricmp( strCurrentDirectoryName.c_str(), strDirectoryName.c_str() ) == 0 )
+ return strCurrentPath;
+ }
+
+ return "";
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: helper to find a subdirectory upstream from a given path
+//-----------------------------------------------------------------------------
+std::string Path_FindParentSubDirectoryRecursively( const std::string &strStartDirectory, const std::string &strDirectoryName )
+{
+ std::string strFoundPath = "";
+ std::string strCurrentPath = Path_FixSlashes( strStartDirectory );
+ if ( strCurrentPath.length() == 0 )
+ return "";
+
+ bool bExists = Path_Exists( strCurrentPath );
+ while( bExists && strCurrentPath.length() != 0 )
+ {
+ strCurrentPath = Path_StripFilename( strCurrentPath );
+ bExists = Path_Exists( strCurrentPath );
+
+ if( Path_Exists( Path_Join( strCurrentPath, strDirectoryName ) ) )
+ {
+ strFoundPath = Path_Join( strCurrentPath, strDirectoryName );
+ break;
+ }
+ }
+ return strFoundPath;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: reading and writing files in the vortex directory
+//-----------------------------------------------------------------------------
+unsigned char * Path_ReadBinaryFile( const std::string &strFilename, int *pSize )
+{
+ FILE *f;
+#if defined( POSIX )
+ f = fopen( strFilename.c_str(), "rb" );
+#else
+ std::wstring wstrFilename = UTF8to16( strFilename.c_str() );
+ // the open operation needs to be sharable, therefore use of _wfsopen instead of _wfopen_s
+ f = _wfsopen( wstrFilename.c_str(), L"rb", _SH_DENYNO );
+#endif
+
+ unsigned char* buf = NULL;
+
+ if ( f != NULL )
+ {
+ fseek(f, 0, SEEK_END);
+ int size = ftell(f);
+ fseek(f, 0, SEEK_SET);
+
+ buf = new unsigned char[size];
+ if (buf && fread(buf, size, 1, f) == 1)
+ {
+ if (pSize)
+ *pSize = size;
+ }
+ else
+ {
+ delete[] buf;
+ buf = 0;
+ }
+
+ fclose(f);
+ }
+
+ return buf;
+}
+
+uint32_t Path_ReadBinaryFile( const std::string &strFilename, unsigned char *pBuffer, uint32_t unSize )
+{
+ FILE *f;
+#if defined( POSIX )
+ f = fopen( strFilename.c_str(), "rb" );
+#else
+ std::wstring wstrFilename = UTF8to16( strFilename.c_str() );
+ errno_t err = _wfopen_s( &f, wstrFilename.c_str(), L"rb" );
+ if ( err != 0 )
+ {
+ f = NULL;
+ }
+#endif
+
+ uint32_t unSizeToReturn = 0;
+
+ if ( f != NULL )
+ {
+ fseek( f, 0, SEEK_END );
+ uint32_t size = (uint32_t)ftell( f );
+ fseek( f, 0, SEEK_SET );
+
+ if ( size > unSize || !pBuffer )
+ {
+ unSizeToReturn = (uint32_t)size;
+ }
+ else
+ {
+ if ( fread( pBuffer, size, 1, f ) == 1 )
+ {
+ unSizeToReturn = (uint32_t)size;
+ }
+ }
+
+ fclose( f );
+ }
+
+ return unSizeToReturn;
+}
+
+bool Path_WriteBinaryFile(const std::string &strFilename, unsigned char *pData, unsigned nSize)
+{
+ FILE *f;
+#if defined( POSIX )
+ f = fopen(strFilename.c_str(), "wb");
+#else
+ std::wstring wstrFilename = UTF8to16( strFilename.c_str() );
+ errno_t err = _wfopen_s( &f, wstrFilename.c_str(), L"wb" );
+ if (err != 0)
+ {
+ f = NULL;
+ }
+#endif
+
+ size_t written = 0;
+ if (f != NULL) {
+ written = fwrite(pData, sizeof(unsigned char), nSize, f);
+ fclose(f);
+ }
+
+ return written == nSize ? true : false;
+}
+
+std::string Path_ReadTextFile( const std::string &strFilename )
+{
+ // doing it this way seems backwards, but I don't
+ // see an easy way to do this with C/C++ style IO
+ // that isn't worse...
+ int size;
+ unsigned char* buf = Path_ReadBinaryFile( strFilename, &size );
+ if (!buf)
+ return "";
+
+ // convert CRLF -> LF
+ size_t outsize = 1;
+ for (int i=1; i < size; i++)
+ {
+ if (buf[i] == '\n' && buf[i-1] == '\r') // CRLF
+ buf[outsize-1] = '\n'; // ->LF
+ else
+ buf[outsize++] = buf[i]; // just copy
+ }
+
+ std::string ret((char *)buf, outsize);
+ delete[] buf;
+ return ret;
+}
+
+
+bool Path_MakeWritable( const std::string &strFilename )
+{
+#if defined ( _WIN32 )
+ std::wstring wstrFilename = UTF8to16( strFilename.c_str() );
+
+ DWORD dwAttrs = GetFileAttributesW( wstrFilename.c_str() );
+ if ( dwAttrs != INVALID_FILE_ATTRIBUTES && ( dwAttrs & FILE_ATTRIBUTE_READONLY ) )
+ {
+ return SetFileAttributesW( wstrFilename.c_str(), dwAttrs & ~FILE_ATTRIBUTE_READONLY );
+ }
+#else
+ struct stat sb;
+
+ if ( stat( strFilename.c_str(), &sb ) == 0 && !( sb.st_mode & S_IWUSR ) )
+ {
+ return ( chmod( strFilename.c_str(), sb.st_mode | S_IWUSR ) == 0 );
+ }
+#endif
+
+ return true;
+}
+
+bool Path_WriteStringToTextFile( const std::string &strFilename, const char *pchData )
+{
+ FILE *f;
+#if defined( POSIX )
+ f = fopen( strFilename.c_str(), "w" );
+#else
+ std::wstring wstrFilename = UTF8to16( strFilename.c_str() );
+ errno_t err = _wfopen_s( &f, wstrFilename.c_str(), L"w" );
+ if ( err != 0 )
+ {
+ f = NULL;
+ }
+#endif
+
+ bool ok = false;
+
+ if ( f != NULL )
+ {
+ ok = fputs( pchData, f) >= 0;
+ fclose(f);
+ }
+
+ return ok;
+}
+
+bool Path_WriteStringToTextFileAtomic( const std::string &strFilename, const char *pchData )
+{
+ std::string strTmpFilename = strFilename + ".tmp";
+
+ if ( !Path_WriteStringToTextFile( strTmpFilename, pchData ) )
+ return false;
+
+ // Platform specific atomic file replacement
+#if defined( _WIN32 )
+ std::wstring wsFilename = UTF8to16( strFilename.c_str() );
+ std::wstring wsTmpFilename = UTF8to16( strTmpFilename.c_str() );
+ if ( !::ReplaceFileW( wsFilename.c_str(), wsTmpFilename.c_str(), nullptr, 0, 0, 0 ) )
+ {
+ // if we couldn't ReplaceFile, try a non-atomic write as a fallback
+ if ( !Path_WriteStringToTextFile( strFilename, pchData ) )
+ return false;
+ }
+#elif defined( POSIX )
+ if ( rename( strTmpFilename.c_str(), strFilename.c_str() ) == -1 )
+ return false;
+#else
+#error Do not know how to write atomic file
+#endif
+
+ return true;
+}
+
+
+#if defined(WIN32)
+#define FILE_URL_PREFIX "file:///"
+#else
+#define FILE_URL_PREFIX "file://"
+#endif
+
+// Mozilla: see README.mozilla for more details
+// ----------------------------------------------------------------------------------------------------------------------------
+// Purpose: Turns a path to a file on disk into a URL (or just returns the value if it's already a URL)
+// ----------------------------------------------------------------------------------------------------------------------------
+// std::string Path_FilePathToUrl( const std::string & sRelativePath, const std::string & sBasePath )
+// {
+// if ( StringHasPrefix( sRelativePath, "http://" )
+// || StringHasPrefix( sRelativePath, "https://" )
+// || StringHasPrefix( sRelativePath, "vr-input-workshop://" )
+// || StringHasPrefix( sRelativePath, "file://" )
+// )
+// {
+// return sRelativePath;
+// }
+// else
+// {
+// std::string sAbsolute = Path_MakeAbsolute( sRelativePath, sBasePath );
+// if ( sAbsolute.empty() )
+// return sAbsolute;
+// sAbsolute = Path_FixSlashes( sAbsolute, '/' );
+
+// size_t unBufferSize = sAbsolute.length() * 3;
+// char *pchBuffer = (char *)alloca( unBufferSize );
+// V_URLEncodeFullPath( pchBuffer, (int)unBufferSize, sAbsolute.c_str(), (int)sAbsolute.length() );
+
+// return std::string( FILE_URL_PREFIX ) + pchBuffer;
+// }
+// }
+
+// Mozilla: see README.mozilla for more details
+// -----------------------------------------------------------------------------------------------------
+// Purpose: Strips off file:// off a URL and returns the path. For other kinds of URLs an empty string is returned
+// -----------------------------------------------------------------------------------------------------
+// std::string Path_UrlToFilePath( const std::string & sFileUrl )
+// {
+// if ( !strnicmp( sFileUrl.c_str(), FILE_URL_PREFIX, strlen( FILE_URL_PREFIX ) ) )
+// {
+// char *pchBuffer = (char *)alloca( sFileUrl.length() );
+// V_URLDecodeNoPlusForSpace( pchBuffer, (int)sFileUrl.length(),
+// sFileUrl.c_str() + strlen( FILE_URL_PREFIX ), (int)( sFileUrl.length() - strlen( FILE_URL_PREFIX ) ) );
+
+// return Path_FixSlashes( pchBuffer );
+// }
+// else
+// {
+// return "";
+// }
+// }
+
+
+// -----------------------------------------------------------------------------------------------------
+// Purpose: Returns the root of the directory the system wants us to store user documents in
+// -----------------------------------------------------------------------------------------------------
+std::string GetUserDocumentsPath()
+{
+#if defined( WIN32 )
+ WCHAR rwchPath[MAX_PATH];
+
+ if ( !SUCCEEDED( SHGetFolderPathW( NULL, CSIDL_MYDOCUMENTS | CSIDL_FLAG_CREATE, NULL, 0, rwchPath ) ) )
+ {
+ return "";
+ }
+
+ // Convert the path to UTF-8 and store in the output
+ std::string sUserPath = UTF16to8( rwchPath );
+
+ return sUserPath;
+#elif defined( OSX )
+ @autoreleasepool {
+ NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES );
+ if ( [paths count] == 0 )
+ {
+ return "";
+ }
+
+ return [[paths objectAtIndex:0] UTF8String];
+ }
+#elif defined( LINUX )
+ // @todo: not solved/changed as part of OSX - still not real - just removed old class based steam cut and paste
+ const char *pchHome = getenv( "HOME" );
+ if ( pchHome == NULL )
+ {
+ return "";
+ }
+ return pchHome;
+#endif
+}
+
+
+// -----------------------------------------------------------------------------------------------------
+// Purpose: deletes / unlinks a single file
+// -----------------------------------------------------------------------------------------------------
+bool Path_UnlinkFile( const std::string &strFilename )
+{
+#if defined( WIN32 )
+ std::wstring wsFilename = UTF8to16( strFilename.c_str() );
+ return ( 0 != DeleteFileW( wsFilename.c_str() ) );
+#else
+ return ( 0 == unlink( strFilename.c_str() ) );
+#endif
+}
diff --git a/gfx/vr/service/openvr/src/pathtools_public.h b/gfx/vr/service/openvr/src/pathtools_public.h
new file mode 100644
index 0000000000..33688fba2f
--- /dev/null
+++ b/gfx/vr/service/openvr/src/pathtools_public.h
@@ -0,0 +1,150 @@
+//========= Copyright Valve Corporation ============//
+#pragma once
+
+#include <string>
+#include <stdint.h>
+
+/** Returns the path (including filename) to the current executable */
+std::string Path_GetExecutablePath();
+
+/** Returns the path of the current working directory */
+std::string Path_GetWorkingDirectory();
+
+/** Sets the path of the current working directory. Returns true if this was successful. */
+bool Path_SetWorkingDirectory( const std::string & sPath );
+
+/** Gets the path to a temporary directory. */
+std::string Path_GetTemporaryDirectory();
+
+/** returns the path (including filename) of the current shared lib or DLL */
+std::string Path_GetThisModulePath();
+
+/** Returns the specified path without its filename.
+* If slash is unspecified the native path separator of the current platform
+* will be used. */
+std::string Path_StripFilename( const std::string & sPath, char slash = 0 );
+
+/** returns just the filename from the provided full or relative path. */
+std::string Path_StripDirectory( const std::string & sPath, char slash = 0 );
+
+/** returns just the filename with no extension of the provided filename.
+* If there is a path the path is left intact. */
+std::string Path_StripExtension( const std::string & sPath );
+
+/** returns just extension of the provided filename (if any). */
+std::string Path_GetExtension( const std::string & sPath );
+
+/** Returns true if the path is absolute */
+bool Path_IsAbsolute( const std::string & sPath );
+
+/** Makes an absolute path from a relative path and a base path */
+std::string Path_MakeAbsolute( const std::string & sRelativePath, const std::string & sBasePath );
+
+/** Fixes the directory separators for the current platform.
+* If slash is unspecified the native path separator of the current platform
+* will be used. */
+std::string Path_FixSlashes( const std::string & sPath, char slash = 0 );
+
+/** Returns the path separator for the current platform */
+char Path_GetSlash();
+
+/** Jams two paths together with the right kind of slash */
+std::string Path_Join( const std::string & first, const std::string & second, char slash = 0 );
+std::string Path_Join( const std::string & first, const std::string & second, const std::string & third, char slash = 0 );
+std::string Path_Join( const std::string & first, const std::string & second, const std::string & third, const std::string &fourth, char slash = 0 );
+std::string Path_Join(
+ const std::string & first,
+ const std::string & second,
+ const std::string & third,
+ const std::string & fourth,
+ const std::string & fifth,
+ char slash = 0 );
+
+
+/** Removes redundant <dir>/.. elements in the path. Returns an empty path if the
+* specified path has a broken number of directories for its number of ..s.
+* If slash is unspecified the native path separator of the current platform
+* will be used. */
+std::string Path_Compact( const std::string & sRawPath, char slash = 0 );
+
+/** Returns true if these two paths are the same without respect for internal . or ..
+* sequences, slash type, or case (on case-insensitive platforms). */
+bool Path_IsSamePath( const std::string & sPath1, const std::string & sPath2 );
+
+//** Removed trailing slashes */
+std::string Path_RemoveTrailingSlash( const std::string & sRawPath, char slash = 0 );
+
+/** returns true if the specified path exists and is a directory */
+bool Path_IsDirectory( const std::string & sPath );
+
+/** returns true if the specified path represents an app bundle */
+bool Path_IsAppBundle( const std::string & sPath );
+
+/** returns true if the the path exists */
+bool Path_Exists( const std::string & sPath );
+
+/** Helper functions to find parent directories or subdirectories of parent directories */
+std::string Path_FindParentDirectoryRecursively( const std::string &strStartDirectory, const std::string &strDirectoryName );
+std::string Path_FindParentSubDirectoryRecursively( const std::string &strStartDirectory, const std::string &strDirectoryName );
+
+/** Make a text file writable. */
+bool Path_MakeWritable( const std::string &strFilename );
+
+/** Path operations to read or write text/binary files */
+unsigned char * Path_ReadBinaryFile( const std::string &strFilename, int *pSize );
+uint32_t Path_ReadBinaryFile( const std::string &strFilename, unsigned char *pBuffer, uint32_t unSize );
+bool Path_WriteBinaryFile( const std::string &strFilename, unsigned char *pData, unsigned nSize );
+std::string Path_ReadTextFile( const std::string &strFilename );
+bool Path_WriteStringToTextFile( const std::string &strFilename, const char *pchData );
+bool Path_WriteStringToTextFileAtomic( const std::string &strFilename, const char *pchData );
+
+// Mozilla: see README.mozilla for more details
+/** Returns a file:// url for paths, or an http or https url if that's what was provided */
+// std::string Path_FilePathToUrl( const std::string & sRelativePath, const std::string & sBasePath );
+
+/** Strips off file:// off a URL and returns the path. For other kinds of URLs an empty string is returned */
+std::string Path_UrlToFilePath( const std::string & sFileUrl );
+
+/** Returns the root of the directory the system wants us to store user documents in */
+std::string GetUserDocumentsPath();
+
+/** deletes / unlinks a single file */
+bool Path_UnlinkFile( const std::string &strFilename );
+
+#ifndef MAX_UNICODE_PATH
+ #define MAX_UNICODE_PATH 32767
+#endif
+
+#ifndef MAX_UNICODE_PATH_IN_UTF8
+ #define MAX_UNICODE_PATH_IN_UTF8 (MAX_UNICODE_PATH * 4)
+#endif
+
+//-----------------------------------------------------------------------------
+#if defined(WIN32)
+#define DYNAMIC_LIB_EXT ".dll"
+#define PROGRAM_EXT ".exe"
+#ifdef _WIN64
+#define PLATSUBDIR "win64"
+#else
+#define PLATSUBDIR "win32"
+#endif
+#elif defined(OSX)
+#define DYNAMIC_LIB_EXT ".dylib"
+#define PLATSUBDIR "osx32"
+#define PROGRAM_EXT ""
+#elif defined(LINUX)
+#define DYNAMIC_LIB_EXT ".so"
+#define PROGRAM_EXT ""
+#if defined( LINUX32 )
+#define PLATSUBDIR "linux32"
+#elif defined( ANDROIDARM64 )
+#define PLATSUBDIR "androidarm64"
+#elif defined( LINUXARM64 )
+#define PLATSUBDIR "linuxarm64"
+#else
+#define PLATSUBDIR "linux64"
+#endif
+#else
+#warning "Unknown platform for PLATSUBDIR"
+#define PLATSUBDIR "unknown_platform"
+#endif
diff --git a/gfx/vr/service/openvr/src/sharedlibtools_public.cpp b/gfx/vr/service/openvr/src/sharedlibtools_public.cpp
new file mode 100644
index 0000000000..048512a1de
--- /dev/null
+++ b/gfx/vr/service/openvr/src/sharedlibtools_public.cpp
@@ -0,0 +1,43 @@
+//========= Copyright Valve Corporation ============//
+#include "sharedlibtools_public.h"
+#include <string.h>
+
+#if defined(_WIN32)
+#include <windows.h>
+#endif
+
+#if defined(POSIX)
+#include <dlfcn.h>
+#endif
+
+SharedLibHandle SharedLib_Load( const char *pchPath )
+{
+#if defined( _WIN32)
+ return (SharedLibHandle)LoadLibraryEx( pchPath, NULL, LOAD_WITH_ALTERED_SEARCH_PATH );
+#elif defined(POSIX)
+ return (SharedLibHandle)dlopen(pchPath, RTLD_LOCAL|RTLD_NOW);
+#endif
+}
+
+void *SharedLib_GetFunction( SharedLibHandle lib, const char *pchFunctionName)
+{
+#if defined( _WIN32)
+ return (void*)GetProcAddress( (HMODULE)lib, pchFunctionName );
+#elif defined(POSIX)
+ return dlsym( lib, pchFunctionName );
+#endif
+}
+
+
+void SharedLib_Unload( SharedLibHandle lib )
+{
+ if ( !lib )
+ return;
+#if defined( _WIN32)
+ FreeLibrary( (HMODULE)lib );
+#elif defined(POSIX)
+ dlclose( lib );
+#endif
+}
+
+
diff --git a/gfx/vr/service/openvr/src/sharedlibtools_public.h b/gfx/vr/service/openvr/src/sharedlibtools_public.h
new file mode 100644
index 0000000000..10163dbfab
--- /dev/null
+++ b/gfx/vr/service/openvr/src/sharedlibtools_public.h
@@ -0,0 +1,10 @@
+//========= Copyright Valve Corporation ============//
+#pragma once
+
+typedef void *SharedLibHandle;
+
+SharedLibHandle SharedLib_Load( const char *pchPath );
+void *SharedLib_GetFunction( SharedLibHandle lib, const char *pchFunctionName);
+void SharedLib_Unload( SharedLibHandle lib );
+
+
diff --git a/gfx/vr/service/openvr/src/strtools_public.cpp b/gfx/vr/service/openvr/src/strtools_public.cpp
new file mode 100644
index 0000000000..f52f8e9004
--- /dev/null
+++ b/gfx/vr/service/openvr/src/strtools_public.cpp
@@ -0,0 +1,571 @@
+//========= Copyright Valve Corporation ============//
+#include "strtools_public.h"
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sstream>
+// Mozilla: see README.mozilla for more details
+// #include <codecvt>
+#include <iostream>
+#include <functional>
+#include <locale>
+// #include <codecvt>
+
+#if defined( _WIN32 )
+#include <windows.h>
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool StringHasPrefix( const std::string & sString, const std::string & sPrefix )
+{
+ return 0 == strnicmp( sString.c_str(), sPrefix.c_str(), sPrefix.length() );
+}
+
+bool StringHasPrefixCaseSensitive( const std::string & sString, const std::string & sPrefix )
+{
+ return 0 == strncmp( sString.c_str(), sPrefix.c_str(), sPrefix.length() );
+}
+
+
+bool StringHasSuffix( const std::string &sString, const std::string &sSuffix )
+{
+ size_t cStrLen = sString.length();
+ size_t cSuffixLen = sSuffix.length();
+
+ if ( cSuffixLen > cStrLen )
+ return false;
+
+ std::string sStringSuffix = sString.substr( cStrLen - cSuffixLen, cSuffixLen );
+
+ return 0 == stricmp( sStringSuffix.c_str(), sSuffix.c_str() );
+}
+
+bool StringHasSuffixCaseSensitive( const std::string &sString, const std::string &sSuffix )
+{
+ size_t cStrLen = sString.length();
+ size_t cSuffixLen = sSuffix.length();
+
+ if ( cSuffixLen > cStrLen )
+ return false;
+
+ std::string sStringSuffix = sString.substr( cStrLen - cSuffixLen, cSuffixLen );
+
+ return 0 == strncmp( sStringSuffix.c_str(), sSuffix.c_str(),cSuffixLen );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+// Mozilla: see README.mozilla for more details
+//typedef std::codecvt_utf8< wchar_t > convert_type;
+
+// Mozilla: see README.mozilla for more details
+#if defined( _WIN32 )
+std::string UTF16to8(const wchar_t * in)
+{
+ int retLength = ::WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
+ if (retLength == 0)
+ {
+ return std::string();
+ }
+
+ char* retString = new char[retLength];
+ ::WideCharToMultiByte(CP_UTF8, 0, in, -1, retString, retLength, nullptr, nullptr);
+
+ std::string retStringValue(retString);
+
+ delete[] retString;
+
+ return retStringValue;
+
+ // static std::wstring_convert< convert_type, wchar_t > s_converter; // construction of this can be expensive (or even serialized) depending on locale
+
+ // try
+ // {
+ // return s_converter.to_bytes( in );
+ // }
+ // catch ( ... )
+ // {
+ // return std::string();
+ // }
+}
+
+std::string UTF16to8( const std::wstring & in ) { return UTF16to8( in.c_str() ); }
+
+// Mozilla: see README.mozilla for more details
+std::wstring UTF8to16(const char * in)
+{
+ int retLength = ::MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
+ if (retLength == 0)
+ {
+ return std::wstring();
+ }
+
+ wchar_t* retString = new wchar_t[retLength];
+ ::MultiByteToWideChar(CP_UTF8, 0, in, -1, retString, retLength);
+
+ std::wstring retStringValue(retString);
+
+ delete[] retString;
+
+ return retStringValue;
+
+ //static std::wstring_convert< convert_type, wchar_t > s_converter; // construction of this can be expensive (or even serialized) depending on locale
+
+ //try
+ //{
+ // return s_converter.from_bytes( in );
+ //}
+ //catch ( ... )
+ //{
+ // return std::wstring();
+ //}
+}
+
+std::wstring UTF8to16( const std::string & in ) { return UTF8to16( in.c_str() ); }
+#endif
+
+
+#if defined( _WIN32 )
+//-----------------------------------------------------------------------------
+// Purpose: Convert LPSTR in the default CodePage to UTF8
+//-----------------------------------------------------------------------------
+std::string DefaultACPtoUTF8( const char *pszStr )
+{
+ if ( GetACP() == CP_UTF8 )
+ {
+ return pszStr;
+ }
+ else
+ {
+ std::vector<wchar_t> vecBuf( strlen( pszStr ) + 1 ); // should be guaranteed to be enough
+ MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED, pszStr, -1, vecBuf.data(), (int) vecBuf.size() );
+ return UTF16to8( vecBuf.data() );
+ }
+}
+#endif
+
+// --------------------------------------------------------------------
+// Purpose:
+// --------------------------------------------------------------------
+void strcpy_safe( char *pchBuffer, size_t unBufferSizeBytes, const char *pchSource )
+{
+ strncpy( pchBuffer, pchSource, unBufferSizeBytes - 1 );
+ pchBuffer[unBufferSizeBytes - 1] = '\0';
+}
+
+// --------------------------------------------------------------------
+// Purpose: converts a string to upper case
+// --------------------------------------------------------------------
+std::string StringToUpper( const std::string & sString )
+{
+ std::string sOut;
+ sOut.reserve( sString.size() + 1 );
+ for( std::string::const_iterator i = sString.begin(); i != sString.end(); i++ )
+ {
+ sOut.push_back( (char)toupper( *i ) );
+ }
+
+ return sOut;
+}
+
+
+// --------------------------------------------------------------------
+// Purpose: converts a string to lower case
+// --------------------------------------------------------------------
+std::string StringToLower( const std::string & sString )
+{
+ std::string sOut;
+ sOut.reserve( sString.size() + 1 );
+ for( std::string::const_iterator i = sString.begin(); i != sString.end(); i++ )
+ {
+ sOut.push_back( (char)tolower( *i ) );
+ }
+
+ return sOut;
+}
+
+
+uint32_t ReturnStdString( const std::string & sValue, char *pchBuffer, uint32_t unBufferLen )
+{
+ uint32_t unLen = (uint32_t)sValue.length() + 1;
+ if( !pchBuffer || !unBufferLen )
+ return unLen;
+
+ if( unBufferLen < unLen )
+ {
+ pchBuffer[0] = '\0';
+ }
+ else
+ {
+ memcpy( pchBuffer, sValue.c_str(), unLen );
+ }
+
+ return unLen;
+}
+
+
+/** Returns a std::string from a uint64_t */
+// Mozilla: see README.mozilla for more details
+// std::string Uint64ToString( uint64_t ulValue )
+// {
+// char buf[ 22 ];
+// #if defined( _WIN32 )
+// sprintf_s( buf, "%llu", ulValue );
+// #else
+// snprintf( buf, sizeof( buf ), "%llu", (long long unsigned int ) ulValue );
+// #endif
+// return buf;
+// }
+
+
+/** returns a uint64_t from a string */
+uint64_t StringToUint64( const std::string & sValue )
+{
+ return strtoull( sValue.c_str(), NULL, 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Helper for converting a numeric value to a hex digit, value should be 0-15.
+//-----------------------------------------------------------------------------
+char cIntToHexDigit( int nValue )
+{
+ //Assert( nValue >= 0 && nValue <= 15 );
+ return "0123456789ABCDEF"[ nValue & 15 ];
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Helper for converting a hex char value to numeric, return -1 if the char
+// is not a valid hex digit.
+//-----------------------------------------------------------------------------
+int iHexCharToInt( char cValue )
+{
+ int32_t iValue = cValue;
+ if ( (uint32_t)( iValue - '0' ) < 10 )
+ return iValue - '0';
+
+ iValue |= 0x20;
+ if ( (uint32_t)( iValue - 'a' ) < 6 )
+ return iValue - 'a' + 10;
+
+ return -1;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: These define the set of characters to filter for components (which
+// need all the escaping we can muster) vs. paths (which don't want
+// / and : escaped so we don't break less compliant URL handling code.
+//-----------------------------------------------------------------------------
+static bool CharNeedsEscape_Component( const char c )
+{
+ return (!(c >= 'a' && c <= 'z') && !(c >= 'A' && c <= 'Z') && !(c >= '0' && c <= '9')
+ && c != '-' && c != '_' && c != '.');
+}
+static bool CharNeedsEscape_FullPath( const char c )
+{
+ return (!(c >= 'a' && c <= 'z') && !(c >= 'A' && c <= 'Z') && !(c >= '0' && c <= '9')
+ && c != '-' && c != '_' && c != '.' && c != '/' && c != ':' );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Internal implementation of encode, works in the strict RFC manner, or
+// with spaces turned to + like HTML form encoding.
+//-----------------------------------------------------------------------------
+void V_URLEncodeInternal( char *pchDest, int nDestLen, const char *pchSource, int nSourceLen,
+ bool bUsePlusForSpace, std::function< bool(const char)> fnNeedsEscape )
+{
+ //AssertMsg( nDestLen > 3*nSourceLen, "Target buffer for V_URLEncode should be 3x source length, plus one for terminating null\n" );
+
+ int iDestPos = 0;
+ for ( int i=0; i < nSourceLen; ++i )
+ {
+ // worst case we need 3 additional chars
+ if( (iDestPos+3) > nDestLen )
+ {
+ pchDest[0] = '\0';
+// AssertMsg( false, "Target buffer too short\n" );
+ return;
+ }
+
+ // We allow only a-z, A-Z, 0-9, period, underscore, and hyphen to pass through unescaped.
+ // These are the characters allowed by both the original RFC 1738 and the latest RFC 3986.
+ // Current specs also allow '~', but that is forbidden under original RFC 1738.
+ if ( fnNeedsEscape( pchSource[i] ) )
+ {
+ if ( bUsePlusForSpace && pchSource[i] == ' ' )
+ {
+ pchDest[iDestPos++] = '+';
+ }
+ else
+ {
+ pchDest[iDestPos++] = '%';
+ uint8_t iValue = pchSource[i];
+ if ( iValue == 0 )
+ {
+ pchDest[iDestPos++] = '0';
+ pchDest[iDestPos++] = '0';
+ }
+ else
+ {
+ char cHexDigit1 = cIntToHexDigit( iValue % 16 );
+ iValue /= 16;
+ char cHexDigit2 = cIntToHexDigit( iValue );
+ pchDest[iDestPos++] = cHexDigit2;
+ pchDest[iDestPos++] = cHexDigit1;
+ }
+ }
+ }
+ else
+ {
+ pchDest[iDestPos++] = pchSource[i];
+ }
+ }
+
+ if( (iDestPos+1) > nDestLen )
+ {
+ pchDest[0] = '\0';
+ //AssertMsg( false, "Target buffer too short to terminate\n" );
+ return;
+ }
+
+ // Null terminate
+ pchDest[iDestPos++] = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Internal implementation of decode, works in the strict RFC manner, or
+// with spaces turned to + like HTML form encoding.
+//
+// Returns the amount of space used in the output buffer.
+//-----------------------------------------------------------------------------
+size_t V_URLDecodeInternal( char *pchDecodeDest, int nDecodeDestLen, const char *pchEncodedSource, int nEncodedSourceLen, bool bUsePlusForSpace )
+{
+ if ( nDecodeDestLen < nEncodedSourceLen )
+ {
+ //AssertMsg( false, "V_URLDecode needs a dest buffer at least as large as the source" );
+ return 0;
+ }
+
+ int iDestPos = 0;
+ for( int i=0; i < nEncodedSourceLen; ++i )
+ {
+ if ( bUsePlusForSpace && pchEncodedSource[i] == '+' )
+ {
+ pchDecodeDest[ iDestPos++ ] = ' ';
+ }
+ else if ( pchEncodedSource[i] == '%' )
+ {
+ // Percent signifies an encoded value, look ahead for the hex code, convert to numeric, and use that
+
+ // First make sure we have 2 more chars
+ if ( i < nEncodedSourceLen - 2 )
+ {
+ char cHexDigit1 = pchEncodedSource[i+1];
+ char cHexDigit2 = pchEncodedSource[i+2];
+
+ // Turn the chars into a hex value, if they are not valid, then we'll
+ // just place the % and the following two chars direct into the string,
+ // even though this really shouldn't happen, who knows what bad clients
+ // may do with encoding.
+ bool bValid = false;
+ int iValue = iHexCharToInt( cHexDigit1 );
+ if ( iValue != -1 )
+ {
+ iValue *= 16;
+ int iValue2 = iHexCharToInt( cHexDigit2 );
+ if ( iValue2 != -1 )
+ {
+ iValue += iValue2;
+ pchDecodeDest[ iDestPos++ ] = (char)iValue;
+ bValid = true;
+ }
+ }
+
+ if ( !bValid )
+ {
+ pchDecodeDest[ iDestPos++ ] = '%';
+ pchDecodeDest[ iDestPos++ ] = cHexDigit1;
+ pchDecodeDest[ iDestPos++ ] = cHexDigit2;
+ }
+ }
+
+ // Skip ahead
+ i += 2;
+ }
+ else
+ {
+ pchDecodeDest[ iDestPos++ ] = pchEncodedSource[i];
+ }
+ }
+
+ // We may not have extra room to NULL terminate, since this can be used on raw data, but if we do
+ // go ahead and do it as this can avoid bugs.
+ if ( iDestPos < nDecodeDestLen )
+ {
+ pchDecodeDest[iDestPos] = 0;
+ }
+
+ return (size_t)iDestPos;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Encodes a string (or binary data) from URL encoding format, see rfc1738 section 2.2.
+// This version of the call isn't a strict RFC implementation, but uses + for space as is
+// the standard in HTML form encoding, despite it not being part of the RFC.
+//
+// Dest buffer should be at least as large as source buffer to guarantee room for decode.
+//-----------------------------------------------------------------------------
+void V_URLEncode( char *pchDest, int nDestLen, const char *pchSource, int nSourceLen )
+{
+ return V_URLEncodeInternal( pchDest, nDestLen, pchSource, nSourceLen, true, CharNeedsEscape_Component );
+}
+
+
+void V_URLEncodeNoPlusForSpace( char *pchDest, int nDestLen, const char *pchSource, int nSourceLen )
+{
+ return V_URLEncodeInternal( pchDest, nDestLen, pchSource, nSourceLen, false, CharNeedsEscape_Component );
+}
+
+void V_URLEncodeFullPath( char *pchDest, int nDestLen, const char *pchSource, int nSourceLen )
+{
+ return V_URLEncodeInternal( pchDest, nDestLen, pchSource, nSourceLen, false, CharNeedsEscape_FullPath );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Decodes a string (or binary data) from URL encoding format, see rfc1738 section 2.2.
+// This version of the call isn't a strict RFC implementation, but uses + for space as is
+// the standard in HTML form encoding, despite it not being part of the RFC.
+//
+// Dest buffer should be at least as large as source buffer to guarantee room for decode.
+// Dest buffer being the same as the source buffer (decode in-place) is explicitly allowed.
+//-----------------------------------------------------------------------------
+size_t V_URLDecode( char *pchDecodeDest, int nDecodeDestLen, const char *pchEncodedSource, int nEncodedSourceLen )
+{
+ return V_URLDecodeInternal( pchDecodeDest, nDecodeDestLen, pchEncodedSource, nEncodedSourceLen, true );
+}
+
+size_t V_URLDecodeNoPlusForSpace( char *pchDecodeDest, int nDecodeDestLen, const char *pchEncodedSource, int nEncodedSourceLen )
+{
+ return V_URLDecodeInternal( pchDecodeDest, nDecodeDestLen, pchEncodedSource, nEncodedSourceLen, false );
+}
+
+//-----------------------------------------------------------------------------
+void V_StripExtension( std::string &in )
+{
+ // Find the last dot. If it's followed by a dot or a slash, then it's part of a
+ // directory specifier like ../../somedir/./blah.
+ std::string::size_type test = in.rfind( '.' );
+ if ( test != std::string::npos )
+ {
+ // This handles things like ".\blah" or "c:\my@email.com\abc\def\geh"
+ // Which would otherwise wind up with "" and "c:\my@email", respectively.
+ if ( in.rfind( '\\' ) < test && in.rfind( '/' ) < test )
+ {
+ in.resize( test );
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Tokenizes a string into a vector of strings
+//-----------------------------------------------------------------------------
+std::vector<std::string> TokenizeString( const std::string & sString, char cToken )
+{
+ std::vector<std::string> vecStrings;
+ std::istringstream stream( sString );
+ std::string s;
+ while ( std::getline( stream, s, cToken ) )
+ {
+ vecStrings.push_back( s );
+ }
+ return vecStrings;
+}
+
+// Mozilla: see README.mozilla for more details
+//-----------------------------------------------------------------------------
+// Purpose: Repairs a should-be-UTF-8 string to a for-sure-is-UTF-8 string, plus return boolean if we subbed in '?' somewhere
+//-----------------------------------------------------------------------------
+// bool RepairUTF8( const char *pbegin, const char *pend, std::string & sOutputUtf8 )
+// {
+// typedef std::codecvt_utf8<char32_t> facet_type;
+// facet_type myfacet;
+
+// std::mbstate_t mystate = std::mbstate_t();
+
+// sOutputUtf8.clear();
+// sOutputUtf8.reserve( pend - pbegin );
+// bool bSqueakyClean = true;
+
+// const char *pmid = pbegin;
+// while ( pmid != pend )
+// {
+// bool bHasError = false;
+// bool bHasValidData = false;
+
+// char32_t out = 0xdeadbeef, *pout;
+// pbegin = pmid;
+// switch ( myfacet.in( mystate, pbegin, pend, pmid, &out, &out + 1, pout ) )
+// {
+// case facet_type::ok:
+// bHasValidData = true;
+// break;
+
+// case facet_type::noconv:
+// // unexpected! always converting type
+// bSqueakyClean = false;
+// break;
+
+// case facet_type::partial:
+// bHasError = pbegin == pmid;
+// if ( bHasError )
+// {
+// bSqueakyClean = false;
+// }
+// else
+// {
+// bHasValidData = true;
+// }
+// break;
+
+// case facet_type::error:
+// bHasError = true;
+// bSqueakyClean = false;
+// break;
+// }
+
+// if ( bHasValidData )
+// {
+// // could convert back, but no need
+// for ( const char *p = pbegin; p != pmid; ++p )
+// {
+// sOutputUtf8 += *p;
+// }
+// }
+
+// if ( bHasError )
+// {
+// sOutputUtf8 += '?';
+// }
+
+// if ( pmid == pbegin )
+// {
+// pmid++;
+// }
+// }
+
+// return bSqueakyClean;
+// }
+
+// //-----------------------------------------------------------------------------
+// // Purpose: Repairs a should-be-UTF-8 string to a for-sure-is-UTF-8 string, plus return boolean if we subbed in '?' somewhere
+// //-----------------------------------------------------------------------------
+// bool RepairUTF8( const std::string & sInputUtf8, std::string & sOutputUtf8 )
+// {
+// return RepairUTF8( sInputUtf8.data(), sInputUtf8.data() + sInputUtf8.size(), sOutputUtf8 );
+// }
diff --git a/gfx/vr/service/openvr/src/strtools_public.h b/gfx/vr/service/openvr/src/strtools_public.h
new file mode 100644
index 0000000000..067bbe1b1b
--- /dev/null
+++ b/gfx/vr/service/openvr/src/strtools_public.h
@@ -0,0 +1,156 @@
+//========= Copyright Valve Corporation ============//
+#pragma once
+
+#include <string>
+#include <stdint.h>
+#include <sys/types.h>
+#include <vector>
+
+/** returns true if the string has the prefix */
+bool StringHasPrefix( const std::string & sString, const std::string & sPrefix );
+bool StringHasPrefixCaseSensitive( const std::string & sString, const std::string & sPrefix );
+
+/** returns if the string has the suffix */
+bool StringHasSuffix( const std::string &sString, const std::string &sSuffix );
+bool StringHasSuffixCaseSensitive( const std::string &sString, const std::string &sSuffix );
+
+// Mozilla: see README.mozilla for more details
+#if defined( _WIN32 )
+/** converts a UTF-16 string to a UTF-8 string */
+std::string UTF16to8( const wchar_t * in );
+std::string UTF16to8( const std::wstring & in );
+
+/** converts a UTF-8 string to a UTF-16 string */
+std::wstring UTF8to16(const char * in);
+std::wstring UTF8to16( const std::string & in );
+#define Utf16FromUtf8 UTF8to16
+#endif
+
+#if defined( _WIN32 )
+std::string DefaultACPtoUTF8( const char *pszStr );
+#endif
+
+/** Repairs a should-be-UTF-8 string to a for-sure-is-UTF-8 string, plus return boolean if we subbed in '?' somewhere */
+bool RepairUTF8( const char *begin, const char *end, std::string & sOutputUtf8 );
+bool RepairUTF8( const std::string & sInputUtf8, std::string & sOutputUtf8 );
+
+/** safely copy a string into a buffer */
+void strcpy_safe( char *pchBuffer, size_t unBufferSizeBytes, const char *pchSource );
+template< size_t bufferSize >
+void strcpy_safe( char (& buffer) [ bufferSize ], const char *pchSource )
+{
+ strcpy_safe( buffer, bufferSize, pchSource );
+}
+
+
+/** converts a string to upper case */
+std::string StringToUpper( const std::string & sString );
+
+/** converts a string to lower case */
+std::string StringToLower( const std::string & sString );
+
+// we stricmp (from WIN) but it isn't POSIX - OSX/LINUX have strcasecmp so just inline bridge to it
+#if defined( OSX ) || defined( LINUX )
+#include <strings.h>
+inline int stricmp(const char *pStr1, const char *pStr2) { return strcasecmp(pStr1,pStr2); }
+#ifndef _stricmp
+#define _stricmp stricmp
+#endif
+inline int strnicmp( const char *pStr1, const char *pStr2, size_t unBufferLen ) { return strncasecmp( pStr1,pStr2, unBufferLen ); }
+#ifndef _strnicmp
+#define _strnicmp strnicmp
+#endif
+
+#ifndef _vsnprintf_s
+#define _vsnprintf_s vsnprintf
+#endif
+
+#define _TRUNCATE ((size_t)-1)
+
+#endif
+
+#if defined( OSX )
+// behaviors ensure NULL-termination at least as well as _TRUNCATE does, but
+// wcsncpy_s/strncpy_s can non-NULL-terminate, wcslcpy/strlcpy can not.
+// inline errno_t wcsncpy_s(wchar_t *strDest, size_t numberOfElements, const wchar_t *strSource, size_t count)
+// {
+// return wcslcpy(strDest, strSource, numberOfElements);
+// }
+
+// inline errno_t strncpy_s(char *strDest, size_t numberOfElements, const char *strSource, size_t count)
+// {
+// return strlcpy(strDest, strSource, numberOfElements);
+// }
+
+#endif
+
+#if defined( LINUX )
+// this implementation does not return whether or not the destination was
+// truncated, but that is straightforward to fix if anybody actually needs the
+// return code.
+#include "string.h"
+inline void wcsncpy_s(wchar_t *strDest, size_t numberOfElements, const wchar_t *strSource, size_t count)
+{
+ wcsncpy(strDest, strSource, numberOfElements);
+ strDest[numberOfElements-1] = '\0';
+}
+
+inline void strncpy_s(char *strDest, size_t numberOfElements, const char *strSource, size_t count)
+{
+ strncpy(strDest, strSource, numberOfElements);
+ strDest[numberOfElements-1] = '\0';
+}
+
+#endif
+
+#if defined( _WIN32 ) && _MSC_VER < 1800
+inline uint64_t strtoull(const char *str, char **endptr, int base) { return _strtoui64( str, endptr, base ); }
+#endif
+
+/* Handles copying a std::string into a buffer as would be provided in an API */
+uint32_t ReturnStdString( const std::string & sValue, char *pchBuffer, uint32_t unBufferLen );
+
+/** Returns a std::string from a uint64_t */
+// Mozilla: see README.mozilla for more details
+//std::string Uint64ToString( uint64_t ulValue );
+
+/** returns a uint64_t from a string */
+uint64_t StringToUint64( const std::string & sValue );
+
+//-----------------------------------------------------------------------------
+// Purpose: Encodes a string (or binary data) from URL encoding format, see rfc1738 section 2.2.
+// This version of the call isn't a strict RFC implementation, but uses + for space as is
+// the standard in HTML form encoding, despite it not being part of the RFC.
+//
+// Dest buffer should be at least as large as source buffer to guarantee room for decode.
+//-----------------------------------------------------------------------------
+void V_URLEncode( char *pchDest, int nDestLen, const char *pchSource, int nSourceLen );
+
+/** Same as V_URLEncode, but without plus for space. */
+void V_URLEncodeNoPlusForSpace( char *pchDest, int nDestLen, const char *pchSource, int nSourceLen );
+
+/** Same as V_URLEncodeNoPlusForSpace, but without escaping / and : */
+void V_URLEncodeFullPath( char *pchDest, int nDestLen, const char *pchSource, int nSourceLen );
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Decodes a string (or binary data) from URL encoding format, see rfc1738 section 2.2.
+// This version of the call isn't a strict RFC implementation, but uses + for space as is
+// the standard in HTML form encoding, despite it not being part of the RFC.
+//
+// Dest buffer should be at least as large as source buffer to guarantee room for decode.
+// Dest buffer being the same as the source buffer (decode in-place) is explicitly allowed.
+//-----------------------------------------------------------------------------
+size_t V_URLDecode( char *pchDecodeDest, int nDecodeDestLen, const char *pchEncodedSource, int nEncodedSourceLen );
+
+/** Same as V_URLDecode, but without plus for space. */
+size_t V_URLDecodeNoPlusForSpace( char *pchDecodeDest, int nDecodeDestLen, const char *pchEncodedSource, int nEncodedSourceLen );
+
+//-----------------------------------------------------------------------------
+// Purpose: strip extension from a path
+//-----------------------------------------------------------------------------
+void V_StripExtension( std::string &in );
+
+
+/** Tokenizes a string into a vector of strings */
+std::vector<std::string> TokenizeString( const std::string & sString, char cToken );
diff --git a/gfx/vr/service/openvr/src/vrpathregistry_public.cpp b/gfx/vr/service/openvr/src/vrpathregistry_public.cpp
new file mode 100644
index 0000000000..f40fc1cda1
--- /dev/null
+++ b/gfx/vr/service/openvr/src/vrpathregistry_public.cpp
@@ -0,0 +1,442 @@
+//========= Copyright Valve Corporation ============//
+
+#include "vrpathregistry_public.h"
+#include "json/json.h"
+#include "pathtools_public.h"
+#include "envvartools_public.h"
+#include "strtools_public.h"
+#include "dirtools_public.h"
+
+#if defined( WIN32 )
+#include <windows.h>
+#include <shlobj.h>
+
+#undef GetEnvironmentVariable
+#elif defined OSX
+#include <Foundation/Foundation.h>
+#include <AppKit/AppKit.h>
+#elif defined(LINUX)
+#include <dlfcn.h>
+#include <stdio.h>
+#endif
+
+#include <algorithm>
+
+#ifndef VRLog
+ #if defined( __MINGW32__ )
+ #define VRLog(args...) fprintf(stderr, args)
+ #elif defined( WIN32 )
+ #define VRLog(fmt, ...) fprintf(stderr, fmt, __VA_ARGS__)
+ #else
+ #define VRLog(args...) fprintf(stderr, args)
+ #endif
+#endif
+
+/** Returns the root of the directory the system wants us to store user config data in */
+static std::string GetAppSettingsPath()
+{
+#if defined( WIN32 )
+ WCHAR rwchPath[MAX_PATH];
+
+ if( !SUCCEEDED( SHGetFolderPathW( NULL, CSIDL_LOCAL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, rwchPath ) ) )
+ {
+ return "";
+ }
+
+ // Convert the path to UTF-8 and store in the output
+ std::string sUserPath = UTF16to8( rwchPath );
+
+ return sUserPath;
+#elif defined( OSX )
+ std::string sSettingsDir;
+ @autoreleasepool {
+ // Search for the path
+ NSArray *paths = NSSearchPathForDirectoriesInDomains( NSApplicationSupportDirectory, NSUserDomainMask, YES );
+ if ( [paths count] == 0 )
+ {
+ return "";
+ }
+
+ NSString *resolvedPath = [paths objectAtIndex:0];
+ resolvedPath = [resolvedPath stringByAppendingPathComponent: @"OpenVR"];
+
+ if ( ![[NSFileManager defaultManager] createDirectoryAtPath: resolvedPath withIntermediateDirectories:YES attributes:nil error:nil] )
+ {
+ return "";
+ }
+
+ sSettingsDir.assign( [resolvedPath UTF8String] );
+ }
+ return sSettingsDir;
+#elif defined( LINUX )
+
+ // As defined by XDG Base Directory Specification
+ // https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
+
+ const char *pchHome = getenv("XDG_CONFIG_HOME");
+ if ( ( pchHome != NULL) && ( pchHome[0] != '\0' ) )
+ {
+ return pchHome;
+ }
+
+ //
+ // XDG_CONFIG_HOME is not defined, use ~/.config instead
+ //
+ pchHome = getenv( "HOME" );
+ if ( pchHome == NULL )
+ {
+ return "";
+ }
+
+ std::string sUserPath( pchHome );
+ sUserPath = Path_Join( sUserPath, ".config" );
+ return sUserPath;
+#else
+ #warning "Unsupported platform"
+#endif
+}
+
+
+// ---------------------------------------------------------------------------
+// Purpose: Constructor
+// ---------------------------------------------------------------------------
+CVRPathRegistry_Public::CVRPathRegistry_Public()
+{
+
+}
+
+// ---------------------------------------------------------------------------
+// Purpose: Computes the registry filename
+// ---------------------------------------------------------------------------
+std::string CVRPathRegistry_Public::GetOpenVRConfigPath()
+{
+ std::string sConfigPath = GetAppSettingsPath();
+ if( sConfigPath.empty() )
+ return "";
+
+#if defined( _WIN32 ) || defined( LINUX )
+ sConfigPath = Path_Join( sConfigPath, "openvr" );
+#elif defined ( OSX )
+ sConfigPath = Path_Join( sConfigPath, ".openvr" );
+#else
+ #warning "Unsupported platform"
+#endif
+ sConfigPath = Path_FixSlashes( sConfigPath );
+ return sConfigPath;
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+std::string CVRPathRegistry_Public::GetVRPathRegistryFilename()
+{
+ std::string sOverridePath = GetEnvironmentVariable( "VR_PATHREG_OVERRIDE" );
+ if ( !sOverridePath.empty() )
+ return sOverridePath;
+
+ std::string sPath = GetOpenVRConfigPath();
+ if ( sPath.empty() )
+ return "";
+
+#if defined( _WIN32 )
+ sPath = Path_Join( sPath, "openvrpaths.vrpath" );
+#elif defined ( POSIX )
+ sPath = Path_Join( sPath, "openvrpaths.vrpath" );
+#else
+ #error "Unsupported platform"
+#endif
+ sPath = Path_FixSlashes( sPath );
+ return sPath;
+}
+
+
+// ---------------------------------------------------------------------------
+// Purpose: Converts JSON to a history array
+// ---------------------------------------------------------------------------
+static void ParseStringListFromJson( std::vector< std::string > *pvecHistory, const Json::Value & root, const char *pchArrayName )
+{
+ if( !root.isMember( pchArrayName ) )
+ return;
+
+ const Json::Value & arrayNode = root[ pchArrayName ];
+ if( !arrayNode )
+ {
+ VRLog( "VR Path Registry node %s is not an array\n", pchArrayName );
+ return;
+ }
+
+ pvecHistory->clear();
+ pvecHistory->reserve( arrayNode.size() );
+ for( uint32_t unIndex = 0; unIndex < arrayNode.size(); unIndex++ )
+ {
+ std::string sPath( arrayNode[ unIndex ].asString() );
+ pvecHistory->push_back( sPath );
+ }
+}
+
+
+// ---------------------------------------------------------------------------
+// Purpose: Converts a history array to JSON
+// ---------------------------------------------------------------------------
+static void StringListToJson( const std::vector< std::string > & vecHistory, Json::Value & root, const char *pchArrayName )
+{
+ Json::Value & arrayNode = root[ pchArrayName ];
+ for( auto i = vecHistory.begin(); i != vecHistory.end(); i++ )
+ {
+ arrayNode.append( *i );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CVRPathRegistry_Public::ToJsonString( std::string &sJsonString )
+{
+ std::string sRegPath = GetVRPathRegistryFilename();
+ if( sRegPath.empty() )
+ return false;
+
+ std::string sRegistryContents = Path_ReadTextFile( sRegPath );
+ if( sRegistryContents.empty() )
+ return false;
+
+ sJsonString = sRegistryContents;
+
+ return true;
+}
+
+// Mozilla: see README.mozilla for more details
+// ---------------------------------------------------------------------------
+// Purpose: Loads the config file from its well known location
+// ---------------------------------------------------------------------------
+bool CVRPathRegistry_Public::BLoadFromFile( std::string *psLoadError )
+{
+ std::string sRegPath = GetVRPathRegistryFilename();
+ if( sRegPath.empty() )
+ {
+ if ( psLoadError )
+ {
+ *psLoadError = "Unable to determine VR Path Registry filename";
+ }
+ return false;
+ }
+
+ std::string sRegistryContents = Path_ReadTextFile( sRegPath );
+ if( sRegistryContents.empty() )
+ {
+ if ( psLoadError )
+ {
+ *psLoadError = "Unable to read VR Path Registry from " + sRegPath;
+ }
+ return false;
+ }
+
+ Json::Value root;
+ Json::CharReaderBuilder builder;
+ std::istringstream istream( sRegistryContents );
+ std::string sErrors;
+
+// try
+ {
+ if ( !parseFromStream( builder, istream, &root, &sErrors ) )
+ {
+ if ( psLoadError )
+ {
+ *psLoadError = "Unable to parse " + sRegPath + ": " + sErrors;
+ }
+ return false;
+ }
+
+ ParseStringListFromJson( &m_vecRuntimePath, root, "runtime" );
+ ParseStringListFromJson( &m_vecConfigPath, root, "config" );
+ ParseStringListFromJson( &m_vecLogPath, root, "log" );
+ if ( root.isMember( "external_drivers" ) && root["external_drivers"].isArray() )
+ {
+ ParseStringListFromJson( &m_vecExternalDrivers, root, "external_drivers" );
+ }
+ }
+// catch ( ... )
+// {
+// if ( psLoadError )
+// {
+// *psLoadError = "Unable to parse " + sRegPath + ": exception thrown in JSON library";
+// }
+// return false;
+// }
+
+ return true;
+}
+
+
+// ---------------------------------------------------------------------------
+// Purpose: Saves the config file to its well known location
+// ---------------------------------------------------------------------------
+bool CVRPathRegistry_Public::BSaveToFile() const
+{
+ std::string sRegPath = GetVRPathRegistryFilename();
+ if( sRegPath.empty() )
+ return false;
+
+ Json::Value root;
+
+ root[ "version" ] = 1;
+ root[ "jsonid" ] = "vrpathreg";
+
+ StringListToJson( m_vecRuntimePath, root, "runtime" );
+ StringListToJson( m_vecConfigPath, root, "config" );
+ StringListToJson( m_vecLogPath, root, "log" );
+ StringListToJson( m_vecExternalDrivers, root, "external_drivers" );
+
+ Json::StreamWriterBuilder builder;
+ std::string sRegistryContents = Json::writeString( builder, root );
+
+ // make sure the directory we're writing into actually exists
+ std::string sRegDirectory = Path_StripFilename( sRegPath );
+ if( !BCreateDirectoryRecursive( sRegDirectory.c_str() ) )
+ {
+ VRLog( "Unable to create path registry directory %s\n", sRegDirectory.c_str() );
+ return false;
+ }
+
+ if( !Path_WriteStringToTextFile( sRegPath, sRegistryContents.c_str() ) )
+ {
+ VRLog( "Unable to write VR path registry to %s\n", sRegPath.c_str() );
+ return false;
+ }
+
+ return true;
+}
+
+
+// ---------------------------------------------------------------------------
+// Purpose: Returns the current runtime path or NULL if no path is configured.
+// ---------------------------------------------------------------------------
+std::string CVRPathRegistry_Public::GetRuntimePath() const
+{
+ if( m_vecRuntimePath.empty() )
+ return "";
+ else
+ return m_vecRuntimePath.front().c_str();
+}
+
+
+// ---------------------------------------------------------------------------
+// Purpose: Returns the current config path or NULL if no path is configured.
+// ---------------------------------------------------------------------------
+std::string CVRPathRegistry_Public::GetConfigPath() const
+{
+ if( m_vecConfigPath.empty() )
+ return "";
+ else
+ return m_vecConfigPath.front().c_str();
+}
+
+
+// ---------------------------------------------------------------------------
+// Purpose: Returns the current log path or NULL if no path is configured.
+// ---------------------------------------------------------------------------
+std::string CVRPathRegistry_Public::GetLogPath() const
+{
+ if( m_vecLogPath.empty() )
+ return "";
+ else
+ return m_vecLogPath.front().c_str();
+}
+
+
+
+// ---------------------------------------------------------------------------
+// Purpose: Returns paths using the path registry and the provided override
+// values. Pass NULL for any paths you don't care about.
+// ---------------------------------------------------------------------------
+bool CVRPathRegistry_Public::GetPaths( std::string *psRuntimePath, std::string *psConfigPath, std::string *psLogPath, const char *pchConfigPathOverride, const char *pchLogPathOverride, std::vector<std::string> *pvecExternalDrivers )
+{
+ std::string sLoadError;
+ CVRPathRegistry_Public pathReg;
+ bool bLoadedRegistry = pathReg.BLoadFromFile( &sLoadError );
+ int nCountEnvironmentVariables = 0;
+ int nRequestedPaths = 0;
+
+ if( psRuntimePath )
+ {
+ nRequestedPaths++;
+ if ( GetEnvironmentVariable( k_pchRuntimeOverrideVar ).length() != 0 )
+ {
+ *psRuntimePath = GetEnvironmentVariable( k_pchRuntimeOverrideVar );
+ nCountEnvironmentVariables++;
+ }
+ else if( !pathReg.GetRuntimePath().empty() )
+ {
+ *psRuntimePath = pathReg.GetRuntimePath();
+ }
+ else
+ {
+ *psRuntimePath = "";
+ }
+ }
+
+ if( psConfigPath )
+ {
+ nRequestedPaths++;
+ if ( GetEnvironmentVariable( k_pchConfigOverrideVar ).length() != 0 )
+ {
+ *psConfigPath = GetEnvironmentVariable( k_pchConfigOverrideVar );
+ nCountEnvironmentVariables++;
+ }
+ else if( pchConfigPathOverride )
+ {
+ *psConfigPath = pchConfigPathOverride;
+ }
+ else if( !pathReg.GetConfigPath().empty() )
+ {
+ *psConfigPath = pathReg.GetConfigPath();
+ }
+ else
+ {
+ *psConfigPath = "";
+ }
+ }
+
+ if( psLogPath )
+ {
+ nRequestedPaths++;
+ if ( GetEnvironmentVariable( k_pchLogOverrideVar ).length() != 0 )
+ {
+ *psLogPath = GetEnvironmentVariable( k_pchLogOverrideVar );
+ nCountEnvironmentVariables++;
+ }
+ else if( pchLogPathOverride )
+ {
+ *psLogPath = pchLogPathOverride;
+ }
+ else if( !pathReg.GetLogPath().empty() )
+ {
+ *psLogPath = pathReg.GetLogPath();
+ }
+ else
+ {
+ *psLogPath = "";
+ }
+ }
+
+ if ( pvecExternalDrivers )
+ {
+ *pvecExternalDrivers = pathReg.m_vecExternalDrivers;
+ }
+
+ if ( nCountEnvironmentVariables == nRequestedPaths )
+ {
+ // all three environment variables were set, so we don't need the physical file
+ return true;
+ }
+ else if( !bLoadedRegistry )
+ {
+ VRLog( "%s\n", sLoadError.c_str() );
+ }
+
+ return bLoadedRegistry;
+}
+
diff --git a/gfx/vr/service/openvr/src/vrpathregistry_public.h b/gfx/vr/service/openvr/src/vrpathregistry_public.h
new file mode 100644
index 0000000000..776935a011
--- /dev/null
+++ b/gfx/vr/service/openvr/src/vrpathregistry_public.h
@@ -0,0 +1,45 @@
+//========= Copyright Valve Corporation ============//
+#pragma once
+
+#include <string>
+#include <vector>
+#include <stdint.h>
+
+static const char *k_pchRuntimeOverrideVar = "VR_OVERRIDE";
+static const char *k_pchConfigOverrideVar = "VR_CONFIG_PATH";
+static const char *k_pchLogOverrideVar = "VR_LOG_PATH";
+
+class CVRPathRegistry_Public
+{
+public:
+ static std::string GetVRPathRegistryFilename();
+ static std::string GetOpenVRConfigPath();
+
+public:
+ CVRPathRegistry_Public();
+
+ /** Returns paths using the path registry and the provided override values. Pass NULL for any paths you don't care about.
+ * Returns false if the path registry could not be read. Valid paths might still be returned based on environment variables. */
+ static bool GetPaths( std::string *psRuntimePath, std::string *psConfigPath, std::string *psLogPath, const char *pchConfigPathOverride, const char *pchLogPathOverride, std::vector<std::string> *pvecExternalDrivers = NULL );
+
+ bool BLoadFromFile( std::string *psError = nullptr );
+ bool BSaveToFile() const;
+
+ bool ToJsonString( std::string &sJsonString );
+
+ // methods to get the current values
+ std::string GetRuntimePath() const;
+ std::string GetConfigPath() const;
+ std::string GetLogPath() const;
+
+protected:
+ typedef std::vector< std::string > StringVector_t;
+
+ // index 0 is the current setting
+ StringVector_t m_vecRuntimePath;
+ StringVector_t m_vecLogPath;
+ StringVector_t m_vecConfigPath;
+
+ // full list of external drivers
+ StringVector_t m_vecExternalDrivers;
+};