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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/webrender_bindings/RenderD3D11TextureHost.cpp
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/webrender_bindings/RenderD3D11TextureHost.cpp')
-rw-r--r--gfx/webrender_bindings/RenderD3D11TextureHost.cpp705
1 files changed, 705 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderD3D11TextureHost.cpp b/gfx/webrender_bindings/RenderD3D11TextureHost.cpp
new file mode 100644
index 0000000000..232f8572cb
--- /dev/null
+++ b/gfx/webrender_bindings/RenderD3D11TextureHost.cpp
@@ -0,0 +1,705 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "RenderD3D11TextureHost.h"
+
+#include "GLContextEGL.h"
+#include "GLLibraryEGL.h"
+#include "RenderThread.h"
+#include "RenderCompositor.h"
+#include "RenderCompositorD3D11SWGL.h"
+#include "ScopedGLHelpers.h"
+#include "mozilla/DebugOnly.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/layers/TextureD3D11.h"
+
+namespace mozilla {
+namespace wr {
+
+RenderDXGITextureHost::RenderDXGITextureHost(
+ WindowsHandle aHandle,
+ Maybe<layers::GpuProcessTextureId>& aGpuProcessTextureId,
+ uint32_t aArrayIndex, gfx::SurfaceFormat aFormat,
+ gfx::ColorSpace2 aColorSpace, gfx::ColorRange aColorRange,
+ gfx::IntSize aSize)
+ : mHandle(aHandle),
+ mGpuProcessTextureId(aGpuProcessTextureId),
+ mArrayIndex(aArrayIndex),
+ mSurface(0),
+ mStream(0),
+ mTextureHandle{0},
+ mFormat(aFormat),
+ mColorSpace(aColorSpace),
+ mColorRange(aColorRange),
+ mSize(aSize),
+ mLocked(false) {
+ MOZ_COUNT_CTOR_INHERITED(RenderDXGITextureHost, RenderTextureHost);
+ MOZ_ASSERT((mFormat != gfx::SurfaceFormat::NV12 &&
+ mFormat != gfx::SurfaceFormat::P010 &&
+ mFormat != gfx::SurfaceFormat::P016) ||
+ (mSize.width % 2 == 0 && mSize.height % 2 == 0));
+ MOZ_ASSERT((aHandle && aGpuProcessTextureId.isNothing()) ||
+ (!aHandle && aGpuProcessTextureId.isSome()));
+}
+
+RenderDXGITextureHost::~RenderDXGITextureHost() {
+ MOZ_COUNT_DTOR_INHERITED(RenderDXGITextureHost, RenderTextureHost);
+ DeleteTextureHandle();
+}
+
+ID3D11Texture2D* RenderDXGITextureHost::GetD3D11Texture2DWithGL() {
+ if (mTexture) {
+ return mTexture;
+ }
+
+ if (!mGL) {
+ // SingletonGL is always used on Windows with ANGLE.
+ mGL = RenderThread::Get()->SingletonGL();
+ }
+
+ if (!EnsureD3D11Texture2DWithGL()) {
+ return nullptr;
+ }
+
+ return mTexture;
+}
+
+size_t RenderDXGITextureHost::GetPlaneCount() const {
+ if (mFormat == gfx::SurfaceFormat::NV12 ||
+ mFormat == gfx::SurfaceFormat::P010 ||
+ mFormat == gfx::SurfaceFormat::P016) {
+ return 2;
+ }
+ return 1;
+}
+
+template <typename T>
+static bool MapTexture(T* aHost, RenderCompositor* aCompositor,
+ RefPtr<ID3D11Texture2D>& aTexture,
+ RefPtr<ID3D11DeviceContext>& aDeviceContext,
+ RefPtr<ID3D11Texture2D>& aCpuTexture,
+ D3D11_MAPPED_SUBRESOURCE& aMappedSubresource) {
+ if (!aCompositor) {
+ return false;
+ }
+
+ RenderCompositorD3D11SWGL* compositor =
+ aCompositor->AsRenderCompositorD3D11SWGL();
+ if (!compositor) {
+ return false;
+ }
+
+ if (!aHost->EnsureD3D11Texture2D(compositor->GetDevice())) {
+ return false;
+ }
+
+ if (!aHost->LockInternal()) {
+ return false;
+ }
+
+ D3D11_TEXTURE2D_DESC textureDesc = {0};
+ aTexture->GetDesc(&textureDesc);
+
+ compositor->GetDevice()->GetImmediateContext(getter_AddRefs(aDeviceContext));
+
+ textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ textureDesc.Usage = D3D11_USAGE_STAGING;
+ textureDesc.BindFlags = 0;
+ textureDesc.MiscFlags = 0;
+ textureDesc.MipLevels = 1;
+ HRESULT hr = compositor->GetDevice()->CreateTexture2D(
+ &textureDesc, nullptr, getter_AddRefs(aCpuTexture));
+ if (FAILED(hr)) {
+ return false;
+ }
+
+ aDeviceContext->CopyResource(aCpuTexture, aTexture);
+ aHost->Unlock();
+
+ hr = aDeviceContext->Map(aCpuTexture, 0, D3D11_MAP_READ, 0,
+ &aMappedSubresource);
+ return SUCCEEDED(hr);
+}
+
+bool RenderDXGITextureHost::MapPlane(RenderCompositor* aCompositor,
+ uint8_t aChannelIndex,
+ PlaneInfo& aPlaneInfo) {
+ // TODO: We currently readback from the GPU texture into a new
+ // staging texture every time this is mapped. We might be better
+ // off retaining the mapped memory to trade performance for memory
+ // usage.
+ if (!mCpuTexture && !MapTexture(this, aCompositor, mTexture, mDeviceContext,
+ mCpuTexture, mMappedSubresource)) {
+ return false;
+ }
+
+ aPlaneInfo.mSize = GetSize(aChannelIndex);
+ aPlaneInfo.mStride = mMappedSubresource.RowPitch;
+ aPlaneInfo.mData = mMappedSubresource.pData;
+
+ // If this is the second plane, then offset the data pointer by the
+ // size of the first plane.
+ if (aChannelIndex == 1) {
+ aPlaneInfo.mData =
+ (uint8_t*)aPlaneInfo.mData + aPlaneInfo.mStride * GetSize(0).height;
+ }
+ return true;
+}
+
+void RenderDXGITextureHost::UnmapPlanes() {
+ mMappedSubresource.pData = nullptr;
+ if (mCpuTexture) {
+ mDeviceContext->Unmap(mCpuTexture, 0);
+ mCpuTexture = nullptr;
+ }
+ mDeviceContext = nullptr;
+}
+
+bool RenderDXGITextureHost::EnsureD3D11Texture2DWithGL() {
+ if (mTexture) {
+ return true;
+ }
+
+ if (mGpuProcessTextureId.isSome()) {
+ auto* textureMap = layers::GpuProcessD3D11TextureMap::Get();
+ if (textureMap) {
+ RefPtr<ID3D11Texture2D> texture;
+ mTexture = textureMap->GetTexture(mGpuProcessTextureId.ref());
+ if (mTexture) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ const auto& gle = gl::GLContextEGL::Cast(mGL);
+ const auto& egl = gle->mEgl;
+
+ // Fetch the D3D11 device.
+ EGLDeviceEXT eglDevice = nullptr;
+ egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
+ MOZ_ASSERT(eglDevice);
+ ID3D11Device* device = nullptr;
+ egl->mLib->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE,
+ (EGLAttrib*)&device);
+ // There's a chance this might fail if we end up on d3d9 angle for some
+ // reason.
+ if (!device) {
+ gfxCriticalNote << "RenderDXGITextureHost device is not available";
+ return false;
+ }
+
+ return EnsureD3D11Texture2D(device);
+}
+
+bool RenderDXGITextureHost::EnsureD3D11Texture2D(ID3D11Device* aDevice) {
+ if (mTexture) {
+ RefPtr<ID3D11Device> device;
+ mTexture->GetDevice(getter_AddRefs(device));
+ if (aDevice != device) {
+ gfxCriticalNote << "RenderDXGITextureHost uses obsoleted device";
+ return false;
+ }
+ return true;
+ }
+
+ // Get the D3D11 texture from shared handle.
+ HRESULT hr = aDevice->OpenSharedResource(
+ (HANDLE)mHandle, __uuidof(ID3D11Texture2D),
+ (void**)(ID3D11Texture2D**)getter_AddRefs(mTexture));
+ if (FAILED(hr)) {
+ MOZ_ASSERT(false,
+ "RenderDXGITextureHost::EnsureLockable(): Failed to open shared "
+ "texture");
+ gfxCriticalNote
+ << "RenderDXGITextureHost Failed to open shared texture, hr="
+ << gfx::hexa(hr);
+ return false;
+ }
+ MOZ_ASSERT(mTexture.get());
+ mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutex));
+ return true;
+}
+
+bool RenderDXGITextureHost::EnsureLockable() {
+ if (mTextureHandle[0]) {
+ return true;
+ }
+
+ const auto& gle = gl::GLContextEGL::Cast(mGL);
+ const auto& egl = gle->mEgl;
+
+ // We use EGLStream to get the converted gl handle from d3d texture. The
+ // NV_stream_consumer_gltexture_yuv and ANGLE_stream_producer_d3d_texture
+ // could support nv12 and rgb d3d texture format.
+ if (!egl->IsExtensionSupported(
+ gl::EGLExtension::NV_stream_consumer_gltexture_yuv) ||
+ !egl->IsExtensionSupported(
+ gl::EGLExtension::ANGLE_stream_producer_d3d_texture)) {
+ gfxCriticalNote << "RenderDXGITextureHost egl extensions are not suppored";
+ return false;
+ }
+
+ // Get the D3D11 texture from shared handle.
+ if (!EnsureD3D11Texture2DWithGL()) {
+ return false;
+ }
+
+ // Create the EGLStream.
+ mStream = egl->fCreateStreamKHR(nullptr);
+ MOZ_ASSERT(mStream);
+
+ bool ok = true;
+ if (mFormat != gfx::SurfaceFormat::NV12 &&
+ mFormat != gfx::SurfaceFormat::P010 &&
+ mFormat != gfx::SurfaceFormat::P016) {
+ // The non-nv12 format.
+
+ mGL->fGenTextures(1, mTextureHandle);
+ ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
+ LOCAL_GL_TEXTURE_EXTERNAL_OES,
+ mTextureHandle[0]);
+ ok &=
+ bool(egl->fStreamConsumerGLTextureExternalAttribsNV(mStream, nullptr));
+ ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(mStream, nullptr));
+ } else {
+ // The nv12/p016 format.
+
+ // Setup the NV12 stream consumer/producer.
+ EGLAttrib consumerAttributes[] = {
+ LOCAL_EGL_COLOR_BUFFER_TYPE,
+ LOCAL_EGL_YUV_BUFFER_EXT,
+ LOCAL_EGL_YUV_NUMBER_OF_PLANES_EXT,
+ 2,
+ LOCAL_EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
+ 0,
+ LOCAL_EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
+ 1,
+ LOCAL_EGL_NONE,
+ };
+ mGL->fGenTextures(2, mTextureHandle);
+ ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
+ LOCAL_GL_TEXTURE_EXTERNAL_OES,
+ mTextureHandle[0]);
+ ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE1,
+ LOCAL_GL_TEXTURE_EXTERNAL_OES,
+ mTextureHandle[1]);
+ ok &= bool(egl->fStreamConsumerGLTextureExternalAttribsNV(
+ mStream, consumerAttributes));
+ ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(mStream, nullptr));
+ }
+
+ const EGLAttrib frameAttributes[] = {
+ LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE,
+ static_cast<EGLAttrib>(mArrayIndex),
+ LOCAL_EGL_NONE,
+ };
+
+ // Insert the d3d texture.
+ ok &= bool(egl->fStreamPostD3DTextureANGLE(mStream, (void*)mTexture.get(),
+ frameAttributes));
+
+ if (!ok) {
+ gfxCriticalNote << "RenderDXGITextureHost init stream failed";
+ DeleteTextureHandle();
+ return false;
+ }
+
+ // Now, we could get the gl handle from the stream.
+ MOZ_ALWAYS_TRUE(egl->fStreamConsumerAcquireKHR(mStream));
+
+ return true;
+}
+
+wr::WrExternalImage RenderDXGITextureHost::Lock(uint8_t aChannelIndex,
+ gl::GLContext* aGL) {
+ if (mGL.get() != aGL) {
+ // Release the texture handle in the previous gl context.
+ DeleteTextureHandle();
+ mGL = aGL;
+ }
+
+ if (!mGL) {
+ // XXX Software WebRender is not handled yet.
+ // Software WebRender does not provide GLContext
+ gfxCriticalNoteOnce
+ << "Software WebRender is not suppored by RenderDXGITextureHost.";
+ return InvalidToWrExternalImage();
+ }
+
+ if (!EnsureLockable()) {
+ return InvalidToWrExternalImage();
+ }
+
+ if (!LockInternal()) {
+ return InvalidToWrExternalImage();
+ }
+
+ const auto uvs = GetUvCoords(GetSize(aChannelIndex));
+ return NativeTextureToWrExternalImage(GetGLHandle(aChannelIndex), uvs.first.x,
+ uvs.first.y, uvs.second.x,
+ uvs.second.y);
+}
+
+bool RenderDXGITextureHost::LockInternal() {
+ if (!mLocked) {
+ if (mKeyedMutex) {
+ HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
+ if (hr != S_OK) {
+ gfxCriticalError() << "RenderDXGITextureHost AcquireSync timeout, hr="
+ << gfx::hexa(hr);
+ return false;
+ }
+ }
+ mLocked = true;
+ }
+ return true;
+}
+
+void RenderDXGITextureHost::Unlock() {
+ if (mLocked) {
+ if (mKeyedMutex) {
+ mKeyedMutex->ReleaseSync(0);
+ }
+ mLocked = false;
+ }
+}
+
+void RenderDXGITextureHost::ClearCachedResources() {
+ DeleteTextureHandle();
+ mGL = nullptr;
+}
+
+void RenderDXGITextureHost::DeleteTextureHandle() {
+ if (mTextureHandle[0] == 0) {
+ return;
+ }
+
+ MOZ_ASSERT(mGL.get());
+ if (!mGL) {
+ return;
+ }
+
+ if (mGL->MakeCurrent()) {
+ mGL->fDeleteTextures(2, mTextureHandle);
+
+ const auto& gle = gl::GLContextEGL::Cast(mGL);
+ const auto& egl = gle->mEgl;
+ if (mSurface) {
+ egl->fDestroySurface(mSurface);
+ }
+ if (mStream) {
+ egl->fDestroyStreamKHR(mStream);
+ }
+ }
+
+ for (int i = 0; i < 2; ++i) {
+ mTextureHandle[i] = 0;
+ }
+
+ mTexture = nullptr;
+ mKeyedMutex = nullptr;
+ mSurface = 0;
+ mStream = 0;
+}
+
+GLuint RenderDXGITextureHost::GetGLHandle(uint8_t aChannelIndex) const {
+ MOZ_ASSERT(((mFormat == gfx::SurfaceFormat::NV12 ||
+ mFormat == gfx::SurfaceFormat::P010 ||
+ mFormat == gfx::SurfaceFormat::P016) &&
+ aChannelIndex < 2) ||
+ aChannelIndex < 1);
+ return mTextureHandle[aChannelIndex];
+}
+
+gfx::IntSize RenderDXGITextureHost::GetSize(uint8_t aChannelIndex) const {
+ MOZ_ASSERT(((mFormat == gfx::SurfaceFormat::NV12 ||
+ mFormat == gfx::SurfaceFormat::P010 ||
+ mFormat == gfx::SurfaceFormat::P016) &&
+ aChannelIndex < 2) ||
+ aChannelIndex < 1);
+
+ if (aChannelIndex == 0) {
+ return mSize;
+ } else {
+ // The CbCr channel size is a half of Y channel size in NV12 format.
+ return mSize / 2;
+ }
+}
+
+RenderDXGIYCbCrTextureHost::RenderDXGIYCbCrTextureHost(
+ WindowsHandle (&aHandles)[3], gfx::YUVColorSpace aYUVColorSpace,
+ gfx::ColorDepth aColorDepth, gfx::ColorRange aColorRange,
+ gfx::IntSize aSizeY, gfx::IntSize aSizeCbCr)
+ : mHandles{aHandles[0], aHandles[1], aHandles[2]},
+ mSurfaces{0},
+ mStreams{0},
+ mTextureHandles{0},
+ mYUVColorSpace(aYUVColorSpace),
+ mColorDepth(aColorDepth),
+ mColorRange(aColorRange),
+ mSizeY(aSizeY),
+ mSizeCbCr(aSizeCbCr),
+ mLocked(false) {
+ MOZ_COUNT_CTOR_INHERITED(RenderDXGIYCbCrTextureHost, RenderTextureHost);
+ // Assume the chroma planes are rounded up if the luma plane is odd sized.
+ MOZ_ASSERT((mSizeCbCr.width == mSizeY.width ||
+ mSizeCbCr.width == (mSizeY.width + 1) >> 1) &&
+ (mSizeCbCr.height == mSizeY.height ||
+ mSizeCbCr.height == (mSizeY.height + 1) >> 1));
+ MOZ_ASSERT(aHandles[0] && aHandles[1] && aHandles[2]);
+}
+
+bool RenderDXGIYCbCrTextureHost::MapPlane(RenderCompositor* aCompositor,
+ uint8_t aChannelIndex,
+ PlaneInfo& aPlaneInfo) {
+ D3D11_MAPPED_SUBRESOURCE mappedSubresource;
+ if (!MapTexture(this, aCompositor, mTextures[aChannelIndex], mDeviceContext,
+ mCpuTexture[aChannelIndex], mappedSubresource)) {
+ return false;
+ }
+
+ aPlaneInfo.mSize = GetSize(aChannelIndex);
+ aPlaneInfo.mStride = mappedSubresource.RowPitch;
+ aPlaneInfo.mData = mappedSubresource.pData;
+ return true;
+}
+
+void RenderDXGIYCbCrTextureHost::UnmapPlanes() {
+ for (uint32_t i = 0; i < 3; i++) {
+ if (mCpuTexture[i]) {
+ mDeviceContext->Unmap(mCpuTexture[i], 0);
+ mCpuTexture[i] = nullptr;
+ }
+ }
+ mDeviceContext = nullptr;
+}
+
+RenderDXGIYCbCrTextureHost::~RenderDXGIYCbCrTextureHost() {
+ MOZ_COUNT_DTOR_INHERITED(RenderDXGIYCbCrTextureHost, RenderTextureHost);
+ DeleteTextureHandle();
+}
+
+bool RenderDXGIYCbCrTextureHost::EnsureLockable() {
+ if (mTextureHandles[0]) {
+ return true;
+ }
+
+ const auto& gle = gl::GLContextEGL::Cast(mGL);
+ const auto& egl = gle->mEgl;
+
+ // The eglCreatePbufferFromClientBuffer doesn't support R8 format, so we
+ // use EGLStream to get the converted gl handle from d3d R8 texture.
+
+ if (!egl->IsExtensionSupported(
+ gl::EGLExtension::NV_stream_consumer_gltexture_yuv) ||
+ !egl->IsExtensionSupported(
+ gl::EGLExtension::ANGLE_stream_producer_d3d_texture)) {
+ gfxCriticalNote
+ << "RenderDXGIYCbCrTextureHost egl extensions are not suppored";
+ return false;
+ }
+
+ // Fetch the D3D11 device.
+ EGLDeviceEXT eglDevice = nullptr;
+ egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
+ MOZ_ASSERT(eglDevice);
+ ID3D11Device* device = nullptr;
+ egl->mLib->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE,
+ (EGLAttrib*)&device);
+ // There's a chance this might fail if we end up on d3d9 angle for some
+ // reason.
+ if (!device) {
+ gfxCriticalNote << "RenderDXGIYCbCrTextureHost device is not available";
+ return false;
+ }
+
+ EnsureD3D11Texture2D(device);
+
+ mGL->fGenTextures(3, mTextureHandles);
+ bool ok = true;
+ for (int i = 0; i < 3; ++i) {
+ ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0 + i,
+ LOCAL_GL_TEXTURE_EXTERNAL_OES,
+ mTextureHandles[i]);
+
+ // Create the EGLStream.
+ mStreams[i] = egl->fCreateStreamKHR(nullptr);
+ MOZ_ASSERT(mStreams[i]);
+
+ ok &= bool(
+ egl->fStreamConsumerGLTextureExternalAttribsNV(mStreams[i], nullptr));
+ ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(mStreams[i], nullptr));
+
+ // Insert the R8 texture.
+ ok &= bool(egl->fStreamPostD3DTextureANGLE(
+ mStreams[i], (void*)mTextures[i].get(), nullptr));
+
+ // Now, we could get the R8 gl handle from the stream.
+ MOZ_ALWAYS_TRUE(egl->fStreamConsumerAcquireKHR(mStreams[i]));
+ }
+
+ if (!ok) {
+ gfxCriticalNote << "RenderDXGIYCbCrTextureHost init stream failed";
+ DeleteTextureHandle();
+ return false;
+ }
+
+ return true;
+}
+
+bool RenderDXGIYCbCrTextureHost::EnsureD3D11Texture2D(ID3D11Device* aDevice) {
+ if (mTextures[0]) {
+ RefPtr<ID3D11Device> device;
+ mTextures[0]->GetDevice(getter_AddRefs(device));
+ if (aDevice != device) {
+ gfxCriticalNote << "RenderDXGIYCbCrTextureHost uses obsoleted device";
+ return false;
+ }
+ }
+
+ if (mTextureHandles[0]) {
+ return true;
+ }
+
+ for (int i = 0; i < 3; ++i) {
+ // Get the R8 D3D11 texture from shared handle.
+ HRESULT hr = aDevice->OpenSharedResource(
+ (HANDLE)mHandles[i], __uuidof(ID3D11Texture2D),
+ (void**)(ID3D11Texture2D**)getter_AddRefs(mTextures[i]));
+ if (FAILED(hr)) {
+ NS_WARNING(
+ "RenderDXGIYCbCrTextureHost::EnsureLockable(): Failed to open "
+ "shared "
+ "texture");
+ gfxCriticalNote
+ << "RenderDXGIYCbCrTextureHost Failed to open shared texture, hr="
+ << gfx::hexa(hr);
+ return false;
+ }
+ }
+
+ for (int i = 0; i < 3; ++i) {
+ mTextures[i]->QueryInterface(
+ (IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutexs[i]));
+ }
+ return true;
+}
+
+bool RenderDXGIYCbCrTextureHost::LockInternal() {
+ if (!mLocked) {
+ if (mKeyedMutexs[0]) {
+ for (const auto& mutex : mKeyedMutexs) {
+ HRESULT hr = mutex->AcquireSync(0, 10000);
+ if (hr != S_OK) {
+ gfxCriticalError()
+ << "RenderDXGIYCbCrTextureHost AcquireSync timeout, hr="
+ << gfx::hexa(hr);
+ return false;
+ }
+ }
+ }
+ mLocked = true;
+ }
+ return true;
+}
+
+wr::WrExternalImage RenderDXGIYCbCrTextureHost::Lock(uint8_t aChannelIndex,
+ gl::GLContext* aGL) {
+ if (mGL.get() != aGL) {
+ // Release the texture handle in the previous gl context.
+ DeleteTextureHandle();
+ mGL = aGL;
+ }
+
+ if (!mGL) {
+ // XXX Software WebRender is not handled yet.
+ // Software WebRender does not provide GLContext
+ gfxCriticalNoteOnce << "Software WebRender is not suppored by "
+ "RenderDXGIYCbCrTextureHost.";
+ return InvalidToWrExternalImage();
+ }
+
+ if (!EnsureLockable()) {
+ return InvalidToWrExternalImage();
+ }
+
+ if (!LockInternal()) {
+ return InvalidToWrExternalImage();
+ }
+
+ const auto uvs = GetUvCoords(GetSize(aChannelIndex));
+ return NativeTextureToWrExternalImage(GetGLHandle(aChannelIndex), uvs.first.x,
+ uvs.first.y, uvs.second.x,
+ uvs.second.y);
+}
+
+void RenderDXGIYCbCrTextureHost::Unlock() {
+ if (mLocked) {
+ if (mKeyedMutexs[0]) {
+ for (const auto& mutex : mKeyedMutexs) {
+ mutex->ReleaseSync(0);
+ }
+ }
+ mLocked = false;
+ }
+}
+
+void RenderDXGIYCbCrTextureHost::ClearCachedResources() {
+ DeleteTextureHandle();
+ mGL = nullptr;
+}
+
+GLuint RenderDXGIYCbCrTextureHost::GetGLHandle(uint8_t aChannelIndex) const {
+ MOZ_ASSERT(aChannelIndex < 3);
+
+ return mTextureHandles[aChannelIndex];
+}
+
+gfx::IntSize RenderDXGIYCbCrTextureHost::GetSize(uint8_t aChannelIndex) const {
+ MOZ_ASSERT(aChannelIndex < 3);
+
+ if (aChannelIndex == 0) {
+ return mSizeY;
+ } else {
+ return mSizeCbCr;
+ }
+}
+
+void RenderDXGIYCbCrTextureHost::DeleteTextureHandle() {
+ if (mTextureHandles[0] == 0) {
+ return;
+ }
+
+ MOZ_ASSERT(mGL.get());
+ if (!mGL) {
+ return;
+ }
+
+ if (mGL->MakeCurrent()) {
+ mGL->fDeleteTextures(3, mTextureHandles);
+
+ const auto& gle = gl::GLContextEGL::Cast(mGL);
+ const auto& egl = gle->mEgl;
+ for (int i = 0; i < 3; ++i) {
+ mTextureHandles[i] = 0;
+ mTextures[i] = nullptr;
+ mKeyedMutexs[i] = nullptr;
+
+ if (mSurfaces[i]) {
+ egl->fDestroySurface(mSurfaces[i]);
+ mSurfaces[i] = 0;
+ }
+ if (mStreams[i]) {
+ egl->fDestroyStreamKHR(mStreams[i]);
+ mStreams[i] = 0;
+ }
+ }
+ }
+}
+
+} // namespace wr
+} // namespace mozilla