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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /image/SourceBuffer.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'image/SourceBuffer.cpp')
-rw-r--r-- | image/SourceBuffer.cpp | 706 |
1 files changed, 706 insertions, 0 deletions
diff --git a/image/SourceBuffer.cpp b/image/SourceBuffer.cpp new file mode 100644 index 0000000000..682ba84f8f --- /dev/null +++ b/image/SourceBuffer.cpp @@ -0,0 +1,706 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SourceBuffer.h" + +#include <algorithm> +#include <cmath> +#include <cstring> +#include "mozilla/Likely.h" +#include "nsIInputStream.h" +#include "MainThreadUtils.h" +#include "SurfaceCache.h" + +using std::max; +using std::min; + +namespace mozilla { +namespace image { + +////////////////////////////////////////////////////////////////////////////// +// SourceBufferIterator implementation. +////////////////////////////////////////////////////////////////////////////// + +SourceBufferIterator::~SourceBufferIterator() { + if (mOwner) { + mOwner->OnIteratorRelease(); + } +} + +SourceBufferIterator& SourceBufferIterator::operator=( + SourceBufferIterator&& aOther) { + if (mOwner) { + mOwner->OnIteratorRelease(); + } + + mOwner = std::move(aOther.mOwner); + mState = aOther.mState; + mData = aOther.mData; + mChunkCount = aOther.mChunkCount; + mByteCount = aOther.mByteCount; + mRemainderToRead = aOther.mRemainderToRead; + + return *this; +} + +SourceBufferIterator::State SourceBufferIterator::AdvanceOrScheduleResume( + size_t aRequestedBytes, IResumable* aConsumer) { + MOZ_ASSERT(mOwner); + + if (MOZ_UNLIKELY(!HasMore())) { + MOZ_ASSERT_UNREACHABLE("Should not advance a completed iterator"); + return COMPLETE; + } + + // The range of data [mOffset, mOffset + mNextReadLength) has just been read + // by the caller (or at least they don't have any interest in it), so consume + // that data. + MOZ_ASSERT(mData.mIterating.mNextReadLength <= + mData.mIterating.mAvailableLength); + mData.mIterating.mOffset += mData.mIterating.mNextReadLength; + mData.mIterating.mAvailableLength -= mData.mIterating.mNextReadLength; + + // An iterator can have a limit imposed on it to read only a subset of a + // source buffer. If it is present, we need to mimic the same behaviour as + // the owning SourceBuffer. + if (MOZ_UNLIKELY(mRemainderToRead != SIZE_MAX)) { + MOZ_ASSERT(mData.mIterating.mNextReadLength <= mRemainderToRead); + mRemainderToRead -= mData.mIterating.mNextReadLength; + + if (MOZ_UNLIKELY(mRemainderToRead == 0)) { + mData.mIterating.mNextReadLength = 0; + SetComplete(NS_OK); + return COMPLETE; + } + + if (MOZ_UNLIKELY(aRequestedBytes > mRemainderToRead)) { + aRequestedBytes = mRemainderToRead; + } + } + + mData.mIterating.mNextReadLength = 0; + + if (MOZ_LIKELY(mState == READY)) { + // If the caller wants zero bytes of data, that's easy enough; we just + // configured ourselves for a zero-byte read above! In theory we could do + // this even in the START state, but it's not important for performance and + // breaking the ability of callers to assert that the pointer returned by + // Data() is non-null doesn't seem worth it. + if (aRequestedBytes == 0) { + MOZ_ASSERT(mData.mIterating.mNextReadLength == 0); + return READY; + } + + // Try to satisfy the request out of our local buffer. This is potentially + // much faster than requesting data from our owning SourceBuffer because we + // don't have to take the lock. Note that if we have anything at all in our + // local buffer, we use it to satisfy the request; @aRequestedBytes is just + // the *maximum* number of bytes we can return. + if (mData.mIterating.mAvailableLength > 0) { + return AdvanceFromLocalBuffer(aRequestedBytes); + } + } + + // Our local buffer is empty, so we'll have to request data from our owning + // SourceBuffer. + return mOwner->AdvanceIteratorOrScheduleResume(*this, aRequestedBytes, + aConsumer); +} + +bool SourceBufferIterator::RemainingBytesIsNoMoreThan(size_t aBytes) const { + MOZ_ASSERT(mOwner); + return mOwner->RemainingBytesIsNoMoreThan(*this, aBytes); +} + +////////////////////////////////////////////////////////////////////////////// +// SourceBuffer implementation. +////////////////////////////////////////////////////////////////////////////// + +const size_t SourceBuffer::MIN_CHUNK_CAPACITY; +const size_t SourceBuffer::MAX_CHUNK_CAPACITY; + +SourceBuffer::SourceBuffer() + : mMutex("image::SourceBuffer"), mConsumerCount(0), mCompacted(false) {} + +SourceBuffer::~SourceBuffer() { + MOZ_ASSERT(mConsumerCount == 0, + "SourceBuffer destroyed with active consumers"); +} + +nsresult SourceBuffer::AppendChunk(Maybe<Chunk>&& aChunk) { + mMutex.AssertCurrentThreadOwns(); + +#ifdef DEBUG + if (mChunks.Length() > 0) { + NS_WARNING("Appending an extra chunk for SourceBuffer"); + } +#endif + + if (MOZ_UNLIKELY(!aChunk)) { + return NS_ERROR_OUT_OF_MEMORY; + } + + if (MOZ_UNLIKELY(aChunk->AllocationFailed())) { + return NS_ERROR_OUT_OF_MEMORY; + } + + if (MOZ_UNLIKELY(!mChunks.AppendElement(std::move(*aChunk), fallible))) { + return NS_ERROR_OUT_OF_MEMORY; + } + + return NS_OK; +} + +Maybe<SourceBuffer::Chunk> SourceBuffer::CreateChunk( + size_t aCapacity, size_t aExistingCapacity /* = 0 */, + bool aRoundUp /* = true */) { + if (MOZ_UNLIKELY(aCapacity == 0)) { + MOZ_ASSERT_UNREACHABLE("Appending a chunk of zero size?"); + return Nothing(); + } + + // Round up if requested. + size_t finalCapacity = aRoundUp ? RoundedUpCapacity(aCapacity) : aCapacity; + + // Use the size of the SurfaceCache as an additional heuristic to avoid + // allocating huge buffers. Generally images do not get smaller when decoded, + // so if we could store the source data in the SurfaceCache, we assume that + // there's no way we'll be able to store the decoded version. + if (MOZ_UNLIKELY(!SurfaceCache::CanHold(finalCapacity + aExistingCapacity))) { + NS_WARNING( + "SourceBuffer refused to create chunk too large for SurfaceCache"); + return Nothing(); + } + + return Some(Chunk(finalCapacity)); +} + +nsresult SourceBuffer::Compact() { + mMutex.AssertCurrentThreadOwns(); + + MOZ_ASSERT(mConsumerCount == 0, "Should have no consumers here"); + MOZ_ASSERT(mWaitingConsumers.Length() == 0, "Shouldn't have waiters"); + MOZ_ASSERT(mStatus, "Should be complete here"); + + // If we've tried to compact once, don't attempt again. + if (mCompacted) { + return NS_OK; + } + + mCompacted = true; + + // Compact our waiting consumers list, since we're complete and no future + // consumer will ever have to wait. + mWaitingConsumers.Compact(); + + // If we have no chunks, then there's nothing to compact. + if (mChunks.Length() < 1) { + return NS_OK; + } + + // If we have one chunk, then we can compact if it has excess capacity. + if (mChunks.Length() == 1 && mChunks[0].Length() == mChunks[0].Capacity()) { + return NS_OK; + } + + // If the last chunk has the maximum capacity, then we know the total size + // will be quite large and not worth consolidating. We can likely/cheapily + // trim the last chunk if it is too big however. + size_t capacity = mChunks.LastElement().Capacity(); + if (capacity == MAX_CHUNK_CAPACITY) { + size_t lastLength = mChunks.LastElement().Length(); + if (lastLength != capacity) { + mChunks.LastElement().SetCapacity(lastLength); + } + return NS_OK; + } + + // We can compact our buffer. Determine the total length. + size_t length = 0; + for (uint32_t i = 0; i < mChunks.Length(); ++i) { + length += mChunks[i].Length(); + } + + // If our total length is zero (which means ExpectLength() got called, but no + // data ever actually got written) then just empty our chunk list. + if (MOZ_UNLIKELY(length == 0)) { + mChunks.Clear(); + return NS_OK; + } + + Chunk& mergeChunk = mChunks[0]; + if (MOZ_UNLIKELY(!mergeChunk.SetCapacity(length))) { + NS_WARNING("Failed to reallocate chunk for SourceBuffer compacting - OOM?"); + return NS_OK; + } + + // Copy our old chunks into the newly reallocated first chunk. + for (uint32_t i = 1; i < mChunks.Length(); ++i) { + size_t offset = mergeChunk.Length(); + MOZ_ASSERT(offset < mergeChunk.Capacity()); + MOZ_ASSERT(offset + mChunks[i].Length() <= mergeChunk.Capacity()); + + memcpy(mergeChunk.Data() + offset, mChunks[i].Data(), mChunks[i].Length()); + mergeChunk.AddLength(mChunks[i].Length()); + } + + MOZ_ASSERT(mergeChunk.Length() == mergeChunk.Capacity(), + "Compacted chunk has slack space"); + + // Remove the redundant chunks. + mChunks.RemoveLastElements(mChunks.Length() - 1); + mChunks.Compact(); + + return NS_OK; +} + +/* static */ +size_t SourceBuffer::RoundedUpCapacity(size_t aCapacity) { + // Protect against overflow. + if (MOZ_UNLIKELY(SIZE_MAX - aCapacity < MIN_CHUNK_CAPACITY)) { + return aCapacity; + } + + // Round up to the next multiple of MIN_CHUNK_CAPACITY (which should be the + // size of a page). + size_t roundedCapacity = + (aCapacity + MIN_CHUNK_CAPACITY - 1) & ~(MIN_CHUNK_CAPACITY - 1); + MOZ_ASSERT(roundedCapacity >= aCapacity, "Bad math?"); + MOZ_ASSERT(roundedCapacity - aCapacity < MIN_CHUNK_CAPACITY, "Bad math?"); + + return roundedCapacity; +} + +size_t SourceBuffer::FibonacciCapacityWithMinimum(size_t aMinCapacity) { + mMutex.AssertCurrentThreadOwns(); + + // We grow the source buffer using a Fibonacci growth rate. It will be capped + // at MAX_CHUNK_CAPACITY, unless the available data exceeds that. + + size_t length = mChunks.Length(); + + if (length == 0 || aMinCapacity > MAX_CHUNK_CAPACITY) { + return aMinCapacity; + } + + if (length == 1) { + return min(max(2 * mChunks[0].Capacity(), aMinCapacity), + MAX_CHUNK_CAPACITY); + } + + return min( + max(mChunks[length - 1].Capacity() + mChunks[length - 2].Capacity(), + aMinCapacity), + MAX_CHUNK_CAPACITY); +} + +void SourceBuffer::AddWaitingConsumer(IResumable* aConsumer) { + mMutex.AssertCurrentThreadOwns(); + + MOZ_ASSERT(!mStatus, "Waiting when we're complete?"); + + if (aConsumer) { + mWaitingConsumers.AppendElement(aConsumer); + } +} + +void SourceBuffer::ResumeWaitingConsumers() { + mMutex.AssertCurrentThreadOwns(); + + if (mWaitingConsumers.Length() == 0) { + return; + } + + for (uint32_t i = 0; i < mWaitingConsumers.Length(); ++i) { + mWaitingConsumers[i]->Resume(); + } + + mWaitingConsumers.Clear(); +} + +nsresult SourceBuffer::ExpectLength(size_t aExpectedLength) { + MOZ_ASSERT(aExpectedLength > 0, "Zero expected size?"); + + MutexAutoLock lock(mMutex); + + if (MOZ_UNLIKELY(mStatus)) { + MOZ_ASSERT_UNREACHABLE("ExpectLength after SourceBuffer is complete"); + return NS_OK; + } + + if (MOZ_UNLIKELY(mChunks.Length() > 0)) { + MOZ_ASSERT_UNREACHABLE("Duplicate or post-Append call to ExpectLength"); + return NS_OK; + } + + if (MOZ_UNLIKELY(!SurfaceCache::CanHold(aExpectedLength))) { + NS_WARNING("SourceBuffer refused to store too large buffer"); + return HandleError(NS_ERROR_INVALID_ARG); + } + + size_t length = min(aExpectedLength, MAX_CHUNK_CAPACITY); + if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(length, + /* aExistingCapacity */ 0, + /* aRoundUp */ false))))) { + return HandleError(NS_ERROR_OUT_OF_MEMORY); + } + + return NS_OK; +} + +nsresult SourceBuffer::Append(const char* aData, size_t aLength) { + MOZ_ASSERT(aData, "Should have a buffer"); + MOZ_ASSERT(aLength > 0, "Writing a zero-sized chunk"); + + size_t currentChunkCapacity = 0; + size_t currentChunkLength = 0; + char* currentChunkData = nullptr; + size_t currentChunkRemaining = 0; + size_t forCurrentChunk = 0; + size_t forNextChunk = 0; + size_t nextChunkCapacity = 0; + size_t totalCapacity = 0; + + { + MutexAutoLock lock(mMutex); + + if (MOZ_UNLIKELY(mStatus)) { + // This SourceBuffer is already complete; ignore further data. + return NS_ERROR_FAILURE; + } + + if (MOZ_UNLIKELY(mChunks.Length() == 0)) { + if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(aLength))))) { + return HandleError(NS_ERROR_OUT_OF_MEMORY); + } + } + + // Copy out the current chunk's information so we can release the lock. + // Note that this wouldn't be safe if multiple producers were allowed! + Chunk& currentChunk = mChunks.LastElement(); + currentChunkCapacity = currentChunk.Capacity(); + currentChunkLength = currentChunk.Length(); + currentChunkData = currentChunk.Data(); + + // Partition this data between the current chunk and the next chunk. + // (Because we always allocate a chunk big enough to fit everything passed + // to Append, we'll never need more than those two chunks to store + // everything.) + currentChunkRemaining = currentChunkCapacity - currentChunkLength; + forCurrentChunk = min(aLength, currentChunkRemaining); + forNextChunk = aLength - forCurrentChunk; + + // If we'll need another chunk, determine what its capacity should be while + // we still hold the lock. + nextChunkCapacity = + forNextChunk > 0 ? FibonacciCapacityWithMinimum(forNextChunk) : 0; + + for (uint32_t i = 0; i < mChunks.Length(); ++i) { + totalCapacity += mChunks[i].Capacity(); + } + } + + // Write everything we can fit into the current chunk. + MOZ_ASSERT(currentChunkLength + forCurrentChunk <= currentChunkCapacity); + memcpy(currentChunkData + currentChunkLength, aData, forCurrentChunk); + + // If there's something left, create a new chunk and write it there. + Maybe<Chunk> nextChunk; + if (forNextChunk > 0) { + MOZ_ASSERT(nextChunkCapacity >= forNextChunk, "Next chunk too small?"); + nextChunk = CreateChunk(nextChunkCapacity, totalCapacity); + if (MOZ_LIKELY(nextChunk && !nextChunk->AllocationFailed())) { + memcpy(nextChunk->Data(), aData + forCurrentChunk, forNextChunk); + nextChunk->AddLength(forNextChunk); + } + } + + // Update shared data structures. + { + MutexAutoLock lock(mMutex); + + // Update the length of the current chunk. + Chunk& currentChunk = mChunks.LastElement(); + MOZ_ASSERT(currentChunk.Data() == currentChunkData, "Multiple producers?"); + MOZ_ASSERT(currentChunk.Length() == currentChunkLength, + "Multiple producers?"); + + currentChunk.AddLength(forCurrentChunk); + + // If we created a new chunk, add it to the series. + if (forNextChunk > 0) { + if (MOZ_UNLIKELY(!nextChunk)) { + return HandleError(NS_ERROR_OUT_OF_MEMORY); + } + + if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(std::move(nextChunk))))) { + return HandleError(NS_ERROR_OUT_OF_MEMORY); + } + } + + // Resume any waiting readers now that there's new data. + ResumeWaitingConsumers(); + } + + return NS_OK; +} + +static nsresult AppendToSourceBuffer(nsIInputStream*, void* aClosure, + const char* aFromRawSegment, uint32_t, + uint32_t aCount, uint32_t* aWriteCount) { + SourceBuffer* sourceBuffer = static_cast<SourceBuffer*>(aClosure); + + // Copy the source data. Unless we hit OOM, we squelch the return value here, + // because returning an error means that ReadSegments stops reading data, and + // we want to ensure that we read everything we get. If we hit OOM then we + // return a failed status to the caller. + nsresult rv = sourceBuffer->Append(aFromRawSegment, aCount); + if (rv == NS_ERROR_OUT_OF_MEMORY) { + return rv; + } + + // Report that we wrote everything we got. + *aWriteCount = aCount; + + return NS_OK; +} + +nsresult SourceBuffer::AppendFromInputStream(nsIInputStream* aInputStream, + uint32_t aCount) { + uint32_t bytesRead; + nsresult rv = aInputStream->ReadSegments(AppendToSourceBuffer, this, aCount, + &bytesRead); + if (NS_WARN_IF(NS_FAILED(rv))) { + return rv; + } + + if (bytesRead == 0) { + // The loading of the image has been canceled. + return NS_ERROR_FAILURE; + } + + if (bytesRead != aCount) { + // Only some of the given data was read. We may have failed in + // SourceBuffer::Append but ReadSegments swallowed the error. Otherwise the + // stream itself failed to yield the data. + MutexAutoLock lock(mMutex); + if (mStatus) { + MOZ_ASSERT(NS_FAILED(*mStatus)); + return *mStatus; + } + + MOZ_ASSERT_UNREACHABLE("AppendToSourceBuffer should consume everything"); + } + + return rv; +} + +void SourceBuffer::Complete(nsresult aStatus) { + MutexAutoLock lock(mMutex); + + // When an error occurs internally (e.g. due to an OOM), we save the status. + // This will indirectly trigger a failure higher up and that will call + // SourceBuffer::Complete. Since it doesn't necessarily know we are already + // complete, it is safe to ignore. + if (mStatus && (MOZ_UNLIKELY(NS_SUCCEEDED(*mStatus) || + aStatus != NS_IMAGELIB_ERROR_FAILURE))) { + MOZ_ASSERT_UNREACHABLE("Called Complete more than once"); + return; + } + + if (MOZ_UNLIKELY(NS_SUCCEEDED(aStatus) && IsEmpty())) { + // It's illegal to succeed without writing anything. + aStatus = NS_ERROR_FAILURE; + } + + mStatus = Some(aStatus); + + // Resume any waiting consumers now that we're complete. + ResumeWaitingConsumers(); + + // If we still have active consumers, just return. + if (mConsumerCount > 0) { + return; + } + + // Attempt to compact our buffer down to a single chunk. + Compact(); +} + +bool SourceBuffer::IsComplete() { + MutexAutoLock lock(mMutex); + return bool(mStatus); +} + +size_t SourceBuffer::SizeOfIncludingThisWithComputedFallback( + MallocSizeOf aMallocSizeOf) const { + MutexAutoLock lock(mMutex); + + size_t n = aMallocSizeOf(this); + n += mChunks.ShallowSizeOfExcludingThis(aMallocSizeOf); + + for (uint32_t i = 0; i < mChunks.Length(); ++i) { + size_t chunkSize = aMallocSizeOf(mChunks[i].Data()); + + if (chunkSize == 0) { + // We're on a platform where moz_malloc_size_of always returns 0. + chunkSize = mChunks[i].Capacity(); + } + + n += chunkSize; + } + + return n; +} + +SourceBufferIterator SourceBuffer::Iterator(size_t aReadLength) { + { + MutexAutoLock lock(mMutex); + mConsumerCount++; + } + + return SourceBufferIterator(this, aReadLength); +} + +void SourceBuffer::OnIteratorRelease() { + MutexAutoLock lock(mMutex); + + MOZ_ASSERT(mConsumerCount > 0, "Consumer count doesn't add up"); + mConsumerCount--; + + // If we still have active consumers, or we're not complete yet, then return. + if (mConsumerCount > 0 || !mStatus) { + return; + } + + // Attempt to compact our buffer down to a single chunk. + Compact(); +} + +bool SourceBuffer::RemainingBytesIsNoMoreThan( + const SourceBufferIterator& aIterator, size_t aBytes) const { + MutexAutoLock lock(mMutex); + + // If we're not complete, we always say no. + if (!mStatus) { + return false; + } + + // If the iterator's at the end, the answer is trivial. + if (!aIterator.HasMore()) { + return true; + } + + uint32_t iteratorChunk = aIterator.mData.mIterating.mChunk; + size_t iteratorOffset = aIterator.mData.mIterating.mOffset; + size_t iteratorLength = aIterator.mData.mIterating.mAvailableLength; + + // Include the bytes the iterator is currently pointing to in the limit, so + // that the current chunk doesn't have to be a special case. + size_t bytes = aBytes + iteratorOffset + iteratorLength; + + // Count the length over all of our chunks, starting with the one that the + // iterator is currently pointing to. (This is O(N), but N is expected to be + // ~1, so it doesn't seem worth caching the length separately.) + size_t lengthSoFar = 0; + for (uint32_t i = iteratorChunk; i < mChunks.Length(); ++i) { + lengthSoFar += mChunks[i].Length(); + if (lengthSoFar > bytes) { + return false; + } + } + + return true; +} + +SourceBufferIterator::State SourceBuffer::AdvanceIteratorOrScheduleResume( + SourceBufferIterator& aIterator, size_t aRequestedBytes, + IResumable* aConsumer) { + MutexAutoLock lock(mMutex); + + MOZ_ASSERT(aIterator.HasMore(), + "Advancing a completed iterator and " + "AdvanceOrScheduleResume didn't catch it"); + + if (MOZ_UNLIKELY(mStatus && NS_FAILED(*mStatus))) { + // This SourceBuffer is complete due to an error; all reads fail. + return aIterator.SetComplete(*mStatus); + } + + if (MOZ_UNLIKELY(mChunks.Length() == 0)) { + // We haven't gotten an initial chunk yet. + AddWaitingConsumer(aConsumer); + return aIterator.SetWaiting(!!aConsumer); + } + + uint32_t iteratorChunkIdx = aIterator.mData.mIterating.mChunk; + MOZ_ASSERT(iteratorChunkIdx < mChunks.Length()); + + const Chunk& currentChunk = mChunks[iteratorChunkIdx]; + size_t iteratorEnd = aIterator.mData.mIterating.mOffset + + aIterator.mData.mIterating.mAvailableLength; + MOZ_ASSERT(iteratorEnd <= currentChunk.Length()); + MOZ_ASSERT(iteratorEnd <= currentChunk.Capacity()); + + if (iteratorEnd < currentChunk.Length()) { + // There's more data in the current chunk. + return aIterator.SetReady(iteratorChunkIdx, currentChunk.Data(), + iteratorEnd, currentChunk.Length() - iteratorEnd, + aRequestedBytes); + } + + if (iteratorEnd == currentChunk.Capacity() && + !IsLastChunk(iteratorChunkIdx)) { + // Advance to the next chunk. + const Chunk& nextChunk = mChunks[iteratorChunkIdx + 1]; + return aIterator.SetReady(iteratorChunkIdx + 1, nextChunk.Data(), 0, + nextChunk.Length(), aRequestedBytes); + } + + MOZ_ASSERT(IsLastChunk(iteratorChunkIdx), "Should've advanced"); + + if (mStatus) { + // There's no more data and this SourceBuffer completed successfully. + MOZ_ASSERT(NS_SUCCEEDED(*mStatus), "Handled failures earlier"); + return aIterator.SetComplete(*mStatus); + } + + // We're not complete, but there's no more data right now. Arrange to wake up + // the consumer when we get more data. + AddWaitingConsumer(aConsumer); + return aIterator.SetWaiting(!!aConsumer); +} + +nsresult SourceBuffer::HandleError(nsresult aError) { + MOZ_ASSERT(NS_FAILED(aError), "Should have an error here"); + MOZ_ASSERT(aError == NS_ERROR_OUT_OF_MEMORY || aError == NS_ERROR_INVALID_ARG, + "Unexpected error; may want to notify waiting readers, which " + "HandleError currently doesn't do"); + + mMutex.AssertCurrentThreadOwns(); + + NS_WARNING("SourceBuffer encountered an unrecoverable error"); + + // Record the error. + mStatus = Some(aError); + + // Drop our references to waiting readers. + mWaitingConsumers.Clear(); + + return *mStatus; +} + +bool SourceBuffer::IsEmpty() { + mMutex.AssertCurrentThreadOwns(); + return mChunks.Length() == 0 || mChunks[0].Length() == 0; +} + +bool SourceBuffer::IsLastChunk(uint32_t aChunk) { + mMutex.AssertCurrentThreadOwns(); + return aChunk + 1 == mChunks.Length(); +} + +} // namespace image +} // namespace mozilla |