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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /intl/icu/source/common/uvector.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | intl/icu/source/common/uvector.h | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/intl/icu/source/common/uvector.h b/intl/icu/source/common/uvector.h new file mode 100644 index 0000000000..1b2a58da86 --- /dev/null +++ b/intl/icu/source/common/uvector.h @@ -0,0 +1,386 @@ +// © 2016 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html +/* +********************************************************************** +* Copyright (C) 1999-2016, International Business Machines +* Corporation and others. All Rights Reserved. +********************************************************************** +* Date Name Description +* 10/22/99 alan Creation. This is an internal header. +* It should not be exported. +********************************************************************** +*/ + +#ifndef UVECTOR_H +#define UVECTOR_H + +#include "unicode/utypes.h" +#include "unicode/uobject.h" +#include "cmemory.h" +#include "uarrsort.h" +#include "uelement.h" + +U_NAMESPACE_BEGIN + +/** + * Ultralightweight C++ implementation of a `void*` vector + * that is (mostly) compatible with java.util.Vector. + * + * This is a very simple implementation, written to satisfy an + * immediate porting need. As such, it is not completely fleshed out, + * and it aims for simplicity and conformity. Nonetheless, it serves + * its purpose (porting code from java that uses java.util.Vector) + * well, and it could be easily made into a more robust vector class. + * + * *Design notes* + * + * There is index bounds checking, but little is done about it. If + * indices are out of bounds, either nothing happens, or zero is + * returned. We *do* avoid indexing off into the weeds. + * + * Since we don't have garbage collection, UVector was given the + * option to *own* its contents. To employ this, set a deleter + * function. The deleter is called on a `void *` pointer when that + * pointer is released by the vector, either when the vector itself is + * destructed, or when a call to `setElementAt()` overwrites an element, + * or when a call to remove()` or one of its variants explicitly + * removes an element. If no deleter is set, or the deleter is set to + * zero, then it is assumed that the caller will delete elements as + * needed. + * + * *Error Handling* Functions that can fail, from out of memory conditions + * for example, include a UErrorCode parameter. Any function called + * with an error code already indicating a failure will not modify the + * vector in any way. + * + * For vectors that have a deleter function, any failure in inserting + * an element into the vector will instead delete the element that + * could not be adopted. This simplifies object ownership + * management around calls to `addElement()` and `insertElementAt()`; + * error or no, the function always takes ownership of an incoming object + * from the caller. + * + * In order to implement methods such as `contains()` and `indexOf()`, + * UVector needs a way to compare objects for equality. To do so, it + * uses a comparison function, or "comparer." If the comparer is not + * set, or is set to zero, then all such methods will act as if the + * vector contains no element. That is, indexOf() will always return + * -1, contains() will always return false, etc. + * + * <p><b>To do</b> + * + * <p>Improve the handling of index out of bounds errors. + * + * @author Alan Liu + */ +class U_COMMON_API UVector : public UObject { + // NOTE: UVector uses the UElement (union of void* and int32_t) as + // its basic storage type. It uses UElementsAreEqual as its + // comparison function. It uses UObjectDeleter as its deleter + // function. This allows sharing of support functions with UHashtable. + +private: + int32_t count = 0; + + int32_t capacity = 0; + + UElement* elements = nullptr; + + UObjectDeleter *deleter = nullptr; + + UElementsAreEqual *comparer = nullptr; + +public: + UVector(UErrorCode &status); + + UVector(int32_t initialCapacity, UErrorCode &status); + + UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); + + UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); + + virtual ~UVector(); + + /** + * Assign this object to another (make this a copy of 'other'). + * Use the 'assign' function to assign each element. + */ + void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec); + + /** + * Compare this vector with another. They will be considered + * equal if they are of the same size and all elements are equal, + * as compared using this object's comparer. + */ + bool operator==(const UVector& other) const; + + /** + * Equivalent to !operator==() + */ + inline bool operator!=(const UVector& other) const {return !operator==(other);} + + //------------------------------------------------------------ + // java.util.Vector API + //------------------------------------------------------------ + + /** + * Add an element at the end of the vector. + * For use only with vectors that do not adopt their elements, which is to say, + * have not set an element deleter function. See `adoptElement()`. + */ + void addElement(void *obj, UErrorCode &status); + + /** + * Add an element at the end of the vector. + * For use only with vectors that adopt their elements, which is to say, + * have set an element deleter function. See `addElement()`. + * + * If the element cannot be successfully added, it will be deleted. This is + * normal ICU _adopt_ behavior - one way or another ownership of the incoming + * object is transferred from the caller. + * + * `addElement()` and `adoptElement()` are separate functions to make it easier + * to see what the function is doing at call sites. Having a single combined function, + * as in earlier versions of UVector, had proved to be error-prone. + */ + void adoptElement(void *obj, UErrorCode &status); + + void addElement(int32_t elem, UErrorCode &status); + + void setElementAt(void* obj, int32_t index); + + void setElementAt(int32_t elem, int32_t index); + + void insertElementAt(void* obj, int32_t index, UErrorCode &status); + + void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); + + void* elementAt(int32_t index) const; + + int32_t elementAti(int32_t index) const; + + UBool equals(const UVector &other) const; + + inline void* firstElement() const {return elementAt(0);} + + inline void* lastElement() const {return elementAt(count-1);} + + inline int32_t lastElementi() const {return elementAti(count-1);} + + int32_t indexOf(void* obj, int32_t startIndex = 0) const; + + int32_t indexOf(int32_t obj, int32_t startIndex = 0) const; + + inline UBool contains(void* obj) const {return indexOf(obj) >= 0;} + + inline UBool contains(int32_t obj) const {return indexOf(obj) >= 0;} + + UBool containsAll(const UVector& other) const; + + UBool removeAll(const UVector& other); + + UBool retainAll(const UVector& other); + + void removeElementAt(int32_t index); + + UBool removeElement(void* obj); + + void removeAllElements(); + + inline int32_t size() const {return count;} + + inline UBool isEmpty() const {return count == 0;} + + UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); + + /** + * Change the size of this vector as follows: If newSize is + * smaller, then truncate the array, possibly deleting held + * elements for i >= newSize. If newSize is larger, grow the + * array, filling in new slots with nullptr. + */ + void setSize(int32_t newSize, UErrorCode &status); + + /** + * Fill in the given array with all elements of this vector. + */ + void** toArray(void** result) const; + + //------------------------------------------------------------ + // New API + //------------------------------------------------------------ + + UObjectDeleter *setDeleter(UObjectDeleter *d); + bool hasDeleter() {return deleter != nullptr;} + + UElementsAreEqual *setComparer(UElementsAreEqual *c); + + inline void* operator[](int32_t index) const {return elementAt(index);} + + /** + * Removes the element at the given index from this vector and + * transfer ownership of it to the caller. After this call, the + * caller owns the result and must delete it and the vector entry + * at 'index' is removed, shifting all subsequent entries back by + * one index and shortening the size of the vector by one. If the + * index is out of range or if there is no item at the given index + * then 0 is returned and the vector is unchanged. + */ + void* orphanElementAt(int32_t index); + + /** + * Returns true if this vector contains none of the elements + * of the given vector. + * @param other vector to be checked for containment + * @return true if the test condition is met + */ + UBool containsNone(const UVector& other) const; + + /** + * Insert the given object into this vector at its sorted position + * as defined by 'compare'. The current elements are assumed to + * be sorted already. + */ + void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec); + + /** + * Insert the given integer into this vector at its sorted position + * as defined by 'compare'. The current elements are assumed to + * be sorted already. + */ + void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec); + + /** + * Sort the contents of the vector, assuming that the contents of the + * vector are of type int32_t. + */ + void sorti(UErrorCode &ec); + + /** + * Sort the contents of this vector, using a caller-supplied function + * to do the comparisons. (It's confusing that + * UVector's UElementComparator function is different from the + * UComparator function type defined in uarrsort.h) + */ + void sort(UElementComparator *compare, UErrorCode &ec); + + /** + * Stable sort the contents of this vector using a caller-supplied function + * of type UComparator to do the comparison. Provides more flexibility + * than UVector::sort() because an additional user parameter can be passed to + * the comparison function. + */ + void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec); + + /** + * ICU "poor man's RTTI", returns a UClassID for this class. + */ + static UClassID U_EXPORT2 getStaticClassID(); + + /** + * ICU "poor man's RTTI", returns a UClassID for the actual class. + */ + virtual UClassID getDynamicClassID() const override; + +private: + int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const; + + void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec); + +public: + // Disallow + UVector(const UVector&) = delete; + + // Disallow + UVector& operator=(const UVector&) = delete; + +}; + + +/** + * Ultralightweight C++ implementation of a `void*` stack + * that is (mostly) compatible with java.util.Stack. As in java, this + * is merely a paper thin layer around UVector. See the UVector + * documentation for further information. + * + * *Design notes* + * + * The element at index `n-1` is (of course) the top of the + * stack. + * + * The poorly named `empty()` method doesn't empty the + * stack; it determines if the stack is empty. + * + * @author Alan Liu + */ +class U_COMMON_API UStack : public UVector { +public: + UStack(UErrorCode &status); + + UStack(int32_t initialCapacity, UErrorCode &status); + + UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); + + UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); + + virtual ~UStack(); + + // It's okay not to have a virtual destructor (in UVector) + // because UStack has no special cleanup to do. + + inline UBool empty() const {return isEmpty();} + + inline void* peek() const {return lastElement();} + + inline int32_t peeki() const {return lastElementi();} + + /** + * Pop and return an element from the stack. + * For stacks with a deleter function, the caller takes ownership + * of the popped element. + */ + void* pop(); + + int32_t popi(); + + inline void* push(void* obj, UErrorCode &status) { + if (hasDeleter()) { + adoptElement(obj, status); + return (U_SUCCESS(status)) ? obj : nullptr; + } else { + addElement(obj, status); + return obj; + } + } + + inline int32_t push(int32_t i, UErrorCode &status) { + addElement(i, status); + return i; + } + + /* + If the object o occurs as an item in this stack, + this method returns the 1-based distance from the top of the stack. + */ + int32_t search(void* obj) const; + + /** + * ICU "poor man's RTTI", returns a UClassID for this class. + */ + static UClassID U_EXPORT2 getStaticClassID(); + + /** + * ICU "poor man's RTTI", returns a UClassID for the actual class. + */ + virtual UClassID getDynamicClassID() const override; + + // Disallow + UStack(const UStack&) = delete; + + // Disallow + UStack& operator=(const UStack&) = delete; +}; + +U_NAMESPACE_END + +#endif |