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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /services/sync/modules/UIState.sys.mjs
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'services/sync/modules/UIState.sys.mjs')
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/**
+ * @typedef {Object} UIState
+ * @property {string} status The Sync/FxA status, see STATUS_* constants.
+ * @property {string} [email] The FxA email configured to log-in with Sync.
+ * @property {string} [displayName] The user's FxA display name.
+ * @property {string} [avatarURL] The user's FxA avatar URL.
+ * @property {Date} [lastSync] The last sync time.
+ * @property {boolean} [syncing] Whether or not we are currently syncing.
+ */
+
+const lazy = {};
+ChromeUtils.defineESModuleGetters(lazy, {
+ LOGIN_FAILED_LOGIN_REJECTED: "resource://services-sync/constants.sys.mjs",
+ Weave: "resource://services-sync/main.sys.mjs",
+});
+
+const TOPICS = [
+ "weave:connected",
+ "weave:service:login:got-hashed-id",
+ "weave:service:login:error",
+ "weave:service:ready",
+ "weave:service:sync:start",
+ "weave:service:sync:finish",
+ "weave:service:sync:error",
+ "weave:service:start-over:finish",
+ "fxaccounts:onverified",
+ "fxaccounts:onlogin", // Defined in FxAccountsCommon, pulling it is expensive.
+ "fxaccounts:onlogout",
+ "fxaccounts:profilechange",
+ "fxaccounts:statechange",
+];
+
+const ON_UPDATE = "sync-ui-state:update";
+
+const STATUS_NOT_CONFIGURED = "not_configured";
+const STATUS_LOGIN_FAILED = "login_failed";
+const STATUS_NOT_VERIFIED = "not_verified";
+const STATUS_SIGNED_IN = "signed_in";
+
+const DEFAULT_STATE = {
+ status: STATUS_NOT_CONFIGURED,
+};
+
+const UIStateInternal = {
+ _initialized: false,
+ _state: null,
+
+ // We keep _syncing out of the state object because we can only track it
+ // using sync events and we can't determine it at any point in time.
+ _syncing: false,
+
+ get state() {
+ if (!this._state) {
+ return DEFAULT_STATE;
+ }
+ return Object.assign({}, this._state, { syncing: this._syncing });
+ },
+
+ isReady() {
+ if (!this._initialized) {
+ this.init();
+ return false;
+ }
+ return true;
+ },
+
+ init() {
+ this._initialized = true;
+ // Because the FxA toolbar is usually visible, this module gets loaded at
+ // browser startup, and we want to avoid pulling in all of FxA or Sync at
+ // that time, so we refresh the state after the browser has settled.
+ Services.tm.idleDispatchToMainThread(() => {
+ this.refreshState().catch(e => {
+ console.error(e);
+ });
+ }, 2000);
+ },
+
+ // Used for testing.
+ reset() {
+ this._state = null;
+ this._syncing = false;
+ this._initialized = false;
+ },
+
+ observe(subject, topic, data) {
+ switch (topic) {
+ case "weave:service:sync:start":
+ this.toggleSyncActivity(true);
+ break;
+ case "weave:service:sync:finish":
+ case "weave:service:sync:error":
+ this.toggleSyncActivity(false);
+ break;
+ default:
+ this.refreshState().catch(e => {
+ console.error(e);
+ });
+ break;
+ }
+ },
+
+ // Builds a new state from scratch.
+ async refreshState() {
+ const newState = {};
+ await this._refreshFxAState(newState);
+ // Optimize the "not signed in" case to avoid refreshing twice just after
+ // startup - if there's currently no _state, and we still aren't configured,
+ // just early exit.
+ if (this._state == null && newState.status == DEFAULT_STATE.status) {
+ return this.state;
+ }
+ if (newState.syncEnabled) {
+ this._setLastSyncTime(newState); // We want this in case we change accounts.
+ }
+ this._state = newState;
+
+ this.notifyStateUpdated();
+ return this.state;
+ },
+
+ // Update the current state with the last sync time/currently syncing status.
+ toggleSyncActivity(syncing) {
+ this._syncing = syncing;
+ this._setLastSyncTime(this._state);
+
+ this.notifyStateUpdated();
+ },
+
+ notifyStateUpdated() {
+ Services.obs.notifyObservers(null, ON_UPDATE);
+ },
+
+ async _refreshFxAState(newState) {
+ let userData = await this._getUserData();
+ await this._populateWithUserData(newState, userData);
+ },
+
+ async _populateWithUserData(state, userData) {
+ let status;
+ let syncUserName = Services.prefs.getStringPref(
+ "services.sync.username",
+ ""
+ );
+ if (!userData) {
+ // If Sync thinks it is configured but there's no FxA user, then we
+ // want to enter the "login failed" state so the user can get
+ // reconfigured.
+ if (syncUserName) {
+ state.email = syncUserName;
+ status = STATUS_LOGIN_FAILED;
+ } else {
+ // everyone agrees nothing is configured.
+ status = STATUS_NOT_CONFIGURED;
+ }
+ } else {
+ let loginFailed = await this._loginFailed();
+ if (loginFailed) {
+ status = STATUS_LOGIN_FAILED;
+ } else if (!userData.verified) {
+ status = STATUS_NOT_VERIFIED;
+ } else {
+ status = STATUS_SIGNED_IN;
+ }
+ state.uid = userData.uid;
+ state.email = userData.email;
+ state.displayName = userData.displayName;
+ // for better or worse, this module renames these attribues.
+ state.avatarURL = userData.avatar;
+ state.avatarIsDefault = userData.avatarDefault;
+ state.syncEnabled = !!syncUserName;
+ }
+ state.status = status;
+ },
+
+ async _getUserData() {
+ try {
+ return await this.fxAccounts.getSignedInUser();
+ } catch (e) {
+ // This is most likely in tests, where we quickly log users in and out.
+ // The most likely scenario is a user logged out, so reflect that.
+ // Bug 995134 calls for better errors so we could retry if we were
+ // sure this was the failure reason.
+ console.error("Error updating FxA account info: " + e);
+ return null;
+ }
+ },
+
+ _setLastSyncTime(state) {
+ if (state?.status == UIState.STATUS_SIGNED_IN) {
+ const lastSync = Services.prefs.getCharPref(
+ "services.sync.lastSync",
+ null
+ );
+ state.lastSync = lastSync ? new Date(lastSync) : null;
+ }
+ },
+
+ async _loginFailed() {
+ // First ask FxA if it thinks the user needs re-authentication. In practice,
+ // this check is probably canonical (ie, we probably don't really need
+ // the check below at all as we drop local session info on the first sign
+ // of a problem) - but we keep it for now to keep the risk down.
+ let hasLocalSession = await this.fxAccounts.hasLocalSession();
+ if (!hasLocalSession) {
+ return true;
+ }
+
+ // Referencing Weave.Service will implicitly initialize sync, and we don't
+ // want to force that - so first check if it is ready.
+ let service = Cc["@mozilla.org/weave/service;1"].getService(
+ Ci.nsISupports
+ ).wrappedJSObject;
+ if (!service.ready) {
+ return false;
+ }
+ // LOGIN_FAILED_LOGIN_REJECTED explicitly means "you must log back in".
+ // All other login failures are assumed to be transient and should go
+ // away by themselves, so aren't reflected here.
+ return lazy.Weave.Status.login == lazy.LOGIN_FAILED_LOGIN_REJECTED;
+ },
+
+ set fxAccounts(mockFxAccounts) {
+ delete this.fxAccounts;
+ this.fxAccounts = mockFxAccounts;
+ },
+};
+
+import { XPCOMUtils } from "resource://gre/modules/XPCOMUtils.sys.mjs";
+
+XPCOMUtils.defineLazyGetter(UIStateInternal, "fxAccounts", () => {
+ return ChromeUtils.importESModule(
+ "resource://gre/modules/FxAccounts.sys.mjs"
+ ).getFxAccountsSingleton();
+});
+
+for (let topic of TOPICS) {
+ Services.obs.addObserver(UIStateInternal, topic);
+}
+
+export var UIState = {
+ _internal: UIStateInternal,
+
+ ON_UPDATE,
+
+ STATUS_NOT_CONFIGURED,
+ STATUS_LOGIN_FAILED,
+ STATUS_NOT_VERIFIED,
+ STATUS_SIGNED_IN,
+
+ /**
+ * Returns true if the module has been initialized and the state set.
+ * If not, return false and trigger an init in the background.
+ */
+ isReady() {
+ return this._internal.isReady();
+ },
+
+ /**
+ * @returns {UIState} The current Sync/FxA UI State.
+ */
+ get() {
+ return this._internal.state;
+ },
+
+ /**
+ * Refresh the state. Used for testing, don't call this directly since
+ * UIState already listens to Sync/FxA notifications to determine if the state
+ * needs to be refreshed. ON_UPDATE will be fired once the state is refreshed.
+ *
+ * @returns {Promise<UIState>} Resolved once the state is refreshed.
+ */
+ refresh() {
+ return this._internal.refreshState();
+ },
+
+ /**
+ * Reset the state of the whole module. Used for testing.
+ */
+ reset() {
+ this._internal.reset();
+ },
+};