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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /third_party/rust/glslopt/src/lib.rs
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--third_party/rust/glslopt/src/lib.rs102
1 files changed, 102 insertions, 0 deletions
diff --git a/third_party/rust/glslopt/src/lib.rs b/third_party/rust/glslopt/src/lib.rs
new file mode 100644
index 0000000000..e06ec1a4c6
--- /dev/null
+++ b/third_party/rust/glslopt/src/lib.rs
@@ -0,0 +1,102 @@
+use std::ffi::{CString, CStr};
+use std::ptr;
+
+#[allow(dead_code)]
+#[allow(non_camel_case_types)]
+#[allow(non_upper_case_globals)]
+mod bindings;
+
+pub enum ShaderType {
+ Vertex,
+ Fragment,
+}
+
+pub enum Target {
+ OpenGl,
+ OpenGles20,
+ OpenGles30,
+ Metal,
+}
+
+pub struct Context {
+ ctx: *mut bindings::glslopt_ctx,
+}
+
+impl Context {
+ pub fn new(target: Target) -> Self {
+ let target = match target {
+ Target::OpenGl => bindings::glslopt_target_kGlslTargetOpenGL,
+ Target::OpenGles20 => bindings::glslopt_target_kGlslTargetOpenGLES20,
+ Target::OpenGles30 => bindings::glslopt_target_kGlslTargetOpenGLES30,
+ Target::Metal => bindings::glslopt_target_kGlslTargetMetal,
+ };
+
+ let ctx = unsafe { bindings::glslopt_initialize(target) };
+
+ Self {
+ ctx,
+ }
+ }
+
+ pub fn optimize(&self, shader_type: ShaderType, source: String) -> Shader {
+ let shader_type = match shader_type {
+ ShaderType::Vertex => bindings::glslopt_shader_type_kGlslOptShaderVertex,
+ ShaderType::Fragment => bindings::glslopt_shader_type_kGlslOptShaderFragment,
+ };
+ let source = CString::new(source).unwrap();
+
+ let shader = unsafe { bindings::glslopt_optimize(self.ctx, shader_type, source.as_ptr(), 0) };
+ assert_ne!(shader, ptr::null_mut());
+ Shader {
+ shader,
+ }
+ }
+}
+
+impl Drop for Context {
+ fn drop(&mut self) {
+ unsafe {
+ bindings::glslopt_cleanup(self.ctx);
+ }
+ }
+}
+
+pub struct Shader {
+ shader: *mut bindings::glslopt_shader,
+}
+
+impl Shader {
+ pub fn get_status(&self) -> bool {
+ unsafe { bindings::glslopt_get_status(self.shader) }
+ }
+
+ pub fn get_output(&self) -> Result<&str, ()> {
+ unsafe {
+ let cstr = bindings::glslopt_get_output(self.shader);
+ if cstr == ptr::null() {
+ Err(())
+ } else {
+ Ok(CStr::from_ptr(cstr).to_str().unwrap())
+ }
+ }
+ }
+
+ pub fn get_log(&self) -> &str {
+ unsafe {
+ let cstr = bindings::glslopt_get_log(self.shader);
+ if cstr == ptr::null() {
+ ""
+ } else {
+ CStr::from_ptr(cstr).to_str().unwrap()
+ }
+ }
+ }
+}
+
+impl Drop for Shader {
+ fn drop(&mut self) {
+ unsafe {
+ bindings::glslopt_shader_delete(self.shader);
+ }
+ }
+}