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Diffstat (limited to 'devtools/server/actors/resources/index.js')
-rw-r--r-- | devtools/server/actors/resources/index.js | 451 |
1 files changed, 451 insertions, 0 deletions
diff --git a/devtools/server/actors/resources/index.js b/devtools/server/actors/resources/index.js new file mode 100644 index 0000000000..a0208ba04f --- /dev/null +++ b/devtools/server/actors/resources/index.js @@ -0,0 +1,451 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +const Targets = require("resource://devtools/server/actors/targets/index.js"); + +const TYPES = { + CONSOLE_MESSAGE: "console-message", + CSS_CHANGE: "css-change", + CSS_MESSAGE: "css-message", + DOCUMENT_EVENT: "document-event", + ERROR_MESSAGE: "error-message", + LAST_PRIVATE_CONTEXT_EXIT: "last-private-context-exit", + NETWORK_EVENT: "network-event", + NETWORK_EVENT_STACKTRACE: "network-event-stacktrace", + PLATFORM_MESSAGE: "platform-message", + REFLOW: "reflow", + SERVER_SENT_EVENT: "server-sent-event", + SOURCE: "source", + STYLESHEET: "stylesheet", + THREAD_STATE: "thread-state", + TRACING_STATE: "tracing-state", + WEBSOCKET: "websocket", + + // storage types + CACHE_STORAGE: "Cache", + COOKIE: "cookies", + EXTENSION_STORAGE: "extension-storage", + INDEXED_DB: "indexed-db", + LOCAL_STORAGE: "local-storage", + SESSION_STORAGE: "session-storage", + + // root types + EXTENSIONS_BGSCRIPT_STATUS: "extensions-backgroundscript-status", +}; +exports.TYPES = TYPES; + +// Helper dictionaries, which will contain data specific to each resource type. +// - `path` is the absolute path to the module defining the Resource Watcher class. +// +// Also see the attributes added by `augmentResourceDictionary` for each type: +// - `watchers` is a weak map which will store Resource Watchers +// (i.e. devtools/server/actors/resources/ class instances) +// keyed by target actor -or- watcher actor. +// - `WatcherClass` is a shortcut to the Resource Watcher module. +// Each module exports a Resource Watcher class. +// +// These are several dictionaries, which depend how the resource watcher classes are instantiated. + +// Frame target resources are spawned via a BrowsingContext Target Actor. +// Their watcher class receives a target actor as first argument. +// They are instantiated for each observed BrowsingContext, from the content process where it runs. +// They are meant to observe all resources related to a given Browsing Context. +const FrameTargetResources = augmentResourceDictionary({ + [TYPES.CACHE_STORAGE]: { + path: "devtools/server/actors/resources/storage-cache", + }, + [TYPES.CONSOLE_MESSAGE]: { + path: "devtools/server/actors/resources/console-messages", + }, + [TYPES.CSS_CHANGE]: { + path: "devtools/server/actors/resources/css-changes", + }, + [TYPES.CSS_MESSAGE]: { + path: "devtools/server/actors/resources/css-messages", + }, + [TYPES.DOCUMENT_EVENT]: { + path: "devtools/server/actors/resources/document-event", + }, + [TYPES.ERROR_MESSAGE]: { + path: "devtools/server/actors/resources/error-messages", + }, + [TYPES.LOCAL_STORAGE]: { + path: "devtools/server/actors/resources/storage-local-storage", + }, + [TYPES.PLATFORM_MESSAGE]: { + path: "devtools/server/actors/resources/platform-messages", + }, + [TYPES.SESSION_STORAGE]: { + path: "devtools/server/actors/resources/storage-session-storage", + }, + [TYPES.STYLESHEET]: { + path: "devtools/server/actors/resources/stylesheets", + }, + [TYPES.NETWORK_EVENT]: { + path: "devtools/server/actors/resources/network-events-content", + }, + [TYPES.NETWORK_EVENT_STACKTRACE]: { + path: "devtools/server/actors/resources/network-events-stacktraces", + }, + [TYPES.REFLOW]: { + path: "devtools/server/actors/resources/reflow", + }, + [TYPES.SOURCE]: { + path: "devtools/server/actors/resources/sources", + }, + [TYPES.THREAD_STATE]: { + path: "devtools/server/actors/resources/thread-states", + }, + [TYPES.TRACING_STATE]: { + path: "devtools/server/actors/resources/tracing-state", + }, + [TYPES.SERVER_SENT_EVENT]: { + path: "devtools/server/actors/resources/server-sent-events", + }, + [TYPES.WEBSOCKET]: { + path: "devtools/server/actors/resources/websockets", + }, +}); + +// Process target resources are spawned via a Process Target Actor. +// Their watcher class receives a process target actor as first argument. +// They are instantiated for each observed Process (parent and all content processes). +// They are meant to observe all resources related to a given process. +const ProcessTargetResources = augmentResourceDictionary({ + [TYPES.CONSOLE_MESSAGE]: { + path: "devtools/server/actors/resources/console-messages", + }, + [TYPES.ERROR_MESSAGE]: { + path: "devtools/server/actors/resources/error-messages", + }, + [TYPES.PLATFORM_MESSAGE]: { + path: "devtools/server/actors/resources/platform-messages", + }, + [TYPES.SOURCE]: { + path: "devtools/server/actors/resources/sources", + }, + [TYPES.THREAD_STATE]: { + path: "devtools/server/actors/resources/thread-states", + }, + [TYPES.TRACING_STATE]: { + path: "devtools/server/actors/resources/tracing-state", + }, +}); + +// Worker target resources are spawned via a Worker Target Actor. +// Their watcher class receives a worker target actor as first argument. +// They are instantiated for each observed worker, from the worker thread. +// They are meant to observe all resources related to a given worker. +// +// We'll only support a few resource types in Workers (console-message, source, +// thread state, …) as error and platform messages are not supported since we need access +// to Ci, which isn't available in worker context. +// Errors are emitted from the content process main thread so the user would still get them. +const WorkerTargetResources = augmentResourceDictionary({ + [TYPES.CONSOLE_MESSAGE]: { + path: "devtools/server/actors/resources/console-messages", + }, + [TYPES.SOURCE]: { + path: "devtools/server/actors/resources/sources", + }, + [TYPES.THREAD_STATE]: { + path: "devtools/server/actors/resources/thread-states", + }, + [TYPES.TRACING_STATE]: { + path: "devtools/server/actors/resources/tracing-state", + }, +}); + +// Parent process resources are spawned via the Watcher Actor. +// Their watcher class receives the watcher actor as first argument. +// They are instantiated once per watcher from the parent process. +// They are meant to observe all resources related to a given context designated by the Watcher (and its sessionContext) +// they should be observed from the parent process. +const ParentProcessResources = augmentResourceDictionary({ + [TYPES.NETWORK_EVENT]: { + path: "devtools/server/actors/resources/network-events", + }, + [TYPES.COOKIE]: { + path: "devtools/server/actors/resources/storage-cookie", + }, + [TYPES.EXTENSION_STORAGE]: { + path: "devtools/server/actors/resources/storage-extension", + }, + [TYPES.INDEXED_DB]: { + path: "devtools/server/actors/resources/storage-indexed-db", + }, + [TYPES.DOCUMENT_EVENT]: { + path: "devtools/server/actors/resources/parent-process-document-event", + }, + [TYPES.LAST_PRIVATE_CONTEXT_EXIT]: { + path: "devtools/server/actors/resources/last-private-context-exit", + }, +}); + +// Root resources are spawned via the Root Actor. +// Their watcher class receives the root actor as first argument. +// They are instantiated only once from the parent process. +// They are meant to observe anything easily observable from the parent process +// that isn't related to any particular context/target. +// This is especially useful when you need to observe something without having to instantiate a Watcher actor. +const RootResources = augmentResourceDictionary({ + [TYPES.EXTENSIONS_BGSCRIPT_STATUS]: { + path: "devtools/server/actors/resources/extensions-backgroundscript-status", + }, +}); +exports.RootResources = RootResources; + +function augmentResourceDictionary(dict) { + for (const resource of Object.values(dict)) { + resource.watchers = new WeakMap(); + + loader.lazyRequireGetter(resource, "WatcherClass", resource.path); + } + return dict; +} + +/** + * For a given actor, return the related dictionary defined just before, + * that contains info about how to listen for a given resource type, from a given actor. + * + * @param Actor rootOrWatcherOrTargetActor + * Either a RootActor or WatcherActor or a TargetActor which can be listening to a resource. + */ +function getResourceTypeDictionary(rootOrWatcherOrTargetActor) { + const { typeName } = rootOrWatcherOrTargetActor; + if (typeName == "root") { + return RootResources; + } + if (typeName == "watcher") { + return ParentProcessResources; + } + const { targetType } = rootOrWatcherOrTargetActor; + return getResourceTypeDictionaryForTargetType(targetType); +} + +/** + * For a targetType, return the related dictionary. + * + * @param String targetType + * A targetType string (See Targets.TYPES) + */ +function getResourceTypeDictionaryForTargetType(targetType) { + switch (targetType) { + case Targets.TYPES.FRAME: + return FrameTargetResources; + case Targets.TYPES.PROCESS: + return ProcessTargetResources; + case Targets.TYPES.WORKER: + return WorkerTargetResources; + default: + throw new Error(`Unsupported target actor typeName '${targetType}'`); + } +} + +/** + * For a given actor, return the object stored in one of the previous dictionary + * that contains info about how to listen for a given resource type, from a given actor. + * + * @param Actor rootOrWatcherOrTargetActor + * Either a RootActor or WatcherActor or a TargetActor which can be listening to a resource. + * @param String resourceType + * The resource type to be observed. + */ +function getResourceTypeEntry(rootOrWatcherOrTargetActor, resourceType) { + const dict = getResourceTypeDictionary(rootOrWatcherOrTargetActor); + if (!(resourceType in dict)) { + throw new Error( + `Unsupported resource type '${resourceType}' for ${rootOrWatcherOrTargetActor.typeName}` + ); + } + return dict[resourceType]; +} + +/** + * Start watching for a new list of resource types. + * This will also emit all already existing resources before resolving. + * + * @param Actor rootOrWatcherOrTargetActor + * Either a RootActor or WatcherActor or a TargetActor which can be listening to a resource: + * * RootActor will be used for resources observed from the parent process and aren't related to any particular + * context/descriptor. They can be observed right away when connecting to the RDP server + * without instantiating any actor other than the root actor. + * * WatcherActor will be used for resources listened from the parent process. + * * TargetActor will be used for resources listened from the content process. + * This actor: + * - defines what context to observe (browsing context, process, worker, ...) + * Via browsingContextID, windows, docShells attributes for the target actor. + * Via the `sessionContext` object for the watcher actor. + * (only for Watcher and Target actors. Root actor is context-less.) + * - exposes `notifyResources` method to be notified about all the resources updates + * This method will receive two arguments: + * - {String} updateType, which can be "available", "updated", or "destroyed" + * - {Array<Object>} resources, which will be the list of resource's forms + * or special update object for "updated" scenario. + * @param Array<String> resourceTypes + * List of all type of resource to listen to. + */ +async function watchResources(rootOrWatcherOrTargetActor, resourceTypes) { + // If we are given a target actor, filter out the resource types supported by the target. + // When using sharedData to pass types between processes, we are passing them for all target types. + const { targetType } = rootOrWatcherOrTargetActor; + // Only target actors usecase will have a target type. + // For Root and Watcher we process the `resourceTypes` list unfiltered. + if (targetType) { + resourceTypes = getResourceTypesForTargetType(resourceTypes, targetType); + } + for (const resourceType of resourceTypes) { + const { watchers, WatcherClass } = getResourceTypeEntry( + rootOrWatcherOrTargetActor, + resourceType + ); + + // Ignore resources we're already listening to + if (watchers.has(rootOrWatcherOrTargetActor)) { + continue; + } + + // Don't watch for console messages from the worker target if worker messages are still + // being cloned to the main process, otherwise we'll get duplicated messages in the + // console output (See Bug 1778852). + if ( + resourceType == TYPES.CONSOLE_MESSAGE && + rootOrWatcherOrTargetActor.workerConsoleApiMessagesDispatchedToMainThread + ) { + continue; + } + + const watcher = new WatcherClass(); + await watcher.watch(rootOrWatcherOrTargetActor, { + onAvailable: rootOrWatcherOrTargetActor.notifyResources.bind( + rootOrWatcherOrTargetActor, + "available" + ), + onUpdated: rootOrWatcherOrTargetActor.notifyResources.bind( + rootOrWatcherOrTargetActor, + "updated" + ), + onDestroyed: rootOrWatcherOrTargetActor.notifyResources.bind( + rootOrWatcherOrTargetActor, + "destroyed" + ), + }); + watchers.set(rootOrWatcherOrTargetActor, watcher); + } +} +exports.watchResources = watchResources; + +function getParentProcessResourceTypes(resourceTypes) { + return resourceTypes.filter(resourceType => { + return resourceType in ParentProcessResources; + }); +} +exports.getParentProcessResourceTypes = getParentProcessResourceTypes; + +function getResourceTypesForTargetType(resourceTypes, targetType) { + const resourceDictionnary = + getResourceTypeDictionaryForTargetType(targetType); + return resourceTypes.filter(resourceType => { + return resourceType in resourceDictionnary; + }); +} +exports.getResourceTypesForTargetType = getResourceTypesForTargetType; + +function hasResourceTypesForTargets(resourceTypes) { + return resourceTypes.some(resourceType => { + return resourceType in FrameTargetResources; + }); +} +exports.hasResourceTypesForTargets = hasResourceTypesForTargets; + +/** + * Stop watching for a list of resource types. + * + * @param Actor rootOrWatcherOrTargetActor + * The related actor, already passed to watchResources. + * @param Array<String> resourceTypes + * List of all type of resource to stop listening to. + */ +function unwatchResources(rootOrWatcherOrTargetActor, resourceTypes) { + for (const resourceType of resourceTypes) { + // Pull all info about this resource type from `Resources` global object + const { watchers } = getResourceTypeEntry( + rootOrWatcherOrTargetActor, + resourceType + ); + + const watcher = watchers.get(rootOrWatcherOrTargetActor); + if (watcher) { + watcher.destroy(); + watchers.delete(rootOrWatcherOrTargetActor); + } + } +} +exports.unwatchResources = unwatchResources; + +/** + * Clear resources for a list of resource types. + * + * @param Actor rootOrWatcherOrTargetActor + * The related actor, already passed to watchResources. + * @param Array<String> resourceTypes + * List of all type of resource to clear. + */ +function clearResources(rootOrWatcherOrTargetActor, resourceTypes) { + for (const resourceType of resourceTypes) { + const { watchers } = getResourceTypeEntry( + rootOrWatcherOrTargetActor, + resourceType + ); + + const watcher = watchers.get(rootOrWatcherOrTargetActor); + if (watcher && typeof watcher.clear == "function") { + watcher.clear(); + } + } +} + +exports.clearResources = clearResources; + +/** + * Stop watching for all watched resources on a given actor. + * + * @param Actor rootOrWatcherOrTargetActor + * The related actor, already passed to watchResources. + */ +function unwatchAllResources(rootOrWatcherOrTargetActor) { + for (const { watchers } of Object.values( + getResourceTypeDictionary(rootOrWatcherOrTargetActor) + )) { + const watcher = watchers.get(rootOrWatcherOrTargetActor); + if (watcher) { + watcher.destroy(); + watchers.delete(rootOrWatcherOrTargetActor); + } + } +} +exports.unwatchAllResources = unwatchAllResources; + +/** + * If we are watching for the given resource type, + * return the current ResourceWatcher instance used by this target actor + * in order to observe this resource type. + * + * @param Actor watcherOrTargetActor + * Either a WatcherActor or a TargetActor which can be listening to a resource. + * WatcherActor will be used for resources listened from the parent process, + * and TargetActor will be used for resources listened from the content process. + * @param String resourceType + * The resource type to query + * @return ResourceWatcher + * The resource watcher instance, defined in devtools/server/actors/resources/ + */ +function getResourceWatcher(watcherOrTargetActor, resourceType) { + const { watchers } = getResourceTypeEntry(watcherOrTargetActor, resourceType); + + return watchers.get(watcherOrTargetActor); +} +exports.getResourceWatcher = getResourceWatcher; 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