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Diffstat (limited to '')
-rw-r--r-- | dom/animation/ScrollTimelineAnimationTracker.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/dom/animation/ScrollTimelineAnimationTracker.cpp b/dom/animation/ScrollTimelineAnimationTracker.cpp new file mode 100644 index 0000000000..ae46bca62b --- /dev/null +++ b/dom/animation/ScrollTimelineAnimationTracker.cpp @@ -0,0 +1,48 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ScrollTimelineAnimationTracker.h" + +#include "mozilla/dom/Document.h" + +namespace mozilla { + +NS_IMPL_CYCLE_COLLECTION(ScrollTimelineAnimationTracker, mPendingSet, mDocument) + +void ScrollTimelineAnimationTracker::TriggerPendingAnimations() { + for (auto iter = mPendingSet.begin(), end = mPendingSet.end(); iter != end; + ++iter) { + dom::Animation* animation = *iter; + + MOZ_ASSERT(animation->GetTimeline() && + !animation->GetTimeline()->IsMonotonicallyIncreasing()); + + // FIXME: Trigger now may not be correct because the spec says: + // If a user agent determines that animation is immediately ready, it may + // schedule the task (i.e. ResumeAt()) as a microtask such that it runs at + // the next microtask checkpoint, but it must not perform the task + // synchronously. + // Note: So, for now, we put the animation into the tracker, and trigger + // them immediately until the frames are ready. Using TriggerOnNextTick() + // for scroll-driven animations may have issues because we don't tick if + // no one does scroll. + if (!animation->TryTriggerNowForFiniteTimeline()) { + // Note: We keep this animation pending even if its timeline is always + // inactive. It's pretty hard to tell its future status, for example, it's + // possible that the scroll container is in display:none subtree but the + // animating element isn't the subtree, then we need to keep tracking the + // situation until the scroll container gets framed. so in general we make + // this animation be pending (i.e. not ready) if its scroll-timeline is + // inactive, and this also matches the current spec definition. + continue; + } + + // Note: Remove() is legitimately called once per entry during the loop. + mPendingSet.Remove(iter); + } +} + +} // namespace mozilla |