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-rw-r--r-- | dom/bindings/test/test_integers.html | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/dom/bindings/test/test_integers.html b/dom/bindings/test/test_integers.html new file mode 100644 index 0000000000..765ed1993d --- /dev/null +++ b/dom/bindings/test/test_integers.html @@ -0,0 +1,50 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> +</head> +<body> +<p id="display"></p> +<div id="content" style="display: none"> + <canvas id="c" width="1" height="1"></canvas> +</div> +<pre id="test"> +<script type="application/javascript"> + + function testInt64NonFinite(arg) { + // We can use a WebGLRenderingContext to test conversion to 64-bit signed + // ints edge cases. + var gl = $("c").getContext("experimental-webgl"); + if (!gl) { + // No WebGL support on MacOS 10.5. Just skip this test + todo(false, "WebGL not supported"); + return; + } + var error = gl.getError(); + + // on the b2g emulator we get GL_INVALID_FRAMEBUFFER_OPERATION + if (error == 0x0506) // GL_INVALID_FRAMEBUFFER_OPERATION + return; + + is(error, 0, "Should not start in an error state"); + + var b = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, b); + + var a = new Float32Array(1); + gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW); + + gl.bufferSubData(gl.ARRAY_BUFFER, arg, a); + + is(gl.getError(), 0, "Should have treated non-finite double as 0"); + } + + testInt64NonFinite(NaN); + testInt64NonFinite(Infinity); + testInt64NonFinite(-Infinity); +</script> +</pre> +</body> +</html> |