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-rw-r--r--dom/canvas/ClientWebGLExtensions.cpp254
1 files changed, 254 insertions, 0 deletions
diff --git a/dom/canvas/ClientWebGLExtensions.cpp b/dom/canvas/ClientWebGLExtensions.cpp
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+++ b/dom/canvas/ClientWebGLExtensions.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ClientWebGLExtensions.h"
+
+namespace mozilla {
+
+NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(ClientWebGLExtensionBase)
+
+DEFINE_WEBGL_EXTENSION_GOOP(ANGLE_instanced_arrays,
+ WebGLExtensionInstancedArrays)
+DEFINE_WEBGL_EXTENSION_GOOP(EXT_blend_minmax, WebGLExtensionBlendMinMax)
+DEFINE_WEBGL_EXTENSION_GOOP(EXT_color_buffer_float,
+ WebGLExtensionEXTColorBufferFloat)
+DEFINE_WEBGL_EXTENSION_GOOP(EXT_color_buffer_half_float,
+ WebGLExtensionColorBufferHalfFloat)
+DEFINE_WEBGL_EXTENSION_GOOP(EXT_float_blend, WebGLExtensionFloatBlend)
+DEFINE_WEBGL_EXTENSION_GOOP(EXT_frag_depth, WebGLExtensionFragDepth)
+DEFINE_WEBGL_EXTENSION_GOOP(EXT_sRGB, WebGLExtensionSRGB)
+DEFINE_WEBGL_EXTENSION_GOOP(EXT_shader_texture_lod,
+ WebGLExtensionShaderTextureLod)
+DEFINE_WEBGL_EXTENSION_GOOP(EXT_texture_filter_anisotropic,
+ WebGLExtensionTextureFilterAnisotropic)
+DEFINE_WEBGL_EXTENSION_GOOP(EXT_texture_norm16, WebGLExtensionTextureNorm16)
+DEFINE_WEBGL_EXTENSION_GOOP(MOZ_debug, WebGLExtensionMOZDebug)
+DEFINE_WEBGL_EXTENSION_GOOP(OES_draw_buffers_indexed,
+ WebGLExtensionDrawBuffersIndexed)
+DEFINE_WEBGL_EXTENSION_GOOP(OES_element_index_uint,
+ WebGLExtensionElementIndexUint)
+DEFINE_WEBGL_EXTENSION_GOOP(OES_fbo_render_mipmap,
+ WebGLExtensionFBORenderMipmap)
+DEFINE_WEBGL_EXTENSION_GOOP(OES_standard_derivatives,
+ WebGLExtensionStandardDerivatives)
+DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_float, WebGLExtensionTextureFloat)
+DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_float_linear,
+ WebGLExtensionTextureFloatLinear)
+DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_half_float,
+ WebGLExtensionTextureHalfFloat)
+DEFINE_WEBGL_EXTENSION_GOOP(OES_texture_half_float_linear,
+ WebGLExtensionTextureHalfFloatLinear)
+DEFINE_WEBGL_EXTENSION_GOOP(OES_vertex_array_object, WebGLExtensionVertexArray)
+DEFINE_WEBGL_EXTENSION_GOOP(OVR_multiview2, WebGLExtensionMultiview)
+DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_color_buffer_float,
+ WebGLExtensionColorBufferFloat)
+DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_debug_renderer_info,
+ WebGLExtensionDebugRendererInfo)
+DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_debug_shaders, WebGLExtensionDebugShaders)
+DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_depth_texture, WebGLExtensionDepthTexture)
+DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_draw_buffers, WebGLExtensionDrawBuffers)
+DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_explicit_present,
+ WebGLExtensionExplicitPresent)
+DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_lose_context, WebGLExtensionLoseContext)
+DEFINE_WEBGL_EXTENSION_GOOP(WEBGL_provoking_vertex,
+ WebGLExtensionProvokingVertex)
+
+// --------------
+
+JSObject* ClientWebGLExtensionDisjointTimerQuery::WrapObject(
+ JSContext* cx, JS::Handle<JSObject*> givenProto) {
+ return dom::EXT_disjoint_timer_query_Binding::Wrap(cx, this, givenProto);
+}
+
+ClientWebGLExtensionDisjointTimerQuery::ClientWebGLExtensionDisjointTimerQuery(
+ ClientWebGLContext& webgl)
+ : ClientWebGLExtensionBase(webgl) {
+ auto& state = webgl.State();
+ // Add slot for new key:
+ (void)state.mCurrentQueryByTarget[LOCAL_GL_TIME_ELAPSED];
+}
+
+// --------------
+// Compressed textures
+
+void ClientWebGLContext::AddCompressedFormat(const GLenum format) {
+ auto& state = State();
+ state.mCompressedTextureFormats.push_back(format);
+}
+
+// -
+
+JSObject* ClientWebGLExtensionCompressedTextureASTC::WrapObject(
+ JSContext* cx, JS::Handle<JSObject*> givenProto) {
+ return dom::WEBGL_compressed_texture_astc_Binding::Wrap(cx, this, givenProto);
+}
+
+ClientWebGLExtensionCompressedTextureASTC::
+ ClientWebGLExtensionCompressedTextureASTC(ClientWebGLContext& webgl)
+ : ClientWebGLExtensionBase(webgl) {
+#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
+
+ _(COMPRESSED_RGBA_ASTC_4x4_KHR)
+ _(COMPRESSED_RGBA_ASTC_5x4_KHR)
+ _(COMPRESSED_RGBA_ASTC_5x5_KHR)
+ _(COMPRESSED_RGBA_ASTC_6x5_KHR)
+ _(COMPRESSED_RGBA_ASTC_6x6_KHR)
+ _(COMPRESSED_RGBA_ASTC_8x5_KHR)
+ _(COMPRESSED_RGBA_ASTC_8x6_KHR)
+ _(COMPRESSED_RGBA_ASTC_8x8_KHR)
+ _(COMPRESSED_RGBA_ASTC_10x5_KHR)
+ _(COMPRESSED_RGBA_ASTC_10x6_KHR)
+ _(COMPRESSED_RGBA_ASTC_10x8_KHR)
+ _(COMPRESSED_RGBA_ASTC_10x10_KHR)
+ _(COMPRESSED_RGBA_ASTC_12x10_KHR)
+ _(COMPRESSED_RGBA_ASTC_12x12_KHR)
+
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
+ _(COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
+
+#undef _
+}
+
+// -
+
+JSObject* ClientWebGLExtensionCompressedTextureBPTC::WrapObject(
+ JSContext* cx, JS::Handle<JSObject*> givenProto) {
+ return dom::EXT_texture_compression_bptc_Binding::Wrap(cx, this, givenProto);
+}
+
+ClientWebGLExtensionCompressedTextureBPTC::
+ ClientWebGLExtensionCompressedTextureBPTC(ClientWebGLContext& webgl)
+ : ClientWebGLExtensionBase(webgl) {
+#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
+ _(COMPRESSED_RGBA_BPTC_UNORM)
+ _(COMPRESSED_SRGB_ALPHA_BPTC_UNORM)
+ _(COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
+ _(COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
+#undef _
+}
+
+// -
+
+JSObject* ClientWebGLExtensionCompressedTextureRGTC::WrapObject(
+ JSContext* cx, JS::Handle<JSObject*> givenProto) {
+ return dom::EXT_texture_compression_rgtc_Binding::Wrap(cx, this, givenProto);
+}
+
+ClientWebGLExtensionCompressedTextureRGTC::
+ ClientWebGLExtensionCompressedTextureRGTC(ClientWebGLContext& webgl)
+ : ClientWebGLExtensionBase(webgl) {
+#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
+ _(COMPRESSED_RED_RGTC1)
+ _(COMPRESSED_SIGNED_RED_RGTC1)
+ _(COMPRESSED_RG_RGTC2)
+ _(COMPRESSED_SIGNED_RG_RGTC2)
+#undef _
+}
+
+// -
+
+JSObject* ClientWebGLExtensionCompressedTextureES3::WrapObject(
+ JSContext* cx, JS::Handle<JSObject*> givenProto) {
+ return dom::WEBGL_compressed_texture_etc_Binding::Wrap(cx, this, givenProto);
+}
+ClientWebGLExtensionCompressedTextureES3::
+ ClientWebGLExtensionCompressedTextureES3(ClientWebGLContext& webgl)
+ : ClientWebGLExtensionBase(webgl) {
+#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
+ _(COMPRESSED_R11_EAC)
+ _(COMPRESSED_SIGNED_R11_EAC)
+ _(COMPRESSED_RG11_EAC)
+ _(COMPRESSED_SIGNED_RG11_EAC)
+ _(COMPRESSED_RGB8_ETC2)
+ _(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
+ _(COMPRESSED_RGBA8_ETC2_EAC)
+
+ // sRGB support is manadatory in GL 4.3 and GL ES 3.0, which are the only
+ // versions to support ETC2.
+ _(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
+ _(COMPRESSED_SRGB8_ETC2)
+ _(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
+#undef _
+}
+
+// -
+
+JSObject* ClientWebGLExtensionCompressedTextureETC1::WrapObject(
+ JSContext* cx, JS::Handle<JSObject*> givenProto) {
+ return dom::WEBGL_compressed_texture_etc1_Binding::Wrap(cx, this, givenProto);
+}
+ClientWebGLExtensionCompressedTextureETC1::
+ ClientWebGLExtensionCompressedTextureETC1(ClientWebGLContext& webgl)
+ : ClientWebGLExtensionBase(webgl) {
+ webgl.AddCompressedFormat(LOCAL_GL_ETC1_RGB8_OES);
+}
+
+// -
+
+JSObject* ClientWebGLExtensionCompressedTexturePVRTC::WrapObject(
+ JSContext* cx, JS::Handle<JSObject*> givenProto) {
+ return dom::WEBGL_compressed_texture_pvrtc_Binding::Wrap(cx, this,
+ givenProto);
+}
+ClientWebGLExtensionCompressedTexturePVRTC::
+ ClientWebGLExtensionCompressedTexturePVRTC(ClientWebGLContext& webgl)
+ : ClientWebGLExtensionBase(webgl) {
+#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
+ _(COMPRESSED_RGB_PVRTC_4BPPV1)
+ _(COMPRESSED_RGB_PVRTC_2BPPV1)
+ _(COMPRESSED_RGBA_PVRTC_4BPPV1)
+ _(COMPRESSED_RGBA_PVRTC_2BPPV1)
+#undef _
+}
+
+// -
+
+JSObject* ClientWebGLExtensionCompressedTextureS3TC::WrapObject(
+ JSContext* cx, JS::Handle<JSObject*> givenProto) {
+ return dom::WEBGL_compressed_texture_s3tc_Binding::Wrap(cx, this, givenProto);
+}
+ClientWebGLExtensionCompressedTextureS3TC::
+ ClientWebGLExtensionCompressedTextureS3TC(ClientWebGLContext& webgl)
+ : ClientWebGLExtensionBase(webgl) {
+#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
+ _(COMPRESSED_RGB_S3TC_DXT1_EXT)
+ _(COMPRESSED_RGBA_S3TC_DXT1_EXT)
+ _(COMPRESSED_RGBA_S3TC_DXT3_EXT)
+ _(COMPRESSED_RGBA_S3TC_DXT5_EXT)
+#undef _
+}
+
+// -
+
+JSObject* ClientWebGLExtensionCompressedTextureS3TC_SRGB::WrapObject(
+ JSContext* cx, JS::Handle<JSObject*> givenProto) {
+ return dom::WEBGL_compressed_texture_s3tc_srgb_Binding::Wrap(cx, this,
+ givenProto);
+}
+
+ClientWebGLExtensionCompressedTextureS3TC_SRGB::
+ ClientWebGLExtensionCompressedTextureS3TC_SRGB(ClientWebGLContext& webgl)
+ : ClientWebGLExtensionBase(webgl) {
+#define _(X) webgl.AddCompressedFormat(LOCAL_GL_##X);
+ _(COMPRESSED_SRGB_S3TC_DXT1_EXT)
+ _(COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
+ _(COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
+ _(COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
+#undef _
+}
+
+} // namespace mozilla