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-rw-r--r--dom/canvas/WebGLParent.h125
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diff --git a/dom/canvas/WebGLParent.h b/dom/canvas/WebGLParent.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGLPARENT_H_
+#define WEBGLPARENT_H_
+
+#include "mozilla/GfxMessageUtils.h"
+#include "mozilla/dom/PWebGLParent.h"
+#include "mozilla/WeakPtr.h"
+
+namespace mozilla {
+
+class HostWebGLContext;
+class WebGLChild;
+
+namespace layers {
+class SharedSurfaceTextureClient;
+class SurfaceDescriptor;
+} // namespace layers
+
+namespace dom {
+
+class WebGLParent : public PWebGLParent, public SupportsWeakPtr {
+ friend PWebGLParent;
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebGLParent, override);
+
+ mozilla::ipc::IPCResult RecvInitialize(const webgl::InitContextDesc&,
+ webgl::InitContextResult* out);
+
+ WebGLParent(); // For IPDL
+
+ using IPCResult = mozilla::ipc::IPCResult;
+
+ template <class ResolveT>
+ IPCResult RecvPing(const ResolveT& Resolve) {
+ Resolve(void_t{});
+ return IPC_OK();
+ }
+
+ IPCResult RecvDispatchCommands(mozilla::ipc::BigBuffer&&, uint64_t);
+ IPCResult RecvTexImage(uint32_t level, uint32_t respecFormat,
+ const uvec3& offset, const webgl::PackingInfo&,
+ webgl::TexUnpackBlobDesc&&);
+
+ IPCResult RecvGetBufferSubData(GLenum target, uint64_t srcByteOffset,
+ uint64_t byteSize, mozilla::ipc::Shmem* ret);
+ IPCResult GetFrontBufferSnapshot(webgl::FrontBufferSnapshotIpc* ret,
+ IProtocol* aProtocol);
+ IPCResult RecvGetFrontBufferSnapshot(webgl::FrontBufferSnapshotIpc* ret);
+ IPCResult RecvReadPixels(const webgl::ReadPixelsDesc&,
+ ReadPixelsBuffer&& buffer,
+ webgl::ReadPixelsResultIpc* ret);
+
+ // -
+
+ using ObjectId = webgl::ObjectId;
+
+ IPCResult RecvCheckFramebufferStatus(GLenum target, GLenum* ret);
+ IPCResult RecvClientWaitSync(ObjectId id, GLbitfield flags, GLuint64 timeout,
+ GLenum* ret);
+ IPCResult RecvCreateOpaqueFramebuffer(ObjectId id,
+ const OpaqueFramebufferOptions&,
+ bool* ret);
+ IPCResult RecvDrawingBufferSize(uvec2* ret);
+ IPCResult RecvFinish();
+ IPCResult RecvGetBufferParameter(GLenum target, GLenum pname,
+ Maybe<double>* ret);
+ IPCResult RecvGetCompileResult(ObjectId id, webgl::CompileResult* ret);
+ IPCResult RecvGetError(GLenum* ret);
+ IPCResult RecvGetFragDataLocation(ObjectId id, const std::string& name,
+ GLint* ret);
+ IPCResult RecvGetFramebufferAttachmentParameter(ObjectId id,
+ GLenum attachment,
+ GLenum pname,
+ Maybe<double>* ret);
+ IPCResult RecvGetFrontBuffer(ObjectId fb, bool vr,
+ Maybe<layers::SurfaceDescriptor>* ret);
+ IPCResult RecvGetIndexedParameter(GLenum target, GLuint index,
+ Maybe<double>* ret);
+ IPCResult RecvGetInternalformatParameter(GLenum target, GLuint format,
+ GLuint pname,
+ Maybe<std::vector<int32_t>>* ret);
+ IPCResult RecvGetLinkResult(ObjectId id, webgl::LinkResult* ret);
+ IPCResult RecvGetNumber(GLenum pname, Maybe<double>* ret);
+ IPCResult RecvGetQueryParameter(ObjectId id, GLenum pname,
+ Maybe<double>* ret);
+ IPCResult RecvGetRenderbufferParameter(ObjectId id, GLenum pname,
+ Maybe<double>* ret);
+ IPCResult RecvGetSamplerParameter(ObjectId id, GLenum pname,
+ Maybe<double>* ret);
+ IPCResult RecvGetShaderPrecisionFormat(
+ GLenum shaderType, GLenum precisionType,
+ Maybe<webgl::ShaderPrecisionFormat>* ret);
+ IPCResult RecvGetString(GLenum pname, Maybe<std::string>* ret);
+ IPCResult RecvGetTexParameter(ObjectId id, GLenum pname, Maybe<double>* ret);
+ IPCResult RecvGetUniform(ObjectId id, uint32_t loc,
+ webgl::GetUniformData* ret);
+ IPCResult RecvGetVertexAttrib(GLuint index, GLenum pname, Maybe<double>* ret);
+ IPCResult RecvIsEnabled(GLenum cap, bool* ret);
+ IPCResult RecvOnMemoryPressure();
+ IPCResult RecvValidateProgram(ObjectId id, bool* ret);
+
+ // -
+
+ private:
+ ~WebGLParent();
+
+ mozilla::ipc::IPCResult Recv__delete__() override;
+
+ void ActorDestroy(ActorDestroyReason aWhy) override;
+
+ UniquePtr<HostWebGLContext> mHost;
+
+ // Runnable that repeatedly processes our WebGL command queue
+ RefPtr<Runnable> mRunCommandsRunnable;
+};
+
+} // namespace dom
+} // namespace mozilla
+
+#endif // WEBGLPARENT_H_