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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/attribs/gl-disabled-vertex-attrib.html
@@ -0,0 +1,79 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Disabled Vertex Attrib Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="50" height="50">
+</canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">
+attribute vec4 a_position;
+attribute vec4 a_color;
+varying vec4 v_color;
+bool isCorrectColor(vec4 v) {
+ return v.x == 0.0 && v.y == 0.0 && v.z == 0.0 && v.w == 1.0;
+}
+void main() {
+ gl_Position = a_position;
+ v_color = isCorrectColor(a_color) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+precision mediump float;
+varying vec4 v_color;
+void main() {
+ gl_FragColor = v_color;
+}
+</script>
+
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+description();
+
+var gl = wtu.create3DContext("example");
+
+var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
+for (var ii = 0; ii < numVertexAttribs; ++ii) {
+ var colorLocation = (ii + 1) % numVertexAttribs;
+ var positionLocation = colorLocation ? 0 : 1;
+
+ if (positionLocation != 0) {
+ // We need to create a new 3d context for testing attrib 0
+ // since we've already effected attrib 0 on other tests.
+ gl = wtu.create3DContext();
+ }
+
+ debug("testing attrib: " + colorLocation);
+ var program = wtu.setupProgram(
+ gl,
+ ['vshader', 'fshader'],
+ ['a_position', 'a_color'],
+ [positionLocation, colorLocation]);
+ var gridRes = 1;
+ wtu.setupIndexedQuad(gl, gridRes, positionLocation);
+ wtu.clearAndDrawIndexedQuad(gl, gridRes);
+ wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
+}
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>
+