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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Unconsumed Vertex Attributes Out of Bounds Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="50" height="50">
+</canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">
+ void main() { }
+</script>
+
+<script id="vshader_attrib" type="x-shader/x-vertex">
+ attribute vec4 vPosition;
+ void main() {
+ gl_Position = vPosition;
+ }
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+ void main() {
+ gl_FragColor = vec4(1);
+ }
+</script>
+
+<script>
+"use strict";
+description("Test that unconsumed vertex attributes are not read out of bounds");
+// Tests for http://crbug.com/756293 (driver crash on macOS)
+// and a class of similar bugs that could exist on other systems.
+
+var wtu = WebGLTestUtils;
+var contextVersion = wtu.getDefault3DContextVersion();
+var gl = wtu.create3DContext("example");
+var g_program;
+var g_attribLocation;
+
+var numAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
+var allocatedBuffer;
+var indexBuffer;
+
+function setupBuffers(numVerts) {
+ var vertices = new Float32Array(numVerts * 3);
+ allocatedBuffer = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, allocatedBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
+
+ var indices = new Uint16Array(numVerts);
+ for (var ii = 0; ii < numVerts; ++ii) {
+ indices[ii] = ii;
+ }
+
+ indexBuffer = gl.createBuffer();
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
+}
+
+var progNoAttribs = wtu.setupProgram(gl, ['vshader', 'fshader'], [], []);
+var progAttrib1 = wtu.setupProgram(gl, ['vshader_attrib', 'fshader'], ['vPosition'], [1]);
+var progAttrib2 = wtu.setupProgram(gl, ['vshader_attrib', 'fshader'], ['vPosition'], [2]);
+setupBuffers(60000);
+
+var unallocatedBuffer = gl.createBuffer();
+var tests = [];
+
+debug("");
+debug("<u>Tests with one unconsumed attribute<u>");
+
+tests.push({
+ name: "drawArrays",
+ errors: gl.NO_ERROR,
+ draw: function() { gl.drawArrays(gl.TRIANGLES, 0, 3); }
+});
+tests.push({
+ name: "drawElements",
+ errors: gl.NO_ERROR,
+ draw: function() { gl.drawElements(gl.TRIANGLES, 60000, gl.UNSIGNED_SHORT, 0); }
+});
+
+if (contextVersion >= 2) {
+ tests.push({
+ name: "drawArraysInstanced",
+ errors: gl.NO_ERROR,
+ draw: function() { gl.drawArraysInstanced(gl.TRIANGLES, 0, 3, 1); }
+ });
+ tests.push({
+ name: "drawElementsInstanced",
+ errors: gl.NO_ERROR,
+ draw: function() { gl.drawElementsInstanced(gl.TRIANGLES, 60000, gl.UNSIGNED_SHORT, 0, 1); }
+ });
+ tests.push({
+ name: "drawRangeElements",
+ errors: gl.NO_ERROR,
+ draw: function() { gl.drawRangeElements(gl.TRIANGLES, 0, 60000, 60000, gl.UNSIGNED_SHORT, 0, 1); }
+ });
+}
+
+// Run tests
+
+// Bound forever
+gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
+
+for (var attrib = 0; attrib < numAttribs; ++attrib) {
+ debug("Attrib " + attrib + " unconsumed");
+ for (var i = 0; i < tests.length; ++i) {
+ var test = tests[i];
+ gl.useProgram(progNoAttribs);
+
+ gl.enableVertexAttribArray(attrib);
+ gl.bindBuffer(gl.ARRAY_BUFFER, unallocatedBuffer);
+ gl.vertexAttribPointer(attrib, 3, gl.FLOAT, false, 0, 0);
+
+ test.draw();
+
+ gl.disableVertexAttribArray(attrib);
+ wtu.glErrorShouldBe(gl, test.errors, test.name);
+ }
+}
+
+debug("");
+debug("<u>Tests with one consumed attribute and one unconsumed attribute<u>");
+
+var ext = gl.getExtension("ANGLE_instanced_arrays");
+if (!ext) {
+ debug("ANGLE_instanced_arrays not available - skipped");
+} else {
+ tests.push({
+ name: "drawArraysInstancedANGLE",
+ errors: gl.NO_ERROR,
+ draw: function() {
+ ext.drawArraysInstancedANGLE(gl.TRIANGLES, 0, 3, 1);
+ }
+ });
+ tests.push({
+ name: "drawElementsInstancedANGLE",
+ errors: gl.NO_ERROR,
+ draw: function() {
+ ext.drawElementsInstancedANGLE(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0, 1);
+ }
+ });
+}
+
+// Note these don't trigger the macOS driver crash (http://crbug.com/756293)
+// but they still add potentially useful coverage.
+for (var attrib = 0; attrib < numAttribs; ++attrib) {
+ var consumedAttrib = attrib == 1 ? 2 : 1;
+ var prog = consumedAttrib == 1 ? progAttrib1 : progAttrib2;
+ debug("Attrib " + attrib +
+ " unconsumed (attrib " + consumedAttrib + " consumed)");
+
+ for (var i = 0; i < tests.length; ++i) {
+ var test = tests[i];
+ gl.useProgram(prog);
+
+ gl.enableVertexAttribArray(attrib);
+ gl.bindBuffer(gl.ARRAY_BUFFER, unallocatedBuffer);
+ gl.vertexAttribPointer(attrib, 3, gl.FLOAT, false, 0, 0);
+
+ // Needed because ANGLE_instanced_arrays requires at least one consumed
+ // attribute to have divisor=0 (which is the default, so we don't need to
+ // call vertexAttribDivisorANGLE here).
+ gl.enableVertexAttribArray(consumedAttrib);
+ gl.bindBuffer(gl.ARRAY_BUFFER, allocatedBuffer);
+ gl.vertexAttribPointer(consumedAttrib, 3, gl.FLOAT, false, 0, 0);
+
+ test.draw();
+
+ gl.disableVertexAttribArray(attrib);
+ gl.disableVertexAttribArray(consumedAttrib);
+ wtu.glErrorShouldBe(gl, test.errors, test.name);
+ }
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>