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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/buffers/element-array-buffer-delete-recreate.html
@@ -0,0 +1,69 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+ <title>Element Array Buffer Deletion and Recreation Test</title>
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/>
+ <script src="../../js/js-test-pre.js"></script>
+ <script src="../../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="32" height="32"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+function init()
+{
+ description();
+
+ // Clear the background with red.
+ var gl = wtu.create3DContext("example");
+ wtu.setupSimpleColorProgram(gl);
+ var color = [0, 255, 0, 255];
+ wtu.setUByteDrawColor(gl, color);
+
+ var vertexBuffer = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
+ -1, -1,
+ 1, -1,
+ -1, 1,
+ 1, 1
+ ]), gl.STATIC_DRAW);
+ gl.enableVertexAttribArray(0);
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
+
+ // Create an element array buffer.
+ var indexBuffer = gl.createBuffer();
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([0, 1, 2, 3]), gl.STATIC_DRAW);
+
+ // Delete the element array buffer.
+ gl.deleteBuffer(indexBuffer);
+
+ // Create a new element array buffer.
+ indexBuffer = gl.createBuffer();
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([0, 1, 2, 3]), gl.STATIC_DRAW);
+
+ // Draw with the new element array buffer.
+ // If the geometry is drawn successfully, the fragment shader will color it green.
+ gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_BYTE, 0);
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
+ wtu.checkCanvas(gl, color, "should be green")
+}
+
+init();
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+</body>
+</html>