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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/canvas/canvas-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/canvas/canvas-test.html new file mode 100644 index 0000000000..02164692c1 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/canvas/canvas-test.html @@ -0,0 +1,195 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Canvas Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> +<canvas id="canvas2d" width="40" height="40"> </canvas> +<script> +"use strict"; + +description("This test ensures WebGL implementations interact correctly with the canvas tag."); + +debug(""); +debug("Canvas.getContext"); + +var err; +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var canvas2d = document.getElementById("canvas2d"); +var ctx2d = canvas2d.getContext("2d"); +var gl = wtu.create3DContext(canvas); +if (!gl) { + testFailed("context does not exist"); + finishTest(); +} else { + testPassed("context exists"); + + debug(""); + debug("Checking canvas and WebGL interaction"); + + // Check that a canvas with no width or height is 300x150 pixels + shouldBe('canvas.width', '300'); + shouldBe('canvas.height', '150'); + + // Check get a 4 value gl parameter as a csv string. + var getValue4v = function(name) { + var v = gl.getParameter(name); + var result = '' + + v[0] + ',' + + v[1] + ',' + + v[2] + ',' + + v[3]; + return result; + } + + var getViewport = function() { + return getValue4v(gl.VIEWPORT); + } + + var getClearColor = function() { + return getValue4v(gl.COLOR_CLEAR_VALUE); + } + + var isAboutEqual = function(a, b) { + return Math.abs(a - b) < 0.01; + } + + var isAboutEqualInt = function(a, b) { + return Math.abs(a - b) < 3; + } + + var checkCanvasContentIs = function(r3d,g3d,b3d,a3d) { + var r2d; + var g2d; + var b2d; + var a2d; + + var checkPixel = function(x, y, r3d,g3d,b3d,a3d) { + var offset = (y * 40 + x) * 4; + r2d = imgData.data[offset]; + g2d = imgData.data[offset + 1]; + b2d = imgData.data[offset + 2]; + a2d = imgData.data[offset + 3]; + var res = isAboutEqualInt(r2d, r3d) && + isAboutEqualInt(g2d, g3d) && + isAboutEqualInt(b2d, b3d) && + isAboutEqualInt(a2d, a3d); + if (!res) { + bufferedLogToConsole('at ' + x + ', ' + y + " (offset " + offset + ") = " + r2d + ", " + g2d + ", " + b2d + ", " + a2d); + } + return res; + } + + var checkPixels = function(r3d,g3d,b3d,a3d) { + return checkPixel(0, 0, r3d, g3d, b3d, a3d) && + checkPixel(0, 39, r3d, g3d, b3d, a3d) && + checkPixel(39, 0, r3d, g3d, b3d, a3d) && + checkPixel(39, 39, r3d, g3d, b3d, a3d) && + checkPixel(0, 0, r3d, g3d, b3d, a3d); + }; + + // Set to just take the color from the 3d canvas + ctx2d.globalCompositeOperation = 'copy'; + + // fill 2d canvas with orange + ctx2d.fillStyle = "rgb(255,192,128)"; + ctx2d.fillRect (0, 0, 40, 40); + + // get the image data + var imgData = ctx2d.getImageData(0, 0, 40, 40); + + // check it got cleared. + if (!checkPixels(255, 192, 128, 255)) { + testFailed("unable to fill 2d context."); + return; + } + + // draw 3d canvas on top. + ctx2d.drawImage(canvas, 0,0, 40, 40); + + // get the image data + var imgData = ctx2d.getImageData(0, 0, 40, 40); + + // Check it's the expected color. + if (!checkPixels(r3d, g3d, b3d, a3d)) { + testFailed("pixels are " + r2d + "," + g2d + "," + b2d + "," + a2d + + " expected " + r3d + "," + g3d + "," + b3d + "," + a3d); + } else { + testPassed("pixels are " + r3d + "," + g3d + "," + b3d + "," + a3d); + } + } + + checkCanvasContentIs(0, 0, 0, 0); + shouldBe('getViewport()', '"0,0,300,150"'); + + // Change the display size of the canvas and check + // the viewport size does not change. + debug(""); + debug("change display size of canvas and see that viewport does not change"); + canvas.style.width = "100px"; + canvas.style.height = "25px"; + var intervalId; + intervalId = window.setInterval(function() { + if (canvas.clientWidth == 100 && + canvas.clientHeight == 25) { + window.clearInterval(intervalId); + shouldBe('getViewport()', '"0,0,300,150"'); + shouldBe('canvas.width', '300'); + shouldBe('canvas.height', '150'); + + // Change the actual size of the canvas + // Check that the viewport does not change. + // Check that the clear color does not change. + // Check that the color mask does not change. + debug(""); + debug("change the actual size of the canvas and see that the viewport does not change"); + gl.clearColor(0.25, 0.5, 0.75, 1); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + checkCanvasContentIs(64, 128, 192, 255); + gl.colorMask(0,0,0,0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL errors before resizing the canvas"); + canvas.width = 400; + canvas.height = 10; + err = gl.getError(); + // Some implementations might lost the context when resizing + if (err != gl.CONTEXT_LOST_WEBGL) { + shouldBe("err", "gl.NO_ERROR"); + var v = gl.getParameter(gl.COLOR_CLEAR_VALUE); + assertMsg(isAboutEqual(v[0], 0.25) && + isAboutEqual(v[1], 0.5) && + isAboutEqual(v[2], 0.75) && + isAboutEqual(v[3], 1), + "gl.clearColor should not change after canvas resize"); + v = gl.getParameter(gl.COLOR_WRITEMASK); + assertMsg(isAboutEqual(v[0], 0) && + isAboutEqual(v[1], 0) && + isAboutEqual(v[2], 0) && + isAboutEqual(v[3], 0), + "gl.colorMask should not change after canvas resize"); + shouldBe('getViewport()', '"0,0,300,150"'); + checkCanvasContentIs(0, 0, 0, 0); + } + + debug(""); + finishTest(); + } + }, 1000/30); +} +</script> + +</body> +</html> |