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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/canvas/drawingbuffer-static-canvas-test.html | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/canvas/drawingbuffer-static-canvas-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/canvas/drawingbuffer-static-canvas-test.html new file mode 100644 index 0000000000..66ffb32194 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/canvas/drawingbuffer-static-canvas-test.html @@ -0,0 +1,116 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Canvas Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="50" height="50"> </canvas> + +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +void main() +{ + gl_FragColor = vec4(1.0,0.0,0.0,1.0); +} +</script> + +<script> +"use strict"; + +function drawTriangleTest(gl) +{ + var width = 50; + var height = 50; + gl.viewport(0, 0, width, height); + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); + gl.enableVertexAttribArray(0); + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); + + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + gl.drawArrays(gl.TRIANGLES, 0, 3); + + // Test several locations + wtu.checkCanvasRect(gl, 0, 0, width, 1, [0, 0, 0, 255], + 'First line should be all black'); + wtu.checkCanvasRect(gl, 20, 15, 10, 1, [255, 0, 0, 255], + 'Line 15 should be red for at least 10 red pixels starting 20 pixels in'); + wtu.checkCanvasRect(gl, 0, height - 1, width, 1, [0, 0, 0, 255], + 'Last line should be all black'); +} + +description("This test ensures WebGL implementations correctly implement drawingbufferWidth/Height with compositing."); + +debug(""); + +var wtu = WebGLTestUtils; +var err; +var maxSize; +var gl = wtu.create3DContext("canvas"); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); + shouldBeNonNull("program"); + gl.enable(gl.DEPTH_TEST); + gl.clearColor(0, 0, 0, 1); + shouldBe('gl.getError()', 'gl.NO_ERROR'); + + debug(""); + debug("Checking drawingBufferWidth/drawingBufferHeight"); + + shouldBe('gl.drawingBufferWidth', 'gl.canvas.width'); + shouldBe('gl.drawingBufferHeight', 'gl.canvas.height'); + + // Check that changing the canvas size to something too large falls back to reasonable values. + maxSize = gl.getParameter(gl.MAX_VIEWPORT_DIMS); + shouldBeTrue('maxSize[0] > 0'); + shouldBeTrue('maxSize[1] > 0'); + + // debug("MAX_VIEWPORT_DIMS = " + maxSize[0] + "x" + maxSize[1]); + gl.canvas.width = maxSize[0] * 4; + gl.canvas.height = maxSize[1] * 4; + shouldBeTrue('gl.drawingBufferWidth > 0'); + shouldBeTrue('gl.drawingBufferHeight > 0'); + shouldBeTrue('gl.drawingBufferWidth <= maxSize[0]'); + shouldBeTrue('gl.drawingBufferHeight <= maxSize[1]'); + shouldBe('gl.getError()', 'gl.NO_ERROR'); + + debug(""); + debug("Checking scaling up then back down to 50/50, drawing still works."); + gl.canvas.width = 50; + gl.canvas.height = 50; + shouldBeTrue('gl.drawingBufferWidth == 50'); + shouldBeTrue('gl.drawingBufferHeight == 50'); + shouldBe('gl.getError()', 'gl.NO_ERROR'); + drawTriangleTest(gl); + shouldBe('gl.getError()', 'gl.NO_ERROR'); +} +debug("") +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |