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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/context/context-eviction-with-garbage-collection.html | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/context-eviction-with-garbage-collection.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-eviction-with-garbage-collection.html new file mode 100644 index 0000000000..1898e73520 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-eviction-with-garbage-collection.html @@ -0,0 +1,57 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Test that context eviction and garbage collection do not interfere with each other</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +// See http://crbug.com/374086 for original failing case. +description("Test that context eviction and garbage collection do not interfere with each other."); +var wtu = WebGLTestUtils; + +var total_iteration = 50; +var array_count = 10; + +var bank = []; +for (var i = 0; i < array_count; i++) + bank[i] = []; + +for (var iter = 0; iter < total_iteration; ++iter) { + for (var i = 0; i < array_count; i++) + bank[i][iter * i] = iter; + + var canvas = document.createElement('canvas'); + var gl = wtu.create3DContext(canvas); + canvas.width = 50; + canvas.height = 50; + var program = wtu.setupTexturedQuad(gl); + shouldBeTrue("program != null"); + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + var pixel = new Uint8Array([0, 255, 0, 255]); + gl.texImage2D( + gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixel); + wtu.clearAndDrawUnitQuad(gl); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from iteration " + iter); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + |