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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/context/context-release-with-workers.html72
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/context-release-with-workers.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-release-with-workers.html
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index 0000000000..23037fd3c1
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-release-with-workers.html
@@ -0,0 +1,72 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Context Release Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<iframe id="host" style="width: 256px; height: 256px; border: 0;"></iframe>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description("This test ensures that WebGL contexts are released properly when a worker is used");
+
+var wtu = WebGLTestUtils;
+
+var host = document.getElementById("host");
+var testIterations = 25;
+var currentIteration = 0;
+
+function refreshFrame() {
+ if(currentIteration < testIterations) {
+ currentIteration++;
+ debug("");
+ debug("Test " + currentIteration + " of " + testIterations);
+ host.src = "resources/context-release-child-with-worker.html";
+ } else {
+ finishTest();
+ }
+}
+
+function testContext() {
+ var gl = host.contentWindow.glContext;
+ assertMsg(gl != null, "context was created properly");
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors");
+
+ if(gl.canvas.width != gl.drawingBufferWidth ||
+ gl.canvas.height != gl.drawingBufferHeight) {
+ testFailed("Buffer was the wrong size: " +
+ gl.drawingBufferWidth + "x" + gl.drawingBufferHeight);
+ } else {
+ testPassed("Buffer was the correct size: " +
+ gl.drawingBufferWidth + "x" + gl.drawingBufferHeight);
+ refreshFrame();
+ }
+
+ gl = null;
+}
+
+window.addEventListener("message", function(event) {
+ if(event.data == "Ready") {
+ testContext();
+ }
+});
+
+refreshFrame();
+
+var successfullyParsed = true;
+</script>
+
+</body>
+</html>