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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+
+<script>
+"use strict";
+
+// These declarations need to be global for "shouldBe" to see them
+var gl;
+var pixel = [0, 0, 0, 1];
+var canvas;
+
+function init()
+{
+ description('Verify that changing the size of an antialiased WebGL context does not cause it to stop working.');
+
+ runTest();
+}
+
+function getWebGL(canvasWidth, canvasHeight, contextAttribs)
+{
+ canvas = document.createElement("canvas");
+ if (!canvas)
+ return null;
+ canvas.width = canvasWidth;
+ canvas.height = canvasHeight;
+
+ gl = WebGLTestUtils.create3DContext(canvas, contextAttribs);
+ if (!gl)
+ return null;
+
+ return gl;
+}
+
+function runTest()
+{
+ shouldBeNonNull("gl = getWebGL(1, 1, { alpha: false, antialias: true })");
+
+ // Clear to black.
+ gl.clearColor(0.0, 0.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ // Check that the pixel's R channel is 0.
+ var buf = new Uint8Array(1 * 1 * 4);
+ gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ pixel[0] = buf[0];
+ shouldBeTrue("pixel[0] == 0");
+
+ // Change the size of the canvas.
+ canvas.width = 3;
+ canvas.height = 3;
+
+ // Clear to black.
+ gl.clearColor(0.0, 0.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ // Clear the top-left pixel to white.
+ gl.enable(gl.SCISSOR_TEST);
+ gl.scissor(0, 0, 1, 1);
+ gl.clearColor(1.0, 1.0, 1.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ // Check that the top-left pixel has R channel 255.
+ gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ pixel[0] = buf[0];
+ shouldBeTrue("pixel[0] == 255");
+
+ // Check that the bottom-right pixel has R channel 0.
+ gl.readPixels(2, 2, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ pixel[0] = buf[0];
+ shouldBeTrue("pixel[0] == 0");
+
+ finishTest();
+}
+
+</script>
+</head>
+<body onload="init()">
+<div id="description"></div>
+<div id="console"></div>
+</body>
+</html>