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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html new file mode 100644 index 0000000000..4029087c1f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html @@ -0,0 +1,49 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL User-Defined Properties Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body onload="initialize()"> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> +<script> +"use strict"; +description("This test ensures that if user-defined properties are set on the WebGL context object, that they don't disappear after garbage collection."); + +var gl2 = null; + +function initialize() { + var wtu = WebGLTestUtils; + var canvas = document.getElementById("canvas"); + var gl1 = wtu.create3DContext(canvas); + if (!gl1) { + testFailed("WebGL context does not exist"); + finishTest(); + } else { + testPassed("WebGL context exists"); + gl1.myProperty = 2; + wtu.requestAnimFrame(runTest); + } +} + +function runTest() { + webglHarnessCollectGarbage(); + var wtu = WebGLTestUtils; + var canvas = document.getElementById("canvas"); + gl2 = wtu.create3DContext(canvas); + shouldBe('gl2.myProperty', '2'); + finishTest(); +} +</script> +</body> +</html> |