summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-standard-derivatives.html
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-standard-derivatives.html444
1 files changed, 444 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-standard-derivatives.html b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-standard-derivatives.html
new file mode 100644
index 0000000000..f6f4de0243
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-standard-derivatives.html
@@ -0,0 +1,444 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL OES_standard_derivatives Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
+<div id="console"></div>
+<!-- Shaders for testing standard derivatives -->
+
+<!-- Shader omitting the required #extension pragma -->
+<script id="missingPragmaFragmentShader" type="x-shader/x-fragment">
+precision mediump float;
+varying vec2 texCoord;
+void main() {
+ float dx = dFdx(texCoord.x);
+ float dy = dFdy(texCoord.y);
+ float w = fwidth(texCoord.x);
+ gl_FragColor = vec4(dx, dy, w, 1.0);
+}
+</script>
+
+<!-- Shader to test macro definition -->
+<script id="macroFragmentShader" type="x-shader/x-fragment">
+precision mediump float;
+void main() {
+#ifdef GL_OES_standard_derivatives
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
+#else
+ // Error expected
+ #error no GL_OES_standard_derivatives;
+#endif
+}
+</script>
+
+<!-- Shader with required #extension pragma -->
+<script id="testFragmentShader" type="x-shader/x-fragment">
+#extension GL_OES_standard_derivatives : enable
+precision mediump float;
+varying vec2 texCoord;
+void main() {
+ float dx = dFdx(texCoord.x);
+ float dy = dFdy(texCoord.y);
+ float w = fwidth(texCoord.x);
+ gl_FragColor = vec4(dx, dy, w, 1.0);
+}
+</script>
+<!-- Shader with #extension after other code -->
+<script id="testFragmentShaderWithExtensionNotAtTop" type="x-shader/x-fragment">
+precision mediump float;
+varying vec2 texCoord;
+void main() {
+#extension GL_OES_standard_derivatives : enable
+ float dx = dFdx(texCoord.x);
+ float dy = dFdy(texCoord.y);
+ float w = fwidth(texCoord.x);
+ gl_FragColor = vec4(dx, dy, w, 1.0);
+}
+</script>
+<!-- Shaders to link with test fragment shaders -->
+<script id="goodVertexShader" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+varying vec2 texCoord;
+void main() {
+ texCoord = vPosition.xy;
+ gl_Position = vPosition;
+}
+</script>
+<!-- Shaders to test output -->
+<script id="outputVertexShader" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+varying vec4 position;
+void main() {
+ position = vPosition;
+ gl_Position = vPosition;
+}
+</script>
+<script id="outputFragmentShader" type="x-shader/x-fragment">
+#extension GL_OES_standard_derivatives : enable
+precision mediump float;
+varying vec4 position;
+void main() {
+ float dzdx = dFdx(position.z);
+ float dzdy = dFdy(position.z);
+ float fw = fwidth(position.z);
+ gl_FragColor = vec4(abs(dzdx) * 40.0, abs(dzdy) * 40.0, fw * 40.0, 1.0);
+}
+</script>
+
+<script>
+"use strict";
+description("This test verifies the functionality of the OES_standard_derivatives extension, if it is available.");
+
+debug("");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas);
+var ext = null;
+
+// Run all tests once.
+runAllTests();
+
+// Run all tests against with a new context to test for any cache issues.
+debug("");
+debug("Testing new context to catch cache errors");
+gl = wtu.create3DContext();
+ext = null;
+runAllTests();
+
+function runAllTests() {
+ if (!gl) {
+ testFailed("WebGL context does not exist");
+ } else {
+ testPassed("WebGL context exists");
+
+ // Run tests with extension disabled
+ runHintTestDisabled();
+ runShaderTests(false);
+
+ // Query the extension and store globally so shouldBe can access it
+ ext = gl.getExtension("OES_standard_derivatives");
+ if (!ext) {
+ testPassed("No OES_standard_derivatives support -- this is legal");
+
+ runSupportedTest(false);
+ } else {
+ testPassed("Successfully enabled OES_standard_derivatives extension");
+
+ runSupportedTest(true);
+
+ runHintTestEnabled();
+ runShaderTests(true);
+ runOutputTests();
+ runUniqueObjectTest();
+
+ // Run deferred link tests.
+ runDeferredLinkTests();
+ }
+ }
+
+}
+
+function runSupportedTest(extensionEnabled) {
+ var supported = gl.getSupportedExtensions();
+ if (supported.indexOf("OES_standard_derivatives") >= 0) {
+ if (extensionEnabled) {
+ testPassed("OES_standard_derivatives listed as supported and getExtension succeeded");
+ } else {
+ testFailed("OES_standard_derivatives listed as supported but getExtension failed");
+ }
+ } else {
+ if (extensionEnabled) {
+ testFailed("OES_standard_derivatives not listed as supported but getExtension succeeded");
+ } else {
+ testPassed("OES_standard_derivatives not listed as supported and getExtension failed -- this is legal");
+ }
+ }
+}
+
+function runHintTestDisabled() {
+ debug("Testing FRAGMENT_SHADER_DERIVATIVE_HINT_OES with extension disabled");
+
+ // Use the constant directly as we don't have the extension
+ var FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
+
+ gl.getParameter(FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
+ wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "FRAGMENT_SHADER_DERIVATIVE_HINT_OES should not be queryable if extension is disabled");
+
+ gl.hint(FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl.DONT_CARE);
+ wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "hint should not accept FRAGMENT_SHADER_DERIVATIVE_HINT_OES if extension is disabled");
+}
+
+function runHintTestEnabled() {
+ debug("Testing FRAGMENT_SHADER_DERIVATIVE_HINT_OES with extension enabled");
+
+ shouldBe("ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES", "0x8B8B");
+
+ gl.getParameter(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "FRAGMENT_SHADER_DERIVATIVE_HINT_OES query should succeed if extension is enabled");
+
+ // Default value is DONT_CARE
+ if (gl.getParameter(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES) == gl.DONT_CARE) {
+ testPassed("Default value of FRAGMENT_SHADER_DERIVATIVE_HINT_OES is DONT_CARE");
+ } else {
+ testFailed("Default value of FRAGMENT_SHADER_DERIVATIVE_HINT_OES is not DONT_CARE");
+ }
+
+ // Ensure that we can set the target
+ gl.hint(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl.DONT_CARE);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "hint should accept FRAGMENT_SHADER_DERIVATIVE_HINT_OES");
+
+ // Test all the hint modes
+ var validModes = ["FASTEST", "NICEST", "DONT_CARE"];
+ var anyFailed = false;
+ for (var n = 0; n < validModes.length; n++) {
+ var mode = validModes[n];
+ gl.hint(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl[mode]);
+ if (gl.getParameter(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES) != gl[mode]) {
+ testFailed("Round-trip of hint()/getParameter() failed on mode " + mode);
+ anyFailed = true;
+ }
+ }
+ if (!anyFailed) {
+ testPassed("Round-trip of hint()/getParameter() with all supported modes");
+ }
+}
+
+function runShaderTests(extensionEnabled) {
+ debug("");
+ debug("Testing various shader compiles with extension " + (extensionEnabled ? "enabled" : "disabled"));
+
+ // Expect the macro shader to succeed ONLY if enabled
+ {
+ const macroFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "macroFragmentShader");
+ if (extensionEnabled) {
+ if (macroFragmentProgram) {
+ // Expected result
+ testPassed("GL_OES_standard_derivatives defined in shaders when extension is enabled");
+ } else {
+ testFailed("GL_OES_standard_derivatives not defined in shaders when extension is enabled");
+ }
+ } else {
+ if (macroFragmentProgram) {
+ testFailed("GL_OES_standard_derivatives defined in shaders when extension is disabled");
+ } else {
+ testPassed("GL_OES_standard_derivatives not defined in shaders when extension disabled");
+ }
+ }
+ }
+
+ // Always expect the shader missing the #pragma to fail (whether enabled or not)
+ {
+ const missingPragmaFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "missingPragmaFragmentShader");
+ if (missingPragmaFragmentProgram) {
+ testFailed("Shader built-ins allowed without #extension pragma");
+ } else {
+ testPassed("Shader built-ins disallowed without #extension pragma");
+ }
+ }
+
+ // Try to compile a shader using the built-ins that should only succeed if enabled
+ {
+ const testFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "testFragmentShader");
+ if (extensionEnabled) {
+ if (testFragmentProgram) {
+ testPassed("Shader built-ins compiled successfully when extension enabled");
+ } else {
+ testFailed("Shader built-ins failed to compile when extension enabled");
+ }
+ } else {
+ if (testFragmentProgram) {
+ testFailed("Shader built-ins compiled successfully when extension disabled");
+ } else {
+ testPassed("Shader built-ins failed to compile when extension disabled");
+ }
+ }
+ }
+
+ // This tests specifically that #extension directives after other code are
+ // valid, per spec (6.35 GLSL ES #extension directive location).
+ //
+ // This test actually has nothing to do with OES_standard_derivatives, but
+ // is inserted here because this extension is ubiquitous.
+ //
+ // This test is not as strict as the spec - it doesn't require that "the
+ // scope ... is always the whole shader", because implementations (ANGLE
+ // shader translator) do not actually implement this correctly. The test
+ // coverage is intentionally left incomplete - in practice, all WebGL
+ // shaders already work with the current implementation, so there's no
+ // practical reason to update them to match the spec. Conversely, the
+ // currently implemented rules are too complex to formalize in spec.
+ //
+ // Regression test for https://crbug.com/971660 .
+ {
+ const testFragmentProgramWithExtensionNotAtTop = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "testFragmentShaderWithExtensionNotAtTop");
+ if (extensionEnabled) {
+ if (testFragmentProgramWithExtensionNotAtTop) {
+ testPassed("Shader with #extension after non-preprocessor code: compiled successfully when extension enabled");
+ } else {
+ testFailed("Shader with #extension after non-preprocessor code: failed to compile when extension enabled");
+ }
+ }
+ }
+}
+
+function runOutputTests() {
+ // This tests does several draws with various values of z.
+ // The output of the fragment shader is:
+ // [dFdx(z), dFdy(z), fwidth(z), 1.0]
+ // The expected math: (note the conversion to uint8)
+ // canvas.width = canvas.height = 50
+ // dFdx = totalChange.x / canvas.width = 0.5 / 50.0 = 0.01
+ // dFdy = totalChange.y / canvas.height = 0.5 / 50.0 = 0.01
+ // fw = abs(dFdx + dFdy) = 0.01 + 0.01 = 0.02
+ // r = floor(dFdx * 40.0 * 255) = 102
+ // g = floor(dFdy * 40.0 * 255) = 102
+ // b = floor(fw * 40.0 * 255) = 204
+
+ var e = 5; // Amount of variance to allow in result pixels - may need to be tweaked higher
+
+ debug("Testing various draws for valid built-in function behavior");
+
+ canvas.width = 50; canvas.height = 50;
+ gl.viewport(0, 0, canvas.width, canvas.height);
+ gl.hint(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl.NICEST);
+
+ var positionLoc = 0;
+ var texcoordLoc = 1;
+ var program = wtu.setupProgram(gl, ["outputVertexShader", "outputFragmentShader"], ['vPosition', 'texCoord0'], [0, 1]);
+ var quadParameters = wtu.setupUnitQuad(gl, positionLoc, texcoordLoc);
+
+ function expectResult(target, message) {
+ var locations = [
+ [ 0.1, 0.1 ],
+ [ 0.9, 0.1 ],
+ [ 0.1, 0.9 ],
+ [ 0.9, 0.9 ],
+ [ 0.5, 0.5 ]
+ ];
+ for (var n = 0; n < locations.length; n++) {
+ var loc = locations[n];
+ var px = Math.floor(loc[0] * canvas.width);
+ var py = Math.floor(loc[1] * canvas.height);
+ wtu.checkCanvasRect(gl, px, py, 1, 1, target, message, 4);
+ }
+ };
+
+ function setupBuffers(tl, tr, bl, br) {
+ gl.bindBuffer(gl.ARRAY_BUFFER, quadParameters[0]);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
+ 1.0, 1.0, tr,
+ -1.0, 1.0, tl,
+ -1.0, -1.0, bl,
+ 1.0, 1.0, tr,
+ -1.0, -1.0, bl,
+ 1.0, -1.0, br]), gl.STATIC_DRAW);
+ gl.vertexAttribPointer(positionLoc, 3, gl.FLOAT, false, 0, 0);
+ };
+
+ // Draw 1: (no variation)
+ setupBuffers(0.0, 0.0, 0.0, 0.0);
+ wtu.clearAndDrawUnitQuad(gl);
+ expectResult([0, 0, 0, 255],
+ "Draw 1 (no variation) should pass");
+
+ // Draw 2: (variation in x)
+ setupBuffers(1.0, 0.0, 1.0, 0.0);
+ wtu.clearAndDrawUnitQuad(gl);
+ expectResult([204, 0, 204, 255],
+ "Draw 2 (variation in x) should pass");
+
+ // Draw 3: (variation in y)
+ setupBuffers(1.0, 1.0, 0.0, 0.0);
+ wtu.clearAndDrawUnitQuad(gl);
+ expectResult([0, 204, 204, 255],
+ "Draw 3 (variation in y) should pass");
+
+ // Draw 4: (variation in x & y)
+ setupBuffers(1.0, 0.5, 0.5, 0.0);
+ wtu.clearAndDrawUnitQuad(gl);
+ expectResult([102, 102, 204, 255],
+ "Draw 4 (variation in x & y) should pass");
+}
+
+function runUniqueObjectTest()
+{
+ debug("Testing that getExtension() returns the same object each time");
+ ext = null;
+ gl.getExtension("OES_standard_derivatives").myProperty = 2;
+ webglHarnessCollectGarbage();
+ shouldBe('gl.getExtension("OES_standard_derivatives").myProperty', '2');
+}
+
+function runDeferredLinkTests() {
+ debug("");
+ debug("Testing deferred shader compilation tests.");
+
+ // Test for compilation failures that are caused by missing extensions
+ // do not succeed if extensions are enabled during linking. This would
+ // only happen for deferred shader compilations.
+
+ // First test if link succeeds with extension enabled.
+ var glEnabled = wtu.create3DContext();
+ var extEnabled = glEnabled.getExtension("OES_standard_derivatives");
+ if (!extEnabled) {
+ testFailed("Deferred link test expects the extension to be supported");
+ }
+
+ var vertexShader = wtu.loadShaderFromScript(glEnabled, "goodVertexShader");
+ var fragmentShader = wtu.loadShaderFromScript(glEnabled, "macroFragmentShader");
+
+ if (!vertexShader || !fragmentShader) {
+ testFailed("Could not create good shaders.");
+ return;
+ }
+
+ var program = wtu.setupProgram(glEnabled, [vertexShader, fragmentShader]);
+
+ if (!program) {
+ testFailed("Compilation with extension enabled failed.");
+ return;
+ }
+
+ // Create new context to test link failure without extension enabled.
+ var glDeferred = wtu.create3DContext();
+
+ var vertexShader = wtu.loadShaderFromScript(glDeferred, "goodVertexShader", glDeferred.VERTEX_SHADER, undefined, undefined, true);
+ var fragmentShader = wtu.loadShaderFromScript(glDeferred, "macroFragmentShader", glDeferred.FRAGMENT_SHADER, undefined, undefined, true);
+
+ if (vertexShader == null || fragmentShader == null) {
+ testFailed("Could not create shaders.");
+ return;
+ }
+
+ // Shader compilations should have failed due to extensions not enabled.
+ glDeferred.getExtension("OES_standard_derivatives");
+ var program = wtu.setupProgram(glDeferred, [vertexShader, fragmentShader]);
+ if (program) {
+ testFailed("Compilation with extension disabled then linking with extension enabled should have failed.");
+ return;
+ }
+
+ testPassed("Compilation with extension disabled then linking with extension enabled.");
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>